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Bitten's SpellFlash: Mage

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  • World of Warcraft
  • 28,093 Monthly Downloads
  • Supports: 5.4.8
  • 2,541,285 Total Downloads
  • Updated 09/23/2014
  • Created 04/30/2012
  • 500 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 50400.2.5

About Bitten's SpellFlash: Mage

This module flashes suggested spells for all three Mage specs. You can find *lots* more information on its website.

Important note: Fire Mages must set the "Minimum Combustion Total Damage" option to achieve good results. More information is available here.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

Version 50400.2.5

  • I have gotten a pretty good response, so I think (and hope) Bitten's SpellFlash will live on!

Version 50400.2.4

  • The future of Bitten's SpellFlash: Mage is in question. I no longer wish to maintain this addon, starting with patch 6.0. If you are interested in taking it over, keeping up with optimal rotations, and you have programming skills, please leave a comment or PM on Curse.

Version 50400.2.2

  • Frost: In AoE mode, if you have Frost Bomb, Freeze flashes just before the bomb explodes.

Version 50400.2.1

  • No change, just taking it out of beta.

Version 50400.2.0beta

  • Arcane: Added a priority for Arcane Blast for use with 2pT16.
  • Arcane: Tweaked the conditions for Arcane Power, Arcane Barrage, Rune of Power and Evocation.

Version 50400.1.2

  • Arcane & Frost: Added flashing for Ice Floes when you are moving.

Version 50400.1.1

  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.1.0

  • Fire: Updated the combustion monitor to reflect the nerf from this patch. You should update your "Minumum Combustion total damage" accordingly.
  • Fire & Frost: No longer tries to re-apply Rune of Power or Invoker's Energy early when solo. It always waits until it falls off before flashing, because you might just finish your enemy during that time.
  • Frost: Remove the priority for stack Frostbolt's debuff, since that debuff was removed.

Version 3.4.3

  • Fire: Bugfix - update to the latest Bitten's SpellFlash Library to fix an issue w/ Presence of Mind.

Version 3.4.2

  • All: Added flashing for Ice Barrier when solo.

Version 3.4.1

  • Frost: When solo, Icy Veins no longer waits for 3 stacks of the Frostbolt debuff when glyphed.
  • All: Added flashing for food buffs.
  • All: Rune of Power and Evocation now flash before combat when an enemy is targeted for your level 90 talent buff.
  • All: When solo, Rune of Power and Evocation no longer flash in combat until their buffs completely expire.

Version 3.4.0

Updated for patch 5.3.

  • Arcane: Updated the AoE rotation based on new research.

Version 3.3.3

  • Arcane: Don't flash Presence of Mind if Arcane Blast's cast time is below 1.2 seconds (instead you should save it until the haste buff(s) wear off).
  • Arcane: Delay Presence of Mind until immediately before Alter Time if the cooldowns are close.
  • Arcane: Adjusted the small/yellow/green flashing of Presence of Mind and Arcane Missiles that indicate what to do if solo and/or not using Arcane Power immediately.
  • Arcane: Only flash Evocation when at zero stacks of Arcane Charge (sims at higher dps).

Version 3.3.2

  • Arcane: Added movement fallthrough flashing.
  • Arcane: Now flashes for you to apply either Frost or Mage armor.
  • Fire: Updated the fire rotation w/ new research, including adding Alter Time.
  • Fire: Scorch is now flashed Orange when you are moving, to be consistent w/ the other specs.
  • Frost: Played with the conditions for Freeze and Deep Freeze when solo.
  • Frost: Bugfix in the conditions for the higher priority Rune of Power and Invocation.
  • All: Bugfix - the duration of Rune of Power was not calculated correctly, causing it to flash much more than it should.

Version 3.3.1-beta

  • Fire & Frost: No longer flash Conjure Mana Gem unless you take Invocation.
  • Frost: Now flash Mana Gem before resorting to Evocation when under 10% mana.
  • Frost: Bugfix - Rune of Power was broken.
  • All: Bugfix - Nether Tempest was broken.

Version 3.3.0-beta

  • Frost: Updating the rotation, including the addition of Alter Time.
  • All: Added flashing for the heal from Cold Snap.

Version 3.2.3

  • Frost: Added flashing for Deep Freeze.
  • Frost: Ice Lance now flashes at its highest priority when the target has Deep Freeze.
  • Frost: Frostbolt no longer flashes at a higher priority to stacks its debuff when solo.

Version 3.2.2

NOTE: This version includes a new version of Bitten's SpellFlash Library that I tried to test well, but if you find any issues please let me know right away.

Version 3.2.1

  • Frost: No longer flashes Freeze when targeting a boss.
  • Frost: Improved the timing of Freeze so it never flashes before its cooldown is ready.

Version 3.2.0

NOTE: Your options will be reset when you upgrade to this version.

  • Repackaging so that Bitten's SpellFlash Library is included with the addon, instead of downloaded separately.
  • Several other internal changes.
  • Arcane: Updated rotations (both single target and AoE) for 5.2.

Version 3.1.2

  • Arcane: Arcane Power no longer flashes if you have the talent Incanter's Ward, but none of its benefits.
  • Arcane: Bugfix - Arcane Power was never flashing if you had the talent Rune of Power.
  • Arcane: Bugfix - minor fix in the AoE rotation.

Version 3.1.1

  • All: Bugfix - Frost Bomb was broken in the last release. Sorry!

Version 3.1.0

  • Arcane: By popular demand, Arcane Blast now stays at its higher priority until you have 4 stacks of Arcane Charge (simulations showed no difference in dps).
  • All: There is now a "Solo Mode" option that adjusts things when you are not in a group. See the (new) website for more details.

Version 3.0.2

  • Arcane: now flashes Arcane Barrage if Arcane Charge would fall off otherwise.

Version 3.0.1 beta

  • Arcane: added an AoE rotation.
  • Arcane: no longer prioritize Arcane Blast based on number of Arcane Charges.


First Previous Page 7 of 17 Next Last
  • #161

    I have tried your new rotation, Arcane Blast should be highlited until you have at least 4 charges before scorch begins to highlight, for that rotation I keep up 6 charges and keep using Arcane Blast until at 90% mana, then I use scorch until close to 100% mana. I use frost bomb/fireblast whenever its available as well as Missiles when up to 2 charges.

    Great addon!

  • #162


    I see no difference in simulations when using AB to get to 4 stacks.  PM me if you want my .simc profile to check my work.

    Author of Bitten's SpellFlash.

  • #158

    I just released a beta version with a new Arcane rotation.  Please test it out and let me know how it's working. In particular, please test Alter Time and the level 90 talents, since my mage is only level 85!

    Author of Bitten's SpellFlash.

  • #159

    Another beta release, this time including an AoE rotation for Arcane.

    <Edit:> Released.  No more beta testing needed.

    Last edited by Xemnosyst on 12/28/2012 4:33:01 PM

    Author of Bitten's SpellFlash.

  • #160

    Tested and feedback sent via PM. Thanks Xemn.

  • #155


    I've been doing some testing and simming with Arcane, and I've found some improvements that could be made to the flash rotation. I will discuss below, and welcome any feedback from the mage community.

    As of right now I've noticed that Arcane Barrage will blink for me even when I am at 87% or better mana (sometimes as high as 94%) and I don't know what it is set to, but when weaving missles it shouldn't begin to blink until below 80% mana. Dumping stacks without giving your mana a chance to come back is a mistake, that last blast could proc a missles and after that missles you could be almost back to 100%. The only time this does not happen is when you are below 80% already, after the blast you're too low to come back without dumping stacks.

    I've noticed even when you have 2 missles proc'd the spellflash still favors arcane blast. As soon as you proc a second set of missles you should use them. If you sit on two stacks you are using mana to blast at a DPS loss. If all of your missles are launched they hit for on average 250k for 1 channel, where a blast will hit on average for 135k over a fight (some are higher when full stacks vs much lower with none). Since missles also generates a stack, you're not losing any uptime on your buff by subbing missles in. You are pre-emptively saving mana while gaining an increase using your second proc of missles, and then looking for another proc. This will allow you to have to dump your stacks much less often.

    That's all for now... if you have questions let me know!


  • #156

    Thank you for the feedback.  The rotation is the best I could make it at the time, but there have been changes to Arcane (and gear levels) since then.  I will go back to simc, test your ideas, and implement improvements after some work I have planned on Affliction.  For now, you should be able to improve the rotation at least a little with the options.  Setting "Exclusively Arcane Blast over % mana" to 80 will at least get the Arcane Barrage behavior you want.

    Last edited by Xemnosyst on 12/23/2012 8:28:13 PM

    Author of Bitten's SpellFlash.

  • #157

    Excellent, thanks Xemn.

  • #148

    I can not see the combustion monitor.
    In the options it is active. I use the skill fire.

  • #149

    That's odd.  Maybe it's position got messed up if you changed your screen resolution or something like that?  Try this command to make it return to the center of your screen:

    /bcm reset

    Author of Bitten's SpellFlash.

  • #154
    Quote from diola »
    Quote from Xemnosyst »

    Is it flashing your rotation like it should?


    I'm stumped.  These are the conditions that must all be fulfilled in order for the combustion monitor to be shown.  I'm pretty sure we've already covered them all, but just to be sure:

    • You must be in fire spec
    • The "Flash Fire" option must be on in the options
    • The "Show Combustion Monitor" option must be on
    • Spells must be flashing (or have the potential to be, like buffs out of combat.  So, for example, if you do not have "Flash Out of Combat" selected in the options, the combustian monitor will be hidden out of combat.)
    Last edited by Xemnosyst on 12/9/2012 12:45:47 PM

    Author of Bitten's SpellFlash.

  • #153
    Quote from Xemnosyst »

    Is it flashing your rotation like it should?



  • #152
    Quote from diola »

    No, that does not help. The window had previously never seen. The screen resolution or by the UI was never changed.

    Edit: I've disabled all other addons. And of course, every time I started a fight. But no, there is no window.

    Is it flashing your rotation like it should?

    Author of Bitten's SpellFlash.

  • #151

    No, that does not help. The window had previously never seen. The screen resolution or by the UI was never changed.

    Edit: I've disabled all other addons. And of course, every time I started a fight. But no, there is no window.


    Last edited by diola on 12/9/2012 2:46:26 AM
  • #142

    I hope it's just something I've inadvertantly messed up, but my Fire Spec mage is now seeing mana gem and evocation lighting up as priorities, despite my Tier 6 talent being Invocation.  It was ok until 12/2 I believe when I update the add-on.

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