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Bitten's SpellFlash: Mage

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  • 34 Likes
  • World of Warcraft
  • 184,665 Monthly Downloads
  • Supports: 6.0.3
  • 2,722,660 Total Downloads
  • Updated 12/21/2014
  • Created 04/30/2012
  • 516 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 60000.4
or

About Bitten's SpellFlash: Mage

This module flashes suggested spells for all three Mage specs. You can find *lots* more information on its website.

Important note: Fire Mages must set the "Minimum Combustion Total Damage" option to achieve good results. More information is available here.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

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r149 | slippycheeze | 2014-12-21 21:35:42 +0000 (Sun, 21 Dec 2014) | 1 line
Changed paths:
   A /tags/60000.4 (from /trunk:148)

Tagging as 60000.4
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r148 | slippycheeze | 2014-12-21 21:35:10 +0000 (Sun, 21 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Frozen Orb has a 60 second cooldown
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r147 | slippycheeze | 2014-12-21 21:35:06 +0000 (Sun, 21 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Handle GCD being nil unexpectedly
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r145 | slippycheeze | 2014-12-21 08:41:49 +0000 (Sun, 21 Dec 2014) | 3 lines
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Implement Fire mage rotation, including prismatic crystal support.

Sadly, like the others this is only bench tested to 60, but it should work.
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r144 | slippycheeze | 2014-12-21 02:37:04 +0000 (Sun, 21 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Update Frost mage rotations for WoD
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r142 | slippycheeze | 2014-12-20 08:12:46 +0000 (Sat, 20 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua

Final update before pushing a semi-tested arcane rotation.
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r141 | slippycheeze | 2014-12-20 08:12:42 +0000 (Sat, 20 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Implement Arcane AoE rotation
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r140 | slippycheeze | 2014-12-20 08:12:36 +0000 (Sat, 20 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

There are no longer buffs associated with evocation
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r139 | slippycheeze | 2014-12-20 08:12:32 +0000 (Sat, 20 Dec 2014) | 5 lines
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Implement Arcane "burn" rotation

This doesn't try and conserve mana nearly as much, which makes it
appropriate during the burn phase, or when we are less than level 80 --
given high mana only counts with our mastery.
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r138 | slippycheeze | 2014-12-20 08:12:28 +0000 (Sat, 20 Dec 2014) | 5 lines
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Ultra-basic Arcane Mage rotation update.

This is a barely complete "conservative" rotation, intended to keep mana
as high as possible at all times.  This is step one in implementing the
full rotations.
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r137 | slippycheeze | 2014-12-20 08:12:23 +0000 (Sat, 20 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Evocation no longer restores health for any spec.
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r136 | slippycheeze | 2014-12-20 08:12:19 +0000 (Sat, 20 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Clean up lua locals
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r135 | slippycheeze | 2014-12-20 08:12:15 +0000 (Sat, 20 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua

Update mage food preferences for all specs.
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r134 | slippycheeze | 2014-12-19 01:13:19 +0000 (Fri, 19 Dec 2014) | 1 line
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/BittensSpellFlash_Mage.toc
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Prune dead spells from mage addon ID table.
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r133 | slippycheeze | 2014-12-15 21:13:18 +0000 (Mon, 15 Dec 2014) | 1 line
Changed paths:
   M /trunk/.pkgmeta

move to auto-generated changelogs
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r130 | slippycheeze | 2014-11-30 23:08:03 +0000 (Sun, 30 Nov 2014) | 1 line
Changed paths:
   M /trunk/.buildpath
   M /trunk/.pkgmeta
   M /trunk/.project
   M /trunk/BittensSpellFlash_Mage.toc
   M /trunk/src/BittensCombustionMonitor.lua
   M /trunk/src/IDs.lua
   M /trunk/src/Localization.lua
   M /trunk/src/Options.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua
   M /trunk/version_history.txt

Update to latest BSF library
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Comments

First Previous Page 8 of 18 Next Last
  • #165

    Well it is saying that the minimum setting is at 80000

  • #161

    I have tried your new rotation, Arcane Blast should be highlited until you have at least 4 charges before scorch begins to highlight, for that rotation I keep up 6 charges and keep using Arcane Blast until at 90% mana, then I use scorch until close to 100% mana. I use frost bomb/fireblast whenever its available as well as Missiles when up to 2 charges.

    Great addon!

  • #162

    Thanks!

    I see no difference in simulations when using AB to get to 4 stacks.  PM me if you want my .simc profile to check my work.

    Author of Bitten's SpellFlash.

  • #158

    I just released a beta version with a new Arcane rotation.  Please test it out and let me know how it's working. In particular, please test Alter Time and the level 90 talents, since my mage is only level 85!

    Author of Bitten's SpellFlash.

  • #159

    Another beta release, this time including an AoE rotation for Arcane.

    <Edit:> Released.  No more beta testing needed.

    Last edited by Xemnosyst on 12/28/2012 4:33:01 PM

    Author of Bitten's SpellFlash.

  • #160

    Tested and feedback sent via PM. Thanks Xemn.

  • #155

    Xemnosyst,

    I've been doing some testing and simming with Arcane, and I've found some improvements that could be made to the flash rotation. I will discuss below, and welcome any feedback from the mage community.

    As of right now I've noticed that Arcane Barrage will blink for me even when I am at 87% or better mana (sometimes as high as 94%) and I don't know what it is set to, but when weaving missles it shouldn't begin to blink until below 80% mana. Dumping stacks without giving your mana a chance to come back is a mistake, that last blast could proc a missles and after that missles you could be almost back to 100%. The only time this does not happen is when you are below 80% already, after the blast you're too low to come back without dumping stacks.

    I've noticed even when you have 2 missles proc'd the spellflash still favors arcane blast. As soon as you proc a second set of missles you should use them. If you sit on two stacks you are using mana to blast at a DPS loss. If all of your missles are launched they hit for on average 250k for 1 channel, where a blast will hit on average for 135k over a fight (some are higher when full stacks vs much lower with none). Since missles also generates a stack, you're not losing any uptime on your buff by subbing missles in. You are pre-emptively saving mana while gaining an increase using your second proc of missles, and then looking for another proc. This will allow you to have to dump your stacks much less often.

    That's all for now... if you have questions let me know!

     

  • #156

    Thank you for the feedback.  The rotation is the best I could make it at the time, but there have been changes to Arcane (and gear levels) since then.  I will go back to simc, test your ideas, and implement improvements after some work I have planned on Affliction.  For now, you should be able to improve the rotation at least a little with the options.  Setting "Exclusively Arcane Blast over % mana" to 80 will at least get the Arcane Barrage behavior you want.

    Last edited by Xemnosyst on 12/23/2012 8:28:13 PM

    Author of Bitten's SpellFlash.

  • #157

    Excellent, thanks Xemn.

  • #148

    I can not see the combustion monitor.
    In the options it is active. I use the skill fire.

  • #149

    That's odd.  Maybe it's position got messed up if you changed your screen resolution or something like that?  Try this command to make it return to the center of your screen:

    /bcm reset

    Author of Bitten's SpellFlash.

  • #154
    Quote from diola »
    Quote from Xemnosyst »

    Is it flashing your rotation like it should?

    Yes.

    I'm stumped.  These are the conditions that must all be fulfilled in order for the combustion monitor to be shown.  I'm pretty sure we've already covered them all, but just to be sure:

    • You must be in fire spec
    • The "Flash Fire" option must be on in the options
    • The "Show Combustion Monitor" option must be on
    • Spells must be flashing (or have the potential to be, like buffs out of combat.  So, for example, if you do not have "Flash Out of Combat" selected in the options, the combustian monitor will be hidden out of combat.)
    Last edited by Xemnosyst on 12/9/2012 12:45:47 PM

    Author of Bitten's SpellFlash.

  • #153
    Quote from Xemnosyst »

    Is it flashing your rotation like it should?

     

    Yes.

  • #152
    Quote from diola »

    No, that does not help. The window had previously never seen. The screen resolution or by the UI was never changed.

    Edit: I've disabled all other addons. And of course, every time I started a fight. But no, there is no window.

    Is it flashing your rotation like it should?

    Author of Bitten's SpellFlash.

  • #151

    No, that does not help. The window had previously never seen. The screen resolution or by the UI was never changed.

    Edit: I've disabled all other addons. And of course, every time I started a fight. But no, there is no window.

     

    Last edited by diola on 12/9/2012 2:46:26 AM
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