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Bitten's SpellFlash: Monk

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  • World of Warcraft
  • 13,618 Monthly Downloads
  • Supports: 5.4.1
  • 920,036 Total Downloads
  • Updated 11/23/2013
  • Created 05/10/2012
  • 311 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 50400.1.3
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About Bitten's SpellFlash: Monk

This module flashes suggested spells for all three Monk specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

Version 50400.1.3

  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.1.2

  • Brewmaster: If wearing 4pT16, save Purifying Brew until its heal will be effective.

Version 50400.1.1

  • Bugfix update to Bitten's SpellFlash Library.

Version 50400.1.0

  • Mistweaver: Some small tweaks to the melee rotation.
  • Windwalker: Storm, Earth and Fire: bugfix when using a mouseover macro to cast it, and better target tracking when not cast on your primary target (though it can still be fooled if you are fighting multiple mobs with the same name).
  • Windwalker: Modified Tigereye Brew flashing since it no longer gets a stronger buff from Mastery.
  • All: Added or updated flashing for Chi Brew w/ its new behavior.
  • All: Updated Rushing Jade Wind according to the new patch.
  • All: Adjusted AoE flashing when you have Rushing Jade Wind to fall through to the single target rotations when no AoE spell is available.

Version 3.5.4

  • Brewmaster: Added Breath of Fire to the rotation when in damage mode.
  • Brewmaster: Pools less energy when in damage mode.

Version 3.5.3

  • Brewmaster: Now checks for the proc from Indomitable Primal Diamond before flashing your mitigation cooldowns.
  • Brewmaster: Now checks for a number of external mitigation cooldowns before flashing one of your own.

Version 3.5.2

  • Windwalker: Flying Serpent Kick now flashes small, so you have to think more about it instead of pressing it on instinct, since it's only useful against enemies with large hit boxes.

Version 3.5.1

  • Brewmaster: Converted "solo mode" to "damage mode", by linking it up with the global damage mode option (for more info see the website).
  • Brewmaster: No longer flashes Guard when in damage mode.
  • Mistweaver: Changed the AoE flash color to Orange.
  • Mistweaver: Added more checks to Surging Mist, such as making sure the damaged party member is in range.
  • Mistweaver: Bugfix - Blackout Kick will now flash during Spinning Crane Kick as it should.

Version 3.5.0

  • Mistweaver: Added an AoE damage rotation.
  • Mistweaver: Added Chi Wave to the damage rotation.
  • Mistweaver: Only flashes Surging Mist with 5 stacks of Vital Mists if someone in your group needs the heal.
  • All: Now flashes Chi Torpedo when it would otherwise flash Roll.

Version 3.4.2

  • Windwalker: Bugfix - there was an error in the condition for Tiger Palm on non-English clients.

Version 3.4.1

  • Brewmaster: Tweaked the rotation to waste less energy and less chi.
  • Brewmaster: Added more Blackout Kicks to the AoE rotation, to extend Shuffle.

Version 3.4.0 beta

  • Brewmaster: Added flashing for Blackout Kick to extend Shuffle when Chi is capped.
  • All: Added flashing for food buffs.

Version 3.3.2

Update for patch 5.3.

  • Windwalker: Tigereye Brew now flashes any time it is not up in solo mode.

Version 3.3.1

  • Windwalker: Bugfix - Zen Sphere was broken, and causing spam in the chat pane.
  • Windwalker: Fists of Fury is now always considered optional, in case you know you will have to move soon.

Version 3.3.0

  • Brewmaster: Added a solo rotation.
  • Brewmaster: Flashing for Chi Burst is less quirky.
  • Windwalker: Adjusted the way Storm, Earth and Fire works. It now only flashes w/ the AoE rotation, except that it now flashes red if you are targeting the same as one of your images, in which case it flashes red.
  • Windwalker: Added flashing for Chi Burst.

Version 3.2.5

  • Brewmaster: Don't flash other mitigation buffs when Ring of Peace is up.
  • Brewmaster: Many abilities that depended on your health now account for incoming heals.
  • Brewmaster: Don't flash other mitigation buffs when Staggering is up (from 2pT15).
  • Brewmaster: Account for Purifier (the buff from 4pT15).
  • Mistweaver: Bugfix - Touch of Death was flashing even when on cooldown.
  • Windwalker: Added Storm, Earth, and Fire.
  • Windwalker: Now consider the Tigereye Brew cap to be 19 if wearing 4pT15 (to avoid wasting the possible extra proc).

Version 3.2.4

  • Brewmaster: Added flashing for Black Ox Statue.
  • Mistweaver: Added flashing for Jade Serpent Statue.
  • Mistweaver: Mana Tea now flashes whenever it will not cap your mana if you have the glyph.

Version 3.2.3

  • Windwalker: Added flashing for Legacy of the White Tiger.

Version 3.2.2

  • Mistweaver: Bugfix for a Lua error.

Version 3.2.1

NOTE: This version includes a new version of Bitten's SpellFlash Library that I tried to test well, but if you find any issues please let me know right away.

Version 3.2.0

  • Brewmaster: Elusive Brew now flashes a normal yellow color even at 10 stacks (was red).
  • Mistweaver: Bugfix - Expel Harm was flashing even if it was on cooldown.
  • Mistweaver and Brewmaster: Expel Harm is now used when you are under 80% health (was 85 or 90, depending on spec).
  • Windwalker: Added level 30 talents (because they changed w/ 5.2).
  • Windwalker: Removed Rushing Jade Wind from the single target rotation (Blackout Kick is better dps).
  • Windwalker: Added an option to synchronize Tigereye Brew with a mastery proc. See the website for more info (especially if you have the Rune of Re-Origination).
  • Windwalker: Fists of Fury now flashes small and yellow if Energizing Brew is off cooldown, to make you less tempted to press them both at the same time.


First Previous Page 1 of 6 Next Last
  • #84

    Great addon and keep up the good work. However, is there a way to prevent Tigereye Brew from flashing prior to 10 stacks? Cuz I've noticed if it's clicked prior to 10, it's a dps loss. I've tried to prevent myself from clicking but when it's flashing when on non-10 stacks is so tempting, lol. Thank you.

  • #85

    The best dps comes not from waiting for 10 stacks, but lining it up with buffs (trinket procs, bloodlust, bonus damage phases, etc).  SpellFlash doesn't know exactly when during your fight the best cooldowns will line up, so it simply flashes yellow at reasonable times for you to use IF your buffs are right.  If you wait too long, it will switch to flashing red, which means "use it now or you will waste stacks".

    I know it's easy to instinctively press anything that flashes, but I'm not sure how to make it better, since SpellFlash simply doesn't have enough information to know the best times to use Tigereye Brew.  It's certainly better to press it whenever it flashes that to forget about the spell altogether, though!

    Author of Bitten's SpellFlash.

  • #82
    want to know what action bar addon shows on the sample pic

    sorry for asking something else here, but i really want to know what action bar addon used on those sample pics? i looking for it long time, just want to put the spell in the row box, so i can hide the blizz bar

    Last edited by anycool on 9/18/2013 5:40:09 PM
  • #83

    Bartender.  You can read more about my UI, if interested, here.

    Author of Bitten's SpellFlash.

  • #81

    Thank you =)

  • #79

    BSF seems to be ignoring Breath of Fire again.  Just goes Keg Smash -> Blackout Kick -> Tiger Palm -> Jab while highlighting Guard and Purifying Brew as necessary.  This is solo play on Timeless Isle fyi.

  • #80

    Do you have the "Solo Mode when not Grouped" option turned on?

    Either way, there should be a new version coming soon (maybe tonight?), which should fix anything that broke with the patch.

    <Edit:> The new version is now available.

    Last edited by Xemnosyst on 9/11/2013 8:52:51 PM

    Author of Bitten's SpellFlash.

  • #77

    Hi mistwalker healing at low level dungeons (15-20)isn't working for me.

    Do I have to alter a setting to see the melee buttons flash.

    Only have 1 heal so its the optimal melee heal rotation I looking to flash.

  • #78

    I'm sorry the melee-healer rotation isn't going to work for you until level 34, when you get Serpent's Zeal (from Teachings of the Monastery).

    Author of Bitten's SpellFlash.

  • #74
    Quote from EiniStein »

    Any chance to get a databroker to switch AoE mode (and maybe the other hidden options) conveniently?

    That's an interesting idea.  Perhaps I'll add that to the Key Bindings addon in the future.  If you haven't already checked it out, it does provide a very convenient way to switch those modes.  :)

    Author of Bitten's SpellFlash.

  • #76

    I am all for it. ;)

  • #71

    Another great SP rotation addon (also just found your non SP related ones)! ;-)

    BSF seems to be ignoring "Breath of Fire", though, even in AoE Damage mode?! I am currently leveling a BM monk in mid 20th levels and use Breath of Fire after Keg Smash (Dizzying Haze) regularly. It deals more damage than Blackout Kick and can be used against several targets at once.

    Currently the only spell that BSF flashes in AoE Damage mode is Keg Smash (at mid 20th levels), nothing else flashing at all. In non AoE mode it flashes the usual rotation.

  • #72

    These are excellent points.  Thank you.  I have added Breath of Fire when in damage mode, both single target and AoE.  While I was at it, I also adjusted Jab so it doesn't pool energy quite so high when in damage mode.

    I did not (yet?) look into making aoe mode work better at low levels.  I may do that at some point, but no promises.

    I have not yet released these changes.  I'm in the middle of some work with a couple other addons that share some common code with my SpellFlash modules, so I want to make sure I have everything set before making updates to any of them.

    <Edit:> These changes are now live.

    Last edited by Xemnosyst on 8/7/2013 1:30:57 AM

    Author of Bitten's SpellFlash.

  • #75

    Thanks for the quick changes. Seem to work good.

    AoE (damage) mode doesn't really work yet, because it turns off all non AoE flashing. It doesn't even flash Tiger Palm then. ;)

    But using non AoE Damage mode works a treat for my lv thirty-something char, since the AoE rotation is the same anyway  (Keg -> Tiger Palm -> Jab -> Fire -> Filler -> rince and repeat).

  • #73

    Great stuff, thanks!

    Any chance to get a databroker to switch AoE mode (and maybe the other hidden options) conveniently?

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