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Bitten's SpellFlash: Monk

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  • World of Warcraft
  • 113,239 Monthly Downloads
  • Supports: 5.4.8
  • 1,171,414 Total Downloads
  • Updated 12/15/2014
  • Created 05/10/2012
  • 360 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 50400.3

About Bitten's SpellFlash: Monk

This module flashes suggested spells for all three Monk specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

Version 50400.2

Update to latest BSF library.

Version 50400.1.6

  • I have gotten a pretty good response, so I think (and hope) Bitten's SpellFlash will live on!

Version 50400.1.5

  • The future of Bitten's SpellFlash: Monk is in question. I no longer wish to maintain this addon, starting with patch 6.0. If you are interested in taking it over, keeping up with optimal rotations, and you have programming skills, please leave a comment or PM on Curse.

Version 50400.1.3

  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.1.2

  • Brewmaster: If wearing 4pT16, save Purifying Brew until its heal will be effective.

Version 50400.1.1

  • Bugfix update to Bitten's SpellFlash Library.

Version 50400.1.0

  • Mistweaver: Some small tweaks to the melee rotation.
  • Windwalker: Storm, Earth and Fire: bugfix when using a mouseover macro to cast it, and better target tracking when not cast on your primary target (though it can still be fooled if you are fighting multiple mobs with the same name).
  • Windwalker: Modified Tigereye Brew flashing since it no longer gets a stronger buff from Mastery.
  • All: Added or updated flashing for Chi Brew w/ its new behavior.
  • All: Updated Rushing Jade Wind according to the new patch.
  • All: Adjusted AoE flashing when you have Rushing Jade Wind to fall through to the single target rotations when no AoE spell is available.

Version 3.5.4

  • Brewmaster: Added Breath of Fire to the rotation when in damage mode.
  • Brewmaster: Pools less energy when in damage mode.

Version 3.5.3

  • Brewmaster: Now checks for the proc from Indomitable Primal Diamond before flashing your mitigation cooldowns.
  • Brewmaster: Now checks for a number of external mitigation cooldowns before flashing one of your own.

Version 3.5.2

  • Windwalker: Flying Serpent Kick now flashes small, so you have to think more about it instead of pressing it on instinct, since it's only useful against enemies with large hit boxes.

Version 3.5.1

  • Brewmaster: Converted "solo mode" to "damage mode", by linking it up with the global damage mode option (for more info see the website).
  • Brewmaster: No longer flashes Guard when in damage mode.
  • Mistweaver: Changed the AoE flash color to Orange.
  • Mistweaver: Added more checks to Surging Mist, such as making sure the damaged party member is in range.
  • Mistweaver: Bugfix - Blackout Kick will now flash during Spinning Crane Kick as it should.

Version 3.5.0

  • Mistweaver: Added an AoE damage rotation.
  • Mistweaver: Added Chi Wave to the damage rotation.
  • Mistweaver: Only flashes Surging Mist with 5 stacks of Vital Mists if someone in your group needs the heal.
  • All: Now flashes Chi Torpedo when it would otherwise flash Roll.

Version 3.4.2

  • Windwalker: Bugfix - there was an error in the condition for Tiger Palm on non-English clients.

Version 3.4.1

  • Brewmaster: Tweaked the rotation to waste less energy and less chi.
  • Brewmaster: Added more Blackout Kicks to the AoE rotation, to extend Shuffle.

Version 3.4.0 beta

  • Brewmaster: Added flashing for Blackout Kick to extend Shuffle when Chi is capped.
  • All: Added flashing for food buffs.

Version 3.3.2

Update for patch 5.3.

  • Windwalker: Tigereye Brew now flashes any time it is not up in solo mode.

Version 3.3.1

  • Windwalker: Bugfix - Zen Sphere was broken, and causing spam in the chat pane.
  • Windwalker: Fists of Fury is now always considered optional, in case you know you will have to move soon.

Version 3.3.0

  • Brewmaster: Added a solo rotation.
  • Brewmaster: Flashing for Chi Burst is less quirky.
  • Windwalker: Adjusted the way Storm, Earth and Fire works. It now only flashes w/ the AoE rotation, except that it now flashes red if you are targeting the same as one of your images, in which case it flashes red.
  • Windwalker: Added flashing for Chi Burst.

Version 3.2.5

  • Brewmaster: Don't flash other mitigation buffs when Ring of Peace is up.
  • Brewmaster: Many abilities that depended on your health now account for incoming heals.
  • Brewmaster: Don't flash other mitigation buffs when Staggering is up (from 2pT15).
  • Brewmaster: Account for Purifier (the buff from 4pT15).
  • Mistweaver: Bugfix - Touch of Death was flashing even when on cooldown.
  • Windwalker: Added Storm, Earth, and Fire.
  • Windwalker: Now consider the Tigereye Brew cap to be 19 if wearing 4pT15 (to avoid wasting the possible extra proc).

Version 3.2.4

  • Brewmaster: Added flashing for Black Ox Statue.
  • Mistweaver: Added flashing for Jade Serpent Statue.
  • Mistweaver: Mana Tea now flashes whenever it will not cap your mana if you have the glyph.

Version 3.2.3

  • Windwalker: Added flashing for Legacy of the White Tiger.

Version 3.2.2

  • Mistweaver: Bugfix for a Lua error.

Version 3.2.1

NOTE: This version includes a new version of Bitten's SpellFlash Library that I tried to test well, but if you find any issues please let me know right away.


First Previous Page 4 of 7 Next Last
  • #63

    Update again.  :D

    Author of Bitten's SpellFlash.

  • #60

    Thanks a lot for this great addons.

  • #61

    Thanks for the compliment!

    Author of Bitten's SpellFlash.

  • #58

    Heya, I updated all your addons this evening and rcvd this error while running a 5-man dungeon a few minutes ago.  I was in Mistweaver spec at the time.

    <Lua error snipped by Bitten to avoid clutter.>

    Last edited by Xemnosyst on 3/21/2013 1:00:37 AM
  • #59

    Thank you for the report.  It should be fixed now.

    Author of Bitten's SpellFlash.

  • #55

    Love the addon as it's been remarkably helpful but I have a quick question. Is it possible to modify Spellflash or install an additional component that will allow me to specify that the icons flash in the middle of my screen? I typically hide my hot bar to improve screen real estate and other various reasons so it'd be nice to tie the next ability in line to a presentable icon mid-screen. Thanks!

  • #57

    Well - yes - it is possible ... but nobody has created it.  Other rotation helper addons use an icon like that instead of flashing the buttons, but I have not used any of them so I cannot be any more specific than that.

    You are not the first person to ask for something like that.  Maybe some day I'll take that on as a little project - but I have plenty of other projects right now.

    Author of Bitten's SpellFlash.

  • #53

    Question, I noticed there is an aoe rotation mentioned in the description for the monk spell flash addon. I was wondering if you could update the description to include what the priority is for the rotation (like you wrote for the single target rotation). I am mainly wondering if it maintains the debuff from dizzying haze and the dot from breath of fire while missing in single target abilities as lower priority. Thanks!

  • #56

    Wow - this comment is a month old!  Sorry for the delay.  I vaguely remember reading it before, but apparently it got lost in my inbox.  As I transition the detailed rotation descriptions to a new website, I'll be sure to expand on the AoE rotation for Monks.

    To answer your question, it does maintain Dizzying Haze, but it does not flash Breath of Fire, instead using Spinning Crane Kick because it generates Chi.

    <Edit:> The AoE descriptions are now available here.

    Last edited by Xemnosyst on 2/5/2013 7:33:43 AM

    Author of Bitten's SpellFlash.

  • #51

    Great addon, has really helped me learn the Windwalker rotation.

    One question I have, does it support the Ascension talent that adds the one extra Chi? It seems like at times it's telling me to cast my Chi builders even when I have 3 Chi. Thanks!

  • #52

    It automatically adjusts for whether you have Ascension.  It should never tell you to use Jab or Expel Harm if you have 3 or more chi (4 if you have Ascension).  Do you have any more info about when you're seeing that happen to help me find out why?

    <Edit:> Oops!  I had the numbers wrong.  Adjusted.

    Last edited by Xemnosyst on 12/21/2012 3:50:08 PM

    Author of Bitten's SpellFlash.

  • #49


    Sorry my mistake.

    Last edited by Peekabooboo on 12/5/2012 2:02:54 PM
  • #50

    Are you seeing a problem with the most recent version?  If so, what exactly is going wrong, and for which spec?  I mean - is tiger palm itself continuing to flash, or is there some other symptom you're seeing?

    Author of Bitten's SpellFlash.

  • #47

    I am testing the rotation on a target dummy and my Guard Ability never flashes.  I have forced myself to get 4 combo points yet it still wont flash.  EB will, but is there a way i can make Guard flash?

  • #48

    Thank you for the report!  It was still waiting for Power Guard to stack to 3, which it doesn't do anymore since 5.1.0.  I made the fix and released a new version.  Let me know if anything else crops up.

    Author of Bitten's SpellFlash.

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