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Bitten's SpellFlash: Priest

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  • 20 Likes
  • World of Warcraft
  • 282,261 Monthly Downloads
  • Supports: 6.0.3
  • 2,088,823 Total Downloads
  • Updated 12/16/2014
  • Created 04/30/2012
  • 433 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 60000.10
or

About Bitten's SpellFlash: Priest

This module flashes suggested spells for all three Priest specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

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r121 | slippycheeze | 2014-12-17 00:24:02 +0000 (Wed, 17 Dec 2014) | 1 line
Changed paths:
   A /tags/60000.10 (from /trunk:120)

Tagging as 60000.10
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r120 | slippycheeze | 2014-12-17 00:18:29 +0000 (Wed, 17 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua

Remove warning about rotation being wrong.
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r119 | slippycheeze | 2014-12-17 00:18:24 +0000 (Wed, 17 Dec 2014) | 3 lines
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Implement remaining CoP and Insanity rotations

This brings Shadow Priests up to full speed.
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r118 | slippycheeze | 2014-12-17 00:18:19 +0000 (Wed, 17 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Implement Clarity of Power without Insanity
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r117 | slippycheeze | 2014-12-16 07:04:31 +0000 (Tue, 16 Dec 2014) | 5 lines
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Implement basic WoD 100 Shadow rotation.

No Void Entropy, no Clarity of Power, just the most basic rotation
possible, implemented and tested at 100.  Not that most people will ever
use this, but whatever, it is a good start.
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r116 | slippycheeze | 2014-12-16 07:04:26 +0000 (Tue, 16 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua

Trivial whitespace fix, no functional changes.
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r114 | slippycheeze | 2014-12-16 01:28:02 +0000 (Tue, 16 Dec 2014) | 9 lines
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua

Handle Glyph of Mind Harvest orb prediction.

The first time we hit a new target with this glyph, we generate three
orbs; this fixes the prediction so we know when that is going to happen,
and account for it correctly.

That should result in, eg, correctly flashing Devouring Plague on the
first cast from empty, when before we assumed only one orb was
generated...
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r113 | slippycheeze | 2014-12-16 01:27:58 +0000 (Tue, 16 Dec 2014) | 10 lines
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Correctly handle enhanced shadow orbs, and enhance SW:D for
shadow priests.

We previously had a few places that used three orbs when calculating the
maximum, which led to less orb generation than it should.  We also kept
the "CD reset prevents orb generation" even if you had the perk that
removed that restriction.

Overall effect should be much better management of orb generation, which
should fix the DPS deficit that lack of support was causing.
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r110 | slippycheeze | 2014-12-15 08:19:03 +0000 (Mon, 15 Dec 2014) | 13 lines
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Enable Power Word: Shield for Shadow

This is used defensively, and is the only non-intrusive defensive we
have, so is pretty important.  It flashes yellow above 50 percent, and
red below that, but is optional in both cases so that it doesn't break
the rotation.

The theory is that especially in a raid of dungeon situation, until you
are really hurt, you probably don't want to give up DPS in return for
health most of the time, but below the 50 percent line, your healers
might start to worry ... and in the world of triage, a DPS rates well
below the tanks and healers, so you should probably look after yourself
for a bit.
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r108 | slippycheeze | 2014-12-14 04:29:08 +0000 (Sun, 14 Dec 2014) | 5 lines
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Update Shadow rotation to work at ~ 91

This isn't a complete shadow rework, and the 100 talents radically
change rotations, so they definitely need love, but we now have the most
basic rotation down at lower levels.
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r106 | slippycheeze | 2014-12-13 22:32:50 +0000 (Sat, 13 Dec 2014) | 2 lines
Changed paths:
   M /trunk/src/Rotations.lua

Move warning only to shadow rotations, since others are now up to date
and correct.
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r105 | slippycheeze | 2014-12-13 22:32:46 +0000 (Sat, 13 Dec 2014) | 3 lines
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Update Holy for 6.0

Like Disc, the healing hints are fairly simple, and this covers them nicely.
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r104 | slippycheeze | 2014-12-13 22:32:41 +0000 (Sat, 13 Dec 2014) | 4 lines
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Updated Disc priest hints for healing mode.

This doesn't touch the atonement rotation, which is more or less "never
use", but is also in another addon.
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r103 | slippycheeze | 2014-12-13 22:09:14 +0000 (Sat, 13 Dec 2014) | 1 line
Changed paths:
   M /trunk/.pkgmeta
   D /trunk/version_history.txt

Move to SVN changelog instead of manual one.
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r101 | slippycheeze | 2014-11-30 23:06:02 +0000 (Sun, 30 Nov 2014) | 1 line
Changed paths:
   M /trunk/version_history.txt

Update to latest BSF library
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r99 | slippycheeze | 2014-11-23 18:11:55 +0000 (Sun, 23 Nov 2014) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/version_history.txt

fix, this time for reals
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r97 | slippycheeze | 2014-11-23 18:09:13 +0000 (Sun, 23 Nov 2014) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/version_history.txt

fix lua error on load
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r95 | slippycheeze | 2014-11-22 02:34:36 +0000 (Sat, 22 Nov 2014) | 1 line
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/BittensSpellFlash_Priest.toc
   M /trunk/src/Rotations.lua
   M /trunk/version_history.txt

Tag as 60000 in the toc, warn about state
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r94 | slippycheeze | 2014-11-22 02:34:32 +0000 (Sat, 22 Nov 2014) | 1 line
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

3-space indentation in lua files
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r93 | slippycheeze | 2014-11-22 02:34:28 +0000 (Sat, 22 Nov 2014) | 1 line
Changed paths:
   M /trunk/.buildpath
   M /trunk/.pkgmeta
   M /trunk/.project
   M /trunk/BittensSpellFlash_Priest.toc
   M /trunk/src/IDs.lua
   M /trunk/src/Localization.lua
   M /trunk/src/Options.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua
   M /trunk/version_history.txt

Convert everything to utf-8-unix
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Comments

First Previous Page 8 of 9 Next Last
  • #21
    Quote from Genaeve »

    It goes off constantly, and I just don't see the good in Sending my Fiend out every time it's up.  But, then, I don't generally play Shadow Spec, and I'm new to DPS on my Priest.

    In that case, let me try to help you see the good in it.  Smile

    A well-geared shadow priest can get about 500K damage out of a shadowfiend, in ideal conditions.  The next best spell you can cast, Devouring Plague will do less than 300K for the same priest (on average).  So even if you could spam Devouring Plague at 3 stacks, it would still be worth it to summon your fiend on cooldown.  (I'm getting my numbers from simulationcraft.org - real raid experience may vary - licensing and restrictions may apply - please consult your doctor).

    Author of Bitten's SpellFlash.

  • #20

     

    I have no advice, Xemnosyst =D  You are the expert.  I was just hoping that there was some sort of option for that specific spell.  It goes off constantly, and I just don't see the good in Sending my Fiend out every time it's up.  But, then, I don't generally play Shadow Spec, and I'm new to DPS on my Priest.  I thought I would try this to help me (which it does) because of the wonderful help I get for my druid & mage dps with your SpellFlash Mods.

    Thank you for such a quick reply.  I really appreciate it =)

  • #16

    this isn't meant as a critique at all because this addon has changed wow for me dramatically. i'm a bad. i click. i move with my mouse. i'm old and my reaction time is crap. but with this addon, i'm at least average.

    but what concerns me is when it gets to execute phase with sw:d, the icon lights up and that's great, but it stays bright even when sw:d is on cooldown. the problem with that is then i can't really tell when sw:d becomes available again (6 seconds i believe after i use it back to back on gcd) because the glow kinda limits me seeing the built in refresh timer.

    this is a really small thing and again, it's not a negative comment about spellflash at all, but i thought i'd mention it. i'm going to click that paypal button now so we remain friends ~

  • #17

    Thank you so much for the bug report!  Never feel bad brining something like that up - I need to know about it so I can fix it.  Version 2.4.3 should take care of the problem for you.  And many thanks for the donation!

    Author of Bitten's SpellFlash.

  • #12

    Thanks for a great addon, but can you make the flash a little less annoying? For example, instead of flashes, frames (or borders... actually, I don't know how it's called in english), like in the original WoW, when some ability procs, such as Mind Spike. It would be great!

    Hope that you can understand what do I mean.

    Sorry for my English (it's not my native language)

  • #13

    That would be a question for BigRedBrent over at the SpellFlash addon itself.  I make modules that tell it when to flash which abilities, but he makes the addon that actually does the flashing on your screen.

    Author of Bitten's SpellFlash.

  • #15
    Quote from 0z0n »

    Xemnosyst, Thanks for answer =)

    I guess you misunderstood me or I wrote my idea incorrectly. I don't want flashing buttons (as I wrote earlier it's little bit annoying) or like in Ovale Spell Priority (big buttons on screen). No, I just want something like highliting for button. Without pulsating, flashing, jumping or other annoying things. Can you make option, just "disable flashing effect", and it would be veeery good =)

    That would still be a question for BigRedBrent.  Perhaps by creating a ticket here.

    Author of Bitten's SpellFlash.

  • #14

    Xemnosyst, Thanks for answer =)

    I guess you misunderstood me or I wrote my idea incorrectly. I don't want flashing buttons (as I wrote earlier it's little bit annoying) or like in Ovale Spell Priority (big buttons on screen). No, I just want something like highliting for button. Without pulsating, flashing, jumping or other annoying things. Can you make option, just "disable flashing effect", and it would be veeery good =)

    Last edited by 0z0n on 9/6/2012 11:58:51 PM
  • #5

    Mine isn't flashing vamp touch and devouring plague, any ideas?

    Only condition I saw was;

    Mind Flay for Dark Evangelism: Get up to 5 stacks before applying DoTs.

    I'm not a high enough level to have learned dark evangelism if that's the actual reason.

    Last edited by spellshard7 on 6/28/2012 7:18:31 PM
  • #6

    Are Empowered Shadow and 5 stacks of Dark Evangelism up?

    Author of Bitten's SpellFlash.

  • #8
    Quote from spellshard7 »

    Apologies, I was editing my post while you replied, I haven't learned Dark Evangelism yet, I assumed that might be the cause after I read it more carefully.

    Yes - I bet that's the problem.  I am actually in the middle of some minor changes to the priest module right now, so I'll add in to check for that talent.

    <Edit:> That change is in the latest releases.  I'm curious to know how it works for you as you are leveling - and at what level it becomes useful.  Let me know!

    <Edit:> spellshard confirms that this module works well for a level 79 shadow priest.

    Last edited by Xemnosyst on 6/29/2012 1:27:51 PM

    Author of Bitten's SpellFlash.

  • #7

    Apologies, I was editing my post while you replied, I haven't learned Dark Evangelism yet, I assumed that might be the cause after I read it more carefully.

  • #3

    I have yet to see shadow word: Death flash. Why might this happen?

  • #4

    Assuming you are in Shadow spec, it ought to flash with low priority when you are below 30% mana or when the target is below 25% health.  Does that fit what you saw when you thought it should be flashing?

    <Edit:> I just confirmed it is working fine for me.  There is a section in the FAQ about "Why isn't spell X flashing?" that you may want to check out.

    Last edited by Xemnosyst on 6/28/2012 7:38:53 PM

    Author of Bitten's SpellFlash.

  • #1

    I am a little torn about my healing modules.  Some of them flash your short-cooldown efficient spells whenever they are available (Pennance, Swiftmend, Holy Word: X), others do not (Riptide, Holy Shock).  For all the healers out there: is it helpful to have things flash on cooldown, or only to indicate procs?

    Prayer of Mending may be a special case to consider, too, since it has a short cooldown, but may not be worth casting if it is still at 5 stacks.

    Author of Bitten's SpellFlash.

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