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Bitten's SpellFlash: Rogue

Rogue Login to Add Favorites
  • World of Warcraft
  • 56,054 Monthly Downloads
  • Supports: 5.4.8
  • 1,700,562 Total Downloads
  • Updated 09/23/2014
  • Created 05/07/2012
  • 351 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 50400.1.6
Support development! **

About Bitten's SpellFlash: Rogue

This module flashes suggested spells for all three Rogue specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

Version 50400.1.6

  • I have gotten a pretty good response, so I think (and hope) Bitten's SpellFlash will live on!

Version 50400.1.5

  • The future of Bitten's SpellFlash: Rogue is in question. I no longer wish to maintain this addon, starting with patch 6.0. If you are interested in taking it over, keeping up with optimal rotations, and you have programming skills, please leave a comment or PM on Curse.

Version 50400.1.3

  • All: Bugfix - the new Recuperate flashing was broken.

Version 50400.1.2

  • All: Added flashing for Recuperate out of combat when solo.
  • All: Recuperate can now flashing during its last tick, since it will not be lost.
  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.1.1

  • Bugfix update to Bitten's SpellFlash Library.

Version 50400.1.0

  • Combat: Anticipates combo points from Ruthlessness.
  • Combat: Use Marked for Death even with 1 combo point, since with Ruthlessness you will rarely be at 0.
  • All: Slightly improved resource anticipation.

Version 3.3.1

  • All: Now flashes food buffs.
  • All: Now flashes Shiv to dispel enrage effects.

Version 3.3.0

Update for patch 5.3:

  • Combat & Subtlety: Shuriken Toss is now only used when out of melee range (its dps benefit came from its low energy cost).
  • All: The "No Backsab List" now includes Qiang the Merciless.

Version 3.2.1

  • Assassination: Bugfix - the Mutilate-before-Rupture priority was broken.
  • All: Improved energy calculations when wearing 4pT15.
  • All: The "No Backstab List" now includes Azure Serpent.

Version 3.2.0

  • All: Revisited all three rotations, updating them with Shadow Blades and level 90 talents, along with other changes from new research.
  • Combat: Now tracks Bandit's Guile correctly when you miss.
  • Subtlety: Improved energy prediction (w/ Energetic Recovery).

Version 3.1.3

NOTE: This version includes a new version of Bitten's SpellFlash Library that I tried to test well, but if you find any issues please let me know right away.

  • Combat: Sinister Strike will no longer flash outside of melee range. This release is mostly about the update to the library.

Version 3.1.2

  • Assassination: No longer pause at 4 combo points to "refresh" Rupture if it is not up.
  • Combat: Never suggests a finisher when Revealing Strike is down.
  • Combat: Never tries to pool energy when solo.
  • Combat: Never tries to apply Slice and Dice early to last through Deep Insight when solo.
  • Combat & Subtlety: Don't flash Slice and Dice w/ less than 5 combo points when solo and you have Glyph of Deadly Momentum.
  • All: Added Recuperate flashing when solo and you have Glyph of Deadly Momentum.
  • All: Bugfix - Flashing Deadly Poison was broken.

Version 3.1.1

  • Missed Paralytic Poison in the last version.

Version 3.1.0

NOTE: Your options will be reset when you upgrade to this version.

  • Repackaging so that Bitten's SpellFlash Library is included with the addon, instead of downloaded separately.
  • Several other internal changes.
  • Combat & Subtlety: No longer flashes Ambush if you have Cloak and Dagger and the enemy is in the (resurrected) "No Shadowstep" list.
  • All: Added Marked for Death.
  • All: Added flashing for Non-Lethal Poisons.
  • All: No longer insists that you switch from Wound to Deadly Poison.

Version 3.0.0

  • Combat: Added a Combat rotation.
  • Subtlety: Bugfix - the energy from Relentless Strikes was not being anticipated for Eviscerate.
  • Subtlety: Bugfix - Shadow Dance and Preparation should have been flashing yellow. Now they are.
  • All: Added Expose Armor.

Version 2.4.3

  • Making the "Out of Date" status go away. Please report any real issues w/ the new patch.

Version 2.4.2

  • Subtlety: The detection of the glyph "Tricks of the Trade" and the talent "Subterfuge" were broken.
  • All: Removed chat frame spam during combat associated with the latest Bitten's SpellFlash Library release (which is what led me to find the bugs listed above).

Version 2.4.1

  • Bugfix: The options were messed up. Should be straightened out now.

Version 2.4.0

  • Assassination: Added an Assassination rotation.
  • Subtlety: Played with when Tricks of the Trade flashes.
  • Subtlety: Added Proto-Drake Egg to the list of things not to backstab.

Version 2.3.0

  • Added a Subtlety rotation for the MoP beta.

Version 2.2.1

  • Added the 2nd Burning Tendon to the Shadowstep blacklist.

Version 2.2.0

  • Assassination/Subtlety: Improved flashing during Vanish.
  • Assassination/Subtlety: There is now a blacklist of mobs on which to flash Backstab (like Ultraxion). Please see the description to see what they are, and leave comments to have it adjusted.
  • Combat: There is now a blacklist of mobs on which to flash Killing Spree (like Deathwing's Head). Please see the description to see what they are, and leave comments to have it adjusted.
  • Subtlety: There is now a blacklist of mobs on which to flash Shadowstep (like Ultraxion). Please see the description to see what they are, and leave comments to have it adjusted.


First Previous Page 1 of 10 Next Last
  • #138

    Hi there,

    I wondering if you going to keep this awesome addon update or not. I'm asking because I made an update for the 6.0.3 because we don't have news from you guys.

    Of course I didn't uploaded. I don't want you think I'm thief or something.
    I made it for me first, but if you don't keep updating this addon may I upload my update or not ? It's just an apha version.

    I removed some old spells, changed duration because now we can refresh some spells at 30% of the end, added french localization and Slice and Dice condition (level 92+)

    Anyway I give you this, just in case,



    elseif locale == "frFR" then -- French
    L["Deadly Poison"] = "Poison mortel"
    L["Flash Assassination"] = "Flash Assassinat"
    L["Flash Combat"] = "Flash Combat"
    L["Instant Poison"] = "Poison instantané"
    L["Solo Mode when not Grouped"] = "Mode solo quand pas groupé"
    L["Wound Poison"] = "Poison douloureux"


    File: Rotations.lua

    a.Rotations.Assassination = {
    if c.HasBuff(...)

    local flashing
    if UnitLevel("player") >= 92 then
    flashing = c.PriorityFlash(
    -- "Envenom to refresh Slice and Dice",
    -- "Slice and Dice for Assassination",
    "Dispatch pre-Rupture",
    "Mutilate pre-Rupture",
    "Rupture for Assassination",
    "Envenom for Buff",
    "Dispatch pre-Envenom",
    "Mutilate pre-Envenom",
    -- "Tricks of the Trade unglyphed",
    -- "Tricks of the Trade glyphed",
    "Shuriken Toss")
    flashing = c.PriorityFlash(
    "Envenom to refresh Slice and Dice",
    "Slice and Dice for Assassination",
    "Dispatch pre-Rupture",
    "Mutilate pre-Rupture",
    "Rupture for Assassination",
    "Envenom for Buff",
    "Dispatch pre-Envenom",
    "Mutilate pre-Envenom",
    -- "Tricks of the Trade unglyphed",
    -- "Tricks of the Trade glyphed",
    "Shuriken Toss")

    FlashAlways = function()
    c.FlashAll("Deadly Poison", "Non-Lethal Poison"
    -- ,"Redirect"


    File: IDs.lua

    a.SpellIDs = {
    --["Paralytic Poison"] = 108215,
    --["Redirect"] = 73981,
    --["Shadow Blades"] = 121471,
    ["Improved Slice and Dice"] = 157513,
    --["Tricks of the Trade"] = 57934,

    a.GlyphIDs = {
    -- ["Tricks of the Trade"] = 63256,


    File: Spells.lua

    --c.AddOptionalSpell("Redirect", nil, {
    -- CheckFirst = function()
    -- return GetComboPoints("player") == 0
    -- and s.UsableSpell(c.GetID("Recuperate"))
    -- end

    c.AddOptionalSpell("Non-Lethal Poison", nil, {
    ID = "Crippling Poison",
    FlashID = {
    "Crippling Poison",
    "Mind-numbing Poison",
    "Leeching Poison",
    --"Paralytic Poison",
    CheckFirst = function()
    return c.SelfBuffNeeded("Crippling Poison")
    and c.SelfBuffNeeded("Mind-numbing Poison")
    and c.SelfBuffNeeded("Leeching Poison")
    --and c.SelfBuffNeeded("Paralytic Poison")


    There are still a lot of thing to change. I can send you what I did if you want.

    Thanks for everything you did.


    Last edited by Eshria on 10/30/2014 5:06:36 PM
  • #135

    Ola, como vai, estou com um problema antes da atualizaçao do warlords of draenor funcionava agora q atualizei parou de funcionar pq algume sabe nao esta mais sugerindo os combos nao esta mais brilalhando.

  • #133

    GJ JCobCurse:)


  • #132

    Hello sneaky snakes and dastardly...dastards? Currently working on getting this module ready for 6.0.

    This is my first WoW AddOn, but the SpellFlash authors have been very helpful getting me set up.

    As of this moment, I am going through and adding/removing spells that were changed to try and get rid of the errors you're seeing in game. Probably looks something like 'No spell defined...'.

    After that I will focus on refining the rotations again! There were a decent amount of changes, but things are on the way.

    I'll do my best, no back stabbing appreciated.

    Much love and GLHF,


    jacob website jacob blog
  • #137

    You have an ETA on your 6.0 release? Thanks for all the hard work.


  • #136

    Anticipation. :)   ;)

  • #134

    I'm sure you'll do a fantastic job! I look forward to using your update in the future. And thanks for taking on the work! :)

  • #131

    has someone filled in the spot?

  • #130

    Really love this addon. Tnx for al your work. I REALLY hope that you find someone to continue your work.

  • #128

    oh please oh please someone help him keep this addon going D: It has helped me soooooo much over the corse of playing. 

  • #127
    Sorry to see you go...

    Again I re-iterate-you have made this game more fun by your work.

    I hope someone will be as diligent and reliable as you have always been!

  • #124

    is there a way to turn off solo mode??   Many thanks also for all your hardwork i love your addon.

    Last edited by paulosucks on 9/16/2014 2:42:14 AM
  • #125

    Yes there is!  Just go to the options for the module and un-check it.  Get to the options like this:

    Escape -> Interface -> AddOns -> Click the plus next to SpellFlash (at the bottom of the list) -> Select the Rogue Module.

    Author of Bitten's SpellFlash.

  • #126

    thank you kind sir, i'm surprised on such a hasty reply :D

  • #123

    I do not wish to continue developing this addon for the next expansion, so I am looking for another developer to take over.  Please contact me if you are interested and have strong software skills!

    Author of Bitten's SpellFlash.

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