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Bitten's SpellFlash: Rogue

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  • World of Warcraft
  • 78,275 Monthly Downloads
  • Supports: 5.4.8
  • 1,643,313 Total Downloads
  • Updated 09/23/2014
  • Created 05/07/2012
  • 334 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 50400.1.6
Support development! **

About Bitten's SpellFlash: Rogue

This module flashes suggested spells for all three Rogue specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

Version 50400.1.6

  • I have gotten a pretty good response, so I think (and hope) Bitten's SpellFlash will live on!

Version 50400.1.5

  • The future of Bitten's SpellFlash: Rogue is in question. I no longer wish to maintain this addon, starting with patch 6.0. If you are interested in taking it over, keeping up with optimal rotations, and you have programming skills, please leave a comment or PM on Curse.

Version 50400.1.3

  • All: Bugfix - the new Recuperate flashing was broken.

Version 50400.1.2

  • All: Added flashing for Recuperate out of combat when solo.
  • All: Recuperate can now flashing during its last tick, since it will not be lost.
  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.1.1

  • Bugfix update to Bitten's SpellFlash Library.

Version 50400.1.0

  • Combat: Anticipates combo points from Ruthlessness.
  • Combat: Use Marked for Death even with 1 combo point, since with Ruthlessness you will rarely be at 0.
  • All: Slightly improved resource anticipation.

Version 3.3.1

  • All: Now flashes food buffs.
  • All: Now flashes Shiv to dispel enrage effects.

Version 3.3.0

Update for patch 5.3:

  • Combat & Subtlety: Shuriken Toss is now only used when out of melee range (its dps benefit came from its low energy cost).
  • All: The "No Backsab List" now includes Qiang the Merciless.

Version 3.2.1

  • Assassination: Bugfix - the Mutilate-before-Rupture priority was broken.
  • All: Improved energy calculations when wearing 4pT15.
  • All: The "No Backstab List" now includes Azure Serpent.

Version 3.2.0

  • All: Revisited all three rotations, updating them with Shadow Blades and level 90 talents, along with other changes from new research.
  • Combat: Now tracks Bandit's Guile correctly when you miss.
  • Subtlety: Improved energy prediction (w/ Energetic Recovery).

Version 3.1.3

NOTE: This version includes a new version of Bitten's SpellFlash Library that I tried to test well, but if you find any issues please let me know right away.

  • Combat: Sinister Strike will no longer flash outside of melee range. This release is mostly about the update to the library.

Version 3.1.2

  • Assassination: No longer pause at 4 combo points to "refresh" Rupture if it is not up.
  • Combat: Never suggests a finisher when Revealing Strike is down.
  • Combat: Never tries to pool energy when solo.
  • Combat: Never tries to apply Slice and Dice early to last through Deep Insight when solo.
  • Combat & Subtlety: Don't flash Slice and Dice w/ less than 5 combo points when solo and you have Glyph of Deadly Momentum.
  • All: Added Recuperate flashing when solo and you have Glyph of Deadly Momentum.
  • All: Bugfix - Flashing Deadly Poison was broken.

Version 3.1.1

  • Missed Paralytic Poison in the last version.

Version 3.1.0

NOTE: Your options will be reset when you upgrade to this version.

  • Repackaging so that Bitten's SpellFlash Library is included with the addon, instead of downloaded separately.
  • Several other internal changes.
  • Combat & Subtlety: No longer flashes Ambush if you have Cloak and Dagger and the enemy is in the (resurrected) "No Shadowstep" list.
  • All: Added Marked for Death.
  • All: Added flashing for Non-Lethal Poisons.
  • All: No longer insists that you switch from Wound to Deadly Poison.

Version 3.0.0

  • Combat: Added a Combat rotation.
  • Subtlety: Bugfix - the energy from Relentless Strikes was not being anticipated for Eviscerate.
  • Subtlety: Bugfix - Shadow Dance and Preparation should have been flashing yellow. Now they are.
  • All: Added Expose Armor.

Version 2.4.3

  • Making the "Out of Date" status go away. Please report any real issues w/ the new patch.

Version 2.4.2

  • Subtlety: The detection of the glyph "Tricks of the Trade" and the talent "Subterfuge" were broken.
  • All: Removed chat frame spam during combat associated with the latest Bitten's SpellFlash Library release (which is what led me to find the bugs listed above).

Version 2.4.1

  • Bugfix: The options were messed up. Should be straightened out now.

Version 2.4.0

  • Assassination: Added an Assassination rotation.
  • Subtlety: Played with when Tricks of the Trade flashes.
  • Subtlety: Added Proto-Drake Egg to the list of things not to backstab.

Version 2.3.0

  • Added a Subtlety rotation for the MoP beta.

Version 2.2.1

  • Added the 2nd Burning Tendon to the Shadowstep blacklist.

Version 2.2.0

  • Assassination/Subtlety: Improved flashing during Vanish.
  • Assassination/Subtlety: There is now a blacklist of mobs on which to flash Backstab (like Ultraxion). Please see the description to see what they are, and leave comments to have it adjusted.
  • Combat: There is now a blacklist of mobs on which to flash Killing Spree (like Deathwing's Head). Please see the description to see what they are, and leave comments to have it adjusted.
  • Subtlety: There is now a blacklist of mobs on which to flash Shadowstep (like Ultraxion). Please see the description to see what they are, and leave comments to have it adjusted.


First Previous Page 6 of 9 Next Last
  • #50

    every time I enter combat my chat gets spammed with:

    No talent defined: Relentless Strike
    No Glyph defined: Tricks of the trade

    I'm subtlety spec.

  • #51

    Thank you for the report.  It should be fixed now.

    Author of Bitten's SpellFlash.

  • #52

    yup it's fixed. thank you

  • #46

    As of update No sublety flashing at all. No Hemo, no poisons nada

  • #47

    Some things were messed up w/ the options that I fixed.  Make sure "Flash Subtlety" is still checked - it may have gotten turned off in the change.

    Author of Bitten's SpellFlash.

  • #49
    Quote from zion6 »

    You dont flash recuperate anymore?

    Correct.  It no longer gives you energy, so it is no longer a dps gain.  I could be convinced to add some stuff in for survivability when soloing, though ... like keeping up something for mitigation and hitting recuperate when below 60% health or something like that?  (Not that I would necessarily add that in right away.)

    Author of Bitten's SpellFlash.

  • #48

    Got it thanks


    You dont flash recuperate anymore?

  • #40
    Flashings missing?

    Heya-Sublety Rogue level 28. I noticed neither Slice and Dice not Recuperate ever flash at all. I simply have Hemo at all times flashing, along with Evicerate at 5 points and poisons when low. Your old Combat rotations had these always popping properly, and SnD is still pretty important  to always have on I believe.

    No big deasl-I simply have to play my class without props lol



  • #41

    It looks like Slice and Dice should be flashing for you.  Rupture only if you are in a group - it does not flash in solo mode (which you should be able to override by turning off "solo mode" in the options).  Are you noticing this behavior when in a group, or solo?

    Last edited by Xemnosyst on 10/14/2012 11:49:04 PM

    Author of Bitten's SpellFlash.

  • #45

    Ok I see what you mean-I tend to open with a 2 point and then hit SnD to kill fast and often-in solo leveling.

    I did find something easy to do-I made a Premeditaio/Ambush Macro that gives 4 points at git go-so 5 point finish (Eviscerate) comes often now-making Snd the choice for next mob as Premeditation is on a small cooldown.

    It's interesting that I remember your old Combat rotation had SnD flash even at 1 combo point-Sublety is no different as to need speed to kill once you have engaged a mob

    Anyway I still believe that waiting for Snd at 5 points is a waste of the skill except in boss fights. I like to get a speed boost on every mob. Just my opinion as a solo guy that seldom needs a lot of help for long boss fights.

    Just my opinion but I really appreciate your work!

  • #44
    Quote from zion6 »

    I just noticed SnD does flash but only at 5 combo points.

    Ah ok, good.  That's what it should be doing.  In a long-term fight (such as against a boss) that is exactly how it should behave.  You are right to say it "interferes" with other finishers, in that you have to choose which one to use.  It turns out that Slice and Dice is the best choice if it needs to be refreshed.  For combat rogues, at least in Cataclysm, it was more important to have SnD up than to wait for 5 combo points, so that's why you are seeing the difference.

    As for soloing, whether SnD is worth it even when you do get 5 combo points is questionable - it depends on how much of the duration it grants will be spent in combat.  That is why in solo mode it should be flashing yellow and then still continuing to flash another finisher for you.

    Rupture is pretty much always a dps loss when soloing.  Your target has to live too long to make it worthwhile.

    Author of Bitten's SpellFlash.

  • #43

    I just noticed SnD does flash but only at 5 combo points. That doesnt really help as I always use it right after opener to have up for length of fight. The length of time you get with 2-combo points vs 5 is negligible if you want to maximize killing. If it flashes at 5 combo points only and then it interferes with Eviscerate or another real finisher. Musch better IMO to just refresh it -usually the most would be 1 refresh of Snd for a longer fight as a rouge, and theat is a long fight if you are a rogue.

  • #42

    Ahh I have both "Flash Sublety" and "Solo" buttons checked. I am in solo almost always when I play. Still-SnD is just as imortant for solo leveling play as group as it is a speed enhancement right? Anyway-I remember when I used your old combat rotation I had the same box checked and it flashed in solo.

    At the level I'm at I don't have Rupture yet-but I will probably try it solo too.

    How do you like our state?


  • #35


    I not sure this is posted correctly or not.

    I am having an issue in regards to the "poison" master Icon. It does not seem to recognize "Wound Poison" as a primary.

    If I use Deadly Poison and Crippling for example it will not flash (Which is correct)
    But: Wound poison and Crippling it will flash as if buff is incorrect.

  • #36

    Is there a specific fight where healing reduction is actually usefull?  That is the only time you should use Wound Poison.  Deadly Poison should always be used when dps is your concern.  If there is level 90 content where healing reduction is usefull I'll add an exception, but otherwise it's flashing because it is the correct choice.

    Author of Bitten's SpellFlash.

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