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Bitten's SpellFlash: Shaman

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  • 21 Likes
  • World of Warcraft
  • 220,529 Monthly Downloads
  • Supports: 6.0.3
  • 2,087,875 Total Downloads
  • Updated 01/25/2015
  • Created 04/28/2012
  • 397 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 60000.12
or

About Bitten's SpellFlash: Shaman

This module flashes suggested spells for all three Shaman specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

------------------------------------------------------------------------
r107 | slippycheeze | 2015-01-25 20:09:28 +0000 (Sun, 25 Jan 2015) | 1 line
Changed paths:
   A /tags/60000.12 (from /trunk:104)

update to latest BSF library
------------------------------------------------------------------------
r104 | slippycheeze | 2015-01-17 04:54:08 +0000 (Sat, 17 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Fix typo in Earthquake
------------------------------------------------------------------------
r102 | slippycheeze | 2015-01-03 22:30:47 +0000 (Sat, 03 Jan 2015) | 5 lines
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Track EF and UF boosts to Flame Shock

By tracking that we are able to ensure that we don't flash to overwrite
a stronger FS with a weaker one, and that we can recast FS if it will be
stronger than our earlier cast was.
------------------------------------------------------------------------
r101 | slippycheeze | 2015-01-03 22:30:42 +0000 (Sat, 03 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Spells.lua

Cooldown all the things!
------------------------------------------------------------------------
r99 | slippycheeze | 2015-01-03 09:35:51 +0000 (Sat, 03 Jan 2015) | 17 lines
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Spells.lua

Fix Earthquake

Previously, a Blizzard API bug -- that EQ has a range, but is never "in
range" -- was preventing it from flashing.  Even with that fixed, a bug
of my own in the name of the AoE perk stacks that make it worth casting
would have prevented it from flashing when it should.

Finally, another bug meant that Chain Lightning was mistakenly flashed
when Lava Beam sat in the priority, which was above Earthquake.  That,
too, is fixed, which means that we now flash EQ in our AoE priority list.

Theoretically we can flash it for single target work also, but that is
dependent on having enough mastery, etc, to make it worthwhile... which
just isn't going to happen in current gear.

That said, the code sits there ready to turn this on the second we do
cross that threshold and all...
------------------------------------------------------------------------
r98 | slippycheeze | 2015-01-03 09:35:47 +0000 (Sat, 03 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Update ST rotation with latest simcraft models
------------------------------------------------------------------------
r97 | slippycheeze | 2015-01-03 09:35:43 +0000 (Sat, 03 Jan 2015) | 3 lines
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Improve Liquid Magma handling

...also, fix the bug that prevented it from ever, ever flashing.
------------------------------------------------------------------------
r96 | slippycheeze | 2015-01-03 09:35:39 +0000 (Sat, 03 Jan 2015) | 10 lines
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Handle fire totems better

Previously, having out searing totem would block higher priority totems
such as the Fire or Storm Elemental Totems from being summoned.

Now, we will overwrite Searing Totem if a higher priority fire totem
is available.

It also handles Liquid Magma, in the sense that it will not flash to
summon any totem while Liquid Magma is up on a totem.
------------------------------------------------------------------------
r95 | slippycheeze | 2015-01-03 09:35:35 +0000 (Sat, 03 Jan 2015) | 3 lines
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Allow fire and storm elemental to overwrite searing totem

...but not each other.
------------------------------------------------------------------------
r94 | slippycheeze | 2015-01-03 09:35:31 +0000 (Sat, 03 Jan 2015) | 6 lines
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Fix Flame Shock early refresh vs Earth Shock priority

We would previously be close to capping ES stacks, refresh FS at 9
seconds, and end up wasting Fulmination charges.  Now we will happily
delay FS in favour of ES at high stacks, unless the debuff on our target
is about to wear off.
------------------------------------------------------------------------
r93 | slippycheeze | 2015-01-03 04:57:07 +0000 (Sat, 03 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Don't flash Spiritwalker's Grace when we are standing still
------------------------------------------------------------------------

Comments

First Previous Page 1 of 9 Next Last
  • #136
    Re: Bitten's SpellFlash: Shaman Restoration

    I am using resto shammy for healing spec and when i am in a dungeon none of the spells are flashing for me.  i have all my spells on my bar and none are working.  please help!!

  • #133

    So far I am enjoying this add-on; thank you. :)

    I do have a question though... Why does Unleash Flame not flash? I may be wrong, but I would think that since it's instant cast and boosts the damage from the next fire spell by 40%, it would be a spell included in the rotation.

    ETA: I did read the FAQs and the website with further descriptions and saw no mention of Unleash Flame.

    Last edited by Belais22 on 1/16/2015 2:25:05 AM
  • #134
    Quote from Belais22 »

    So far I am enjoying this add-on; thank you. :)

    I do have a question though... Why does Unleash Flame not flash? I may be wrong, but I would think that since it's instant cast and boosts the damage from the next fire spell by 40%, it would be a spell included in the rotation.

    ETA: I did read the FAQs and the website with further descriptions and saw no mention of Unleash Flame.

    Simple: unless you take the Unleashed Fury talent, it is a DPS loss to use except outside combat (eg: pre-pull.)  Using that GCD on most of a lightning bolt and fulmination stack wins. :)

  • #135

    Thank you for the response. :)

  • #128

    A bunch of bug fixes for ele shaman rotation just landed.  Importantly, this improves Liquid Magma support, use of Fire and Storm ele totems, and Earthquake use.  (Also, much debugging to figure out what was busted in Blizzards API, damn them, and work around it. ;)

    As usual, please report any issues or improvements as tickets here: http://wow.curseforge.com/addons/bitten-common/create-ticket/

  • #132

    TY slippy cheeze from the heart and all the others who started this Addon from very beginning.. Ive always been supporter and donate when I can to help you guys out after all your helping me out so the least I can do is help you out when possible. I have bad eyes tbh... and typically i Play wow pretty far away from my screen spellflash helps me amazingly  though and usually can do top dps using it thanks to YOUR ADDON also My wishes to you is that people out there will donate to you when possible and if they love your addon enough will donate when they can just like me so ! Thank you guys so much for  hard work and time you put into doing this you are!!! Kind good MAn and SIR  ! <3 Much respect and love sent your way!  BTW ive had no issues or complaints with what uve done I had to Reinstall core / Library to get working then was smooth sailing from there !

  • #125

    Hi not to be rude, are spiritwalkers grace and elemental mastery supposed to be priority its quite ennoying when you dont want to use them and cant see the rest of the rotation would rather them be optional, thanks.

  • #127

    SWG flashing all the damn time is fixed now.  Sorry about that, it was a really stupid bug that I just didn't notice myself.  

    EM is supposed to be used as frequently as possible, but I just made it optional so that you can ignore it even when fighting a boss if you really want to break that theorycrafted suggestion.  (Though if you think there is a better way to use it than "on cooldown", let me know and I can test it and add it to the addon if it is better?)

    PS: it isn't rude to suggest improvements to the rotation.  I like feedback where things can be improved. :)

    Last edited by slippycheeze on 1/2/2015 11:18:27 PM
  • #131
    Quote from coreycraven »
    Quote from coreycraven »

    thanks for your reply sir, the addon is great now, no you are right to use elemental mastery on cooldown but it can be ennoying when you dont really NEED to use it, thanks for quick reply and fix.

    Not sure if its supposed to happen but they are still flashing yellow while on cooldown

    earth shock is doing it too

  • #130
    Quote from coreycraven »

    thanks for your reply sir, the addon is great now, no you are right to use elemental mastery on cooldown but it can be ennoying when you dont really NEED to use it, thanks for quick reply and fix.

    Not sure if its supposed to happen but they are still flashing yellow while on cooldown

  • #129

    thanks for your reply sir, the addon is great now, no you are right to use elemental mastery on cooldown but it can be ennoying when you dont really NEED to use it, thanks for quick reply and fix.

  • #126

    Thanks for the feedback: I will take a look at those shortly, and see if they are out of priority and/or blocking other things.

  • #124

    Just a reminder: if you are running into any sort of trouble, or want to suggest an improvement, you can do that via a ticket at http://wow.curseforge.com/addons/bitten-common/create-ticket/

  • #121

    Like someone else stated if u install addon Ovale it works .. also make sure you download addon and update Spellflash core. make sure to get spellflash Atonement and Library as well. All slippycheese spellflash are working for me and ty So much Slippycheese.

  • #120

    Just wanted to add.. there's no frost shock on enhancement rotation. Not sure if this was intentional or not lol.

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