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Bitten's SpellFlash: Warrior

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  • 9 Likes
  • World of Warcraft
  • 50,175 Monthly Downloads
  • Supports: 5.3.0
  • 296,247 Total Downloads
  • Updated 05/21/2013
  • Created 05/10/2012
  • 132 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.3.4
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About Bitten's SpellFlash: Warrior

This module flashes suggested spells for all three Warrior specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft, Icy Veins, and/or Elitist Jerks. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

The descriptions of each rotation moved to the website for Bitten's SpellFlash.

Version 3.3.4

Update for patch 5.3.

  • Most spells that depending on your health now account for incoming heals.

Version 3.3.3

  • Arms & Fury: Heroic Leap flashes at 1/2 size.
  • Protection: Improved Rage calculations, including accounting for 4pT15.
  • All: Shouts will flash any time they can be used to buff you.

Version 3.3.2

NOTE: This version includes a new version of Bitten's SpellFlash Library that I tried to test well, but if you find any issues please let me know right away.

  • May be slightly nicer for lower level warriors who do not yet have Colossus Smash.

Version 3.3.1

  • Fury: Bugfix - fixed a Lua error encountered during some of the rarer cases Wild Strike should flash.

Version 3.3.0

NOTE: Your options will be reset when you upgrade to this version.

  • Slightly tweaked how it chooses which shout to flash.
  • Repackaging so that Bitten's SpellFlash Library is included with the addon, instead of downloaded separately.
  • Several other internal changes.
  • Arms & Fury: Updated rotations to the lastest in Simulationcraft.
  • All: Removed Deadly Calm.
  • All: Adjusted uses of Impending Victory for heals to the new values in 5.2.

Version 3.2.0

  • Arms & Fury: Added Avatar & Bloodbath.
  • Arms & Fury: Researched & updated the rotations for higher dps.
  • Arms & Fury: Detects 4pT14 & adjusts flashing for cooldowns accordingly.
  • Arms & Fury: Added Enraged Regeneration.
  • Arms & Fury: Now flashes Impending Victory / Victory Rush if you could use the heal.
  • Arms & Fury: No longer flashes Heroic Leap when solo.
  • Fury: Bugfix - Wild Strike was not flashing with less than 30 rage, even with Bloodsurge.
  • Protection: Bugfix - Enraged Regeneration was not flashing with less than 60 rage, even when enraged.
  • All: Added Sunder Armor (in case, for some reason, you are the one maintaining it).

Version 3.1.0

  • Protection: Tweaked the mitigation cooldown priorities.
  • Protection: Berserker Rage will not flash when you are not the current tank.

Version 3.0.1

  • Arms: Allow for either Battle or Berserker Stance.
  • Arms: Bugfix - Bladestorm was depending on the cooldown of Bloodthirst (which is obviously never on cooldown in Arms) instead of Mortal Strike.
  • Fury: Deadly Calm now only flashes in the Execute phase when you have very high rage, since Heroic Strike will not flash until that time anyway.
  • Arms/Fury: Bugfix - The Protection rotation inadvertently changed when Arms & Fury would flash Impending Victory. Fixed to make them independent, like they should be.

Version 3.0.0

  • Protection: Added a protection rotation.

Version 2.2.4

  • Making the "Out of Date" status go away. Please report any real issues w/ the new patch.

Version 2.2.3

  • Fury: Now flashes Pummel to interrupt (was previously only working for Arms).
  • All: Now flashes Disrupting Shout to interrupt.

Version 2.2.2

  • Fury: Bugfix - the execute phase was not being flashed like it should.
  • Fury: Bugfix - the changes to Deadly Calm in the last release were being applied to Fury, when they are meant only for Arms.

Version 2.2.1

  • Arms: Only flash Colossus Smash when the debuff would fall off.
  • Arms: Only flash Deadly Calm when you can use Heroic Strike at least twice during Colossus Smash.

Version 2.2.0

  • Added Arms.

Version 2.1.0

  • Added a Fury rotation for the MoP beta.
  • Protection: Thunderclap will now only be flashed to refresh Rend if you have 2/2 Blood and Thunder.

Version 2.0.0

  • Taking out of beta.
  • This doesn't really deserve a major version bump - but all my other modules went to 2.x when they got all 3 specs defined, so I'm just making things consistent.

Version 1.1.1 beta

This beta release uses Bitten's SpellFlash Library version 3. If you update you will also need to update any of your other Bitten's SpellFlash modules, which may also be in beta.

  • Prot: Bugfix - 2pT13 Revenge was 1 notch too low on the priority scheme.

Version 1.1.0

  • Arms: No longer flashes Enraged Regeneration.
  • Fury: No longer flashes Enraged Regeneration.
  • Prot: Now flashes Vigilance.
  • Prot: Revenge is now prioritized above Shield Slam when wearing 2pT13.
  • Prot: Now flashes Taunt.
  • Prot: Now flashes Challenging Shout.
  • All: No longer flashes shouts out of combat.

Version 1.0.0

  • Initial Release

Comments

First Previous Page 1 of 6 Next Last
  • #82

    Works great now thx for everything

  • #80

    Heroic Strike doesnt flash at all for me in Fury spec. It use to but not since the last 2 updates

  • #81

    It's still working for me.  Have you checkout out the question "Why isn't spell X flashing?" in the FAQ?

    Author of Bitten's SpellFlash.

  • #78

    Can you explain to me the reasoning behind Heroic Leap ALWAYS flashing while Colossus Smash is up (at least as Arms)?

    A. It has an 8 yard minimum range. Except for maybe 2-3 bosses, you will go outside their hit box. Running away to leap wastes time on colossus smash giving you a major DPS loss.

    B. The glyph was nerfed in 5.2, and no longer doubles it's damage.

    C. It hits for less than an autoattack.


    And just a suggestion: Any chance you could make Sunder Armor NOT flash once it's at 3 stacks if you have the Glyph of Colossus Smash active?

    Also: Why doesn't Skull Banner flash at all? Timing it with Colossus Smash, Bloodbath, and Recklessness makes you do crazy insane.

    Last edited by Myzou on 3/23/2013 7:47:24 PM
  • #79
    Quote from Myzou»

    Can you explain to me the reasoning behind Heroic Leap ALWAYS flashing while Colossus Smash is up (at least as Arms)?

    A. It has an 8 yard minimum range. Except for maybe 2-3 bosses, you will go outside their hit box. Running away to leap wastes time on colossus smash giving you a major DPS loss.

    B. The glyph was nerfed in 5.2, and no longer doubles it's damage.

    C. It hits for less than an autoattack.

    It is certainly possible to use heroic leap on just about any boss while staying within melee range.  Try it on a target dummy (which has a hitbox smaller than most bosses): you can stand at the edge of melee range on one side of the dummy, leap a minimum distance over to the other side, and you are still in melee range, with a couple yards to spare.

    However, I understand that it can be tricky to use well, especially w/ a smaller hitbox where you'd want to time it such that it doesn't interfere w/ your swing timer too much, so I'll make it flash at 1/2 size for the next release.  That should make it less annoying if you want to ignore it.

    And just a suggestion: Any chance you could make Sunder Armor NOT flash once it's at 3 stacks if you have the Glyph of Colossus Smash active?

    It should already stop flashing once it's at 3 stacks - which is working for me.  Is that broken for you?

    Also: Why doesn't Skull Banner flash at all? Timing it with Colossus Smash, Bloodbath, and Recklessness makes you do crazy insane.

    Skull Banner is not just a personal cooldown; it buffs the whole raid.  For that reason it should be coordinated with the whole raid, not just your own cooldowns & procs.  In general I never flash raid cooldowns in my modules (like Bloodlust or Stormlash Totem).

    Author of Bitten's SpellFlash.

  • #74

    <Lua error snipped by Bitten to avoid clutter.>

    Last edited by Xemnosyst on 3/7/2013 5:25:12 PM
  • #75

    I put up a new version like 2 1/2 minutes ago that should fix this.  Try it out.  :)

    Author of Bitten's SpellFlash.

  • #77

    AHHHHH! You rock <3 <3 I hate getting tunnel visoned in raids so when I'm asked to dps a raid I'm like WHAT DO. This addon is great for reminders =D

  • #72

    getting this error

    <Lua error snipped by Bitten to avoid clutter.>

    Last edited by Xemnosyst on 3/6/2013 8:13:34 PM
  • #73

    Bitten's SpellFlash Library has been updated for 5.2 but I have not yet gotten to this module.  As it says on the lib page (sorry haven't updated descriptions here or other places yet) you no longer need to download (or update) the library. If you downgrade to the older library, it may work again?  (Haven't tried it since the patch.)

    Author of Bitten's SpellFlash.

  • #71
    Quote from Kliamovich»

    What do you think about having Cleave flash at the same time as Heroic Strike?  They cost the same amount or rage and are modified by the same talents and glyphs, e.g. Ultimatum and Glyph of Incite.  I consider which to use sitiuational based on the number of mobs I'm tanking.

    I would flash Cleave if I made an AoE rotation for Prot (feel free to suggest that).

    When, if ever, will execute flash?  I figgure it costs the same amount of rage as Heroic Strike and would help proc Victory Rush sooner. :)

    Execute never flashes for Prot; it only uses rage for things that will help mitigation.  You say it costs the same rage as Heroic Strike - but the addon should only be flashing Heroic Strike when it is free.  If you are in a situation where you do not need to totally optimize mitigation and can help out w/ dps a bit, it makes sense to fill in in with higher damage abilities, but the addon is designed to guide you to maximum survivablity.

    Author of Bitten's SpellFlash.

  • #60

    Great addon!  Thanks.  I'm currently speced protection and have been trying this for a bit now on target dummies.  I noticed after about one full rotation including Shield Slam and Revenge the mod continues to flash Devastate even after applying Weakened Armor three times with Shield Slam and Revenge off cooldown.  The only  time I notice it switching was to Thunder Clap every 30 sec. for a fresh application of Weakened Blows then back to Devastate.  Is their something I need to adjust or config or is their something not triggering after Sword and Board procs or after a Dodge or Parry refreshes Revenge or somthing?  Disabling OmniCC, which is just a cooldown counter, didn't seem to change this.  All in all the first go around is great, but I was also wondering if the Spellflash for Protection was based on DPS or Threat and if Avatar is incorporated in the protection priority list.  Any advise would be greatly appreciated, I see your really good about that sorta thing.  Thanks again.

    Edit: Ok, so after messing around with the Masque addon and moving macros around, I realized that if I am over approximately 90 rage Spellflash only suggested Devastate/Thunder Clap to Weaken the target.  After dumping some rage with Heroic Strike Spellflash returned to its regularly scheduled programming if it were.  It didn't, however, suggest that I spend my rage on anything, including Shield Block or Shield Barrier.  I'm not sure if there is a reason for this.  I also noticed that Spellflash suggests Battle Shout over Commanding Shout and was under the impression that the Stamina increase was preferable to the attack power.  Sorry for all the questions, I'm just trying to understand the reasoning behind the flashes. :)

    Last edited by Kliamovich on 3/1/2013 1:26:04 AM
  • #61

    Target dummies are not a great way to see the tanking rotations in action.  It is not based around dps or threat - it is based around survivability.  In a general sense, more rage = more survivability, so it will use Shield Slam and Revenge as much as possible to generate rage.  But if you are at full rage (which seems very possible when simply playing with a target dummy), that would be a waste of the cooldown ... better to wait until you spend some rage and have those "cooldowns" ready to fill it back up.

    Try hitting Shield Block/Barrier to spend some rage, you should see the other spells lighting up to give you back more rage.

    Dps cooldowns (like Avatar) generally are not included in tanking rotations.  Simply press them as you see fit.  :)

    <Edit:> By the way, have you checked out the rotation's descritpion page?

    Last edited by Xemnosyst on 3/1/2013 12:46:33 AM

    Author of Bitten's SpellFlash.

  • #70

    What do you think about having Cleave flash at the same time as Heroic Strike?  They cost the same amount or rage and are modified by the same talents and glyphs, e.g. Ultimatum and Glyph of Incite.  I consider which to use sitiuational based on the number of mobs I'm tanking.

    Edit: When, if ever, will Execute flash?  I figure it costs the same amount of rage as Heroic Strike and would help proc Victory Rush sooner to maximize mitigation and self-healing.  I didn't see it on the rotation's description page. :)

    Last edited by Kliamovich on 3/2/2013 10:16:04 PM
  • #69
    Quote from Kliamovich »

    ... are BigRedBrent's Spellflash modules out of date?  I was also wondering if yours and his use the same or similar code for Protection Warriors.  Thanks again. :)

    I cannot tell you anything about his modules, actually.  I've never tried them.  For that reason, I would guess they are not terribly similar ... but maybe!

    Author of Bitten's SpellFlash.

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