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BossEncounter2

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  • 0 Likes
  • World of Warcraft
  • 32,071 Downloads
  • Supports: 4.0.1
  • 1 Average Daily Downloads
  • Comments
  • Created 3/21/2009 12:51:43 PM
  • Updated 10/18/2010 5:59:10 AM
  • 39 Favorites
  • Project Site
  • License: BSD License
  • Release Type: Release
  • Newest File: v43 RC final
or

About BossEncounter2

BossEncounter2 is also hosted on WoWInterface now! http://www.wowinterface.com/downloads/fileinfo.php?id=13309

French redirection

Si vous comprenez le français, il est recommandé de lire plutôt cette page http://wow.curseforge.com/projects/bossencounter2/pages/main-fr-fr/

Summary

BossEncounter2 is a boss fight oriented AddOn. Its purpose is to ease your time through bosses by providing tools similarly to other popular mods such as BigWigs or DeadlyBossMods, including timers, health bars, distance checker and some more specialized tools for special fights. BossEncounter2 main purpose is to deliver these tools to the players in a fun, elegant, efficient and funky manner.

Features

  • Boss modules for all WotLK bosses (up to 3.3.5). Boss modules are done for each boss and provide the player the tools necessary to (I hope) comfortably enjoy the fight.
  • Health bars for the main boss and its adds.
  • A window tracking the incoming events (similar to BW and DBM timers).
  • Summary window telling you the status of the fight, as well as the combat time or the berserk timer.
  • Flashy text that you can't miss for really, really important stuff you may not miss (bomb abilities etc.).
  • A list window showing you in certain fights the people that are too close from you (Distance checker). This window has other purposes on some boss fights.
  • Optionnal downloadable music plugin to rhythm your fights.
  • Evaluation of your performance each time a boss fight is cleared.
  • Automatic wipe detection for most fights.
  • No configuration to do in long and boring menus. The options for each boss are (intentionally) limited.
  • Widgets can be moved and their scale can be changed. Some of them can be disabled if your interface is already overloaded. ;)
  • Works best with French and English game clients. Players using different languages should avoid using this AddOn unless a translation is done for their language.
  • A bonus loot assignment system has been added since version 18 to help masterloots as well. :)

Warning

  • Only French and English languages are implemented. You can use BossEncounter2 with other languages at your own risk.

Music plugin

v43 (Final RC)

System changes
  • Fixed BE2 for 4.0.1.
  • Sound files converted to MP3.
Modules changes Ruby Sanctum Halion
  • The module was modified so it becomes possible to announce both combustion and consumption if at least 1 player with BE2 is in each realm.

v42 (Release)

  • This is it. The answer to everything. The 42th version! It might even be the last until Cataclysm...
System changes
  • I had overlooked how the interface figures out the difficulty in Icecrown Citadel, which caused the mod not to realize it was in heroic mode. This has been fixed!
Modules changes
  • Halion boss module has been added. The final boss module, woohooo!!
Coliseum Jaraxxus
  • Corrected the incinerate "boom" timer for heroic difficulties.
Icecrown Citadel Marrowgar
  • Corrected the whirlwind duration in heroic difficulties.
Deathwhisper
  • Added Dominate Mind timer.
  • Corrected minions timer in heroic difficulties.
Blood Prince Council
  • Shadow prison warning will be less spammy now (heroic only).
Putricide
  • Added some Unbound Plague alerts.

v41 (Release)

System changes
  • No change.
Modules changes Icecrown Citadel Lana'thel
  • Timer for bloodthirst has been corrected.
Sindragosa
  • You'll get an alert now when you're targetted by the beacon.
The Lich King
  • Fixed a blank alert.
  • Defile will now be announced as soon as the Lich King starts casting it.

v40 (Release)

System changes
  • No change.
Modules changes
  • Final boss module is now available.
Icecrown Citadel Rotface
  • A super alert will be fired whenever a big ooze explodes.
Blood Prince Council
  • Proximity check will be active at all times. It will only flash red during the empowered shock vortex.
  • A vortex spawning on a player next to you will trigger an alert as it was originally intended.
Lana'thel
  • The module didn't trigger correctly. This has been fixed.
Valithria
  • Mana void warning added.
Sindragosa
  • Several improvements.
  • Distance checker is now displayed. In phase 3, it can be replaced by the buffet counter.

v39 (Release)

System changes
  • Previous /BE stop command has been renamed /BE clear.
  • BossEncounter2 can now be put in sleep mode with a new /BE stop command.
  • Once in sleep mode, BossEncounter2 can now be resumed with /BE start command.
  • Sleep mode can also be triggered in the options.
Modules changes Icecrown Citadel Blood Prince Council
  • Normal vortexes can now be announced.
Putricide
  • The module has been vastly improved.
Valithria
  • This module now has main alerts.
Sindragosa
  • This module should now trigger properly.

v38 (Release)

System changes
  • Damage done prior the engagement of a boss shouldn't be counted toward the damage done for this boss. This behavior wasn't consistent for all bosses and has been corrected.
Modules changes
  • Toravon boss module added.
Icecrown Citadel
  • Remaining bosses excepted Lich King have been added. However Valithria is still incomplete.
Saurfang
  • Removed the energy counter, that was an unintended feature.
  • Position check turned OFF by default.
Blood Prince Council
  • Improved the boss module though it still remains untested.

v37 (Release)

System changes
  • No change.
Modules changes Icecrown Citadel
  • Blood Prince Council as well as Queen Lana'thel modules are now available.
Rotface
  • BE2 should no longer touch your symbols, if they are not the skull or the cross.

v36 (Release)

System changes
  • A new clear animation has been added in some, very rare special cases...
  • Bosses from 5-players dungeons which had raid warnings have been changed so the alert is displayed in the party chat instead (because raid alerts are no longer allowed in a party as of 3.3).
Modules changes Icecrown Citadel Marrowgar
  • The range checker should no longer appear on this boss.
Deathwhisper
  • Timer for adds has been added.
  • BossEncounter2 will now try to guess when a ghost is pursuing you.
Saurfang
  • The positionning alert has been recalibrated and should be less annoying now on 25-man. It can also be turned off completely.
Festergut
  • Improved slightly the boss module.
Rotface
  • Slime Sprays can be announced now.
Ulduar XT-002
  • Heart damage was counted as superfluous yet again because of a bug introduced with the new DPS-O-Meter calculator from version 34, this has been fixed.
Naxxramas Kel'Thuzad
  • Range checker should work now.

v35 (Release)

System changes
  • DPS-O-Meter will now display the pet contribution, note this was already here in previous versions, but wasn't shown.
Modules changes Icecrown Citadel
  • Plagueworks wing bosses have been implemented.
Coliseum Twins
  • DPS-O-Meter should no longer be messed up when one of the twins receives healing, due to their shared HP pool. Healing done to the twins will no longer be deducted from damage done for this encounter.

v34 (Release)

Merry Xmas!

System changes
  • A "Default" button has been added in the settings frame, to reset default configuration.
  • The general options frame has been split in two parts: options and advanced options.
  • BossEncounter2 can now answer BigWigs and DeadlyBossMods version queries, useful if you are "forced" to install either of these mods to raid...
  • This version spoofing service will always reply the highest version of the mod found in the raid.
  • The end sequence can now be bypassed if you didn't get a new record and the boss was killed at least 3 times.
  • DPS-O-Meter relevance calculator has been reworked and it should be harsher now on fights such as Emalon.
Modules changes Halls of Reflection
  • Fixed the final boss module.
Icecrown Citadel Marrowgar
  • Corrected next whirlwind timer.
  • Added flames self alerts.
Gunship
  • Displaying the ally commander in the add window was an error, your gunship health will be displayed instead.
Saurfang
  • Fixed alerts for 10 man version.

Comments

First Previous Page 1 of 3 Next Last
  • #33
    Hello. I like this addon. I've been using it for a long time now.
    However there seems to be an issue with the optional music plug-ins.
    Since patch 4.0, both the music from the plug-in, AND the normal in-game music will play at the same time:/
    Is there any fix gonna be made to this, or is this something on Blizzard's end with the sound system?
  • #32
    Hey again. Pls make it so u can select if u want it to gather dps information and to show the final dps meters.

    I find it rather annoying to see this message all the time after a fight and also I have other collector addons and to have multiple doing the same thing is just loading the system unnecessary much.

    All in all though it is a great addon. keeping it simple and clean.
    Keep up the good work and ty for latest update for RS.

    /Hod
  • #31
    Hy,

    nice mod. thank you for this.
    are there any BC oder Classic modules i can download too?

    Have a nice day

    Slaxi
  • #30
    For the 4th boss in Icecrown Citedel (the one after the gunship battle) it's randomly posting some wierd stuff in raid chat (both 10 and 25 man) It looks like a lot of numbers and I have the option to show debug messages disabled. It's really annoying as it is posted in raid chat.
  • #29
    Waiting for an update for Icecrown Citadell bosses...
  • #27
    Yorotiba - If I remember right, the raid leader has the option on to auto-kick people that do things that would kill the raid. Things like Path of Frost while you're falling to Anub'arak in the last phase of ToC10/25. Just turn it off. I'm never a raid leader so I don't have to mess with it.

    TiaMaster - what information are you looking for? I use this in conjunction with DBM, mainly because I like having the additional unit frame for the Tournament Champions and other fights. If the addon author doesn't answer, I'll take a shot at answering.
  • #26
    What is this shit!?! I then assigns a quiet raid I have arrived at Anub'arak, this is a DK kick because of the raid to kill a player in activating walking on the water oO?

    for information:

    Bossencounter2: XX to delete the raid were to be used walk on water
  • #25
    Is there anywhere I can get ALOT more information on this? Ther eis no way I can have our entire guild replace DBM without being convinced of this addon's superiority.
  • #28
    It works in conjunction with Deadly Boss Mods (DBM)... so, have BOTH! ^_^
  • #24
    With the speed that we run instances now (LOVE THAT DUNGEON FINDER!) would it be possible to put in an option to get rid of the "Cleared" and final stats entirely?

    I normally find myself running to catch up with the group, looking around the stats display until the close option becomes available. Occasionally we are already killing trash before the option to close the giant windows becomes available.
  • #23
    Any chanche we can get a brief how-to on how to swap songs in the music packs? ^^
  • #22
    The Author says:
    You can use BossEncounter2 with other languages at your own risk.

    My Question, have anybody install this addon on a german realm? Does it work?
  • #21
    Oui , implémenter les donjons héroïques de Wotlk serait génial ^^

    Même sans les strats des boss au début , juste pour avoir la musique le temps toussa :p
  • #17
    I have a few suggestions on the lootmaster additions since even with the new update it doesnt work with my normal lootmaster mod.

    Can u add so there is a possible way to link the item as a raidwarning so people can roll for it and have a built-in roll tracker to see who has the highest roll. And also a give loot to random person would be a nice feature (also from my old lootmaster mod) If there was a chance to get those features in I wouldnt need to run Xlootmaster anymore.

    Ty for a great mod.
  • #19
    I'll see what I can do for v24

    I will however not spend too much time in improving the loot assistant since it's not the main purpose of BE2 :p

    I might add a "random" command on the people list.
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