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Breakables

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  • 7 Likes
  • World of Warcraft
  • 3,986 Monthly Downloads
  • Supports: 6.0.2
  • 80,770 Total Downloads
  • Updated 10/14/2014
  • Created 11/29/2008
  • 124 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.3.14
or

About Breakables

Description

Displays a bar on screen that allows quick access to enchanting, jewelcrafting, and inscription professions by presenting a Disenchant/Prospect/Mill button and all of the breakable items you have for that profession next to it. Also displays a bar for any locked junkboxes in your inventory if you're a Rogue. This allows one-click access for breaking down items instead of finding the item in your bag, clicking the appropriate profession/skill button, and clicking the item for each and every item you want to break. For prospecting and milling, you will see the number of items you have alongside the number of times you can break it. In the prospecting screenshot on the right, the player has 169 total Saronite Ore in his bags which will allow for 33 total prospects.

Usage

By default, if you have the appropriate profession and items in your inventory, a bar will appear with the profession ability followed by any items that are eligible for breaking. You can hold shift to drag the bar around if you want to move it. Clicking the profession button will activate that ability (disenchant/prospect/mill) and clicking an item will break it. You don't have to click the profession button first as simply clicking the item will automatically break it down.

Configuration

Typing /brk will open the configuration settings (or you can get to it from Blizzard's Interface options) which consist of:

  • Hide if no breakables: this will control whether you see the profession button or not when nothing breakable is detected
  • Max number to display: this controls the highest number of items that you will see next to your profession button. If this is 5 but you have 10 breakable items in your bags, you will only see 5 at a time.
  • Show soulbound items: aimed at enchanters, this controls whether or not you will see items that are soulbound as breakable items or not.

Known issues

  • If you have a stack less than 5 positioned properly in your bags, the game will say that you do not have enough items to break. This is a bug in Blizzard's API and is present with all similar tradeskill mods that I've tried out. You may want to try out an addon like Stackpack to help with this.

v1.3.14
- Added WoD lockboxes/junkboxes. Oops.

v1.3.13
- Updated TOC for patch 6.0

v1.3.12
- Updated TOC for patch 5.4
- Make sure to update the breakables list whenever a tracked tradeskill is updated in case we can then break down new items (right now, that's only enchanting).
- Added option to hide tabards from the list of breakables. (ticket #16)
- Only display items the player is capable of disenchanting.
- Suppress account-bound and bnet-account-bound items when "show soulbound items" is unchecked.

v1.3.11
- fixed soulbound items not being ignored sometimes despite the option being checked
- added lockboxes to the pickable items list

v1.3.10
- updated TOC for patch 5.3

v1.3.9:
- updated TOC for patch 5.2

v1.3.8:
- updated TOC for patch 5.1

v1.3.7:
- fixed recognition of MoP junkboxes, herbs, and ore

v1.3.6:
- updated TOC for patch 5.0.4

v1.3.5:
- updated TOC for patch 4.3

v1.3.4:
- updated TOC for patch 4.2

v1.3.3:
- updated TOC for patch 4.1
- ticket #10: look through the first 5 lines of the tooltip to find "millable" or "prospectable" instead of requiring it to be on line 2
- moved LibButtonFacade's Group:Skin call from :OnInitialize() to :OnEnable(). apparently OnInitialize is too soon and causes the custom skin to get overwritten. (ticket #9)
- added tracking for rogue junkboxes (obtained via 'pick pocket'). clicking the junkbox will automatically unlock it
- shortened the delay for processing items after a BAG_UPDATE to 1 second (from 1.5)

v1.3.2:
- properly parented the Breakables frame to UIParent so that it will go away when the user presses alt-z (thanks slayman). note that this change makes the Breakables frame use the UI Scale specified in video settings so it may initially not be in the same location you last set it to and could be a different size.

v1.3.1:
- fixed a bug where the tooltip could be completely wrong or empty sometimes

v1.3:
- fixed an error about AceGUI and AceConfigDialog that were showing up on load in certain situations
- minor garbage/performance fixes
- added spell tooltip to profession button
- added ButtonFacade support (ticket #7)
- added option to specify which direction the buttons grow toward (by Slayman's request)
- enabled new target-item/spell attributes for secure buttons instead of hacking together a macro
- don't show heirloom items as disenchantable

v1.2.2:
- fixed bar position not being saved/restored properly when moved out of the upper left section of the screen

v1.2.1:
- fixed reported error message

v1.2:
- created one bar per profession for the case where someone has some combination of inscription, enchanting, and jewelcrafting
- set bar to update immediately after clicking an item to break it instead of waiting the 1.5 seconds. it was making life harder for mass breaking
- added button scale and font size options
- added localization support
- optimized a little bit of the code that finds breakables in your bags by delaying checks on BAG_UPDATE until 1.5 seconds after the last update request has come in
- set the button font for item counts to use NumberFont_Outline_Med so that any font overrides (like tekticles) work automagically
- added LibDataBroker support
- added option to hide the bar entirely (ticket 5) and option to hide the bar when in combat
- added short description to the config page explaining the functionality in the mod and how to get support/request features
- made all slash commands print something back to the user so they know what they changed

v1.1:
- added ability to hide soulbound disenchantable items that are part of an equipment manager set (since some quest rewards and such are soulbound but the player doesn't actually use them)

Comments

First Previous Page 1 of 4 Next Last
  • #50

    Working with prospecting but not disenchanting, any suggestion?

  • #51

    None off the top of my head. You have appropriate skill level and all that?

  • #53

    Then I'm afraid I'm not sure. It ought to work.

  • #52

    yes, both 600

     

  • #48

    not working at all

  • #49

    Works for me. Perhaps you could provide some more information? 

  • #47

    Great Addon!

    Thank you for that

  • #45

    Would it be possible to make the "Show soulbound items" option also apply to items which are "Battle.net Account Bound" (or have a second checkbox option), like the Safari Hat, so I don't have to keep remembering not to disenchant it?

  • #46

    I'll look into this.

    edit: fixed in r84.

    Last edited by Parnic on 7/26/2013 12:42:26 AM
  • #43

    I have 3 soulbound, transmogrified, Raid Finder items in my inventory that are showing up in the Breakables flyout for my Disenchanting even though I have "Show soulbound items" unchecked.  Items which are either not from Raid Finder, or are not transmogrified, are not showing up in the list.

    It looks like the addon checks the first 5 line items of the tooltip for "Soulbound" to determine if an item is or isn't soulbound, and when you have a Raid Finder (or Heroic, or Thunderforged, or Heroic Thunderforged) item that is also transmogrified, the Soulbound line gets pushed down too far for the addon to detect. With all addons but Breakables disabled, my item tooltips still look like so:

    Drape of Gathering Clouds
    Raid Finder
    Item Level 483
    Upgrade Level: 0/2
    Transmogrified to:
    Aurora Cloak
    Soulbound       <-- way down here
    Back
    etc.

    Last edited by khime on 5/27/2013 7:23:36 PM
  • #44

    Thanks, I've never seen an item with that many lines preceding the "Soulbound" line. I'll extend the check to look at all lines instead of the first 5.

    edit: fixed in 1.3.11/r81.

    Last edited by Parnic on 7/26/2013 12:42:14 AM
  • #40

    Is it just me or is it just slow now?

    What use to take like 5-6sec for a single Prospect now take like 9-10sec and some time it hangs upto 12-14secs

    Last edited by powerman25k on 4/7/2013 11:33:20 PM
  • #41

    It's not slow for me. Maybe you could provide more information.

  • #42

    Seems i had  bad addon that was making it slow. Fixed now.

  • #37
    Hey, really like this mod! Please could you add an option to not show BoA items, I've already disenchanted a Safari Helmet by mistake.
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