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Breakables

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  • 7 Likes
  • World of Warcraft
  • 741 Monthly Downloads
  • Supports: 5.3.0
  • 55,201 Total Downloads
  • Updated 05/23/2013
  • Created 11/29/2008
  • 112 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.3.10
or

About Breakables

Description

Displays a bar on screen that allows quick access to enchanting, jewelcrafting, and inscription professions by presenting a Disenchant/Prospect/Mill button and all of the breakable items you have for that profession next to it. Also displays a bar for any locked junkboxes in your inventory if you're a Rogue. This allows one-click access for breaking down items instead of finding the item in your bag, clicking the appropriate profession/skill button, and clicking the item for each and every item you want to break. For prospecting and milling, you will see the number of items you have alongside the number of times you can break it. In the prospecting screenshot on the right, the player has 169 total Saronite Ore in his bags which will allow for 33 total prospects.

Usage

By default, if you have the appropriate profession and items in your inventory, a bar will appear with the profession ability followed by any items that are eligible for breaking. You can hold shift to drag the bar around if you want to move it. Clicking the profession button will activate that ability (disenchant/prospect/mill) and clicking an item will break it. You don't have to click the profession button first as simply clicking the item will automatically break it down.

Configuration

Typing /brk will open the configuration settings (or you can get to it from Blizzard's Interface options) which consist of:

  • Hide if no breakables: this will control whether you see the profession button or not when nothing breakable is detected
  • Max number to display: this controls the highest number of items that you will see next to your profession button. If this is 5 but you have 10 breakable items in your bags, you will only see 5 at a time.
  • Show soulbound items: aimed at enchanters, this controls whether or not you will see items that are soulbound as breakable items or not.

Known issues

  • If you have a stack less than 5 positioned properly in your bags, the game will say that you do not have enough items to break. This is a bug in Blizzard's API and is present with all similar tradeskill mods that I've tried out. You may want to try out an addon like Stackpack to help with this.

v1.3.10
- updated TOC for patch 5.3

v1.3.9:
- updated TOC for patch 5.2

v1.3.8:
- updated TOC for patch 5.1

v1.3.7:
- fixed recognition of MoP junkboxes, herbs, and ore

v1.3.6:
- updated TOC for patch 5.0.4

v1.3.5:
- updated TOC for patch 4.3

v1.3.4:
- updated TOC for patch 4.2

v1.3.3:
- updated TOC for patch 4.1
- ticket #10: look through the first 5 lines of the tooltip to find "millable" or "prospectable" instead of requiring it to be on line 2
- moved LibButtonFacade's Group:Skin call from :OnInitialize() to :OnEnable(). apparently OnInitialize is too soon and causes the custom skin to get overwritten. (ticket #9)
- added tracking for rogue junkboxes (obtained via 'pick pocket'). clicking the junkbox will automatically unlock it
- shortened the delay for processing items after a BAG_UPDATE to 1 second (from 1.5)

v1.3.2:
- properly parented the Breakables frame to UIParent so that it will go away when the user presses alt-z (thanks slayman). note that this change makes the Breakables frame use the UI Scale specified in video settings so it may initially not be in the same location you last set it to and could be a different size.

v1.3.1:
- fixed a bug where the tooltip could be completely wrong or empty sometimes

v1.3:
- fixed an error about AceGUI and AceConfigDialog that were showing up on load in certain situations
- minor garbage/performance fixes
- added spell tooltip to profession button
- added ButtonFacade support (ticket #7)
- added option to specify which direction the buttons grow toward (by Slayman's request)
- enabled new target-item/spell attributes for secure buttons instead of hacking together a macro
- don't show heirloom items as disenchantable

v1.2.2:
- fixed bar position not being saved/restored properly when moved out of the upper left section of the screen

v1.2.1:
- fixed reported error message

v1.2:
- created one bar per profession for the case where someone has some combination of inscription, enchanting, and jewelcrafting
- set bar to update immediately after clicking an item to break it instead of waiting the 1.5 seconds. it was making life harder for mass breaking
- added button scale and font size options
- added localization support
- optimized a little bit of the code that finds breakables in your bags by delaying checks on BAG_UPDATE until 1.5 seconds after the last update request has come in
- set the button font for item counts to use NumberFont_Outline_Med so that any font overrides (like tekticles) work automagically
- added LibDataBroker support
- added option to hide the bar entirely (ticket 5) and option to hide the bar when in combat
- added short description to the config page explaining the functionality in the mod and how to get support/request features
- made all slash commands print something back to the user so they know what they changed

v1.1:
- added ability to hide soulbound disenchantable items that are part of an equipment manager set (since some quest rewards and such are soulbound but the player doesn't actually use them)

Addon Packs Containing This...

Comments

First Previous Page 2 of 3 Next Last
  • #25

    I've noticed that Desecrated Herb isn't being recognizes as millable

  • #28

    Desecrated Herb isn't in the millable list... but the in-game tool tip shows: "millable"

    Last edited by Martoch_AZ on 10/19/2012 8:51:37 AM
  • #26

    Thanks for the report. The mod is looking for the word "Millable" to be in the tooltip somewhere. I'll try to investigate what that herb is doing.

  • #23

    Only have one minor issue with this mod. For some reason i have two duplicate breakable bars and no way to delete one of them. Both work but it's annoying. Otherwise great mod.

  • #24

    That's very strange. Thanks for the report!

  • #22

    Hello,

    Congratulations on the add on.
    I am Brazilian, my code of the game localization is pt-BR.
    His adddon not working in this location.

    Change, I got it to work ... I translate some terms but not all.
    I appreciate if you can make this change official.

    follows that the file changed and that some items seem to be working.

    ------------------------------------------------

    line 1500 of file LibBabble-inventory-30.lua

    ------------------------------------------------

    elseif GAME_LOCALE == "ptBR" then
        lib:SetCurrentTranslations {
        Alchemy = "Alquimía",
        ["Ammo Pouch"] = "Bolsa de munição",
        Archaeology = "Arqueologia",
        Armor = "Armadura",
        ["Armor Enchantment"] = "Encantamento de Armadura",
        Arrow = "Flecha",
        Axe = "Machado",
        Back = "Costas",
        Bag = "Bolsa",
        Bandage = "Bandagem",
        Blacksmithing = "Ferraria",
        Blue = "Azul",
        Book = "Livro",
        Bow = "Arco",
        Bows = "Arcos",
        Bullet = "Bala",
        Chest = "Torso",
        Cloth = "Tecido",
        Cogwheel = "Engranaje",
        Companion = "Mascote",
        Companions = "Mascotes",
        Consumable = "Consumível",
        Container = "Contenedor",
        Cooking = "Culinária",
        Crossbow = "Ballesta",
        Crossbows = "Ballestas",
        Dagger = "Adaga",
        Daggers = "Adagas",
        ["Death Knight"] = "Cavaleiro da Morte",
        Devices = "Dispositivos",
        Drink = "Bebida",
        Druid = "Druída",
        Elemental = "Elemental",
        Elixir = "Elixir",
        Enchant = "Encantamento",
        Enchanting = "Encantamento",
        ["Enchanting Bag"] = "Bolsa de encantamento",
        Engineering = "Engenharia",
        ["Engineering Bag"] = "Bolsa de engenharia",
        Explosives = "Explosivos",
        Feet = "Pés",
        ["First Aid"] = "Primeros socorros",
        Fish = [=[Peixe
    ]=],
        Fishing = "Pesca",
        ["Fishing Lure"] = "Cebo de pesca",
        ["Fishing Pole"] = "Caña de pescar",
        ["Fishing Poles"] = "Cañas de pescar",
        ["Fist Weapon"] = "Arma de Punho",
        ["Fist Weapons"] = "Armas de Puño",
        Flask = "Frasco",
        ["Flying Mount"] = "Montura Voladora",
        Food = "Comida",
        ["Food & Drink"] = "Comida y bebida",
        Gem = "Gema",
        ["Gem Bag"] = "Bolsa de gemas",
        Glyph = "Glifo",
        Green = "Verde",
        ["Ground Mount"] = "Montaria Terrestre",
        Gun = "Pistola",
        Guns = "Pistolas",
        Hands = "Mãos",
        Head = "Cabeça",
        ["Held in Off-Hand"] = "Sostener con la mano izquierda",
        Herb = "Herbalísmo",
        ["Herb Bag"] = "Bolsa de ervas",
        Herbalism = "Hebalismo",
        Holiday = "Festival",
        Hunter = "Caçador",
        Hydraulic = "Hidráulico",
        Idol = "Ídolo",
        Idols = "Ídolos",
        Inscription = "Inscripción",
        ["Inscription Bag"] = "Bolsa de inscripción",
        ["Item Enchantment"] = "Encantamento de Objeto",
        ["Item Enhancement"] = "Mejora de Objeto",
        Jewelcrafting = "Jolheria",
        Junk = "Basura",
        Key = "Chave",
        Leather = "Cuero",
        Leatherworking = "Peletería",
        ["Leatherworking Bag"] = "Bolsa de peletería",
        Legs = "Piernas",
        Libram = "Tratado",
        Librams = "Tratados",
        Mace = "Maza",
        Mage = "Mago",
        Mail = "Mallas",
        ["Main Hand"] = "Mano Derecha",
        Materials = "Materiais",
        Meat = "Carne",
        Meta = "Meta",
        ["Metal & Stone"] = "Metal y Piedra",
        Mining = "Minería",
        ["Mining Bag"] = "Bolsa de minería",
        Miscellaneous = "Misceláneas",
        Mount = "Montaria",
        Mounts = "Montarias",
        Neck = "Pescoço",
        ["Off Hand"] = "Mão Esquerda",
        ["One-Hand"] = "Uma Mão",
        ["One-Handed Axes"] = "Hachas de Una Mano",
        ["One-Handed Maces"] = "Mazas de Una Mano",
        ["One-Handed Swords"] = "Espadas de Una Mano",
        Orange = "Naranja",
        Other = "Otro",
        Paladin = "Paladín",
        Parts = "Partes",
        Pet = "Mascota",
        Plate = "Placas",
        Polearm = "Arma de asta",
        Polearms = "Armas de asta",
        Potion = "Poción",
        Priest = "Sacerdote",
        Prismatic = "Prismático",
        Projectile = "Proyectil",
        Purple = "Morado",
        Quest = "Misión",
        Quiver = "Carcaj",
        Ranged = "Rango",
        Reagent = "Reactivo",
        Recipe = "Receta",
        Red = "Rojo",
        Relic = "Reliquia",
        Riding = "Equitación",
        Ring = "Anillo",
        Rogue = "Pícaro",
        Scroll = "Pergamino",
        Shaman = "Chamán",
        Shield = "Escudo",
        Shields = "Escudos",
        Shirt = "Camisa",
        Shoulder = "Hombros",
        Sigils = "Sigilos",
        Simple = "Simple",
        Skinning = "Desuello",
        ["Soul Bag"] = "Bolsa de almas",
        Staff = "Bastón",
        Staves = "Bastones",
        Sword = "Espada",
        Tabard = "Tabardo",
        Tabards = "Tabardo",
        ["Tackle Box"] = "Maestro del Cebo",
        Tailoring = "Sastrería",
        Thrown = "Arrojadiza",
        Totem = "Tótem",
        Totems = "Tótems",
        ["Trade Goods"] = "Objeto comerciable",
        Trinket = "Abalorio",
        ["Two-Hand"] = "Dos Manos",
        ["Two-Handed Axes"] = "Machado de Duas Mãos",
        ["Two-Handed Maces"] = "Machado de Duas Mãos",
        ["Two-Handed Swords"] = "Espadas de Duas Mãos",
        Waist = "Cintura",
        Wand = "Varinha",
        Wands = "Varinhas",
        Warlock = "Bruxo",
        Warrior = "Guerreiro",
        Weapon = "Arma",
        ["Weapon Enchantment"] = "Encantamento de Armas",
        Wrist = "Muñeca",
        Yellow = "Amarelo",
    }

    else
        error(("%s: Locale %q not supported"):format(MAJOR_VERSION, GAME_LOCALE))
    end

  • #21
    I really like this addon, but I accidentally disenchanted my quest fishing rod. Could you add an "exclude" list so that items that one would not want to disenchant don't appear on the list. That would be very helpful.
  • #20
    AMAZING ADDON!!!
  • #17
    Just wondering can u add it to where i can set a loot list like common or rare so i can just set it de on its own? same for the ore section that way i can free some clicking up
  • #18
    It would be against the One click:One action portion of the TOS. I very much doubt that's in the cards.
  • #16
    Can you add Account Bound to the do not disenchant list. It keeps trying to disenchant my Guild Tabard. Awesome addon. I love it!
  • #14
    Just wanted to start off by saying that I love the look and the ease of setup for this addon. I however noticed that this addon still has an issue with stacks positions that are to small to prospect or mill, even though there's enough full stacks in the bag that could be broken down. I wanted to suggest to take a quick look at Expeller, it's another addon on Curse, but lacks the simplicity and look of Breakables that I really like. It however has no issues with the stack positions. There's also Enchantrix as well, but it seems to only work correctly with the use of Auctioneer. Ty for your time and I thought a look at these two might provide an idea to over come the stack order issue.
  • #15
    Yeah, that's the known issue listed above :). I don't play very much now, but if I get some time I may investigate a way around the problem.
  • #12
    Great addon. That exactly that I looked for. Is there any chance to add key bind functionality to that? It would be very usefull to assign key and just use one keyboard click for prospecting.
  • #19
    create a macro:
    /click BREAKABLES_BUTTON1-1
    put it on a bar, bind a key to it.

    Will work if you only have one profession. If you have two, you may need a second:
    /click BREAKABLES_BUTTON2-1

    not sure about the order they get created ... hey, it's a workaround ... but it does work for me
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