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Broker_Speed
- 0 Likes
- World of Warcraft
- 5,810 Downloads
- Supports: 4.0.1
- 0 Average Daily Downloads
- Comments
- Created 8/3/2008 7:53:57 AM
- Updated 10/12/2010 12:18:00 AM
- 66 Favorites
- Project Site
- License: All Rights Reserved
- Release Type: Release
- Newest File: v3
About Broker_Speed
Speed plugin for any DataBroker display.
------------------------------------------------------------------------
r24 | kemayo | 2010-10-12 05:15:57 +0000 (Tue, 12 Oct 2010) | 1 line
Changed paths:
A /tags/v3 (from /trunk:23)
Tagging as v3
------------------------------------------------------------------------
r23 | kemayo | 2010-10-12 05:00:14 +0000 (Tue, 12 Oct 2010) | 1 line
Changed paths:
M /trunk/Broker_Speed.toc
TOC bump
------------------------------------------------------------------------
r22 | kemayo | 2010-07-16 04:46:09 +0000 (Fri, 16 Jul 2010) | 1 line
Changed paths:
M /trunk/core.lua
Add a second broker plugin for pure horizontal speed.
------------------------------------------------------------------------
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| v3 | Release | 4.0.1 | 2,140 | 10/12/2010 12:18:00 AM |
| v3-nolib | Release | 4.0.1 | 57 | 10/12/2010 12:17:59 AM |
| v2 | Release | 3.3.0 | 648 | 12/17/2009 5:56:00 PM |
| v2-nolib | Release | 3.3.0 | - | 12/17/2009 5:55:56 PM |
| v1 | Release | 3.1.0 | 1,500 | 5/19/2009 10:38:30 PM |
| v1-nolib | Release | 3.1.0 | - | 5/19/2009 10:38:27 PM |
| v1.1-nolib | Release | 3.0.3 | 7 | 11/9/2008 10:31:12 AM |
| v1.1 | Release | 3.0.3 | 1,283 | 11/9/2008 10:31:12 AM |
| v1.0-nolib | Release | 2.4.3 | - | 11/9/2008 10:27:12 AM |
| v1.0 | Release | 2.4.3 | 183 | 11/9/2008 10:27:12 AM |
| Broker_Speed-r79731-nolib | Beta | 2.4.3 | - | 8/3/2008 4:11:38 AM |
| Broker_Speed-r79731 | Beta | 2.4.3 | 1 | 8/3/2008 4:11:38 AM |

Comments
New:
if newspeed == speed and (not (IsMounted() or IsSwimming() or IsFlying()) or newpitch == pitch) then return end
Old:
if newspeed == speed and (not (IsMounted() or IsSwimming()) or newpitch == pitch) then return end
local pitch --near local speed
...
local newpitch = GetUnitPitch("player")
if ((newspeed == speed) and (newpitch == pitch)) then return end
speed = newspeed
pitch=newpitch
...
local totalspeed = ((speed / 7 * 100) * math.cos(pitch))
0.5) then
totalspeed = totalspeed + 0.5
end
dataobject.value = floor(totalspeed)
...
Now should add an option, for absolute speed and relative speed.