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Buffwatch++
- 0 Likes
- World of Warcraft
- 18,805 Downloads
- Supports: 4.2
- 3 Average Daily Downloads
- Comments
- Created 8/24/2005 11:39:55 PM
- Updated 7/12/2011 12:16:22 PM
- 302 Favorites
- Project Site
- License: All Rights Reserved
- Release Type: Release
- Newest File: 4.04
About Buffwatch++
Buffwatch is a buff monitoring tool for all classes which lets you easily and clearly keep track of any buffs on yourself or your party/raid, and also allows you to quickly recast your buffs at the click of a button.
You choose which buffs you want to monitor and Buffwatch lets you know when they have run out, with clickable buttons to recast them.
Buffwatch can be used to :
- Keep an eye on buffs that you want to keep up during a raid (eg. Paladin blessings, AI, MotW, Fortitude)
- Making sure you keep your Aura in range of your party, or vice-versa
- Tracking other peoples buffs (eg Soulstones), perhaps as a Raid Leader
- Show how long is left on the buffs you cast on other players
How to use :
- Make sure the buffs you want to monitor are on the relevant players
- Tick the checkbox next to each player which locks those buffs to the player (alternatively tick the checkbox at the top to lock them all)
- Remove monitoring of the buffs you are not interested in using the following methods :
- Alt-Right Click to remove the selected buff
- Alt-Left Click to remove all buffs but the selected one
Buffs that have expired will turn red, and clicking on them will recast the buff on the player (if you have the spell)
Other features :
- Locked buff settings are saved between sessions or players joining/leaving your group.
- Left click the player name to target that player
- Right click the player name to assist that player
- Right click the Buffwatch header for options
- Additional options to filter on buffs you can cast or buffs you have cast
Type /buffwatch or /bfw in-game for further info.
4.04
- Workaround for broken UnitAura function
- Re-enabled Show Only Castable option
4.03
- ToC Update
- Temporarily disabled Show Only Castable option
4.02
- Fix for 'Check All' checkbox being unticked when all players are locked
- Fix for rare error when lots of buff changes occur on an unlocked player
- Tidied and moved help page to interface options panel
- Moved Elixir of the Naga to the Battle Elixir Buff Group
4.01
- Fixed integration with OmniCC
- Further updates to Buff Groupings
4.00
- Updates for Cataclysm Interface changes
- Updated buff groupings for Cataclysm
3.21
- Fixed occasional error when a group member or pet left during combat
3.20
- Fixed bug where playerframes get hidden or main window gets sized incorrectly
3.19
- Integration with Blizzard Addon options window
- Fixed minor toggle issue with Show all buffs for this player option
- Added Buff Group for Horn of Winter and Strength of Earth
- Added Seal of Command to Paladin Seal Buff Group
3.18
- Added window scaling
- New minimise texture
- Fixed displaying of 'Show only buffs you cast' value in options panel
3.17
- Fixed positioning of frame when logging in
3.16
- Added Anchor Point config option, for window growth direction
- Added Battle Shout, Mana Spring and Paladin Seals to Group Buff lists
- Moved many of the config options to be saved per player
3.15a
- Fix for some Elixir buff names
3.15
- Changed method for detecting replacement buffs
- Added Dalaran Brilliance to intellect buff group
- Added Flask (ilvl85), Battle Elixir & Guardian Elixir (ilvl80) buff groups
3.14
- Fixed pet toggling in Solo Group Mode
- Added option to allow OmniCC timer text
3.13
- Added Group Mode option to restrict to Solo or Party
- Added optional cooldown spirals on buff buttons
3.12
- Fixes for 3.1 changes to UnitBuff
3.11
- Added minimise feature back in
- Disabled HideUnmonitored toggling while in combat
3.10
- Added option to only show buffs cast by player
- Added option to hide players with no locked buffs
- Added combat icon
- Fixed UIDropDownMenu SetAnchor error
3.00
- Fixes for 3.0.2
- Re-added the help page
- Added reset command
- Enabled dragging from the header text
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 4.04 | Release | 4.2 | 845 | 7/12/2011 12:16:22 PM |
| 4.03 | Release | 4.2 | 265 | 7/5/2011 5:35:26 PM |
| 4.02 | Release | 4.0.3a | 2,016 | 11/29/2010 7:58:54 AM |
| 4.01 | Release | 4.0.1 | 797 | 10/26/2010 7:19:29 AM |
| 4.00 | Release | 4.0.1 | 471 | 10/12/2010 6:33:24 PM |
| 3.21 | Release | 3.3.5 | 235 | 9/19/2010 3:58:24 PM |
| 4.00beta1 | Beta | 4.0.1 | 138 | 9/8/2010 7:47:42 AM |
| 3.20 | Release | 3.3.5 | 7 | 9/7/2010 5:16:41 PM |
| 3.19 | Release | 3.3.0 | - | 12/16/2009 11:36:12 AM |
| 3.18 | Release | 3.2.0 | - | 8/30/2009 3:58:33 PM |
| 3.17 | Release | 3.2.0 | - | 8/28/2009 12:14:16 PM |
| 3.16 | Release | 3.2.0 | - | 8/8/2009 3:10:18 PM |
| 3.15a | Release | 3.1.0 | 1 | 6/8/2009 2:47:31 PM |
| 3.15 | Release | 3.1.0 | - | 6/8/2009 1:06:47 PM |
| 3.14 | Release | 3.1.0 | - | 5/11/2009 4:27:59 PM |
| 3.13 | Release | 3.1.0 | - | 4/21/2009 9:49:30 PM |
| 3.12 | Release | 3.1.0 | - | 4/15/2009 7:45:25 AM |
| 3.11 | Release | 3.0.3 | 1 | 11/8/2008 6:34:10 AM |
| 3.10 | Release | 3.0.2 | - | 10/11/2008 10:46:03 AM |
| 3.00 | Release | 3.0.2 | - | 10/8/2008 1:28:38 PM |
| 2.0 | Release | 2.1.2 | - | 6/25/2007 6:25:39 PM |
| 2.0beta5 | Beta | 2.0.6 | - | 2/27/2007 2:10:13 PM |
| 2.0beta4 | Beta | 2.0.3 | - | 1/16/2007 5:40:35 AM |
| 2.0beta3 | Beta | 2.0.0 | - | 1/11/2007 2:30:50 AM |
| 2.0beta2 | Beta | 2.0.0 | - | 1/5/2007 10:04:44 AM |
| 2.0beta1 | Beta | 2.0.0 | - | 1/2/2007 3:04:31 PM |


Comments
If anyone is interested, or can post on the US UI forums (which seems to get much more blue response than the EU forums), then take a look at http://eu.battle.net/wow/en/forum/topic/1934584329.
Also there are a number of buff grouping that I have accounted for yet (eg. Moonkin Aura - Wrath of Air Totem - Mind Quickening) and will add these in, in future patches. However if you do see any that I have missed, post them here.
another "nice to have" would be to only show missing buffs
Is there any chance, for my own toon only, that I can save a list of buffs to reload later? That way I can build my full normal self buffed tank suite, save it, then do the same for the heal suite. And changing to 'whats missing' for each would be quick. As a pally tank, I do sometimes have to swap to heal setup fast for one boss or another.
I really don't want to ask you to go crazy on logic. The fact that buffwatch is so light weight is 2/3 of its appeal. But the ability to save a list to return to later would be great. It's understood it would be for the current toon only, not all the other chars in a group/raid.
Thank you
'One thing I would like to do in the future is to create a template manager, so you can quickly load in a preset set of buffs for any player on your list. However, I can't see that being a quick change to do, and I don't have the time at present.. but hopefully something I can add in one day.'
Not sure yet when I'll make a start on this, but hopefully soon.
I do have a couple of requests that I think would make Buffwatch much more efficient.
1) Would it be possible to add sweep timers to the icon listing? It'd be great to know at a glance the time remaining without mousing over each icon.
2) What do you think about a Key-bind that simply rebuffed the player with the least amount of time remaining.. one touch buffing would be great!
Thanks again for a great mod
Currently I use OmniCC, and once I added the cooldown spirals to the mod, that was automatically adding timers on the buff buttons. Personally I didn't like it as i felt it made it look too cluttered and difficult to read the icons so I added some code in to hide the OmniCC timers. However, there is already some of the code in place, to allow you to show these timers if you have OmniCC, but they didnt make it into the last release in time, so hopefully the next one.
I am planning to add another option for the spirals, so you can choose to only start the spiral for the last 1/2/5/etc mins of each buff rather than the whole thing, which I'm hoping will be a bit more useful.
As for a key bind, this wouldn't be able to work while in combat where it would probably be the most useful, and would probably require significant changes to the code to handle it all.. and at the moment with the amount of time I have to spend on the mod, I'm just doing 'quick wins' really.