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Capping Battleground Timers
- 6 Likes
- World of Warcraft
- 257,795 Downloads
- Supports: 4.3
- 191 Average Daily Downloads
- Created 7/24/2009 5:20:56 AM
- Updated 12/21/2011 8:20:59 PM
- 608 Favorites
- Project Site
- License: All Rights Reserved
- Release Type: Release
- Newest File: v4.3.002
About Capping Battleground Timers
Capping is just another battleground timer mod with some extras.
Current Features:
- All battlegrounds/arenas have start timers
- Alterac Valley - Node timers, auto quest turnins, and sync
- Arathi Basin - Node timers and final score estimation
- Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
- Isle of Conquest - Node timers and siege engine timer
- Warsong Gulch - Flag respawn timer and flag carrier display with health percent
- Wintergrasp - Start timers, wall attack alerts, and auto show zone map
- Zone Map - Change scale, narrow, and hide border
- Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning
- Looking For Group - LFGStatusIcon support for wait/port timers
How to use:
- Show options - "/capping" or right-click on a timer bar/anchor
- Toggle anchor - left-click on a timer bar or use options menu
- Send time info to SAY - shift left-click on that timer bar
- Send time info to BG - ctrl left-click on that timer bar
- Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
- Target carrier (in WSG or EotS) - left-click on the carrier's display
- Send carrier info to BG - ctrl left-click on the carrier's display
Why no auto-release and auto-join?:
- I try not to promote bad habits in my mods.
- No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
- Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
- Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
- I'm not telling you how to play, just giving you my reasons.
Known issues:
- Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.
- Many missing translations
Please visit here for bug reports and feedback.
4.3.002 12/21/2011 - fixed max world pvp queues
4.3.001 11/29/2011:
- update for 4.3
- added option to totally disable Capping's interactions with zone map (requires reloadui)
- added colors to some world pvp's timer bar to indicate who has control (only works if in the same "world")
4.2.001 06/29/2011 - update for 4.2
4.1.001 04/26/2011 - update for 4.1
4.0.005 02/10/2011 - added option to disable world battlegrounds individually
4.0.004 12/23/2010 - added quick support for Twin Peaks and Battle of Gilneas
4.0.003 12/05/2010:
- hopefully fixed AV auto quest turn-ins (untested)
- removed code that readjusts narrowed map position
- clean up drop down menus
4.0.002 10/18/2010 - fix class coloring for target frames
4.0.001 10/15/2010 - 4.0 compat, no new features added yet
3.3.004 03/16/2010:
- added special alerts to Wintergrasp timer
- sync to DBM for IoC Siege Engine timer
- added Wintergrasp alerts for walls being damaged or destroyed
3.3.002 12/12/2009:
- fix current icon mapping issues
- no longer check siege engine's buff time in Isle of Conquest
3.3.001 12/08/2009:
- toc for 3.3
- added option to change spark color
- added option to save settings per character
- added option to reset zone map position
- added option to reset all settings
3.2.006 09/29/2009:
- fix errors on zone map load on clean variables
- fix potential error with node detection
- cleanups
3.2.004 09/23/2009:
- update queue timers to support new 3.2.2 changes
- fixed mouseover highlighting for carrier targets
- clean up many unused variables
3.2.003 09/04/2009:
- organized code between files
- optimized node conflict detection code
- multiplier for Wintergrasp timer seems to be no longer necessary
- added a new layout for timer bars
- added ConfigMode support
3.2.002 08/13/2009:
- replaced event message parsing with POI landmark scanning
- removed all unnecessary node localization due to new method
- Siege Engine timer can now be retrieved by targeting it
- use map filename instead of zone name for detecting battlegrounds
3.2.001 08/04/2009:
- added timer to WSG when three minutes remain
- updated frFR and deDE localization, everyone else is outta luck
- minor tweaks and removed 3.2 compat checks
3.1.005 07/24/2009 - initial upload
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| v4.3.002 | Release | 4.3 | 7,064 | 12/21/2011 8:20:59 PM |
| v4.3.001 | Release | 4.3 | 5,170 | 11/29/2011 11:40:59 PM |
| v4.2.001 | Release | 4.2 | 40,581 | 6/29/2011 9:18:19 PM |
| v4.1.001 | Release | 4.1 | 28,497 | 4/26/2011 7:28:35 PM |
| v4.0.005 | Release | 4.0.6 | 30,397 | 2/10/2011 5:00:06 PM |
| v4.0.004 | Release | 4.0.3a | 28,037 | 12/23/2010 3:09:32 PM |
| v4.0.003 | Release | 4.0.3a | 19,597 | 12/4/2010 9:46:42 PM |
| v4.0.002 | Release | 4.0.1 | 24,401 | 10/18/2010 7:39:47 PM |
| v4.0.001 | Release | 4.0.1 | 13,318 | 10/15/2010 6:28:14 PM |
| 3.3.004 | Release | 3.3.0 | 445 | 3/16/2010 3:27:19 AM |
| 3.3.003 | Release | 3.3.0 | 8 | 3/14/2010 2:19:54 PM |
| 3.3.002 | Release | 3.3.0 | 1 | 12/12/2009 4:51:35 PM |
| 3.3.001 | Release | 3.3.0 | 9 | 12/7/2009 11:27:26 PM |
| v3.2.006 | Release | 3.2.0 | 86 | 9/29/2009 2:24:17 PM |
| v3.2.005 | Release | 3.2.0 | 2 | 9/28/2009 3:39:01 PM |
| v3.2.002 | Release | 3.2.0 | 7 | 8/13/2009 7:45:27 AM |
| v3.1.005 | Release | 3.1.0 | 22 | 7/24/2009 5:38:12 AM |
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