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CEPlayerBar

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  • 0 Likes
  • World of Warcraft
  • 2,696 Downloads
  • Supports: 4.2
  • 1 Average Daily Downloads
  • Comments
  • Created 10/9/2005 4:52:52 PM
  • Updated 9/12/2011 7:51:36 PM
  • 43 Favorites
  • Project Site
  • License: All Rights Reserved
  • Release Type: Release
  • Newest File: 4.2 - Casting OnHover Tooltip
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About CEPlayerBar

NOTE: The primary screenshot is no longer completely accurate. The player name and the word channeling will not appear by default. It is now the spell name and time remaining.

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4.2.0 Patch
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I got tired of not knowing how much time remained on crafting stuff that had long names and long crafting times so I added a tooltip that displays when you hover over the bar while casting.

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Description
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CEPlayerBar shows experience behind your name instead of being clear. It also changes to a casting bar temporarily when you cast.
It also has bars for your pet; however, both bars only work with the default Blizzard Unit Bars.

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Added Casting OnHover Tooltip

Comments

First Previous Page 1 of 3 Next Last
  • #40
    I'm noticing that sometimes the sliders in the options don't update the values in real time. If anyone notices what sequence of steps can cause the settings to not update, let me know. I haven't isolated it yet.
  • #39
    I currently have the mod's bars set to a specific size.

    I'll consider exposing the bar size / position through the UI in the future which would allow you to clean up the look. It won't be for several months though. I'm currently having a bad streak of luck with computer parts and haven't had a computer for a couple months.
  • #38
    Can you use LibSharedMedia? When i use different textures for my unitframe, CEPlayerbar looks ugly.
  • #37
    Forgot to remove a line of code that set a label. That line of code incorrectly labeled a pet option as a player option. Those of you who downloaded the mod do not need to download it again unless you want the typo fixed.
  • #36
    Uploaded the latest version. Should be good to go.
  • #35
    I'm probably 90% of the way done now.

    The UI looks good but some of the functions that process the values are still throwing errors. I'll try to work on it more on Monday unless I have some time tomorrow.
  • #34
    I am probably halfway done the UI. I'm thinking that I'll be able to finish it tomorrow, but we'll see how it goes.
  • #33
    I have fixed the mod and have added support for pets.

    I'm still doing testing to make sure it works correctly in all situations (need to play around with the pet dismissed / vehicle scenarios still).

    I will do that on Friday and probably work on adding a UI then as well so that you guys can modify the values directly without having to edit the lua file or use the slash commands.
  • #32
    I'll try to spend some time after work next week working on fixing this for 4.0. Some of the work is already done since I was trying to add a casting / pet bar for pets also so we'll see how it goes.
  • #31
    I quit several months ago, but if I ever start playing again, I would consider adding a pet exp bar also. Since the game is uninstalled, I don't have a way to test any updates to the mod at the moment.

    If anyone runs into any problems when cataclysm comes out, I will see what I can do to fix the issues.
  • #30
    Can you adapt it to the pet unitframe. pet's XP will be useful addition to addon.
  • #29
    I love this mod Zygon!!! Thanks for all the work!
  • #28
    Is it possible to combine this with PhayePresence and/or PhayePresence (DK only)?
    Would be great!
    So far, using PhayePresence overwrites any changes ceplayerbar does to the PlayerFrame.
  • #27
    thank you for this.
    Vote for a GUI, im too stupid for this chat config things : )
  • #26

    Ah nice. Thank you for this fast fix. i will try it out as fast as i find Time for Play Wow again. At this Time i had to much Work with keeping alive my new Server for the Developement of Saelemar's UI.

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