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Chinchilla Minimap

Map & Minimap Login to Add Favorites
  • World of Warcraft
  • 36,631 Monthly Downloads
  • Supports: 6.0.2
  • 1,462,695 Total Downloads
  • Updated 10/14/2014
  • Created 07/10/2008
  • 2,477 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v2.7
Support development! **

About Chinchilla Minimap

Chinchilla Minimap alters the Blizzard Minimap in a way to provide much nicer features and other niceties.

Allows changing of blip size, border style, shape of the map (doesn't have to be circular, or even square, lots of options are available), size, etc.
A more flexible north-east-south-west indicator.
Show your location coordinates.
Make the minimap very big temporarily (good for gathering or finding a tough-to-spot enemy).
Show the name of your location more flexibly.
Move Buttons
Move the buttons around the minimap to wherever you want (even off the minimap entirely).
Show which team-mate pinged the minimap.
Position the minimap and frames around it.
Range Circle
Show on the minimap where your range extends to.
Show / Hide
Show or hide various frames related to the minimap.
Tracking Dots
Change the dots on the map to a different set of images. Very handy, especially if you suffer from colour-blindness
Use the mouse-wheel to zoom the minimap and zoom out the map automatically after 20 seconds (or so).

Click here or leave a comment to submit a bug report or request a new feature.

Click here to help with translating Chinchilla Minimap into your own language.

tag v2.7
Ethan Centaurai <>
2014-10-14 14:09:05 +0100

Tagging as v2.7.


Ethan Centaurai:
    - Bump Interface number to 60000.
    - Appearance: Do not attempt to resize the Coordinates window. Drycoded.
    - ShowHide: You can now hide the new Garrison Report button.
    - MoveButtons: You can now reposition the new Garrison Report button.
    - Position: Fixed compatibility with Patch 6.0. (I forgot to save the file before commiting)


First Previous Page 2 of 73 Next Last
  • #1312

    In the Position section of the config window (type "/chin" to open), there are options to move the quest tracker. It is listed as "Quest and achievement tracker" in the options. You can unlock the frame from there and drag it to wherever you like.

    Twitter | Blog
  • #1322

    This does not currently work unfortunately. Everytime you uncheck the "Movable" checkbox, it jumps right back to where it was.

  • #1308

    If I move the minimap to a different location on the screen, upon logging out and back in the map has returned to the default location in the upper right. It's very annoying that it doesn't remember where I've placed it.

  • #1310

    Chances are it's another addon causing a conflict, i.e. MoveAnything or an addon similar to it. Does the problem still happen when Chinchilla is the only addon you have enabled?

    It could also be a file permissions issue on your computer but the Curse Client and App can help solve the issue. Make sure you are quitting WoW properly by using the Exit Game option in the menu and not using Alt+F4. ;)

    Twitter | Blog
  • #1319

    I figured out what was causing this. It was the Glance Information Bar. In it's options there are a series of checkboxes under "Move the following to make room for Glance". Each one is checked by default if you have the bar set to display at the top of the window. Unchecking the box for "minimap" fixed this issue for me.

    Last edited by maplejar on 10/19/2014 5:20:55 AM
  • #1314

    having the same issue with boss frames. You were able to fix it once by;

    Quote from EthanCentaurai »

    Chinchilla and MoveAnything have never behaved well with each other, sadly. :(

    I think what I'll do is tell Chinchilla to disable its relocation feature (the Position module) if it detects MoveAnything installed as well.

    Boss frame movement could also do with an overhaul. The code is far from ideal.

  • #1307

    Boss frames all snafu'd.  I think this happened before, I use moveanaything btw.  But it's happened with MA turned off.  They're appearing as weird red boxes. I tried moving my minimap back from the bottom but the frames reset.


    Last edited by machinelf on 10/13/2014 6:50:56 AM
  • #1309

    Boss frame movement has barely worked at the best of times. :/

    I'm tempted to simply get rid of it.

    Twitter | Blog
  • #1304

    Latest patch screwed up the coordinates, when I login they're huge and not attached to the map, not where I have them normally set, when I open the chinchilla options everything LOOKS correct and if I simply select any of the adjustable settings it returns the coordinates to where I have them usually placed and at the proper scale. Like it's not reading the user settings until you actually go into the menu to adjust them or something.

    Great addon other than not being able to use the current version properly.

  • #1305

    I'm having the same issue - only it's making the coords super small and shifting their position.  If I go in to the options and disable it then re-enable it then it's fine till the next time I log in then I have to fix it again. 

  • #1306

    It took me ages to figure out a likely cause as I hadn't changed anything in the Coordinates module code, but I think I found it.

    Please test alpha package v2.6.3-4:

    Twitter | Blog
  • #1302

    Not sure how far into beta you are yet but looks like everything except Quest Tracker is working.

    Interface\AddOns\Chinchilla\Modules\QuestTracker.lua:59: attempt to index global 'WatchFrameHeader' (a nil value

    Interface\AddOns\Chinchilla\Modules\QuestTracker.lua:59: in function `ToggleTitle'
    Interface\AddOns\Chinchilla\Modules\QuestTracker.lua:32: in function <Interface\AddOns\Chinchilla\Modules\QuestTracker.lua:31>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?
    Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:558: in function `EnableAddon'
    Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:571: in function `EnableAddon'
    Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:651: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:636>
    [C]: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:327: in function `UIParentLoadAddOn'
    Interface\FrameXML\UIParent.lua:350: in function `CombatLog_LoadUI'
    Interface\FrameXML\UIParent.lua:830: in function <Interface\FrameXML\UIParent.lua:789>

  • #1303

    I have made preparations in Chinchilla's code to make sure the addon will work with Patch 6.0. The code is currently disabled (read, "commented out") so all I need to do is enable it and remove the old code when Patch 6.0 goes live.

    EDIT: v2.6.2-9 and newer should work fine on both live and beta realms. Enjoy.

    Last edited by EthanCentaurai on 10/7/2014 10:24:54 AM

    Twitter | Blog
  • #1297

    Didn't time used to be movable?

  • #1301

    yup, works now

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