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ChocolateBar Broker Display

Data Broker Login to Add Favorites
  • 28 Likes
  • World of Warcraft
  • 6,372 Monthly Downloads
  • Supports: 6.0.2
  • 586,041 Total Downloads
  • Updated 10/15/2014
  • Created 01/24/2009
  • 1,048 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: v2.4.3
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About ChocolateBar Broker Display

ChocolateBar will create a bar on top or bottom of your screen where other addons called broker plugins can display stuff like your fps.
Basically its a Titan-panel or Fubar replacement.

Example Bar:
ExampleBar3
You can get the plugins in this example from: Broker Starter Pack

Main Features

  • Easy setup, install & go!
  • Multiple bars - top or bottom as many as you want.
  • Left, right and center alignment.
  • Support for icon colors and coordinates like used by TomTom.
  • Easy config, simply drag a plugin and drop points will show. The idea is to easily disable a plugin or toggle its text. See pics.
  • Load-on-demand options, and small memory footprint.
  • More Chocolate - a broker plugin to show a bar that will autohide again. Great for launchers or other plugins you don't need visible all the time:)

Options for:

  • Show bars on mouse over only.
  • Hide bars in combat.
  • Hide bars during a pet battle.
  • Set a fixed width for any plugin.
  • Change textures, font, colors and a lot more...

Where to get plugins?

I have made an addon pack with ChocolateBar and a selection of plugins that should cover your basic needs: Broker Starter Pack

Data Broker category on Curse
Data Broker category on WoWInterface
Updated list

Usage

Right click the bar or type "/chocolatebar" to open the options menu.

You can help with the localization, just go to: http://www.wowace.com/projects/chocolatebar/localization/
You miss a feature or found a bug? I look forward to your feedback.

Alpha versions
Forum thread

------------------------------------------------------------------------
r171 | yess | 2014-10-15 17:52:09 +0000 (Wed, 15 Oct 2014) | 1 line
Changed paths:
   A /tags/v2.4.3 (from /trunk:170)

Tagging as v2.4.3
------------------------------------------------------------------------
r170 | yess | 2014-10-15 17:49:24 +0000 (Wed, 15 Oct 2014) | 2 lines
Changed paths:
   M /trunk/ChocolateBar/Chocolate.lua
   M /trunk/ChocolateBar/ChocolateBar.toc
   M /trunk/ChocolateBar_Options/ChocolateBar_Options.toc

.)Fix taint error when dragging a plugin.
.)Bump TOC.
------------------------------------------------------------------------

Comments

First Previous Page 2 of 15 Next Last
  • #203

    How do I hide it while in a vehicle? Right now it runs over the vehicle bar. Is there a option to hide it like the option to hide during pet battles?

  • #202

    Just trying out this to replace a much older display that I could not get to hide during pet battles.  So far I love it.

    My old display had the option to adjust the standard UI down to accomodate the bars.  I'm wondering how to do this.... the only display element that comflicts for me currently are my buffs that show next to the mini map... they are partially covered by the top bar.

    Thanks for any advice!

  • #201

    Hi all,
    I am experiencing some strange errors (2 always) with random addons in chocolate bar:

    This is a sample of one:

     

     

    6x [ADDON_ACTION_BLOCKED] AddOn "Broker_Equipment" tried to call the protected function "ChocolateBroker_Equipment:ClearAllPoints()".
    !BugGrabber-r191-release\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
    <in C code>
    ChocolateBar-v2.4\Bar.lua:559: in function "UpdateCenter"
    ChocolateBar-v2.4\Chocolate.lua:30: in function <ChocolateBar\Chocolate.lua:10>
    ChocolateBar-v2.4\Chocolate.lua:43: in function "update"
    ChocolateBar-v2.4\Chocolate.lua:258: in function "Update"
    ChocolateBar-v2.4\Core.lua:438: in function "?"
    libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[5]":4: in function <string>:"safecall Dispatcher[5]":4
    <in C code>
    <string>:"safecall Dispatcher[5]":13: in function "?"
    libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire"
    libs\LibDataBroker-1.1\LibDataBroker-1.1-4.lua:29: in function <libs\LibDataBroker-1.1\LibDataBroker-1.1.lua:22>
    LDB_PitchSpeed\LDB_PitchSpeed-r17-release.lua:17: in function "?"
    AdiBags-v1.6.5-beta-4\libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <AdiBags\libs\AceTimer-3.0\AceTimer-3.0.lua:36>

    Locals:
    nil 

     

    I have the latest version of any addons.
    Chocolate bar and the other addons continue to work after the errors.

    Any idea ?

     

     

     

     

     

  • #197

    I have the newest Chocolate Bar version (2.3.1) and the bar fails to load back after pet battle is finished.

    Edit: I did over 100 battles yesterday. Most of the time the bar wouldnt show up after a battle, only reload would bring it back. But I was chain battling for achievement. Today I occasionaly engage in battle while doing some archeology digging. So far, today the bar showed each time those few battles ended. I can't really see any pattern to when it does show back and when not.

    Last edited by solshine2510 on 12/10/2012 6:32:40 AM
  • #198
    Quote from solshine2510»

    I have the newest Chocolate Bar version (2.3.1) and the bar fails to load back after pet battle is finished.

    I'm getting the same thing; can't see any pattern as to why it doesn't always appear after a battle, though

    Last edited by sayling on 12/28/2012 2:48:04 PM
  • #199

    Should be fixed with version 2.3.3.

  • #196
    Re: Clicking Instead of Mousing Over?

    I have been a long time Chocolate user and lover (both kinds)
    I was just curious if there is an option I have missed or perhaps might this be an option in the future, to have the menus that appear on mouse-over only appear when clicking on the item, removing the default option of opening whatever that items opens.
    The reason I ask is, there are times when in the heat of things I accidentally mouse-over the bar and then obscure what I need to see on screen for a second or two.
    Thank you for your excellent work on this great addon. 

  • #200

    You are talking about the tooltips are  you not? ;)

    Unfortunately there is no such option and it's not that easy to design because most plugins already perform an action when clicked.

    You can disable the tooltips during combat however.

     

  • #191

    I frequently get  "clear all points"/setpoint" error messages along these lines:

    11x [ADDON_ACTION_BLOCKED] AddOn "Broker_ProfessionsMenu" tried to call the protected function "ChocolateBroker_ProfessionsMenu:ClearAllPoints()"

    22x [ADDON_ACTION_BLOCKED] AddOn "Broker_ProfessionsMenu" tried to call the protected function "ChocolateBroker_ProfessionsMenu:SetPoint()"

    Happens with different plugins such as iFriends, ElkFriends and ProfessionsMenu. Is this a problem w/ my other addons or Chocolate Bar? Anything I can do to fix this?

     

  • #187

    Nice change for hiding chocolatebar during a pet battle. However one time during a battle, someone tried to gank me which interrupted the pet battle right away. And the bar didn't come back.

  • #192

    Yes. Also when you enter a dungeon while in a battle (using the dungeon finder), the bar is no longer there.

  • #195

    Hi, I posted the original ticket about that on wowace. After installing the update, the bar was re-appearing after pet battles quickly, and the UI bumped down every time.

    However, just now after doing some wild pet battles, ChocolateBar did not reappear and the UI remaind in its default position (not bumped down). A /reload fixed it. I can create a new ticket if you would prefer that.

  • #194

    Should be fixed with r157

    http://www.wowace.com/addons/chocolatebar/files/8418-r157/

  • #186

    @coreanism, you could modify the code to handle vehicleUI while waiting for the next update...

    in Bar.lua change line 14:

    From: local frame = CreateFrame("Frame",name,UIParent)
    To: local frame = CreateFrame("Frame",name,UIParent,"SecureHandlerStateTemplate")

    and then add the following line of code after line 67:
    RegisterStateDriver(frame, "visibility", "[vehicleui] hide; show")

    in the little of testing that I have done... so far it works well.

    Last edited by Tymesink on 9/27/2012 2:22:51 AM
  • #190

    sweet! ill try that out. thanx 

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