CircleHUD

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  • 0 Likes
  • World of Warcraft
  • 62 Monthly Downloads
  • Supports: 4.3
  • 4,090 Total Downloads
  • Updated 12/1/2011 5:07:52 PM
  • Created 12/20/2010 1:43:24 PM
  • 3 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: CircleHUD
or

About CircleHUD

Extremely small and efficient circular HUD saving both screen space and memory.

  • Left side display of Player Health (inner circle) and Mana/Power/Focus (outer circle)
  • Right side display of Target's Health (inner circle) and Mana/Power/Focus (outer circle) and Target's Name (above).

Currently no configuration (there are a couple of LUA variables you can change for placement and size of circles), just install and go!

There are a couple of slash commands that might enhance your gaming experience -

  • "/chud" or "/circlehud" - toggles "show out of combat"
  • "/rl" - reload's the UI (got tired of constantly typing /console reloadui)

Based on and a continuation of the original AlarmHUDpie (available at wowinterface.com) by lab1702.

  • v1.0 - Initial release
  • v1.1 - minor visual enhancement
  • v1.2 - Additions:
    • Slash Commands: '/chud' or '/circlehud' will toggle between 'show only during combat/targeting' mode and 'always on' mode
    • Slash Command: '/rl' will Reload UI (got tired of typing '/console reloadui' all the time...)
    • Class-based Target Low Health indicator: The target health circle shows where casting certain spells is applicable given the current target's health.
      • The following are the class based indicators:
        • Mage - 35%
        • Rogue - 35% for Murderous Intent
        • Shadow Priest - 25% for Shadow Word:Death
        • Paladin - 20% for Hammer of Wrath
        • Warrior - 20% for Execute
        • All others - 25%
  • v1.3 - TOC update for compatibility
  • v1.4 - TOC update for compatibility
    • Additions:
      • User configurable variables in CircleHUD.lua
        • - pieRadius: Sets how large the Circles are (Values > 0 only)
        • - XScale: Relative offset left and right from center screen. Negative numbers will cause circles to switch sides (e.g., player on right, target on left) (Values from 0.01 to ??, large values may send the circles off your screen. Default: "1")
        • - YScale: Relative offset up and down from center screen. (Values from -5.00 (bottom of screen?) to 5.00 (top of screen?). Default: "-1")
  • v1.5 - TOC updated for compatibility

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