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ClassTimer

Buffs & Debuffs Login to Add Favorites
  • 31 Likes
  • World of Warcraft
  • 76,364 Monthly Downloads
  • Supports: 6.0.3
  • 2,724,043 Total Downloads
  • Updated 10/29/2014
  • Created 06/03/2007
  • 2,867 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 2.3.60000.1
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About ClassTimer

If there are spells missing for your class please make a ticket or add a comment, also please tell me of spells that have been removed so I can remove them from the list as well

Releases means stable and working except no guarantee and limited support on sticky bars.

This is an Addon to create timers for your own buffs and debuffs.

General

player bars on left, target in middle, focus on right, all can be moved

To track CC Effects you must set the CCed mob as your focus if its not your target.

Only icons and time can be shown if you don't want bars.

The text can be customised in the options by using, "%s for spell name", "%a for applications", "%u for unit name eg target or player", "%n for mob name"

This mod is set up with AceLocale so anyone who wants to add other locals feel free :)

If you want other textures for the bars, get the AddOn SharedMedia.

Options

  1. /ClassTimer or the LDB Launcher

Credits

Must give nymbia credits as he is a legend

------------------------------------------------------------------------
r426 | stanzilla | 2014-10-29 16:27:42 +0000 (Wed, 29 Oct 2014) | 1 line
Changed paths:
   A /tags/2.3.60000.1 (from /trunk:425)

Tagging as 2.3.60000.1
------------------------------------------------------------------------
r425 | mikk | 2014-10-22 01:12:02 +0000 (Wed, 22 Oct 2014) | 3 lines
Changed paths:
   M /trunk/options.lua

Add CONFIGMODE support as per http://wowpedia.org/ConfigMode

------------------------------------------------------------------------
r424 | stanzilla | 2014-10-14 14:00:28 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk/Bars/Druid.lua
   M /trunk/Bars/Hunter.lua
   M /trunk/Bars/Monk.lua
   M /trunk/Bars/Paladin.lua
   M /trunk/Bars/Warrior.lua
   M /trunk/ClassTimer.toc

second round of 6.0 changes
------------------------------------------------------------------------
r423 | stanzilla | 2014-10-12 23:38:30 +0000 (Sun, 12 Oct 2014) | 1 line
Changed paths:
   M /trunk/Bars/Rogue.lua

WoD spell pass for Rogues
------------------------------------------------------------------------
r422 | stanzilla | 2014-10-02 21:54:32 +0000 (Thu, 02 Oct 2014) | 1 line
Changed paths:
   M /trunk/Bars/Hunter.lua
   M /trunk/Bars/Rogue.lua

enhancements for Rogues and Hunters
------------------------------------------------------------------------
r421 | stanzilla | 2014-10-02 21:39:58 +0000 (Thu, 02 Oct 2014) | 1 line
Changed paths:
   M /trunk/Bars/Hunter.lua

add Black Arrow for Hunters
------------------------------------------------------------------------

Comments

First Previous Page 8 of 53 Next Last
  • #1200

    fixed

  • #1178

    Add mage spells including: Blink, Presence of Mind, Icy Veins, Mirror Image, Frozen Orb, Alter Time, Ring of Frost, Invisibility, Cold Snap, Frost Nova.   It is missing a TON of mage spells that cannot be added in maunually using the extras.

  • #1177

    this addon only sometimes(!)  tracks the vampiric touch debuff from the shadow :(

  • #1176

    This addon is causing micro stuttering on the monk class, just thought i'd let you know. I have disabled it until fixed, great mod just needs to be fixed.

  • #1175

    Getting a crazy amount of errors when playing a Monk class as well.

  • #1174

    Hi

    I am getting the following error in version 2.3.50001.3 on MoP live:

    1x AceLocale-3.0-6: ClassTimer: Missing entry for "Debuffs"
    ClassTimer\ClassTimer-2.3.50001.3.lua:222: in function <ClassTimer\ClassTimer.lua:199>
    (tail call): ?
    <in C code>
    <string>:"safecall Dispatcher[1]":9: in function <string>:"safecall Dispatcher[1]":5
    (tail call): ?
    libs\AceAddon-3.0\AceAddon-3.0-11.lua:514: in function "InitializeAddon"
    libs\AceAddon-3.0\AceAddon-3.0-11.lua:629: in function <libs\AceAddon-3.0\AceAddon-3.0.lua:621>

    Locals:
    nil

     

    Much thanks for your work.

     

    Edit:  This appears to only happen when I'm on a Panda Monk - no errors on any other toons!

    Edit 2:  This seems to be fixed now in the new 2.3.50001.4 version - thanks.

    Last edited by Tarmac on 9/26/2012 6:09:32 AM
  • #1173

    Very nice addon!

    Suggestions:
    1. Add the possibility to change the order of the timers (lowest time first/last)
    2. Add the possibility to remove the "spark" on the timers/bars

  • #1172

    Hello there, 1st I just wanna say I love what you doing and all your addons.

    Also the "ClassTimer" addon when im in protection with my warrior, the Devastate debuff (weakened Armor) does not work.I tryed evrything but nothing.

    Can you please check on give me same info :)

     

    Tks

  • #1171

    Could use a Timer for Savage Defense for Guardian Druids.

     

  • #1202

    done!

  • #1170

    Hunters are missing focus fire. I tried adding it to extras but it still does not work.

     

  • #1169

    Instead of showing (Target) or (Focus) text in the bars, I would like to make a suggestion to show a icon to the right side of the bar with a "T" or a "F" to see if it's focus or target. Would be much quicker to see for the eye in the midst of combat than looking for the text (Target) or (Focus) instead, especially while PvPing.

  • #1168

    By the way for those who don't have timers for new spells, just go to extras and add the spell name it works perfectly fine. 

  • #1166

    I dont see the dot for shadowflame on my warlock.

     

    Thanks

  • #1165

    So far so good for most of my toons, Resto Druid and Rogue. The only issue I am having is similar to what Drunkenmongoose is having.  On the player frame/bar there is no option to disable the poisons for rogues, thus we have 2 bars under the player frame taken up with w/e posion is applied to our weapons. I tired turning these off, but the option does not specify between the buff on my weapons vs the dot applied to the target. So to see the dot or debuff I am forced waste 2 bars on the player frame. = (

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