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Retribution FCFS helper (clcret)

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  • 28 Likes
  • World of Warcraft
  • 41,501 Monthly Downloads
  • Supports: 6.0.2
  • 2,130,254 Total Downloads
  • Updated 10/16/2014
  • Created 08/11/2009
  • 1,153 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v.1.6.02.001
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About Retribution FCFS helper (clcret)

Rotations are dependent on a lot of factors, I can't suggest one. You can find detailed information about rotations on EJ (http://forums.elitistjerks.com/forum/141-paladins/) or MMOChamp (http://www.mmo-champion.com/forums/273-Paladin).
For example according to ej the rotation should be: ES > 5HP TV > HoW > CS > Judge > Exo > 3-4HP TV
That translates to: es tv5 how cs j exo tv4 tv3

For the modified paladin power bar use: http://wow.curseforge.com/addons/clcppb/files/
For a more configurable solution please check: http://wow.curse.com/downloads/wow-addons/details/clctracker.aspx

Notes/warnings:

  • Even though they look like buttons they aren't. The addon displays what you should do, does not provide clickable buttons to do it. Or in more simple terms, you can't spam the mouse on the big button and do dps. Blizzard designed an entire system to prevent that kind of behavior.
  • Primary target of the addon are max level retribution paladins. There might be issues at lower levels.

Commands:

/clcret

  • opens the options frame

Note:
- alpha option for sov tracking is selected in the non target color option (for buttons it takes only alpha value, for bars both color and alpha)
- helps to select type "None" when you want to change the layout for a configurable button (sets it to always show)
- when you first enable the button it will show with a blank texture, don't worry, the texture gets updated first time it is displayed properly
- most testing is done on dummies, so not really thorough
- for ICD Procs, here's a really good tutorial post some EJ user took time to write: http://elitistjerks.com/f76/t53171-ret_fcfs_rotation_helper/p15/#post1502393

------------------------------------------------------------------------
r236 | abija | 2014-10-16 22:09:35 +0000 (Thu, 16 Oct 2014) | 1 line
Changed paths:
   A /tags/v.1.6.02.001 (from /trunk:235)

Tagging as v.1.6.02.001
------------------------------------------------------------------------
r235 | abija | 2014-10-16 11:56:52 +0000 (Thu, 16 Oct 2014) | 1 line
Changed paths:
   M /trunk/retmodule/rotation.lua

- ds_4pt16 spell id
------------------------------------------------------------------------
r234 | abija | 2014-10-16 06:45:56 +0000 (Thu, 16 Oct 2014) | 1 line
Changed paths:
   M /trunk/retmodule/rotation.lua

- ds_4t16
------------------------------------------------------------------------
r233 | abija | 2014-10-15 14:05:31 +0000 (Wed, 15 Oct 2014) | 1 line
Changed paths:
   M /trunk/CLCRet.toc
   M /trunk/Options/CLCRet_Options.toc
   M /trunk/clcret.lua
   M /trunk/retmodule/options.lua
   M /trunk/retmodule/rotation.lua

- getting it up and running for 6.0
------------------------------------------------------------------------

Comments

First Previous Page 1 of 50 Next Last
  • #881

    Unfortunatley since i installed WOD clcret hasnt been working correctly for me and several others. It only flashes between Crusader Strike and Judgement.  Im hoping there will be an update shortly since i rely heavily on a mod to dps correctly:)

  • #880

    So my options doesn't seem to load. Any advice?

  • #879

    For everyone: (thats not my work, i share only share it)

    http://wow.curseforge.com/addons/clctracker/tickets/42-empowered-hammer-of-wrath/

    http://wow.curseforge.com/addons/clctracker/tickets/43-updated-level-100-rotation-file/

    ...and last the thread

    http://www.mmo-champion.com/threads/1636042-Anyone-with-a-solid-CLCRet-rotation-string

    Last edited by SohoGamigo on 11/19/2014 6:35:54 AM
  • #883

    Thanks for the links! The rotation.lua works great!

  • #877

    Can this be configured for use in tanking? Can it track all of the paladin spells that are generally used on a FCFS basis?

  • #875

    I'm noticing that HoW perk is not effecting when HoW starts showing up, I see the button light up before it comes into my rotation.

  • #876

    Go to rotation.lua in the retmodule folder and change the hammer of wrath spell ID from 24275 to158392, this is at the top of the file under "@Defines"

  • #882

    This work around does not work for me. Any tips/advide?

  • #867

    Hi there, could you make the following functions in the rotation please?

    EDS5 - Empowered Divine Storm with 5-4 Holy Power
    EDS3 - Empowered Divine Storm with 3-4 Holy Power
    EDS_FV - Empowered Divine Storm with 0-2 Holy Power and Final Verdict Active
    EDS_FV_5 - Empowered Divine Storm with 5 Holy Power and Final Verdict Active
    EDS_FV_3 - Empowered Divine Storm with 3-4 Holy Power and Final Verdict Active

    EDS_time - Empowered Divine Storm with configurable time remaining on buff
    EDS_FV_time - Empowered Divine Storm with Final Verdict time remaining on buff

    DS_FV_5 - Divine Storm with Final Verdict and 5 Holy Power (No Empowered)
    DS_FV_3 - Divine Storm with Final Verdict and 3-4 Holy Power (No Empowered)
    DS_FV - Divine Storm with Final Verdict and 0-2 Holy Power (No Empowered)

    EXO_Set - Exorcism with Hammer of Wrath Buff and 0-2 Holy Power (Tier 17)

    TVDP_Time - Templar's Verdict with Divine Purpose time remaining (Configurable)

    Please? Thanks if you can help with this.

    Last edited by Spectual on 11/17/2014 11:00:54 AM
  • #873

    Do you have any Simulation Craft data to justify creating these actions?

    What is the priority in the action sequence for each one?  SimC should reveal that.

     

     

  • #878
    Quote from Quark365»

    Do you have any Simulation Craft data to justify creating these actions?

    What is the priority in the action sequence for each one?  SimC should reveal that.

    I do not have any SimC data, but these seem like common sense. If you have a free Divine Storm proc (Empowered Divine Storm), and your next Divine Storm will do double damage w/ an increased radius (Final Verdict buff active), then it seems common sense that you'd want to use this when it's available BEFORE casting another Final Verdict (which will then refresh the buff on your next Divine Storm).

    However, in single-target fights, you would not want to use your free Divine Storm without the Final Verdict buff active unless ALL other abilities are on cooldown.

    The only other option I can see that would be nice is if you have a free Divine Storm available and Final Verdict buff is active (but you are at less than 5 HP), you'd want that free buffed Divine Storm to become top priority if the time is about to run out because otherwise you'd lose it.

     P.S. Sorry, Quark365. I realized you were probably talking to Spectual and not me =)

    Last edited by Clast82 on 11/18/2014 2:16:10 PM
  • #871

    The MAIN update I'd like to see is the following:

    EDS - Empowered Divine Storm

    EDS_FV_5 - Empowered Divine Storm with 5 HP and Final Verdict Active

    EDS_FV - Empowered Divine Storm with less than 5 HP and Final Verdict Active

    While some of those other options you listed might be useful, I think these 3 I've listed are really the essential ones we need ASAP. With these 3 additions above, I can set it so EDS_FV_5 is top priority, and EDS (normal DS but free) would only be used if I was at less than 3 HP and no HP generating ability was available. Also, EDS_FV would be a slightly higher priority than TV4 or TV3 because I'd want to use the free buffed DS before casting TV with less than 5 HP, which would only happen if all HP generating abilities are on cooldown.

    I think my rotation would look a little something like this...

    EDS_FV_5 > TV5 > HOW > EXO > CS > J > EDS_FV > TV4 > TV3 > EDS

    *note: I use TV in the string because that works the same with the FV talent. Also, I moved exo ahead of cs and j because I find it beneficial to keep exo on cooldown as much as possible since autoattacks have a 20% chance to reset the cooldown.

    Last edited by Clast82 on 11/17/2014 3:50:29 PM
  • #870

    I would like to add to this request 

     Final Verdict w/ Divine Purpose Proc w/ less than 3-4s    

    Final Verdict w/ Divine Purpose Proc and Avenging Wrath

    Improved Divine Storm w/ Final Verdict Buff w/ less than 3-4s and Divine Purpose Proc

  • #874

    In my experience, when a Divine Purpose proc has less than 3 sec. remaining, then it will probably expire before CLCRet can detect that status, then display the TV icon in time for you to press the key and for the game host to receive your input as valid. (The last leg of the series depends upon the latency between your computer and the server, of course.)

    A trigger of at least 5 - 6 seconds is more likely useful, but Blizzard seems oblivious to the potential effects of reducing the duration to 8 sec (from 10 before WoW 5.4 MoP). The Blizzard system itself appears to be a bit shaky at times since WoW 6.0.2 .... Also, often they must deal with DDoS attacks on their network, and doing that can interfere with timely receipt of our input, too.

    By the way, if you are so fixated on the CLCRet skill display that you can respond by pressing the key significantly less than 1 second after the icon is displayed, then you're not paying enough attention to what is going on in the raid -- which increases your likelihood of doing zero DPS because your paladin is dead. 

  • #872
    Quote from Kelamor »

    I would like to add to this request 

     Final Verdict w/ Divine Purpose Proc w/ less than 3-4s    

    Final Verdict w/ Divine Purpose Proc and Avenging Wrath

    Improved Divine Storm w/ Final Verdict Buff w/ less than 3-4s and Divine Purpose Proc

    I concur with these.

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