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Compact Runes

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  • World of Warcraft
  • 18,191 Monthly Downloads
  • Supports: 6.2.0
  • 146,047 Total Downloads
  • Updated 08/27/2015
  • Created 08/30/2012
  • 97 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 6.2.4

About Compact Runes


Compact Runes is a re-write of DocsDebugRunes. It preserves the compact UI but adds additional features.


It tracks the following items:

  • Runes (shown horizontally or vertically) with an optional setting to show a numeric timer for each rune.
  • Runic Power
  • Diseases and time left.
  • Necrotic Plague, if talented, replaces the standard disease bars. It displays the time left and stacks.
  • Sudden Doom, Shadow Infusion, and Dark Transformation for Unholy
  • Rime/Freezing Fog and Killing Machine for Frost
  • Blood Charges for the Blood Tap talent.
    • By default a new bar is used that replaces the Dark Transformation bar. If you are Unholy, the bars are placed side-by-side.
    • You can also enable it as a proc. It is off by default.
  • Blood Shield
  • LDB/Minimap Icon Support
  • RC Procs are indicated with a white border.
  • RE procs, RC procs, and wasted Blood Charges tracking in the LDB tooltip
  • Crimson Scourge is shown as a proc.
  • Out of melee range is indicated by a red border. This option can be disabled.
  • An optional "Almost ready" rune state. The alpha can be adjusted independently for it.
  • A Plague Leech proc, if enabled, is shown when the Plague Leech is usable. Plague Leech requires two fully depleted runes and diseases on the target. You can optionally require that Outbreak will be off cooldown too.
  • A Soul Reaper proc that shows up if you have the spell, your target is under 35% health, and Soul Reaper is not on cooldown. The cooldown also includes runes not being ready.
  • Cooldown Bars per spec. A configurable row of icons to show the cooldown on abilities and certain trinkets.
  • Swing Timer (main hand).
  • Necroticblight Helper. Used for the Necroticblight playstyle. It shows the number of Festering Strikes needed to keep Necrotic Plague going until Unholy Blight is available again.

Issues / Feedback

For enhancements or issues, please use the ticket tracker.

tag 6.2.4
Talryn <>
2015-08-27 14:58:56 -0400

Tag as 6.2.4.


    - Fix SR issue due to commented code. * Fix the issue with SR and the CD tracker not updating due to commented code.
    - Add Legendary rings to CD Bar.
    - Fix issue with enabling SR CD. * Fix issue where enabling the SR CD without reloading will not show the icon.


First Previous Page 10 of 10 Next Last
  • #10

    Love this addon. Can you make the HUD click-through? I often find myself clicking on the same spot where my HUD is to move my camera and nothing happens.


    Thank you.

  • #12

    I think there was a bug that caused that issue.  I fixed it in the alpha.  New release version will go out this Tuesday since it might be the patch and I will need to change the TOC.

  • #9

    Nice clean look. I like that. Alot of people don't seem to get the importance of simplicity.

    Anyway here are some issues I have found:

    - Runic power bar has rather slow update. Basicly out of combat number of runic power drops by 3 points while other addons are capable of doing it every 1 point.

    - Disabling runic power bar works only till you relog. After relog even though setting is saved and marked in options as off, runic power bar appears again.

    - Death runes seem to be messed up. Often I noticed when playing as blood after death striking that, first runes do not get recoloured as violet, even though there is death rune available because I am using it for siphon.

    - Would be cool if possible to add out of range indicator even when out of combat.

    - Not all formats of shuffling rune order are avaiable ex. frost,unholy,blood.

    Thanks, nice work.

    Last edited by przecierzwiadra on 3/3/2013 11:23:04 AM
  • #11

    The rune power bar updates slowly out of combat because I didn't think it would matter and it takes a little more CPU to update it more often.  I can change it though if people find it annoying.

    The Runic Power bar not disabling correctly is a bug.  I've fixed it in the alpha.

    I'm not sure what you mean on the death runes.  I've never noticed that.

    I changed the OOR indicator to work out of combat and I added the missing rune orders in case people prefer them.

  • #8

    I've made some changes that can be tested in the 0.7.4 alpha:

    It includes moving some of the UI elements via a new Layout section of the config.

    The alphas have had disease strength tracking.  I'm still looking for feedback from people who are focused on optimizing their DPS.  Right now it just tells you if is re-applying would result in the same or stronger damage with yellow for stronger but red is even stronger above a configurable threshold.

    I could also change it so the disease timers are red if the re-applying would result in less damage, white is the same, yellow is stronger, and green is stronger and over the user-configurable threshold.

    This functionality duplicates the idea started in DKDots but tries to reduce the extra clutter on the screen.

  • #3


    Since DocsDebugRunes isn't updated anymore, I've decided to give your fan re-write a shot.

    Here are a few issues I found:

    -The rune regeneration is choppy, unlike DocsDebugRunes and (most likely?) other rune addons. It feels weird to watch imo and it's probably not supposed to be acting like this. I hope it can get fixed.

    -The frames are not centered properly. Yes, this is nitpicking but I've always wanted to play with pixel perfect UIs and this drags me off, to be honest. I can't really tell what is causing this. The main frame border's backdrop isn't symmetrical. I managed to get it better by editing the insets in "function CompactRunes:SetMainFrameBorder()" because I noticed the left side of the border is 1 pixel too wide compared to the right, bottom and top, but it's still messy I guess.

    The runebars are a bit off aswell. I was able to fix it by adding a pixel in the "runeBars[i] = Bar:Create" function (line 2172), like this:

    function() return self.db.profile.width+1.33 end,
    function() return self.db.profile.height+1.33 end,

    This way, the runes on the right side actually fill the gap to the border.

    AGAIN, this is probably not the cleanest way to deal with this issue but I'm not a lua expert.


    -Last issue in my record: the unability to move the different frames (disease bars, procs, runic power, etc). I loved this feature in DocsDebugRunes, where everything could be separated from the initial frame and the X and Y position would then easily be set in the config file.


    Thanks for reviving this great addon though, hope it'll get some "technical" improvements!

  • #4

    The rune regeneration appears the same as DDR to me.  I have added a throttle to the updates which is 1/10 of a second.  That's considered a good practice for addon development.  If you want to test if that helps, look for the method onUpdateRune and adjust the value on the line "if self.lastUpdate >= 0.1 then".  You could try something like 0.05.  The lower means more updates.

    I've noticed it is off a little.  I'll check on it again.  I've had more requests for features than for that so it was a low priority.  After upgrading my computer, I cannot even notice it on my higher resolution. Are you using the default sizes or did you adjust the size of the bars?

    I'm adding the ability to move the components.  No one had asked for it but since yours is the second request I will add that.

  • #7

    As for the rune regeneration, I will try reducing the Update as you said. Then again, it might be ME "over-dramatizing". I must admit I did not check DDR and compare your addon directly to see the difference.

    As for the frames, yes, I've increased the width a little (by 20 pixels I guess). I can see it even on my widescreen but oh well, as you said it's low priority, it doesn't matter very much.


    Last edited by djouga on 3/1/2013 10:46:05 AM
  • #2

    this is a very good addon in my opinion, fitting all the dk resources into a small but readable area. 
    I would suggest adding an option to change or move the proc symbols though. as is it can sometimes clip into the text or bars in some situations 

  • #5

    I'll add the ability to move the other components.

    Last edited by talryn1 on 2/27/2013 2:06:19 PM
  • #13

    nice! thanks man

  • #1


    At Frist: a good Addon for DK, but it has some bugs:

    The trackers for the disease dont work, the procs are not showed, too. The runic bare can not be disabled.

    Is it possible to integrate the standard blizzard runes als grafic interface in horizontal form?


    Thanks for you work, this cold be mabye the best DK Rune Addon since Deathknight Rune Monitor (R.I.P.)


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