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Chinchilla Critter Emote

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  • World of Warcraft
  • 1,268 Monthly Downloads
  • Supports: 6.1.0
  • 42,162 Total Downloads
  • Updated 04/30/2015
  • Created 01/03/2011
  • 107 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU Lesser General Public License version 2.1 (LGPLv2.1)
  • Newest File: 1.10a
Support development! **

About Chinchilla Critter Emote

This addon will have your non-combat pets do fun and random things.

When you have a pet out every so often  it will emote something fun.  You can also have your pets become more interactive by having them emote custom actions by using /ce instead of /emote.

Your pets will also now respond to the in game emotes.  Try /wave at your pet.

Your pet will do an emote between five and ten minutes as long as you are not in combat.
They might just do something different as well if you have something targeted.

If you find any typos, or mistakes please let me know and i'll fix them.

If you would like to add your own emotes edit the file CritterEmote_Emotes.lua
If you send them to me I'll add them into the main release :)

/ce - have your critter perform a random emote.
/ce <message> - have your critter emote your <message>.
/ce [options] - perform the various option:
[options] =
info  : displays Critter Emote information.
help  : displays this help.
off   : turns the random emote off.
on    : turns the random emotes back on.

If you have any ideas for new emotes please let me know.
Currently emotes can be in the following category:

Default - for all critters
type - subtype of critter ( cat )
name - specific pet ( Lil' K.T. )

Under each category there is
emote - such as /cry or /wave
random - anything
target - if something is targeted

Version 1.10a
One can now just turn off/on random emotes via: /ce random_off or /ce random_on
Fixed Typos

Version 1.10
Works with 6.1.0

Version 1.9b/c/d
Fixed typos

Version 1.9a
Invaded by the old ones!
(more emotes)

Version 1.9
More emotes! (and corrections)

Version 1.8a
Now respects custom pet names.

Version 1.8
Works with 6.0
Back again Chin is back Tell a friend

Version 1.7b
Works with 5.2.0

Version 1.7a
Fixed a bug where Critter Emote would crash if no pet was out.

Version 1.7
Updated to MoP!
Big Thanks to Liz.

Version 1.6
Updated by Jî - Sylvanas
Big Thanks!
Spellchecked (might have missed a few, but did alot) added all currents pets into the roster. Gave lil' ragnaros and gregarious grell quite alot of custom emotes.

Version 1.5b
Updated for 4.3 version of the game.

Version 1.5a
Updated for 4.1 version of the game.

Version 1.5
Rewrite of Emote Database.  This makes it easier to add new types without having the file size grow too large.  Also speeds things up slightly.
Added a lot more responsive emotes.

Version 1.4
Snake type creatures now have a full personality
Now remembers your state between sessions
Emotes now have a category.  This way you can turn on and off certain types of emotes.
silly, locations, jokes, songs
/ce help for more info on this.

Version 1.3
cat type creatures now have a full personality
Fixed a bug where pet types and names were not correctly being called in the table.

Version 1.2
Added more emotes.
Fixed typos
Random interval time is longer.

Version 1.1
Added additional emotes.
Removed some debugging info.
Now seed the random a bit better.

Version 1.0
Initial Version


First Previous Page 1 of 4 Next Last
  • #47

    I just discovered this and I must say, I love it!!!!

  • #46

    Love this addon so much! The only issue is that if a pet has a custom name, it won't respond to emotes :(

    Aside from that, it's awesome!

  • #42

    Like the addon, but would like to turn the songs off (just the songs). I've tried editing the "true" value in the CritterEmote.lua to false, but that doesn't seem to have fixed it. Is there an easy way to do this?

  • #43

    "/ce songs" should do this.

    You can also toggle locations, jokes, silly as well.  /ce help will give you them all.

  • #45

    Thanks for the catch.  Fixed in 1.9c

  • #44

    <p>Thanks! Also, I spotted a typo: "want's to bask in the glory of Onyxia.", should be "wants to bask in the glory of Onyxia.",</p>

  • #41

    Updates with more emotes and 6.03. 

    Fixed a bunch of typos, mentioned in the comments.  If anybody finds any more please let me know!

  • #39

    Yea this is out of date and it wont work. Just letting you know.

  • #38

    I love this addon. It makes me smile whenever it fires off!

  • #37

    Just updated to v1.7b and still having a problem with the addon creating pet emote responses:

    Any combat pet that has been renamed does not respond to emotes directed at it (/wave /pet /love etc)

    Again, I tested and confirmed its working fine with pets with default name.

    Is there any way to make custom named pets able to use this feature?


  • #36

    Any combat pet that has been renamed does not respond to emotes directed at it (/wave /pet /love etc)

    can this be fixed please?

    (tested and working fine with pets with default name - they wave back, coo, feel loved etc. Very fun, would love for it to work with renamed pets as well)

    Thank you

  • #35

    Possible to have a UI to edit all the auto emotes and reponses to game emotes?

  • #33

    And so, looking at the last two messages, do I want to install both, or just one, and which one? (and what about PetLeash?)


    Also, I've posted before, about correcting the typoes and English grammar for the pets, and wondering if I can, and if so, where, I could offer this back to the author and/or make it available for those who would prefer it if the author is ok with it but does not want to incorporate it.


    Thank you!


  • #34

    You should just need to get the 1.7 version now as it's been patched for the latest version.  The version Liz kindly provided isn't needed now ( Don't need PetLeash).

    You can modify the CritterEmote_Emots.lua to make any changes you want to the grammer.  If you do just send me the file as a message and I would be happy to include it in the official release :)

  • #32

    Thanks for the support and sorry about the delay. It's been updated to version 5.1 now :)

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