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Chinchilla Critter Emote

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  • World of Warcraft
  • 331 Monthly Downloads
  • Supports: 6.2.2
  • 46,360 Total Downloads
  • Updated 09/26/2015
  • Created 01/03/2011
  • 115 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU Lesser General Public License version 2.1 (LGPLv2.1)
  • Newest File: 1.11a
Support development! **

About Chinchilla Critter Emote

This addon will have your non-combat pets do fun and random things.

When you have a pet out every so often  it will emote something fun.  You can also have your pets become more interactive by having them emote custom actions by using /ce instead of /emote.

Your pets will also now respond to the in game emotes.  Try /wave at your pet.

Your pet will do an emote between five and ten minutes as long as you are not in combat.
They might just do something different as well if you have something targeted.

If you find any typos, or mistakes please let me know and i'll fix them.

If you would like to add your own emotes edit the file CritterEmote_Emotes.lua
If you send them to me I'll add them into the main release :)

/ce - have your critter perform a random emote.
/ce <message> - have your critter emote your <message>.
/ce [options] - perform the various option:
[options] =
info  : displays Critter Emote information.
help  : displays this help.
off   : turns the random emote off.
on    : turns the random emotes back on.

If you have any ideas for new emotes please let me know.
Currently emotes can be in the following category:

Default - for all critters
type - subtype of critter ( cat )
name - specific pet ( Lil' K.T. )

Under each category there is
emote - such as /cry or /wave
random - anything
target - if something is targeted

Version 1.11a
Fixed some typos's added user requested emotes.

Version 1.11
Works with 6.2

Version 1.10a
One can now just turn off/on random emotes via: /ce random_off or /ce random_on
Fixed Typos

Version 1.10
Works with 6.1.0

Version 1.9b/c/d
Fixed typos

Version 1.9a
Invaded by the old ones!
(more emotes)

Version 1.9
More emotes! (and corrections)

Version 1.8a
Now respects custom pet names.

Version 1.8
Works with 6.0
Back again Chin is back Tell a friend

Version 1.7b
Works with 5.2.0

Version 1.7a
Fixed a bug where Critter Emote would crash if no pet was out.

Version 1.7
Updated to MoP!
Big Thanks to Liz.

Version 1.6
Updated by Jî - Sylvanas
Big Thanks!
Spellchecked (might have missed a few, but did alot) added all currents pets into the roster. Gave lil' ragnaros and gregarious grell quite alot of custom emotes.

Version 1.5b
Updated for 4.3 version of the game.

Version 1.5a
Updated for 4.1 version of the game.

Version 1.5
Rewrite of Emote Database.  This makes it easier to add new types without having the file size grow too large.  Also speeds things up slightly.
Added a lot more responsive emotes.

Version 1.4
Snake type creatures now have a full personality
Now remembers your state between sessions
Emotes now have a category.  This way you can turn on and off certain types of emotes.
silly, locations, jokes, songs
/ce help for more info on this.

Version 1.3
cat type creatures now have a full personality
Fixed a bug where pet types and names were not correctly being called in the table.

Version 1.2
Added more emotes.
Fixed typos
Random interval time is longer.

Version 1.1
Added additional emotes.
Removed some debugging info.
Now seed the random a bit better.

Version 1.0
Initial Version


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  • #44

    <p>Thanks! Also, I spotted a typo: "want's to bask in the glory of Onyxia.", should be "wants to bask in the glory of Onyxia.",</p>

  • #41

    Updates with more emotes and 6.03. 

    Fixed a bunch of typos, mentioned in the comments.  If anybody finds any more please let me know!

  • #39

    Yea this is out of date and it wont work. Just letting you know.

  • #38

    I love this addon. It makes me smile whenever it fires off!

  • #37

    Just updated to v1.7b and still having a problem with the addon creating pet emote responses:

    Any combat pet that has been renamed does not respond to emotes directed at it (/wave /pet /love etc)

    Again, I tested and confirmed its working fine with pets with default name.

    Is there any way to make custom named pets able to use this feature?


  • #36

    Any combat pet that has been renamed does not respond to emotes directed at it (/wave /pet /love etc)

    can this be fixed please?

    (tested and working fine with pets with default name - they wave back, coo, feel loved etc. Very fun, would love for it to work with renamed pets as well)

    Thank you

  • #35

    Possible to have a UI to edit all the auto emotes and reponses to game emotes?

  • #33

    And so, looking at the last two messages, do I want to install both, or just one, and which one? (and what about PetLeash?)


    Also, I've posted before, about correcting the typoes and English grammar for the pets, and wondering if I can, and if so, where, I could offer this back to the author and/or make it available for those who would prefer it if the author is ok with it but does not want to incorporate it.


    Thank you!


  • #34

    You should just need to get the 1.7 version now as it's been patched for the latest version.  The version Liz kindly provided isn't needed now ( Don't need PetLeash).

    You can modify the CritterEmote_Emots.lua to make any changes you want to the grammer.  If you do just send me the file as a message and I would be happy to include it in the official release :)

  • #32

    Thanks for the support and sorry about the delay. It's been updated to version 5.1 now :)

  • #29

    Fixed to work with the battle pet journal in 5.0+ as of 12/22/12.  Changed code to access ALL pets in your pet library, not just the ones you had prior to the inclusion of account-wide pets.  ***NOTE***  I borrowed some code from the addon "PetLeash" and have NOT tested to see if it will work without having this addon installed.

    I also have NOT updated the additional CritterEmote_Emotes.lua tables with the new battlepet pet types- I don't have the patience.  Sorry.  This won't prevent your battlepets from using the random emotes- just the type-specific ones.

    replace the CritterEmote.lua file in your CritterEmote addon folder with this one here:

    I added a few local variables and changed coding in one function only to get the critter ID.

    Cheers! (And Happy Holidays!)   ~Liz

    Last edited by lizbeth5782 on 12/22/2012 8:51:04 PM
  • #31

    Realized that wild pets were not working with emotes directed at them- fixed in the file link in my above comment 12/23/12 @ 2:55pm EST.

  • #28

    FAIL doesnt work at all, have removed and deleted.

  • #27

    Not working for me at all, says I dont have an active critter out... when I do.

    Last edited by Daesjia on 9/26/2012 10:24:12 PM
  • #26

    Does anyone know if this needs/will be getting any update for 5.0.4? 

     If it is, and/or doesn't need them, what would be a way that I could offer back corrections for spelling/punctuation/grammar/etc?

     Note, I spend more time on due to the fact that it's friendlier to Linux than this site is...


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