This addon will have your non-combat pets do fun and random things.
When you have a pet out every so often it will emote something fun. You can also have your pets become more interactive by having them emote custom actions by using /ce instead of /emote.
Your pets will also now respond to the in game emotes. Try /wave at your pet.
Your pet will do an emote between five and ten minutes as long as you are not in combat.
They might just do something different as well if you have something targeted.
/ce - have your critter perform a random emote.
/ce <message> - have your critter emote your <message>.
/ce [options] - perform the various option:
info : displays Critter Emote information.
help : displays this help.
off : turns the random emote off.
on : turns the random emotes back on.
If you have any ideas for new emotes please let me know.
Currently emotes can be in the following category:
Default - for all critters
type - subtype of critter ( cat )
name - specific pet ( Lil' K.T. )
Under each category there is
emote - such as /cry or /wave
random - anything
target - if something is targeted
Works with 6.0
Back again Chin is back Tell a friend
Works with 5.2.0
Fixed a bug where Critter Emote would crash if no pet was out.
Updated to MoP!
Big Thanks to Liz.
Updated by Jî - Sylvanas
Spellchecked (might have missed a few, but did alot) added all currents pets into the roster. Gave lil' ragnaros and gregarious grell quite alot of custom emotes.
Updated for 4.3 version of the game.
Updated for 4.1 version of the game.
Rewrite of Emote Database. This makes it easier to add new types without having the file size grow too large. Also speeds things up slightly.
Added a lot more responsive emotes.
Snake type creatures now have a full personality
Now remembers your state between sessions
Emotes now have a category. This way you can turn on and off certain types of emotes.
silly, locations, jokes, songs
/ce help for more info on this.
cat type creatures now have a full personality
Fixed a bug where pet types and names were not correctly being called in the table.
Added more emotes.
Random interval time is longer.
Added additional emotes.
Removed some debugging info.
Now seed the random a bit better.
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