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DBM-SpellTimers (Deadly Boss Mods)

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  • World of Warcraft
  • 32,893 Monthly Downloads
  • Supports: 5.4.0
  • 1,919,941 Total Downloads
  • Updated 10/05/2013
  • Created 04/17/2009
  • 1,102 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: Creative Commons Attribution-Noncommercial-Share Alike 3.0
  • Newest File: DBM-SpellTimers r100

About DBM-SpellTimers (Deadly Boss Mods)

DBM-SpellTimers is a small but powerful addon that uses DBM timers to show spell cooldowns from raid members. It is fully configurable through a simple GUI so you can easily add new spells.

It provides you with bars for typical raid cooldowns like heroism, shieldwall, battlerezz or anything else you might need. The GUI supports custom definition for your own wishes.

Questions, Updates and Informations will be answered fast on

This addon REQUIRES DeadlyBossMods installed in latest version.

r100 Fix compatibility with DBM-Core Alphas

r97 Fix coding error that allowed spammed chat messages.

r96 Fix a pretty dumb bug that caused SpellTimers not to work for most events.


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  • #49
    May I ask for a special request?

    I would like to see if there's anyway DBM can recognize if I am a tank and allow for shouts specifically for me while tanking, the timers are great only they get convoluted at times.

    You guys are the greatest team thank you for keeping our game on top!
  • #45
    you guys are soo needy :P~
  • #43
    Hello, lately i have problems with timers in battlegrounds. They are usually wrong and often 2 or 3 of them are displayed with the same time on them.
    I tried with another addon and they are still wrong so its not from the addon. Do anybody have an idea what can cause that? Thanks alot!
  • #47
    not an issue with spelltimers, that'd be a dbm-core issue, i don't pvp much so arta will have to fix that.
  • #42
    Is there a way to seperate dbm spell-timers that you can customize from the dbm core timers for bosses?

    I saw 2 comments earlier asking this, but I did not see an answer to the issue. I really like tracking tank cds and mana tide as a healer, but it's difficult to see them at a glance amoung all the boss timers. There are times where I can end up with like 10 Cds ticking on the side of the screen.

    If we can't seperate certain spells, maybe there is an option to limit how many spell cds stack in an area? Like maybe a block of 5 here and another block of 5 next to it, instead of 10 all on top of eachother. I'm pretty new to the use of addons. I'm not really sure what I can do with it.

  • #46
    i'd like to see spelltimer improvements but they may not be any time soon.
  • #40
    I have a request, since I can't file a ticket on CurseForge:

    I want to be able to add two timers, for the same spell ID...
    Ex: I want a CD timer, and the duration timer for Jeeves.
  • #39
    sorry about delay, it should work right now with r78
  • #38
    Hi, dont know if this is a common issue with people, but since 4.1 the mod stopped working and doesnt work on any of the backdated dbm cores, is there anything im missing, or is there a fix inc, many thanks
  • #37
    Not work )=
  • #35
    I'm having problems with this displaying timer cds ever since patch 4.1 I'm running current updates on both dbmspelltimers and dbm version 4.8 core r5649 Gui r5581. I have all the spells checked and the addon enabled, but whenever I pop a cd that is being tracked I don't see a bar displaying the cd on it. any thoughts on what's going on?
  • #33
    Anyone know the spell ID for soultone and what the cooldown should be? Thanks in advance :)
  • #29
    90% of errors here have apsolutely nothing to do with spelltimers plugin, they are requests for dbm-core.
  • #28
    the timer for massacre on chimaeron is off by several seconds (at least 3 probably 5) at the moment.
  • #30
    the timer on massacre is perfect on chimaeron, the timer is for next cast, since it's a 3 second cast you're just not understanding what the timer means. the ability has a 30 second cd, after 30 seconds, he casts it, and it's like a 3 second cast, the timer was dead on for the next time he'd cast it, not next time the raid would be at 1 HP.

    also the wrong mod to post it on
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