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  • World of Warcraft
  • 2,112 Monthly Downloads
  • Supports: 4.3.4
  • 225,131 Total Downloads
  • Updated 10/07/2012
  • Created 04/17/2009
  • 283 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: DBM-VictorySound 1.9

About DBM-VictorySound


Plays a victory or defeat song when exiting combat with a boss recognized by Deadly Boss Mods. It will also play a song when entering combat which will loop until a victory or defeat song is played. This song can also be ended by typing "/script StopMusic()" into your chatbox.

This is 100% configurable ingame. Simply open the DBM GUI (via /dbm, etc) and goto the options tab. Click on "Victory Sound" and configure it to your liking. If you wish to add your own songs, just drag the .wav or .mp3 file to the "sounds" folder and type the name of the file in the provided edit box. Please note that you must completely exit and re-enter World of Warcraft before you can play the sound file.

Although the TOC version number is out of date, this mod works fine with 4.2.

Known Issue

Victory and Defeat music is really soft, due to a change in the Blizzard API with PlaySoundFile. I'll probably run these thru Audacity and up the volume on the clips for the next release. The boss fight music will randomly restart. I've been trying to fix this for a while without success. There are still some reports of the boss fight music randomly quitting. I'm unable to confirm these reports, however.

Update on PlayMusic() getting pushed off

It appears that in 4.0.3 Blizzard finally fixed PlayMusic() so it is not pushed off, or play alongside the zone music. As always, its a good idea to keep your number of sound channels to "High" if your system can support it. PlaySoundFile, which is what the victory/defeat music relies on, STILL uses the Sound volume, not Master volume. Hopefully this will be fixed in a later patch.

Version 1.8 Feature

Version 1.8 has a feature that will automatically enable and disable the game music as needed. This feature can be disabled, however it is on by default. This simply "remembers" your music settings when going into raid combat, and enables game music so the combat music will play correctly. Once combat is finished the game music will be returned to its previous setting. Reloading the UI or relogging while in combat may break this, leaving your game music on, as it had no opportunity to shut it off. There may be other unknown situations that may cause the music settings to not be restored correctly. If you do not want DBM-VictorySound to mess with your sound settings, simply disable the feature.

Plans for the future:

Add ability to add entries to the dropdown menu automatically. Add ability to play specific sounds for specific boss encounters. Add ability to pick sounds to play at random from pre-determined lists. Update this addon so it doesn't eat gobs of memory.

  • 1.1 - Added the a GUI configuration within DBM's configuration panel. Just type /dbm and click Options -> Victory Sound. Also a few bug fixes and tweaks.
  • 1.2 - Added more GUI config! Added a bunch of new victory and defeat songs to choose from and a handy dandy dropdown menu for choosing them. Fixed a bug with file names going lowercase, etc.
  • 1.2.1 - Simple TOC update for 3.1, no other known compatability issues.
  • 1.2.1 - Updated TOC to 3.2, I guess. Same thing as before because it worked just as well.
  • 1.5 - New feature! You can now specify a sound to play when starting a fight! If you encounter any issues, feel free to post a comment and I'll look at it.
  • 1.6 - Sound is now played using PlayMusic() function. In order to hear music you must have music enabled in your sound options. The volume of the sound is dictated in your sound options. Also added a bunch of new music and sounds.
  • 1.7 - Long overdue TOC update, a few tweaks, and something special for April Fool's day :)
  • 1.7.1 - Another TOC update, made play music off by default
  • 1.8 - Yay Blizzard for fixing PlayMusic()! So to celebrate I added a new feature. VS will now, if you choose to, automatically enable and disable game music when needed. This will allow you to have your combat music play, but not the zone music. As always, it is brand new and has only recieved about 2 hours of testing, so if it breaks just let me know in the comments.
  • 1.8.2 - Some bug fixes and tweaks. There is now an option to have the victory and defeat sounds play on the "master" channel. This means they will still play even if "Sound Effects" are turned off. This is turned on by default. (Thanks Blizz!)
  • 1.9 - Music will no longer randomly restart mid-combat (hopefully)


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  • #109

    I just downloaded 1.10b to test it

    Will give u some feed back if I get a chance

    Keep up the good work

  • #105

    DBMVS: vs_startMusicPlaying prevented music from playing

  • #107

    you're using the beta version, it has debug messages turned on by default

    a release version is comming soon

  • #108


  • #104

    Is it at all possible to determine when a boss is the last boss of a dungeon or raid, and play a special victory sound for that last boss? Particularly, I don't care so much about dungeons, but I have a tune I'd love to play at the end of a raid...

  • #103

    I've been using this addon for a while, it's fairly awesome. However, I would love it a lot more if the music files remained in the listing. What I mean is, you could use table.insert(startSoundList, file) in separate lua file that doesn't get overwritten when installed again instead of relying so heavily on the structure of the tables in the DBM-VictorySound.lua file.

    You could even make it easier to make customizations for this addon by supplying a globally accessible VictorySound_AddStartSound(file), VictorySound_AddWipeSound(file), and VictorySound_AddVictorySound(file) set of functions. Of course, I would also recommend that you add the ability to use sounds from different directories as well. Make the functions I already listed provide the default folder path structure.

  • #100


    The music resets on several bosses, for example Yor'Sahj, the music keeps resetting on new blobs. Also Ultraxion resets the music after every Hour of Twilight cast.

    And this happens on several bosses. Could this please be fixed? 

  • #101


    The file (release 1.9) is waiting Curse's approval.

  • #99

    This appears to be quite bugged in Ulduar. After Kologarn especially, it seems like every mob I kill plays the victory sound. Very spammy, and forced to disable the mod while in there. Thanks for a great mod tho!

  • #98

    Can you make this work with mist of pandaria pet battle system? Would be epic xD

  • #102

    Sorry, but that is probably going to be a no :(

  • #97

    I do dungeons just so i can listen to some good FF battle music now :D

    i would sugest changing to this tho:

    remastered version of the FF combat song.

    and this for FFvictory:

  • #94
    Is it at all possible to play a different battle theme/victory theme on the last boss of an instance/raid? It'd be awesome to be able to play ultra epic music for them. :D

    Love this addon. This would be the very first addon I always install if it weren't dependent on DBM. :P

    Keep up the great work!
  • #93
    @reiryu it works already on 4.2

    and also to the person who created this thanks for the addon i have been trying to get my own addon that does something similar off the ground and this is kicking it's behind and also i noticed parts of it are a little bit inefficent with memory use so i am trying to change some coding do that it won't be such a pain on memory hope u don't mind
  • #96

    If you wish to fork my project, feel free.  I have a full time job now and lack the time to really work on getting it efficient.  This was originally a quick hack that didn't even have a nice UI.


    I'm going to at least update the TOC Interface version to 4.2, as it seems to work fine with the latest DBM.


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