Suggestions? Bug reports? DBM support forums are back!
As of 5.3.5+, PVP mods are now split into a separate project. Do to the nature of the pvp mod loading, the mods would force load even if disabled. Many user did not like this behavior or the fact pvp mods were included in base package of DBM as they are more of an "extra" than a core feature. As such, we've decided to split them into a separate package available here. http://wow.curseforge.com/addons/dbm-pvp/ . If you want to continue using these mods, it's recommended to do a fresh install of them via new project url. If not, it's recommended you remove them since dbm-core won't keep them up to date anymore and they could cause problems down the line if old pvp mods are not removed. Once removed though, they will never return unless you CHOOSE for them to. This is how things should be.
Old Content mods (including Cataclysm boss mods) are now split into multiple packages
The old content got too big with the addition of the Cataclysm mods, so we split them into multiple addons. You can get them here:
- LibDataBroker data source
- Victory Sounds
Getting too many updates of DBM per day?
We push multiple alpha versions to Curse on an average day, these versions may contain important new features or bug fixes for the bleeding edge raid content... These versions are tagged as alpha, so they will not be downloaded by default. Set your Curse client to update to alpha if you want these latest versions (but they may contain bugs, downloads tagged as "Beta" or "Release" are more stable)
Disable alpha versions in your Curse client if you do not want multiple updates per day. Make sure you check main download preference as well as DBM's individual download preference. You could have primary method set to release and dbm still set to alpha. Right click on DBM itself in curse client addon list and set it to release/beta to avoid the daily updates.
- Boss mods for all raid bosses
- Colored raid warnings (players will be colored according to their class) with icons - so you will know what's going on without even reading the message
- Auto-respond during boss fights. DBM will inform anyone who whispers you during a boss fight that you are busy. These messages contain the name and health of the boss as well as the raid's status
- HealthFrame: you can enable a simple frame that shows a health bar for all active bosses. This is enabled by default for multi-mob bosses like Four Horsemen
- Bars can be enlarged with decent effects when they are about to expire
- Crash recovery: you had a disconnect or crash during a boss fight? No problem for DBM! It will request the timer and combat status information from other DBM users in your raid group and you get your timers back
- Synchronization system for accurate timers
- No dependencies, no embedded libraries (except for the optional LibDataBroker plugin that embeds LibDataBroker)
- Modular design - all boss mods are plugins and can be exchanged, removed or updated separately
- Load on demand - all boss mods are separate AddOns and they will be loaded when they are needed. So they don't use memory or cpu until you enter the corresponding instance
- Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events
- Bars can change their color over time and flash before they expire
- There are many bar designs to choose from, all designs are are customizable: you can change the color, size, icon position etc.
- Support for SharedMedia, so you can use any texture for your bars
- Option to create custom timers, so-called "Pizza Timers" for your pizza or whatever you prefer to eat while raiding. You can also send those timers to your raid group
- Powerful object-oriented API - you can use it to write your own boss mods!
- /dbm - shows/hides the GUI
- /dbm timer <time> <name> - starts a local timer, the time can be in the mm:ss format
- /dbm broadcast timer <time> <name> - broadcasts a timer to the raid
- /dbm unlock - shows a movable timer bar (alias: move)
- /dbm ver - performs a raid-wide version check
- /range or /distance - shows the RangeCheck frame
- /dbm pull <time> (seconds)
- /dbm break <time> (minutes)
- Omega via svn r11061: fix norushen too
- Omega via svn r11060: Also, oops, probably not cpu efficient to Ambiguate ALL messages.
- Omega via svn r11059: fix sync lua error
- tandanu via svn r11058: increment version number for alpha builds
|File Name||Release Type||Game Version||Downloads||Date|
|5.2.5 b1 (r9359)||Beta||5.2.0||19,432||04/25/2013|
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