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Debuff Filter

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  • 10 Likes
  • World of Warcraft
  • 5,701 Monthly Downloads
  • Supports: 5.4.0
  • 450,453 Total Downloads
  • Updated 09/13/2013
  • Created 08/01/2006
  • 624 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: All Rights Reserved
  • Newest File: Debuff Filter 5.4.0.1
or

About Debuff Filter

This addon filters out the debuffs and buffs that you don't care about, and places them anywhere on screen.  If you're a melee class, you can filter out everything but CoR, FF and Sunder.  If you're a caster, you can just show debuffs like CoE and Winter's Chill.  Healers can filter out everything but their buffs and HoTs, etc.

This addon can also display cooldowns.  It can show all listed cooldowns, or it can show spells and items that are not on cooldown and that are available for use.  You can also make these cooldown buttons clickable.  In other words, you can create more toolbars.

Besides filtering your current target, you can filter buffs/debuffs on yourself, and buffs/debuffs on the Focus target.  Buffs/debuffs are grouped into frames.  You can duplicate frames, so you can have more than 1 frame for your target.  You can also create frames for other valid targets, like pet, raid1, targettarget, etc.

To configure the mod once it's installed, type /dfilter -- you should see a simple UI.  To add a filter, select "Frame Buffs" on the left hand side, then select your target from the dropdown menu (Target, Player, Focus), then select the Buff or Debuff tab, then type in the name of your buff/debuff and press enter.  You won't see the list of buffs/debuffs unless you enlarge the window, which you can do by dragging the bottom right corner.

If you're not sure how to set the Focus target, you can either type /focus <target> or go into keybindings and bind keys to "Focus Target" and "Target Focus" under Targeting Functions.

Note: make sure "Show Frame" is checked for your target type, or you won't see anything get filtered.

To move the frames, select "General Settings" on the left hand side, then check "Show Backdrop", and then shift-click and drag one of the backdrops.

If you'd like to change the orientation of any frame, select "Frame Layout" on the left hand side, then select the direction under the dropdown Grow menu, and then configure how many buffs or debuffs you'd like to see per row.  The layout settings are as follows:

Right-Down, Right-Up: grows to the right, new rows start below or above the first row.
Left-Down, Left-Up: grows to the left, new rows start below or above the first row.
If the "rows" setting is set to 1, you'll have vertical orientation.

To change the orientation of the buff duration time, ctrl-right click the frame you'd like to configure.

Settings are stored on a per-character/server basis, so it should work fine if you have alts.

2013-9-13 (5.4.0.1)
- Updated TOC

2013-9-9 (5.3.0.1)
- Fixed dual spec lua changes
- Updated TOC

Much thanks to porkbone for letting me maintain this!

2012-9-1 (3.22):
- applied fix for 5.0 update (thanks alpair!)
- updated TOC

Note: I am no longer actively updating Debuff FIlter. If someone would like to continue to maintain it, please contact me on Curse.

2011-6-19 (3.31):

- works properly with latest alpha version of masque (previously ButtonFacade) -- in version 3.30, it wouldn't work unless both ButtonFacade and Masque were installed and enabled (I think)
- can right-click cancel buffs
- can have timers as 1m rather than 1:00
- can control space between icons
- each frame has own 'hide in combat' option
- can change addon's transparency
- can select option to display most enrage buffs
- can remove color border on debuffs

2011-4-29 (3.21):

- Updated .toc file so that Debuff Filter won't appear out of date for patch 4.1

2011-4-6 (3.20):

- Fixed bug where sometimes profiles stopped switching when changing talents.

2011-2-7 (3.10):

- Can show ghost timers now.  When a (de)buff/cooldown finishes, the icon becomes faded for three seconds.
- Can disable the flash overlay that occurs on cooldowns now.
- Can show abbreviated names beside (de)buffs/cooldowns now.
- Can replace a (de)buff's icon with the icon of an item that exists in your bags.  If that item is removed, the (de)buff's new look remains.
- Certain cooldowns, that are about to start but haven't yet, like a priests inner focus won't blink link crazy anymore.
- Could not fix bug where sometimes profiles aren't switched when changing talents.  Please do manually instead.

2010-12-25 (3.04):

- Fixed bug where you cannot create a new profile, if ButtonFacade is installed.

2010-12-24 (3.03):

- Fixed bug where addon would not work and you get error message "LibDualSpec-1.0 requires LibStub".  If another addon already loaded LibStub this error would not occur.
- Fixed bug where you change talent specs and you get error message "buttonfacadeGroup is nil".  This would occur if addon ButtonFacade was not installed.

2010-12-16 (3.02):

- Fixed bug where addon would not show anything if it was installed on a computer with no setup file (setup file is DebuffFilter.lua in WTF folder)
- Included missing library.  If another addon has this library addon would work fine.
- Hopefully fixed bug where addon would not show buffs/debuffs on game versions that were not english.

2010-12-15 (3.00):

- Can select to show debuffs/buffs only on friends or only on enemies
- Can create frames that show your cooldowns -- show all listed cooldowns, spells and items that are not on cooldown and that are available for use, or show cooldowns a certain number of seconds before they expire
- Can create frames with spells and items that you can cast by clicking -- this means you can create more toolbars
- Added profiles, which can automatically switch when you change talent specs
- Can enable or disable addon in game
- Can select threshold when buff/debuffs/cooldowns display time in fractions of a second

2010-11-26 (2.22):

- Fixed bug where stealable buffs were not showing
- Fixed interface bug where the DEL tooltip still showed even when interface was closed.  It would even delete if you clicked on it, so you may accidentally delete all your (de)buffs.

2010-11-25 (2.21):

- Added option to remove black box that surround timers

2010-11-23 (2.20):

- Fixed bug that displayed red border around every debuff, will now display the correct color for the debuff
- Can now filter (de)buffs according to their duration, or show them only when they have a certain number of seconds left
- Black background is shown behind each time, making it easier to read
- Implemented my own sorting algorithm, since the previous one greatly decreased FPS
- Will now display (de)buffs correctly on targettarget when its not a raid member
- Can adjust how quickly tenths of a second are shown (for example, every 0.3 seconds), below 5 seconds, or not show tenths of a second at all
- Can add the debuffs to the buffs frame -- and add the buffs to the debuffs frame
- Hopefully reduced CPU usage time

2010-11-1 (2.10):

- Can duplicate frames, so you can have more than 1 frame for your target
- Can copy (de)buffs from other frames
- Can show certain groups of (de)buffs: mine, nonraider, magic, poison, disease, curse, stealable
- Can sort (de)buffs alphabetically or by time left
- Can reverse display of cooldown
- Can display both cooldown and time
- Can lock frames and show tooltips at same time (click-thru won't occur unless show tooltips is disabled)

2010-10-14 (2.00):

- Can scale each frame independently, or scale all the frames like before
- Added frames for targettarget
- Ability to add frames for any type of target, like pet, targettargettarget, boss1, raid4...
- New dialog to configure options
- Any frame can show all buffs or debuffs
- ButtonFacade support
- Updated for Cataclysm

--

2010-09-28 (1.99):

Will now display debuffs/buff on PTR.

--

2010-09-19 (1.98):

There were limits on the number of debuffs/buffs that were
scanned.  So sometimes the target/player/focus had a
debuff/buff that was not shown.

--

2009-05-25 (1.97):

Added frFR (Nya) and koKR (metalchoir) localization.
Fixed a bug that occurred when no localized version was found.

--

2009-04-28 (1.96):

Hopefully fixed the self-applied/duration bug!
Included a deDE localization, provided by Juido

--
Updated for 3.1.

Comments

First Previous Page 20 of 35 Next Last
  • #226
    you need to update it on wowinterfaces ;)
  • #224
    I'm a bit confused as to what the purpose of the "list of target names" is.
    What I would like to use it for is to make a 2nd frame for my current target where I can put other debuffs in to monitor then I monitor in the built-in target frame.
    How does debuff filter know to monitor player, target or focus if you name it randomly?

    When hovering over the textbox it suggest pet, raid1 as names. Is this a predefined list? If I name this something random and I set it up to monitor some specific debuffs, nothing happens. The built-in focus, target and player frame are quite obvious which thing they monitor but how does debuff filter know's what exactly to monitor or is what I'm asking now not implemented?
  • #240
    The latest version, 2.10, will let you add another frame for target.
  • #225
    You are right, it's predefined. The addon cannot do that. But I think I can easily add it. The list appears on the webpage http://www.wowwiki.com/UnitId

    I just give that list to UnitBuff or UnitDebuff, to find out what buffs/debuffs a target has.
  • #223
    i tried the show all option for debuffs on the targettarget's frame. the debuffs don't seem to update properly. so if, for example, rend ticks for 15 seconds and it is refreshed at 5 secs remaining, the debuff still counts down from 5 until it is gone. when it's gone, the debuffs still stays at the debuff frame.

    anyway, thanks for a great addon ;)
  • #252
    In the latest version, this should be fixed. I update the list of buffs/debuffs every 0.025 seconds now.
  • #222
    yay. i really wanna thank you for your efforts. this is a very handy mod for pvp :)
  • #221
    I just updated this addon. It has major changes, but I tested it, and it should work well. It should transfer all the options and debuffs/buffs you had from the old version properly too. It will be available for download once curse approves it.

  • #220
    stopped working for me as well and would love a patch to fix it ! =] it stores the names of all buffs and debuffs ive already input into the program, but it wont actually show up in game unless i readd each buff or debuff. once ive readded a buff or debuff, it works, but the icon never disappears. example, if i put ice barrier on myself, debuff filter will show that its on me, but when the buff should go away, dfilter keeps a sillhouette of the buff and it wlil never go away unless i log out and back in
  • #219
    Stopped working after the latest patch for me, hopefully an update isn't far away because i feel powerless without it :)
  • #215
    I don't know how you do your options frame. But it's not movable, maybe you need to set a movable flag someplace?

    This is on the PTR. Hopefully something simple to fix :)
  • #218
    Anywork on fixing the options frame so it can be moved?
  • #214
    Was wondering if you added in code that saves the positons of the frames so you don't lose them if you disable the addon.

    If you don't know how to do this I can show you how I did it in my mod. I also a function that works out the math to restore relative points after moving a frame.

    It's not really all that hard to code :)
  • #216
    I don't think you will lose the positions of the frames. Somehow the game remembers them. I'm working on a new version now, where you can change the scale of each frame individually. And now there is the option to add other targets, like vehicle pet, party1, raid1, etc. I store the positions of the frames. The new version still has the option to change the scale of all the frames. Somehow, even with two different scales, it works but I dont know how.
  • #217
    What happens with frames is if you dont make the mod save and reload the positions. If you disable the mod and log in. The game updates the layout without those frames. Then if you log out enable the mod and log back in all the frame positions are lost. You can't rely on blizzards frame saving code :)

    So every addon really needs to save its frame location on stopmoving. Because of this on live I keep a backup of the layout file and if I lose my frame positions in your mod I just copy the file back.

    And just test it. Set up some frames log out, disable the mod log back in, then log back out. Enable the mod, log in. The positions will be reset.

    If you do make it save the frames after stopmoving, you need to do some math cause the code sets the points directly to the UIParent. So if you ever get to this part and need the math I have it.
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