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Destruction For Dummies

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  • 9 Likes
  • World of Warcraft
  • 2,451 Monthly Downloads
  • Supports: 6.2.3
  • 490,246 Total Downloads
  • Updated 12/06/2015
  • Created 07/22/2009
  • 458 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Release 3.0.9
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About Destruction For Dummies

Executive Summary

Install this mod; when a suggestion frame shows up in the middle of your screen (when you are out of combat) move it to where you want it. When the frame shows you a picture, cast the spell that picture represents. If nothing ever shows up, your current class/build is not supported.

That's all you have to know. Have fun, I hope you like it.

Introduction

This addon will display the recommended spell for you to cast (in or out of combat). It keeps track of what buffs/debuffs you have up, what your cooldowns are, and what your energy/rage/mana/runic power is, and tells you the best option. Out of combat, it will remind you to put up buffs (usually before they entirely expire). It is aimed at max level toons, so recommendations below that will likely be suboptimal. In particular, at very low levels it will frequently not recommend anything at all; below level 10 it is guaranteed to do nothing.

You can resize the suggestion frame from the configuration panel (reached via the /dfd command). You can set it to display dummy suggestions when it's unlocked, so you can see where it is to move it around and scale it.

This mod only handles single-target DPS

The Rotations Implemented

These rotations actually have a lot of thought behind them, just not by me - they are all taken from http://icy-veins.com. Note that I did have to add things to all these rotations, as they don't take some important real-world needs into account (eg., when should a hunter cast Mend Pet during a fight? Even though it's not in the rotation, clearly letting your pet die isn't going to be the right call to up your DPS).

If you want changes to the rotation, please convince the people at icy-veins.com to change the rotation (or just point out that I'm deviating from it). I don't know enough about all the specs to decide to deviate from what they recommend.

Some tanking builds are supported, but they simply follow the Icy Veins' tanking rotation. They do not include self-healing, avoidance, or many other things you will need to do to tank effectively. But I find them useful.

Currently the following builds are supported:

  • Death Knight: all builds
  • Druid: Feral and Guardian
  • Hunter: all builds
  • Mage: Frost
  • Monk: Windwalker
  • Paladin: Retribution
  • Priest: Shadow
  • Rogue: all builds
  • Warlock: all builds

Don't suggest summoning pet for Marksmen hunters

Comments

First Previous Page 1 of 40 Next Last
  • #604

    I've run into two problems with my Marksman Hunter.

    First: This is the more important one as far as I'm concerned. DfD will show as the next in rotation even if it is still on cooldown.

    Second: I know you set up stampede so it doesn't show in the rotation, instead showing in the upper right if it's available. I love that setup when it works. Occasionally it'll still show in the rotation. I'm not sure why. Maybe it's intentional.

    Also, could Rapid Fire be set up the same way as stampede?

    Otherwise I'm still loving this Addon. It has seriously boosted my DPS. I got my roation down thanks to it, but still use it because it's easier than keeping track of my cooldowns at the bottom of the screen, splitting my attention to what's happening in combat. Thank you.

  • #603

    please remove stampede from the rotation

  • #602

    hi,

    I think there is something wrong with WW Monk- Ok Monk not very popular but i hope i can use DFD.

    When i follow the rotation of DFD then my DPS drops to .... 25 - 30% of them was possible, when i do it by myself i was higher (about 80% of max DPS)  but I need to be better >95% of possible dps.

    In your Rota everything not working.. but sry i can't say what is it.

    can you take a look on it, possible something change when you have 4 piece T18 and Trinket from Archi. (more freekick and combobreaker). I found nothing to put on the parameter for T18 /Trinket

    (Sry my bad english, not a native speaker)

    Last edited by Berulon on 12/30/2015 1:34:19 PM
  • #601

    please remove stampede from the rotation

  • #600

    How can I move the rotation screen?

  • #599

    Hunter Stampede ability is still in rotation and will not move forward. Please remove it from the cycle.

  • #598

    Using  Grimoire of Sacrifice as destruction, it spaming that i should summon a pet. Any way to get this disabled?

  • #596
    MM Hunter Issue: Destruction For Dummies

    On Marksmanship Hunter, would you mind removing the suggestion to call your pet out? Since the build currently uses no pets to attain the Lone Wolf damage boost and raid buff, the only time pets are out are when Stampede is active. Otherwise, it constantly tells you to summon your pet and it's rather annoying. Thanks!

  • #597

    Fixed in 3.0.9

  • #590

    Bitte schaut mal nach dem Feral Druiden.

    Das Talent "Bloodtalons" ist besser als "Lunar Inspiration".

     

    http://www.icy-veins.com/wow/feral-druid-pve-dps-spec-builds-talents-glyphs

  • #591

    Fixed in 3.0.8

  • #595

    That is very strange--I tested both with Bloodtalons and with Lunar Inspiration, and the rotation was correct in both cases (Healing Touch prior to closing move or when Predatory Strikes is going to fall off soon if Bloodtalons is selected, Moonfire to keep the debuff up if Lunar Inspiration is selected).  I suspect the problem stems from differences between the English and German clients.

    Could you please run the commands "/script print(DestroDummies:utilTalent(21646))" and "/script print(DestroDummies:showTalents())" and send me the output?  (The former will be either "true" or "false," the latter will be a dump of the talent tree along with the id number for each talent.  I need those id numbers, not just the names of the talents).

    Thanks

    --------------------------------

    Das ist sehr seltsam - Getestet habe ich sowohl mit Bloodtalons und mit Lunar Inspiration, und die Drehung in beiden Fällen (Healing Touch vor dem Schließen zu verschieben oder, wenn Raubtierschläge wird off bald zu fallen, wenn Bloodtalons ausgewählt ist korrekt war, 'Mondfeuer' um das zu halten debuffen up, wenn Lunar Inspiration gewählt ist). Ich vermute, dass das Problem von Unterschieden zwischen der englischen und deutschen Kunden.

    Könnten Sie bitte die Befehle "/script print(DestroDummies:utilTalent(21646))" und "/script print(DestroDummies:showTalents())" und senden Sie mir die Ausgabe? (Erstere wird entweder "wahr" oder "falsch", die letztere wird ein Dump der Talentbaum zusammen mit der ID-Nummer für jedes Talent. Ich brauche diese ID-Nummern, nicht nur die Namen der Talente).

    Vielen Dank

    (automatisch übersetzt von Google)

  • #593

    leider nicht.

    Noch immer wird mir Mondfeuer in der Rotation angezeigt.

    Somit ist noch immer Lunar als Talent eingepflegt oder es Funktioniert nicht richtig.

    Please fix it again

     

    Thx!

  • #585
    Hi, could you please fix lock function?
    I tried to do it manually and it works for me:
     

    function DestroDummies:FrameOptions()
    local f = DestroDummies.suggestFrame;
    if (DestroDummies.inCombat or DestroDummiesPCdb.locked) then
    f:SetMovable(false);
    f:EnableMouse(false);
    else
    f:SetMovable(true);
    f:EnableMouse(true);
    end
    end

  • #586

    Fixed in next release.  Thank you for an excellent find.  I keep forgetting that 0 != false in LUA

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