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Deus Vox Encounters

Boss Encounters Login to Add Favorites
  • World of Warcraft
  • 5,302 Monthly Downloads
  • Supports: 6.1.0
  • 1,191,406 Total Downloads
  • Updated 03/17/2015
  • Created 03/26/2009
  • 866 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v664
Support development! **

About Deus Vox Encounters

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.


  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul and BlackRock Foundry have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses


Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)


  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

tag v664
Maev81 <>
2015-03-17 17:48:45 +0000

Tagging as v664


    - Core: tweaked arrow system
    - Core: Fixed "replace on me" to playername message
    - Core: Fixed no sounds alerts caused by 6.1
    - Core: Moved Locales to separated language files to be better updated, its located in DXE\Locales.
    - Options: Added options to choose font quality (default, outline, thickoutline)
    - Options: Added more options in "Alerts -> Message Anchor" (messages growth, show right/left icons)
    - Options: Moved Alerts-> Announces to Encounters
    - Options: Added new plugin -> Raid Auras. Toggle Anchors to see the new Auras Anchor and move it
    - Options: Added to "Miscellaneous" two new options, "Block garrison alerts" and "Block guild challenge alerts"
    - Options: Moved Locales to separated language files to be better updated, its located in Options\Locales.
    - BRF Darmac: tweaked encounter and fixed beast heath trancing.
    - BRF Kagraz: added heath tracing to wolfs.
    - BRF Oregorger: added missing event to detect standing on Retched Blackrock.
    - BRF The Blast Furnance: tweaked bomb message, will fully update this encounter in next version.
    - BRF Thogar: Fixed encounter detection.
    - BRF Thogar: Fixed Delayed Siege Bomb detection.
    - BRF Thogar: Fixed trains cooldowns and added LFR ones.
    - BRF Thogar: Added experimental code, when a train is coming a arrow will show where is your next best track to be.
    - BRF Trash: Added Thunderlord Beast-Tender, Iron Taskmaster and Workshop Guardian tracking.
    - Party Wod Terongor: Fixed message errors and added missing events.
    - Party Wod Ancient Protectors: Fixed messages show boss guid instead of bossname.


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  • #249
    None that I'm aware of. Do you have a crash log from WoW itself?
  • #251
    The crashes I'm getting simply freeze the Screen, And no error Log seems to be generated. In most cases, I'm able to start WoW a 2nd time per strg+esc (start menu) and close the old one with ctrl+alt+del, but the desktop is unaccessible. Is there a possibility to get errorlogs off WoW without it generating them over the Tool that always tries to send them to Blizzard?
  • #233
    I assume we'll be getting Toravon support pretty soon? He's pretty easy, I'm just mostly worried about the indicators for the tank debuff stacks.
  • #234
    It'll get done but priority is on ICC right now.
  • #224
    Could you perhaps add a timer for when combat will begin on events like the Gunship or Saurfang? Sometimes its boring to keep reading that dialog so you're rdy the second the boss becomes active, but with a timer you can relax a little until the 5 sec warning.
  • #225
    Yes, I'll add it
  • #223

    I'm wondering if there is a component to this with data for 5 mans? I really like DVE over DBM, but the lack of a 5 man component makes it difficult to fully make the switch to Deus Vox.

    I see that there are some similar comments made already and I'm curious if any progress has been made here or if there are no intentions of providing 5 man data.

  • #226
    It's would be too much work for myself to maintain both 5 mans and 10/25 mans right now. I don't have any data on the 5 mans, so I would have to rerun all the interests, something I don't really have a desire in doing. I would have to find someone else to join the project to do them.
  • #222
    Just a quick question before I install: Does DXE have the same clickable functionality as DBM does? (Such as shift+click to show timer to whoever should be seeing it, right click to hide, that sort of thing).

    EDIT: Another question, does it have battleground functionalities?
  • #227
    It doesn't have clickable and battleground functionality. I could add it. You could make a ticket so I don't forget about it
  • #232
    Not sure what you mean by ticket. O.o
  • #220
    Would you be able to add a Gastric Bloat cooldown for festergut, I tank that fight and give my raid a 3-5 sec warning before i taunt off the other tank.
  • #228
    Yes, I'll add that cooldown in for next release
  • #213
    Saw this addon being used in a tankspot video and had to try it due to it color timer bars, cause for me as a tank seeing certain CD for was important but when i used DBM all there bars are the same color. So when i have 4-6 bars all the same color made it lil hard to see exactly what i wanted to pay attention to.
    But i was wondering if you had any plans to add some 5 man features like portal timers in VH, or next wave timer in HoR, or just the important timers in any of the new 5 mans.
    Also is there text raid warning say like in festergut that would announce the names of the player with the spores on them, not sure if this is already added did see any option for this.
    Oh and is there a way to collapse the center timer bars. Say if there are 4 timer bars going off and 2 are done the remaining too just stay where they are and dont collapse down/up into the center setting bar. Makes it look lil more cleaner.
    thanks for your time

  • #214
    It's already been said that 5man support won't happen until Cataclysm. The author did say, however, that anyone who wants to write up the current 5man encounters is more than welcome to.

    I inquired on where to start and got no response. It's not a big enough deal for me to learn enough about Lua or the like to mess with it, so I haven't pressed the issue too much.
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