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Deus Vox Encounters

Boss Encounters Login to Add Favorites
  • 14 Likes
  • World of Warcraft
  • 5,303 Monthly Downloads
  • Supports: 6.1.0
  • 1,191,408 Total Downloads
  • Updated 03/17/2015
  • Created 03/26/2009
  • 866 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v664
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About Deus Vox Encounters

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

Features

  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul and BlackRock Foundry have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses

Localizations

Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)

Credits

  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

tag v664
bfbbcda7153f02f25585a369a9624e079923253a
Maev81 <e.dias@live.com.pt>
2015-03-17 17:48:45 +0000

Tagging as v664

--------------------

Maev81:
    - Core: tweaked arrow system
    - Core: Fixed "replace on me" to playername message
    - Core: Fixed no sounds alerts caused by 6.1
    - Core: Moved Locales to separated language files to be better updated, its located in DXE\Locales.
    - Options: Added options to choose font quality (default, outline, thickoutline)
    - Options: Added more options in "Alerts -> Message Anchor" (messages growth, show right/left icons)
    - Options: Moved Alerts-> Announces to Encounters
    - Options: Added new plugin -> Raid Auras. Toggle Anchors to see the new Auras Anchor and move it
    - Options: Added to "Miscellaneous" two new options, "Block garrison alerts" and "Block guild challenge alerts"
    - Options: Moved Locales to separated language files to be better updated, its located in Options\Locales.
    - BRF Darmac: tweaked encounter and fixed beast heath trancing.
    - BRF Kagraz: added heath tracing to wolfs.
    - BRF Oregorger: added missing event to detect standing on Retched Blackrock.
    - BRF The Blast Furnance: tweaked bomb message, will fully update this encounter in next version.
    - BRF Thogar: Fixed encounter detection.
    - BRF Thogar: Fixed Delayed Siege Bomb detection.
    - BRF Thogar: Fixed trains cooldowns and added LFR ones.
    - BRF Thogar: Added experimental code, when a train is coming a arrow will show where is your next best track to be.
    - BRF Trash: Added Thunderlord Beast-Tender, Iron Taskmaster and Workshop Guardian tracking.
    - Party Wod Terongor: Fixed message errors and added missing events.
    - Party Wod Ancient Protectors: Fixed messages show boss guid instead of bossname.

Comments

First Previous Page 29 of 38 Next Last
  • #215
    Ah thanks, very new to DXE, was very used to Deadly boss mods and wanted a change esp with the bars and DXE had that. So i didnt know about the 5man encounters not happening and wasnt about to go thru all the post find that info out.
    Also found the raid warning messages too that asked about.
  • #229
    I'm going to add raid warning messages through the warning messages. It's a simple fix.

    As for 5-mans, someone has already started working on them. I'll see if that person wants to join the team to maintain them.
  • #212
    Hi! I love your addon ^ ^ The arrows are supreme!
    But I'll be really grateful if you can introduce an option to select one player of the raid to be located with an arrow.
    Why? For example in the Blood Council we use a Hunter for 3th tank with the purple balls, and I, Holydin, have to heal him with my beacon in the maintank. When he run around sometimes gets out of my reach, and sometimes its very difficult to locate him and move near him.
    With an arrow pointing to him I'll always know were to move to recover the healing distance. ^ ^
  • #231
    I'll be adding in a way to fire arrows for the duration of a certain encounter.
  • #211
    I have to say, this is an amazingly good addon, I stopped using BigWigs now. Thanks very much for all the work that must have gone into it.
  • #230
    Thanks!
  • #209
    Blood Princes and Lana'thel have been added in the latest release.
  • #208
    I'm looking for a way to disable the timer bars for this addon. I've missed the old RDX encounter pane and installed it for that, but I'm still using DBM and will for at least a while until I'm used to this. Is there a way I can disable these bars if I don't want my screen cluttered?
  • #206
    Having some odd issues with this. Just installed it and gave it a go for the naxx raid weekly and the timer went to 21 seconds and stopped. No timer bars appeared at all for any abilities/cooldowns, but the boss health did appear on the pane and seemed to work properly.
  • #196
    Adding another name to the list of those requesting to see Disrupting Shout used by Deathbound Ward in ICC implemented. I hope that debuffs and timers for Festergut, Rotface and Putricide are also coming in soon. Those are the only reason why I haven't changed to DXE yet and I look forward to it. Thanks! :)
  • #197
    Trash mobs have been added in v422, as well as fully implemented Festergut, Rotface, and Putiricde
  • #195
    one thing that should be done... is movable bars (like it is in other bossmods)
    but if its already possible, let it me know .. because i haven't found it...
  • #198
    Click the pad lock button on the pane to toggle anchors
  • #200
    thx :)
  • #194
    Is it possible to add an Slime counter (green Slime thrown on 2 random players) for the professor encounter?
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