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Deus Vox Encounters

Boss Encounters Login to Add Favorites
  • World of Warcraft
  • 5,373 Monthly Downloads
  • Supports: 6.1.0
  • 1,187,918 Total Downloads
  • Updated 03/03/2015
  • Created 03/26/2009
  • 866 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v663
Support development! **

About Deus Vox Encounters

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.


  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul encounter have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses


Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)


  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

tag v663
Maev81 <>
2015-03-03 18:39:14 +0000

Tagging as v663


    - - Tagged for Release.
    - Core: Updated toc.
    - Core: Fixed say announce sometimes not working.
    - Core: Optimized target scanning.
    - Core: Fixed zhCN locale.
    - Options: Fixed zhCN locale.
    - Options: Updated ruRU.
    - Options: Added more phrases to be localized, check Localization on wowace dxe.
    - Darmac: Optimized Pinned Down warning.
    - Gruul: Fixed Slice count.
    - Hansgar and Franzok: Fixed Body Slam arrow and warnings.
    - Kagraz: Tweaked Charring Breath warning and debuff to tanks.
    - Kromog: Fixed StoneBreath and Call of the Mountain count.
    - Oregorger: Fixed Retched Black warnings and arrow.
    - The Blast Furnace: Optimized radar range and added a Blast Soon message.
    - The Iron Maidens: Tweaks and SpellID fixes.
    - Blackrock Foundry: Added Trash module.
    - Highmaul: All boss names are now localized.
    - Party Wod: Fixed multi radar issues.
    - Party Wod: Fixed start cooldowns.
    - WOD: Fixed Tarlna multi radar issue.
    - Core: Some fixes.  (v662-4 Alpha)
    - Options: Fixed sending boss abilities info to raid/party.
    - Options: Now boss names are localized.
    - Blackhand: Fixes and fully updated. <- needs review.
    - Darmac: missing Savage Howl message and some fixes.
    - Gruul: Tweaked Inferno Slice cooldown.
    - Kagraz: Tweaked Blazing Radiance.
    - Kromog: Tweaked Call of the Mountain.
    - The Blast Furnace: Fully updated <- needs review
    - The Iron Maidens: Fixed some cooldowns and added Deploy Turret incoming message.
    - Thogar: Changed Delayed Siege Bomb event and added colors to each lane cooldowns.
    - Blackrock Foundry: Added Trash module.
    - Highmaul: Removed TwinOgron debug code and error.
    - Highmaul: Changed Arcane Volatility from single target info to multi target info.
    - Gruul: Fixed Inferno Slice Cooldown and message. (v662-3 Alpha)
    - Kromog: Updated cooldowns.
    - The Iron Maidens: Fully updated the encounter.
    - Thogar: Fixed Trains cooldowns.
    - Darmac: Added missing Inferno Breath cooldown.
    - Oregorger: Added Retched Black Rock near you message.
    - The Blast Furnace: Added Bomb targets and fixed cooldowns. (Will fully update this encounter in next update)
    - Darmac: Added missing Rend And Tear id. (v663-2 Alpha)
    - Gruul: Updated enrage timers.
    - Hansgar And Franzok: Fully updated.
    - Kagraz: Fixed spam messages and added Rising Flames debuff.
    - Kromog: Fixed wrong timer and added missing messages and debuffs.
    - Updated ruRU locale on Blackrock Foundry. (by horws)
    - Updated ruRU locale on Highmaul. (by horws)
    - Core: Updated ruRU locales. (by horws)
    - Options: Updated ruRU locales. (by horws)
    - Core: Added new options for Announce, Message and Arrows.
    - Core: Fixed multi target radar.
    - Core: Added support for pausing/resuming cooldown bars.
    - Blackrock Foundry: Raid Added
    - Highmaul: Fixed some KargathBladefist cooldowns.
    - Highmaul: Fixed some Koragh cooldowns.
    - Highmaul: Fixed Margok multi target radar.
    - Highmaul: Changed Tectus marking icons.
    - Highmaul: Fixed TwinOgron multi target radar.
    - Highmaul: Updated locales for ruRU (horws) and zhCN (nrg3331). Thank you for your help.
    - Highmaul: Added Trash Molule.


First Previous Page 9 of 38 Next Last
  • #793

    not yet, have the same problem that gurki35 has, no documentation for the encounters structures, its tables instead of normal function coding

    i will update it somewhere one day when i finish all the bosses but for the first "wave" will only be the normal cooldowns bars (abilitys cds, enrage, warnings, ....)

    more advanced stuff like detecting players around you and using the arrow and alerts to move away, things like that will come later

    Btw: i added a new moveable Anchor named "Tank warnings" (might change it :P ), the ideia is to make a new place to display Tank debuffs (a help for healers and tanks)

    lets see how this work out, be well all

  • #790

    Hi guys, I'm currently trying to update DXE for my own use (In first time ).

    After manual updating of libs and small code update/cleanup, it seems to work correctly (still finding some few lua errors sometimes ).

    The next step is to create all encounter scripts, but I haven't found any documentation about encounter structures. Is there anything like that anywhere ? Or I have to extrapolate from existing ones ?

    Thanks for your answers.

    PS : Sorry for my bad english, I'm french o/

  • #789

    My heart continues to break with every passing day Cry

  • #788

    I cry everyday that i have to raid without Dxe..... Wow acount close inc..

  • #787

    Reckon DXE is dead?

  • #786

    Need MoP update

  • #784

    any chance of an update?

  • #783

    As an original RDX fan, I've raided using DXE (of both the original DXE and current Deus Vox flavours) for the longest time now and would really love to see this addon updated for MoP if at all possible.  It is by far the best bossmod available and so much cleaner & more configurable than DBM.  

    I'd hate Heroic DS to be the last iteration of this fantastic boss mod.

  • #782

    Fading light is also bugged on Ultraxion, I died a lot of time last night and had to install DBM :(

  • #785
    Quote from Izythaar »

    Fading light is also bugged on Ultraxion, I died a lot of time last night and had to install DBM :(

    use raven or power auras to track your debuff  "Fading Light"


  • #781

    Even with MoP Prepatch DXE still works, but the heroic timers are somewhat broken, e.g. Hour of twilight Timer for Ultraxion shows the cast timer for normal mode (about 4 seconds) instead of heroic mode (about 2 seconds). Also there is no parsite warning for Madness of Deathwing on heroic. Those are the two warnings I noticed to be missing (mostly, because raid members where dying due to missing/broken timers ^^)

    Is there a chance of this awesome mod being updated again (at least for MoP Raids)? Does anyone know a workaround for the heroic timers? We'll keep raiding until MoP release and it would make it a whole lot more relaxed :D

  • #780

    miss this addon :(

  • #779

    Maybe you ppl should go take a look on the project site, as there has been several releases in 2012.

  • #777

    I used to love DXE but frankly, due to the lack of updates, there's simply no point in even trying to use this.

    It's a great addon that provides better functionality and looks much better than alternatives like DBM, but because it's not updated regularly that leaves it incredibly buggy for very long periods of time.

  • #776


    Madness of Deathwing doesnt work at all.

    Some time ago DXE was much better addon than DBM for me but Cataclysm updates unfortunately make it slowly dying.

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