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DHUD4

HUDs Login to Add Favorites
  • 0 Likes
  • World of Warcraft
  • 266 Monthly Downloads
  • Supports: 5.0.5
  • 77,893 Total Downloads
  • Updated 09/26/2012
  • Created 11/21/2010
  • 70 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 1.9.0
or

About DHUD4

DHUD4 is a recode, new features addition and optimization of Drathal's original DHUD.

DHUD4 is Heads Up Display Addon that provides 4 sets of bar to display player, target, pet, focus, target of target and/or vehicle health and power, and target range, druid mana when shapeshifted and threat information. Additionally player buffs, target buffs/debuffs and special class abilities are tracked. Two simple cast bars allow player and target casting tracking too. Bar text info and nameplates can be configured using DogTags.

Slash command: /dhud4

Renaitre's Profile: DHUD4 ships with a Renaitre preloaded profile to adjust the addon to the Renaitre UI layout.

Known Issues

Focusing using drop down menu is now a protected function. Using the focus option in DHUD4 drop-down menus will generate an error.

Global Options

  • Config Layout mode to preview settings
  • 6 Transparency (Alpha) settings for:
    • Death
    • In Combat
    • Casting
    • Target Selected
    • Regeneracy
    • Out of combat
  • Addon scale
  • Show/Hide Minimap button
  • Selectable horizontal frame spacing and global vertical position.
  • Show/Hide bar borders
  • Show/Hide empty bars
  • Selectable font for all DHUD4 texts
  • Selectable bars and abilities texture style (DHUD and Renaitre Tribal textures included)

Player Module

Tracking and layout options for player information.

Layout

  • Two bars to track Health and Power(mana, rage, energy, focus, runic power). Bar's height and color change to provide visual information of current value.
  • Cast bar for player casting
  • Configurable layout:
    • Centered: One bar at each side of the player
      • Configurable sides: Health Left/Power Right, Health Right/Power Left
    • Right/Left: Two bars at the selected side
      • Configurable order: Health Inner/Power Outer, Health Outer/Power Inner
  • Option to swap player info to pet bars when in vehicle.

Options

  • Status Icons:
    • In Combat
    • Resting
    • Party Leader
    • Master Looter
    • PvP Flag (With remaining PvP timer mouse-over option)
  • Bar text
    • Configurable texts using DogTag library
    • Show/Hide text for each bar
    • Bar's text can be moved while in "Config Layout mode" (alt+click)
  • Cast bar:
    • Cast bar side
    • Cast bar colors
    • Spell info = name, countdown, delay
  • Configurable bar colors (full, medium and low level)

Target Module

Tracking and layout options for target information.

Layout

  • Two bars to track Health and Power(mana, rage, energy, focus, runic power). Bar's height and color change to provide visual information of current value.
  • Cast bar for target casting
  • Configurable layout (player layout overrides these settings):
    • Centered: One bar at each side of the player
      • Configurable sides: Health Left/Power Right, Health Right/Power Left
    • Right/Left: Two bars at the selected side
      • Configurable order: Health Inner/Power Outer, Health Outer/Power Inner
  • Target and Target of Target name plates
    • Adjust displayed text with DogTags
    • Click to target and drop down menu
  • Target buffs and debuffs, with clock effect countdown
    • Number of displayed buffs
    • Number of columns
  • Bar border color change for range information
  • Bar border color change according to class color.

Options

  • Status icons
    • Raid (X, circle, skull, etc)
    • Target PvP Status
    • Elite
  • Show target bars for NPCs
  • Buff/debuff tips
  • Swap buffs/debuufs side
  • Bar text
    • Configurable texts using DogTag library
    • Show/Hide text for each bar
    • Bar's text can be moved while in "Config Layout mode" (alt+click)
  • Cast bar:
    • Cast bar side (player layout overrides this setting)
    • Cast bar colors
    • Spell info = name, countdown, delay
  • Configurable bar colors (full, medium and low level)

Pet Module

Tracking and layout options for target information.

Layout

  • Two bars to track Health and Power(mana, rage, energy, focus). Bar's height and color change to provide visual information of current value. Additionally bars can be used to track vehicle stats, druid mana while shapeshifted and Lunar/Solar Energy
  • Configurable layout:
    • Centered: One bar at each side of the player
      • Configurable sides: Health Left/Power Right, Health Right/Power Left
    • Right/Left: Two bars at the selected side
      • Configurable order: Health Inner/Power Outer, Health Outer/Power Inner

Options

  • Configurable side for druid tracking
  • Track unit health and power
  • Bar text
    • Configurable texts using DogTag library
    • Show/Hide text for each bar
    • Bar's text can be moved while in "Config Layout mode" (alt+click)
  • Configurable bar colors (full, medium and low level)

Auras Module

Show player buffs and/or weapon enchants close to expiring.

Layout

  • 16 slots that display buff or weapon enchant icon and time left
  • Independent scaling

Options

  • Configurable border and text color to emphasize expiration (color starts to change when less than 20 seconds remain)
  • Only show mine
  • Time filter to display buffs
  • Time left font size
  • Display weapon enchants as buffs
    • Option to configure the slots used by the weapon enchants: two first, two last, two bottom or two top
  • Buffs can be shown to the left or to the right
  • Option to show tool tip with information about the buff

Abilities Modules (Class specifics)

Show/track abilities specific to your class applied to your target (DoTs, HoTs, etc), or Death Knight runes.

Layout

  • 12 slots to track abilities
  • Independent scaling

Options

  • Configurable border and text color to emphasize expiration
  • Track time left if ability has it

Class specific

Druids

  • Combo Points
  • Lacerates
  • Lifeblooms

Rogues

  • Combo Points

Warriors

  • Sunder armors

Death Knights

  • Runes (Runes can be displayed in 1 of 4 possible layouts)
  • Holy Power

Shamans

  • Totems

Warlocks

  • Shards

Vehicles

  • Combo points

Outer Module

Track Target of Target or Focus health and power Track agro status

------------------------------------------------------------------------
r120 | arcanefoam | 2012-09-26 20:08:28 +0000 (Wed, 26 Sep 2012) | 3 lines
Changed paths:
   A /tags/1.9.0 (from /trunk:119)

- Added support for monks
- Disabled range check till lib gets fixed
- Minor bugs
------------------------------------------------------------------------
r119 | arcanefoam | 2012-09-26 20:07:08 +0000 (Wed, 26 Sep 2012) | 4 lines
Changed paths:
   M /trunk/Abilities/DHUD4_Abilities.lua
   M /trunk/Abilities/DHUD4_DeathKnight.lua
   M /trunk/Abilities/DHUD4_Druid.lua
   A /trunk/Abilities/DHUD4_Monk.lua (from /trunk/Abilities/DHUD4_Rogue.lua:114
   M /trunk/Abilities/DHUD4_Rogue.lua
   M /trunk/Bars/DHUD4_StatusBar.lua
   M /trunk/DHUD4.toc
   M /trunk/Locale/enUS.lua
   A /trunk/Textures/DHUD/Abilities/chi.tga

- Added chi for monks
- Fixed a bug in combopoints, chi, holy power that caused used points to remain visible
- Disabled range check while lib is fixed

------------------------------------------------------------------------
r117 | arcanefoam | 2012-09-21 22:12:31 +0000 (Fri, 21 Sep 2012) | 2 lines
Changed paths:
   M /trunk/DHUD4.toc
   M /trunk/Modules/DHUD4_Outer.lua
   M /trunk/Modules/DHUD4_Player.lua

- fixed TOC
- Fixed call to non-existent function
------------------------------------------------------------------------
r115 | arcanefoam | 2012-09-12 20:29:13 +0000 (Wed, 12 Sep 2012) | 2 lines
Changed paths:
   M /trunk/Abilities/DHUD4_Abilities.lua
   M /trunk/Locale/enUS.lua
   M /trunk/Modules/DHUD4_Player.lua

- Fixed minor bugs to get it running in 5.0.4
- Updated TOC to 5.0.4
------------------------------------------------------------------------

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Comments

First Previous Page 1 of 14 Next Last
  • #205

    I posted a ticket to the WowAce site for the addon, but wanted to list it here as well. I'm getting the following errors when logging in to the game with DHUD4 enabled.

    Date: 2012-10-13 15:13:25
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ...\DHUD4\Libs\LibDogTag-Unit-3.0\Categories\Status.lua line 363:
    code must be a function, got nil
    Debug:
    [C]: ?
    [C]: error()
    ...ce\AddOns\DHUD4\Libs\LibDogTag-3.0\LibDogTag-3.0.lua:240: AddTag()
    ...\DHUD4\Libs\LibDogTag-Unit-3.0\Categories\Status.lua:363: v()
    ...ace\AddOns\DHUD4\Libs\LibDogTag-Unit-3.0\Cleanup.lua:40: in main chunk
    Locals:
    (*temporary) = "code must be a function, got nil"

    AddOns:

    Date: 2012-10-13 15:13:42
    ID: 2
    Error occured in: Global
    Count: 1
    Message: ...\DHUD4\Libs\LibDogTag-Unit-3.0\Categories\Status.lua line 39:
    attempt to call global 'GetNumRaidMembers' (a nil value)
    Debug:
    [C]: GetNumRaidMembers()
    ...\DHUD4\Libs\LibDogTag-Unit-3.0\Categories\Status.lua:39:
    ...\DHUD4\Libs\LibDogTag-Unit-3.0\Categories\Status.lua:38
    ...\DHUD4\Libs\LibDogTag-Unit-3.0\Categories\Status.lua:129: func()
    DHUD4\Libs\LibDogTag-3.0\Events.lua:567:
    DHUD4\Libs\LibDogTag-3.0\Events.lua:495
    Locals:
    event = nil
    (*temporary) = "raid"
    (*temporary) = 1
    (*temporary) = nil
    (*temporary) = "attempt to call global 'GetNumRaidMembers' (a nil value)"
    iterateGroupMembers__t = <table> {
    }
    iterateGroupMembers = <function> defined @Interface\AddOns\DHUD4\Libs\LibDogTag-Unit-3.0\Categories\Status.lua:31
    tmp = <table> {
    }
    offlineTimes = <table> {
    }
    afkTimes = <table> {
    }
    deadTimes = <table> {
    }

    AddOns:

    Date: 2012-10-13 15:13:43
    ID: 3
    Error occured in: Global
    Count: 22
    Message: ...s\DHUD4\Libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua line 433:
    GetSpellName(): Invalid spell slot
    Debug:
    [C]: ?
    [C]: ?
    ...s\DHUD4\Libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:433:
    ...s\DHUD4\Libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:430
    ...s\DHUD4\Libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:461:
    ...s\DHUD4\Libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:455
    ...s\DHUD4\Libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:716: init()
    ...s\DHUD4\Libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:942: initialOnUpdate()
    ...s\DHUD4\Libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:996:
    ...s\DHUD4\Libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:990
    Locals:
    (*temporary) = 210
    (*temporary) = "spell"

    AddOns:

    These errors have been occuring for both 5.04 and 5.05. Thanks



    Last edited by Oukami on 10/13/2012 2:18:03 PM
  • #207

    That's due to the LibDogTag-Unit-3.0 included in DHUD4 being outdated. Replace it with a current version and the error will disappear.

  • #203

    This just is not working for me, everything I do chucks up an error.

     

    Also, how do I get it to look like this.

    http://i3.photobucket.com/albums/y98/alphaomega16/pvw50356_zpscad93281.jpg

    Last edited by alphaomega16 on 9/23/2012 6:55:17 PM
  • #204

    Can you be more specific on the error? 

    That is the Renaitre texture. You can change the bar texture in the addon options. 

    Regards,

    Foam

  • #202

    Small release to update TOC to 5.0.4 and small errors. Continue to work on rest of the functionality. As always Druids go frist ;). Sorry for the rest of the classes but I dont multiclass a lot so it takes longer to get to you Tongue out.

    Regards, 

    Foam

  • #196

    You might've seen DHUD for 5.0. Not sure if you're planning to collaborate but -many- of your features are currently not in that one which I've been using seeing as yours isn't updated quiet yet. I'm just throwing the suggestion out there that possibly both of you could work on one together to make it twice as good,

    Either way I'm hoping to start using your DHUD again. Thank you for all your great work.

  • #198

    Hi Orginal,

    I have never talked to madcat (¿?) about DHUD for X, he has been developing that branch for some time now and he has a different concept than me in how the HUD should look and what should it do. I don't think that the two will be easily merged into one. 

    I hope DHUD4 becomes stable soon and you can use it again.

    Foam

  • #197

    I have to agree. I find your HUD more suited to my liking and it would be great if you could find the time to update yours. I've tried some of the others, but can't seem to get a liking to any others.

  • #201

    Awesome news! Looking forward to it, and I for one am happy to wait for it.

    Thanks! Laughing

  • #199

    Hi N0ush1,

    Thanks for the nice words. Work has started.. sadly I had to start by updating my development environment (a bit unattended too). That is done now so I can start on DHUD. I loadad it today just for the kicks and about a zillin errors popped... I think there is a lot to do but I hope it can be done fast.

    Foam

  • #192

    Greetings,

    I've been using this DHUD for a few years now... it's creative, flexible and gets the job done nicely.  Just one request, if it's not too much trouble.  Could you guys possibly have Phaytal's bars as an option?

    Whatever happens, thanks for a great addon.  All the best to yiz :)

  • #194

    Hello,

    Thanks for using DHUD for a couple of years and sorry for the absence of support lately. If you point me to where I can get the bar graphics I can surely add them to the hud.

    Regards,

    Foam

  • #200

    Got them. Adding them should be a breeze. I will surel put them in the next stable build.

    Foam

  • #195

    The last version I used can be downloaded here: http://wow.curseforge.com/addons/project-2652/files/1-v2-0-reloaded/

    The bars are in DHUD\textures\standard

    Apparently it worked up to about '08.  Anyhow, Renaitre used them in an early version of DHUD, which was what attracted me to it in the first place.  Not to say the tribal and current versions aren't awesome -- they are!  But Phaytal's bars bring back lots of good memories...

  • #191

    Hello,

    Finally I was convinced to come back to wow... that means that I will probably have some time to work on DHUD again. I can't promise much, but at least I hace an account on which to test stuff.

    Cheers,

    Foam

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