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DDR - DocsDebugRunes

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  • World of Warcraft
  • 663 Monthly Downloads
  • Supports: 5.0.5
  • 236,258 Total Downloads
  • Updated 09/25/2012
  • Created 09/04/2010
  • 176 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: All Rights Reserved
  • Newest File: DocsDebugRunes r28

About DDR - DocsDebugRunes

A combined rune, runic power, disease, proc, Dark Transformation, Runic Empowerment, Runic Corruption, Blood Shield and Death Strike heal display.

- Background fix.

- .toc updated.
- Blood Shield ID fix.

- Bugfixes.

- Blood Shield error fixed. Again.
- Latest libs included.

- Blood Shield error fixed.

- FF+BP timer fix.
- Blood Shield amount should work now.

- That libs weren't new.

- New libs.
- Bugfixes.

- Bugfix.

- Bugfix.

- Command fixed (Typo... so that's why it wasn't working).
- Every frame is now movable!
- Some options added.
- Frame is now clickthrough.

- Freezing Fog added (Yes, it collides with KM for now).

- Runic power on talent switch fix.
- Realtime options. No more reloading!

- OOC alpha option.
- Rune order option.
- /ddr command for options.

- Runic Empowerment display.
- Runic Corruption display.

- Missing options activated.
- Works in EVERY language now.
- Bugfixes.

- Basic options.

- Runic power bug fixed, again.

- Runic power bug fixed.

- Move tutorial text.

- Dark Transformation and Shadow Infusion added.

- Release.


First Previous Page 4 of 8 Next Last
  • #76

    Thanks dr_AllCOM3, mostly fixed but I did add:

    and amountMissed~=nil 

    to the checks in lines 1494 and 1501 to make the errors go away fully.

  • #72

    Experiencing the same error as Ignorance42 (attempt to perform arithmetic on local 'amountMissed' (a nil value)).  This is happening only when in Blood presence for me.

  • #73

    Well, not sure if this is the full fix or not, but maybe this has something to do with Blood Shield always being active now (not needing to empty blood runes to activate it).  I did a quick check for nil on line 1488, where the issue is being seen.  Not sure if this will affect anything else and there may be other amountMissed issues to see later in the code, but this works to get rid of this particular error for now.

    Change line 1488:


    if missType=="ABSORB" then


    if missType=="ABSORB" and amountMissed~=nil then

  • #70

    Havings some problems now with 4.3

    Message: Interface\AddOns\DocsDebugRunes\core.lua:1488: attempt to perform arithmetic on local 'amountMissed' (a nil value)
    Time: 12/01/11 19:00:30
    Count: 1
    Stack: Interface\AddOns\DocsDebugRunes\core.lua:1488: in function `?'
    ...er4\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...er4\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    [string "safecall Dispatcher[15]"]:4: in function <[string "safecall Dispatcher[15]"]:4>
    [C]: ?
    [string "safecall Dispatcher[15]"]:13: in function `?'
    ...er4\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    ...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals: <none>

  • #74

    Maybe. Thanks.

  • #71

    Same here! Love this addon, and wouldn't even know how to play without it anymore. Hoping for a quick fix.

  • #68

    I'm having the same problem.  The blood shield bar is not showing up at all.

  • #67

    As LegionLightforged wrote.

    Neither the amount, nor the time left is showing.

    The bar stays invisible all the time.

  • #66

    Right now as a Blood Tank, Blood Shield numbers occasionally just don't show up. Does it only work on boss-level or other significant content or is it a bug?

  • #64
    -GREAT- Addon, thanks a lot for making it (and keeping it updated!)
  • #63
    Error when tanking and activating the Stay of Execution trinket (

    Message: Interface\AddOns\DocsDebugRunes\core.lua:1473: attempt to perform arithmetic on global 'amountMissed' (a nil value)
    Time: 08/13/11 11:55:19
    Count: 3
    Stack: Interface\AddOns\DocsDebugRunes\core.lua:1473: in function `?'
    ...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function

    [C]: ?
    [string "safecall Dispatcher[24]"]:13: in function `?'
    ...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    ...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function

  • #60
    I updated this today and now my disease timers are gone. In the place of the numbers there is just the bars which count down properly but without the numbers it can sometimes be quite hard to see if blood plague is about to drop off with some backgrounds.

    Any chance there will be a fix for this?
  • #61
    Maybe today or saturday. Making the runes work in general was my first priority.
  • #62
    The new update fixed my issue. Glad to have you back Doc :)
  • #58
    Since dr_AllCom3 seems to be MIA, I did a quick rev for WoW 4.2

    This rolls in the latest Ace3 libraries (which may fix some of those errors) and updates the UI version. No other changes.
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