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  • 1 Like
  • World of Warcraft
  • 1,571 Monthly Downloads
  • Supports: 5.3.0
  • 294,792 Total Downloads
  • Updated 05/25/2013
  • Created 10/24/2008
  • 359 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: BSD License
  • Newest File: v1.2.59

About Dominos_BuffTimes

Dominos_BuffTimes is a modification of Dominos_Buff (found with Dominos) that shows buff/debuff times (for spells that you cast) on action buttons as a cooldown (in addition to coloring the borders of the buttons). When used with OmniCC, this should show the countdown until a buff/debuff expires as a number on the button.

This addon is meant to be used as a replacement of the Dominos_Buff mod. If you have Dominos, ensure that you disable Dominos_Buff when using Dominos_BuffTimes.

While this has only been tested with Dominos and the vanilla buttons, it should work with any action bar mod.

Dominos_BuffTimes supports focus macros. Where a button has a macro on it with a name containing " Focus" (that is "Focus" with a space in front of it, like "Banish Focus") the button will show buff/debuff times for the focus target.

It is also possible to configure the behaviour of certain buffs and debuffs via command-line (using /bufftimes) and interface options (under Interface->Addons->Dominos_BuffTimes). Spells can be configured to not show timers at all (for when seeing the spell cooldown is preferable - border coloring is still used). Default ignored spells are Judgement of Light and Mortal Strike.

By default, buffs will show times regardless of the original caster. Buffs can be configured to only show times if you casted the buff (for HoTs, etc.). Default buffs in this list are Renew.

By default, debuffs will only show times if you casted the debuff. Debuffs can be configured to show times regardless of the original caster (for Banish, etc.). Default debuffs is this list are Banish, Fear.

It is possible to configure self-only buffs. These buffs will show a timer for buffs on you, regardless of who is targetted. It also overrides the actual cooldown, so for short cooldown abilities, you will see a green border and the time left on the button. When the buff expires, the green border will disappear and the normal cooldown will appear. This is configurable and there are defaults provided.

It is possible to add spell translations. This allows you to configure other spells that should trigger the timer on your buttons. For example, a warlock may want to translate "intimidating shout" into their "fear". This would appear in the Translations tab as "Fear -> Intimidating Shout". With this added, you would see the cooldown timer if the target had fear or intimidating shout active.

It is also possible to configure override spells. These spells will show the timer if the spell is active even if the spell's cooldown is greater than the time left on the buff/debuff.

Please report any bugs by raising a ticket in CurseForge.

I receive notifications when tickets are raised; I do not for comments. Please use comments for general feedback.

r60 | starslayer2 | 2013-05-26 00:08:35 +0000 (Sun, 26 May 2013) | 1 line
Changed paths:
   A /tags/v1.2.59 (from /trunk:59)

Tagging as v1.2.59
r59 | starslayer2 | 2013-05-26 00:00:39 +0000 (Sun, 26 May 2013) | 1 line
Changed paths:
   M /trunk/libs/AceAddon-3.0/AceAddon-3.0.lua
   M /trunk/libs/AceConfig-3.0/AceConfig-3.0.lua
   M /trunk/libs/AceConfig-3.0/AceConfig-3.0.xml
   M /trunk/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
   M /trunk/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
   M /trunk/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
   M /trunk/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
   M /trunk/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
   M /trunk/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
   M /trunk/libs/AceConsole-3.0/AceConsole-3.0.lua
   M /trunk/libs/AceDB-3.0/AceDB-3.0.lua
   M /trunk/libs/AceGUI-3.0/AceGUI-3.0.lua
   M /trunk/libs/AceGUI-3.0/AceGUI-3.0.xml
   A /trunk/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
   A /trunk/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
   A /trunk/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
   A /trunk/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
   A /trunk/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
   A /trunk/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
   A /trunk/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
   A /trunk/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
   A /trunk/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
   M /trunk/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
   M /trunk/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
   M /trunk/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
   M /trunk/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
   M /trunk/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
   M /trunk/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
   M /trunk/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
   M /trunk/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
   A /trunk/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
   M /trunk/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
   M /trunk/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
   M /trunk/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
   M /trunk/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
   M /trunk/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua

- Updated Ace libraries.
r58 | starslayer2 | 2013-05-25 23:43:09 +0000 (Sat, 25 May 2013) | 1 line
Changed paths:
   M /trunk/Dominos_BuffTimes.toc

Update TOC to 5.3.0.
r57 | starslayer2 | 2013-05-20 07:48:45 +0000 (Mon, 20 May 2013) | 2 lines
Changed paths:
   M /trunk/Dominos_BuffTimes.toc
   M /trunk/main.lua

- Updated TOC to 5.2.
- Added some default setting for Monk class. Not tested.


First Previous Page 3 of 12 Next Last
  • #139

    Love the mod but I'm having an issue lately.  I've noticed that the CPU memory usage of this mod is running quite high, I run BrokerCPU and when I watch I see Dominos_BuffTimes running from 4-8 MB of memory.  It keeps spiking and running red... is there something I am doing wrong or what can I help to provide you to keep this addon from sucking up resources.

  • #140

    Yes, the memory usage was out of control as well. Version 1.6.51 should fix it. Thanks for the report.

  • #138

    indeed working great now, thanks for the update

    Last edited by xroots on 12/5/2011 8:02:28 AM
  • #137

    Ty for update. danke

  • #129

    i dont know if it is this mod or dominos problem but the button border highlight while tracking a buff or action (like Evasion or Adrenaline Rush timer) keep dissapearing when i press another action button while fighting it shows again after a second and then dissapear again right when i press another action like Sinister Strike, anyone seeing this behavior or know how to fix it cuz its quite annoying :(


    thanks for any help

    Last edited by xroots on 12/2/2011 5:51:37 PM
  • #136

    yes, its fairly strong of an impact especially when trying to focus on new boss mechanics as much as possible.  hope its something of a simple fix you can figure out when RL slows down because this has always been a great addon.

    trying to not queue another ability until the gcd is almost over helps, but then sometimes latency then hurts dps

    Last edited by Neptuna1 on 12/3/2011 1:48:35 AM
  • #130


  • #135

    Take your time. 


    People don't appriciate LUA programmers these days.

  • #134

    Busy with Real Life (read paid) work at the moment. : )

  • #133

    "Snowed under with RL work at the moment."

    Sry I´m from Germany. What does this sentence mean?

  • #132

    I'll look into this as soon as I have a moment. Snowed under with RL work at the moment. Will hopefully get to it by Monday. Thanks for the reports!

  • #126

    This addon is broke in PTR 4.3, please fix before release of the patch :D

  • #127

    Thank you!

  • #128

    I didn't actually change anything but the TOC to the latest version. It seemed to work ok without modification. : )

  • #125
    Anyone else getting errors only while in Vehicles? I get them every time I click on or mouse over a target. it gets really annoying.
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