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  • 1 Like
  • World of Warcraft
  • 19,238 Monthly Downloads
  • Supports: 6.1.0
  • 340,739 Total Downloads
  • Updated 03/10/2015
  • Created 10/24/2008
  • 375 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: BSD License
  • Newest File: v1.2.74

About Dominos_BuffTimes

Dominos_BuffTimes is a modification of Dominos_Buff (found with Dominos) that shows buff/debuff times (for spells that you cast) on action buttons as a cooldown (in addition to coloring the borders of the buttons). When used with OmniCC, this should show the countdown until a buff/debuff expires as a number on the button.

This addon is meant to be used as a replacement of the Dominos_Buff mod. If you have Dominos, ensure that you disable Dominos_Buff when using Dominos_BuffTimes.

While this has only been tested with Dominos and the vanilla buttons, it should work with any action bar mod.

Dominos_BuffTimes supports focus macros. Where a button has a macro on it with a name containing " Focus" (that is "Focus" with a space in front of it, like "Banish Focus") the button will show buff/debuff times for the focus target.

It is also possible to configure the behaviour of certain buffs and debuffs via command-line (using /bufftimes) and interface options (under Interface->Addons->Dominos_BuffTimes). Spells can be configured to not show timers at all (for when seeing the spell cooldown is preferable - border coloring is still used). Default ignored spells are Judgement of Light and Mortal Strike.

By default, buffs will show times regardless of the original caster. Buffs can be configured to only show times if you casted the buff (for HoTs, etc.). Default buffs in this list are Renew.

By default, debuffs will only show times if you casted the debuff. Debuffs can be configured to show times regardless of the original caster (for Banish, etc.). Default debuffs is this list are Banish, Fear.

It is possible to configure self-only buffs. These buffs will show a timer for buffs on you, regardless of who is targetted. It also overrides the actual cooldown, so for short cooldown abilities, you will see a green border and the time left on the button. When the buff expires, the green border will disappear and the normal cooldown will appear. This is configurable and there are defaults provided.

It is possible to add spell translations. This allows you to configure other spells that should trigger the timer on your buttons. For example, a warlock may want to translate "intimidating shout" into their "fear". This would appear in the Translations tab as "Fear -> Intimidating Shout". With this added, you would see the cooldown timer if the target had fear or intimidating shout active.

It is also possible to configure override spells. These spells will show the timer if the spell is active even if the spell's cooldown is greater than the time left on the buff/debuff.

Please report any bugs by raising a ticket in CurseForge.

I receive notifications when tickets are raised; I do not for comments. Please use comments for general feedback.

r75 | starslayer2 | 2015-03-10 19:27:58 +0000 (Tue, 10 Mar 2015) | 1 line
Changed paths:
   A /tags/v1.2.74 (from /trunk:74)

Tagging as v1.2.74
r74 | starslayer2 | 2015-03-10 19:26:11 +0000 (Tue, 10 Mar 2015) | 1 line
Changed paths:
   M /trunk/main.lua

- fix self-only buff timers not appearing correctly
r72 | starslayer2 | 2015-03-09 22:04:07 +0000 (Mon, 09 Mar 2015) | 1 line
Changed paths:
   M /trunk/main.lua

- fix custom overrides being ignored
r70 | starslayer2 | 2015-03-09 01:31:12 +0000 (Mon, 09 Mar 2015) | 2 lines
Changed paths:
   M /trunk/main.lua

- Refactor timer update code.
- Prevent cooldown glow from persisting.
r68 | starslayer2 | 2015-02-27 11:29:14 +0000 (Fri, 27 Feb 2015) | 1 line
Changed paths:
   M /trunk/main.lua

- Change button variable to avoid internal conflict.
r66 | starslayer2 | 2015-02-25 21:06:08 +0000 (Wed, 25 Feb 2015) | 2 lines
Changed paths:
   M /trunk/Dominos_BuffTimes.toc
   M /trunk/main.lua

- Change the way item spells are obtained.
- Update TOC to 6.1.


First Previous Page 5 of 15 Next Last
  • #161

    I tested this today on Dominos and I didn't see any issues?

  • #159

    hey any chance for an update for 5.1 please :D



  • #162

    I've updated the TOC. Didn't encounter any problems when testing in 5.1.0. Let me know if there are any issues.

  • #157

    Thanks for reports folks. I'll be trying to sort this issue out early this week.

  • #158

    Haven't been able to reproduce this, and I suspect that the issue was fixed with patch 5.0.5. Let me know if there's still issues.

  • #155

    I'm also having the problem with WoW wanting to disable this addon everytime I try to re/glyph or re/talent. I'm having to reload my UI 5 and 6 times to sometimes get it to work. Then there are times, that no matter how many times I reload, it will not continue without me having to disable it.

    Last edited by chux85 on 8/31/2012 9:33:30 AM
  • #156

    I'm also having this issue.

  • #154

    I've got a problem with using the new talents assignment and glyphing on this. Wow always shows me an error window and then wants to disable this plugin.

    Last edited by der_sith on 8/31/2012 6:20:49 AM
  • #152

    This is a great replacement for InlineAura, but as of 5.0.4 at least, it takes at least 2-3 seconds for my bars to notice that I've applied a debuff to my target.

  • #153

    I haven't been able to reproduce this behaviour during my own machine. I've tried using vanilla bars, Dominos and BarTender and they seem to be responsive (though I have only one DoT available to me on the character I'm currently stuck with). Can you provide more details - what (if any) action bar mod you're using, whether it happens for every (de)buff applied or only some, etc.

  • #150

    Thank you for keeping this updated through the expansion.


    Developers rules.

  • #148

    PLEASE update this for MoP. As I'm a DK, I rely on it to see my plagues easily :D


    Thanks :D

  • #149

    I'll be updating with patch 5. There might be a slight delay between patch release and the new version, as I'm not on the PTR.

  • #151

    thank you thank you thank you thank you!

    it works kinda - few random bugs though (for example, in the glyphs panel (inorite wtf)) :D

  • #145

    Is there any way to make this work with soul fire showing improved soul fire buff?

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