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Doom_CooldownPulse
- 5 Likes
- World of Warcraft
- 385,314 Downloads
- Supports: 4.2
- 236 Average Daily Downloads
- Comments
- Created 7/21/2008 10:28:28 PM
- Updated 11/6/2011 11:30:51 AM
- 679 Favorites
- Project Site
- License: All Rights Reserved
- Release Type: Release
- Newest File: 1.2.9
About Doom_CooldownPulse
Notice: I no longer play WoW, but I will try my best to ensure this addon remains functional. That said, do not expect feature additions in the future. If someone would like to take up maintenance of the addon, feel free to contact me by PM. As always, thanks for your continued interest in this addon.
What does it do?
Ever wanted to know when a certain ability will come off cooldown, but you're too caught up in a fight to notice? Doom_CooldownPulse is designed to fix that problem! It flashes the icon of the ability in the middle of your screen whenever it becomes usable again.
Great! Now.. how do I set it up?
Doom_CooldownPulse requires no initial setup; just install and you're good to go! However, the options frame (which is accessable by typing /dcp) allows very easy customization. You can change all of the following:
- Icon size
- Icon position (press the unlock button)
- Fade in time
- Fade out time
- Max opacity (transparency)
- Max opacity hold time
- Animation scaling (how big/small it gets when it flashes)
- Cooldowns to ignore
- Overlay color for pet cooldown pulses
Isn't this very similar to another addon, JIM's Cooldown Pulse?
Yes, the concept was originally developed by JIM. However, JIM has since gone MIA due to his new job and no longer updates his addon. I was able to get in touch with him, and he is very much supportive of Doom_CooldownPulse. Doom_CooldownPulse is neither an updated version nor a direct clone, but instead an alternative option with the same concept.
Version 1.2.9
------------
- Updated TOC number (should no longer show as out of date)
- Added feature: Show spell name text on pulse
Version 1.2.8
------------
- Fix error introduced with 4.2 (sorry for the long delay, I don't really play anymore and wasn't aware of the comments)
Version 1.2.7
------------
- Fixed bit.band error from Patch 4.1 COMBAT_LOG_EVENT change
Version 1.2.6
------------
- Fixed a compatibility issue with Bartender 4 (thanks @ Codex)
- More importantly to unflag as inactive (I'm still alive!)
Version 1.2.5
------------
- Should now properly save settings between sessions
Version 1.2.4 (Cataclysm Update)
------------
- Fixed error from "GetItemCooldown"
- Please let me know if any other issues occur with Doom_CooldownPulse in 4.0.1 by leaving me a comment.
Version 1.2.3
------------
- Updated TOC for Patch 3.3
- General code cleanup, including a few changes that should hopefully increase efficiency a bit
Version 1.2.2
-----------
- Overhaul of item cooldown monitoring, which produced condensed, more efficient code, and fixes problems with trying to ignore items you use from your cast bar via keybind.
Version 1.2.1
------------
- Just a TOC version update to clear any confusion about whether this is still up to date (it is!)
Version 1.2
-----------
- New! Due to popular demand, you can now specify cooldowns you wish to ignore!
- New! You can now set a color overlay for your pet cooldowns (by default, there is no overlay)
- New! Missed the old heart-beat sound from JIM's Cooldown Pulse? Drag the lubdub.wav sound file from JIM's addon into the Doom_CooldownPulse folder and you now have a sound notification
- Fix: Now properly tracks cooldowns from items used from your cast bar via key-bind.
- Fix: Now properly tracks non-hunter/warlock pet cooldowns (mages: you may want to make use of the color overlay since Water Elemental's Freeze ability has the same icon as Frost Nova)
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 1.2.9 | Release | 4.2 | 21,848 | 11/6/2011 11:30:51 AM |
| 1.2.8 | Release | 4.2 | 31,790 | 10/14/2011 12:18:47 PM |
| 1.2.7 | Release | 4.1 | 115,068 | 4/26/2011 3:29:44 PM |
| 1.2.6 | Release | 4.0.6 | 58,748 | 3/3/2011 7:57:58 PM |
| 1.2.5 | Release | 4.0.1 | 88,220 | 10/14/2010 12:03:56 PM |
| 1.2.4 | Release | 4.0.1 | 1,256 | 10/13/2010 6:07:48 PM |
| 1.2.3 | Release | 3.3.0 | 56,478 | 12/9/2009 7:27:16 PM |
| 1.2.2 | Release | 3.3.0 | 19,647 | 10/30/2009 12:09:29 PM |
| 1.2.1 | Release | 3.3.0 | 19 | 10/28/2009 10:54:25 PM |
| 1.2 | Release | 3.1.0 | 35 | 6/19/2009 11:59:01 PM |
| 1.1.5 | Release | 3.1.0 | 3 | 4/30/2009 3:21:52 PM |
| 1.1.4 | Release | 3.0.2 | - | 8/3/2008 6:49:45 PM |
| 1.1.3 | Release | 2.4.3 | 83 | 8/2/2008 11:02:35 PM |
| 1.1.2 | Release | 2.4.3 | 2 | 7/30/2008 2:22:44 PM |
| 1.1.1 | Release | 2.4.3 | - | 7/27/2008 4:19:17 PM |
| 1.1 | Release | 2.4.3 | - | 7/24/2008 6:37:29 PM |
| 1.0.2 | Release | 2.4.3 | - | 7/23/2008 3:46:35 AM |
| 1.0.1 | Release | 2.4.3 | 17 | 7/22/2008 12:38:18 AM |
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Comments
Hey. I was wondering if theres a way to just put 3 or 4 spells. So like for hunter. Deterrence or [Disengage] and the trinket. I'd like to have those to only show up not all my spells. Would be great if you reasponded.
---Versky
There is a problem with this add-on not being able to flash abilities at the reduced time combat rogues receive from the Restless Blades talent. It just flashes them at their "stock" times. This is the only issue so far I've ever had with this add-on. If that gets fixed then it would be perfect.
Would someone who is getting errors please help me out by describing how to reproduce the problem? From my end, I'm not able to find any error. If you're getting error messages, please do the following:
FYI I'm aware of the error. I'll be resubbing shortly to look into a resolution. Thanks for your patience.
ye, 4.3 pls, this addon generates the most error atm :)
Very nice addon, any hope to have a 4.3 update ?
I use to use jim's cooldown pulse back in the day and I missed it so much. Thanks for the revival of a great addon!
I love this!
Any way to make this show text as well as the icon? Like to show "Blink ready!", or "Freeze ready!"?
Some spells have similar icons, and it'd help to have the text flash along with the icon. Still really helpful!
I've actually had this feature in my local copy for a while now. I've just uploaded a new version which contains this feature, so feel free to try it out and let me know how it works for you. Thanks!
Hey uhh..so I loaded up 1.2.8..says it's 4.2 compatible but I have to check load out of date addons to enable it :-/
In any case..way to be with the update..just thought I'd share that 1 thing I noticed :-)
Yeah, forgot to update that small detail. Oops! Still works regardless -- it's just a silly number Blizzard uses to ensure AddOns mark themselves as up to date. It's been updated in this most recent release, so you should no longer have to mark "Load out of date AddOns" (until next patch, anyways).
Hello im positng about a problem im finding with my doom cooldown pulse. As a combat rogue that uses this addon and find it very useful it does not work well with the spec, i do not know if any other combat rogue are having trouble, but as combat rogue ther spec allows us to deduct 2 seconds of our adrenaline rush and killing spree cooldowns every combopoint used in a finisher so a 5cp eviserate takes of 10 seconds off the cooldown from adrenaline rush and killing spree, but the addon does not calculate for it so the addon doesnt tell me when KS and AR is up do to that i would LOVE to see a fix for it as i love this addon but am finding it an inconvience beacuase of the ability that combat rogue have to take off seconds form the cooldown, but you would think that the addon was programmed to account for that ability in the spec no?
Message: ...ace\AddOns\Doom_CooldownPulse\Doom_CooldownPulse.lua:184: table index is nil
Time: 09/28/11 22:52:20
Count: 1
Stack: ...ace\AddOns\Doom_CooldownPulse\Doom_CooldownPulse.lua:184: in function `?'
...ace\AddOns\Doom_CooldownPulse\Doom_CooldownPulse.lua:19: in function
Locals: self = {
0 =
ADDON_LOADED = defined @Interface\AddOns\Doom_CooldownPulse\Doom_CooldownPulse.lua:151
UNIT_SPELLCAST_SUCCEEDED = defined @Interface\AddOns\Doom_CooldownPulse\Doom_CooldownPulse.lua:167
PLAYER_ENTERING_WORLD = defined @Interface\AddOns\Doom_CooldownPulse\Doom_CooldownPulse.lua:198
CreateOptionsFrame = defined @Interface\AddOns\Doom_CooldownPulse\Doom_CooldownPulse.lua:240
COMBAT_LOG_EVENT_UNFILTERED = defined @Interface\AddOns\Doom_CooldownPulse\Doom_CooldownPulse.lua:177
}
_ = 1317264749.438
event = "SPELL_CAST_SUCCESS"
_ = false
_ = "0xF140BF3334000009"
_ = "Water Elemental"
sourceFlags = 4369
_ = 0
_ = "0x0000000000000000"
_ = nil
spellID = -2147483648
name = nil
index = 6
(*temporary) = {
}
(*temporary) = {
1 = 283660.278
2 = "pet"
3 = 6
}
(*temporary) = 283660.278
(*temporary) = "pet"
(*temporary) = 6
(*temporary) = "table index is nil"
GetPetActionIndexByName = defined @Interface\AddOns\Doom_CooldownPulse\Doom_CooldownPulse.lua:45
watching = {
}
GetTime = defined =[C]:-1
OnUpdate = defined @Interface\AddOns\Doom_CooldownPulse\Doom_CooldownPulse.lua:73
The parameters sourceFlags2 and destFlags2 appeared in patch 4.2 for COMBAT_LOG_EVENT_UNFILTERED which makes spellID be the 12th parameter instead of the 10th.
FIX:
----
pretty simple: in Doom_Coldownpulse.lua, line 178
replace this line:
local _,event,_,_,_,sourceFlags,_,_,_,spellID = ...
with THIS line:
local _,event,_,_,_,sourceFlags,_,_,_,_,_,spellID = ...
Shoud work again as expected. I've only tested it for the water elementals frost nova however.
Everytime im doing frost nova with my water elemental, an error occour??
Its extremely annoying.