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DrDamage

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  • 38 Likes
  • World of Warcraft
  • 11,864 Monthly Downloads
  • Supports: 4.3
  • 2,625,709 Total Downloads
  • Updated 03/09/2012
  • Created 04/06/2008
  • 4,212 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.9.0_release
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About DrDamage

Update 03/27/2013

DrDamage is currently being developed for 5.x. While a couple classes are near ready to being done, we will not be releasing this until it is closer to a beta stage. Please do not open up new tickets asking why it isn't ready yet. All old or invalid tickets have been closed while we work on this mod.

Note: Alpha is alpha. If we didn't ask you to test an alpha build, we do not want tickets opened up saying that an alpha build isn't working for whatever reason. We know already or it wouldn't be alpha. However, when we do ask for testing and feedback, please do open up a ticket - provided you have read the following link first:

Current state: Check the http://www.wowace.com/addons/dr-damage/pages/known-issues Page

Note: Read the mod feedback page and known issues page, make sure to have the latest version as listed in the Files section, and have some knowledge of the theorycrafting for your class as we are looking for feedback from the following classes:

  • All paladins (Headhuntress is helping with the holy paladin portion - which appears to be working.)
  • Enhancement shaman
  • Assassination Rogues
  • Resto druids
  • Balance druids
  • All warriors
  • All deathknights
  • All hunters

DrDamage is up to date for patch 4.3.4

DrDamage displays the calculated damage or healing of abilities with talents, gear and buffs included on your actionbar buttons. The addon also adds various statistics to the tooltips in your spellbook and on the actionbar.

Slash Commands:

/drd or /drdmg or /drdamage

Localization:

If you want to help having this addon translated into your language visit: http://www.wowace.com/projects/dr-damage/localization/

Functionality:

  • Supports all classes
  • Actionbar addons supported: Default, Bartender 4, CT_BarMod, Dominos, elvUI, Macaroon, Nurfed AB, IPopBar, nUI, ReAction Bars and RDX.
  • Places text with the metric of your choosing on the actionbar buttons.
  • Damage and healing statistics are placed into your tooltips. This includes for example critical hit chance, spell damage and damage coefficients, averages, DPS, DPSC (damage per seconds cast), damage until OOM and more!
  • Your own buffs and your target's debuffs are taken into account.
  • Allows manual modification of the essential talents, buffs and character stats used to calculate. For example you can test how much increasing your spellpower by 100 would increase your damage or healing output.
  • If you're overwhelmed by the amount of statistics presented, you can use the options reduce the amount to whatever you feel is important!

Known Issues Please see the Known Issues page before opening a ticket.

Bug reports:

  • NOTE: DETAILED reports about inaccuracies is the only way we'll know something is wrong. If you don't report it, don't expect it to get fixed!

To submit a bug report, please visit this page first: Mod Feedback This will tell you what we expect and how we need it in order to help you.

Acronym/abbreviation list:

  • AP = Attack Power
  • RAP = Ranged Attack Power
  • SP = Spell Power
  • Ht = Hit rating
  • Cr = Critical strike rating
  • Exp = Expertise rating
  • Ha = Haste rating
  • Ma = Mastery rating
  • HPS/DPS = Healing/Damage Per Second
  • HPSC/DPSC = Healing/Damage Per Seconds Casted
  • HPSCD/DPSCD = Healing/Damage Per Seconds CoolDown
  • HOOM/DOOM = Healing/Damage (until) Out of Mana
  • HPM/DPM = Healing/Damage Per Mana
  • DPE = Damage Per Energy
  • DPF = Damage Per Focus
  • DPR = Damage Per Rage
  • DPRP = Damage Per Runic Power
  • MPS = Mana Per Second (How much mana the spell uses per seconds casted)
  • GCD = Global CoolDown

------------------------------------------------------------------------
r1672 | gagorian | 2012-03-09 19:04:40 +0000 (Fri, 09 Mar 2012) | 1 line
Changed paths:
   A /tags/1.9.0_release (from /trunk:1671)

Tagging as 1.9.0_release
------------------------------------------------------------------------
r1671 | gagorian | 2012-03-06 09:16:26 +0000 (Tue, 06 Mar 2012) | 1 line
Changed paths:
   M /trunk/Data/Rogue.lua

- Added Sinister Strike and Revealing Strike bonuses from Fear, The Sleeper and Golad
------------------------------------------------------------------------
r1670 | gagorian | 2012-02-25 20:38:27 +0000 (Sat, 25 Feb 2012) | 1 line
Changed paths:
   M /trunk/Data/Priest.lua

- Fixed icon for Mind Spike in options screen
------------------------------------------------------------------------
r1669 | gagorian | 2012-02-19 23:56:53 +0000 (Sun, 19 Feb 2012) | 1 line
Changed paths:
   M /trunk/DrDamage.toc
   A /trunk/Locales/ptBR.lua

- Added ptBR locale
------------------------------------------------------------------------
r1668 | gagorian | 2012-02-16 13:00:43 +0000 (Thu, 16 Feb 2012) | 1 line
Changed paths:
   M /trunk/Caster.lua

- Small rounding issue in the last commit
------------------------------------------------------------------------
r1667 | gagorian | 2012-02-16 12:45:54 +0000 (Thu, 16 Feb 2012) | 1 line
Changed paths:
   M /trunk/Caster.lua

- Added new tooltip display line for dots/hots showing how much haste rating is needed for getting another tick from the spell
------------------------------------------------------------------------
r1666 | gagorian | 2012-02-16 11:41:11 +0000 (Thu, 16 Feb 2012) | 1 line
Changed paths:
   M /trunk/Caster.lua
   M /trunk/Data/Priest.lua
   M /trunk/DrDamage.toc

- Haste effects on Renew (amongst others) should now correctly calculate the tick counts
------------------------------------------------------------------------

Comments

First Previous Page 1 of 110 Next Last
  • #2065

    I cannot see any tooltips appearing with the latest alpha version that is posted; I've even tried doing /drdamage and /drd, with no results other than a chat error saying to use /help as if I did an invalid emote.

    Am I missing something? I've been looking all over for what I could find, and I haven't found anybody else saying that they're unable to see the tooltips, or open any sort of menu/etc.

     

    I have it enabled to load outdated addons, and this is also with and without custom actionbar addons.

    Last edited by user_368179 on 4/29/2013 4:26:52 AM
  • #2066

    I've noticed the same, thought tooltips are working fine when mousing over spells right in the spellbook.

  • #2067

    It seemed like the addon wasn't even loading whatsoever, it was in the memory however, when I moused over my system icon on the microbar.

     

    It seems to have been fixed by installing the Ace library from curse.

  • #2064

    status on monk ?

     ok nwm i read your post 

    Last edited by putte71 on 4/27/2013 5:11:30 AM
  • #2063

    This is the best addon i've seen so far. Thought this addon wasnt being updated anymore. Way to go angosia !!!

  • #2057

    Angosia, tyvm for your dedication to updating this addon. We appreciate it.

  • #2058

    I'm glad to help.  Though, I don't have many folks providing feedback on the classes (as requested for the last 2-3 weeks).  So, the updates will eventually stall (and have begun to already).

    I really need people to provide the feedback as indicated in the mod feedback link.

    Last edited by angosia on 4/8/2013 11:16:02 AM
  • #2062

    I have the ability to communicate with Gagorian outside of games or forums.  After all, I did help him get his WoW account reactivated. :)

    In any event, he's been on (for me) a lot sooner than March 6th.  We discussed some weird wow mechanics and how to implement a few things we needed to get done.  Nonetheless, my last communication with him (after March 6th) indicated there was no change in the status of the Ion addon integration as he hadn't heard anything from the author.

    Though, keep in mind that Ion support is lower on the list of priorities.  Higher on the list is to make sure all classes function correctly.  (Which is not relevant to custom UI integration since the addon works with the supported ones or with none.)  This will hit the widest number of people than stalling a project to wait for the addon author to respond.  This is why I ask for feedback on the untested classes/specs - as it affects the widest number of people at once.  

    Monks are next on the list, but they're in a waiting pattern until information about established classes is provided.  This class requires a brand new module which could completely break or fail to function - whereas most of the other classes are modifications without a rewrite.

    So, I must reiterate, if people want the addon out of alpha state, more testing is needed.  See the website for more details.

  • #2061

    Latest on this issues as i can see it from Maul on wowinterface was-

    "Hi all,

    Working on a 5.2 update, won't have any new major features though. 

    I am looking into DrDamage + Ion, and I received a PM on the matter. 

    - Maul"

    I guess we can only hope they will finish their communication since Gagorian was last online  on 6th of March and Maul on 14th March.


  • #2060

    Well, it works with the supported addons just fine. I happen to use ElvUI without issue (and a number of other users use the other supported ones or none at all).

    Regarding Ion, we do not support it for a good reason.  Gagorian emailed the author requesting technical details regarding integration.  However, as of 2 weeks after sending the request, the author had not responded at all to Gagorian.  Without proper details regarding integration, we will not do it.  The structure is NOT the same as the original addon (Macaroon).  As such, improper integration is worse than no integration.  

    (Edit to add:  The Ion mod details request was made back in February, by the way.  And, as of this date, that information hasn't been received. This information is also included in the "Known Issues" link in the Wiki on Curse and has been once the question was asked.  This update to the wiki occurred March 6th. (I made the change myself when the question was asked.))

    You can give feedback without that addon if you want.  But, utlimately, the choice is yours on which one takes precedence. We cannot and will not make that choice for you.

    Edit to add this as well:  We had someone other than the mod author post a partial and buggy patch for Ion support.  Gagorian was specific on this:

    "Yes I looked at it and had already earlier figured out what he suggested, the problem is the buttons aren't updated when new buttons are created or spells are moved.. if we'd add a buggy solution like that, next thing there would be a million tickets of Ion support not working correctly."

    " I already messaged that guy that I wont use it before the solution is complete."


    Last edited by angosia on 4/8/2013 11:11:05 AM
  • #2059

    Hard to give feedback when addon isnt working for you and with confusing messages on what actionbar addons you support.I am using Ion(mist version) which you dont support ,but you support older,non working cata version of it called Macaroon. If its same case with other acion bar users maybe its hard for them to give feedback as well.

  • #2055

    Can't wait till you get this up for MoP, it's rly something i've been missing :)

  • #2056

    Right now, the only class that isn't implemented at all is monk.  Other classes may be inaccurate (mostly only a few specs like Discipline due to last minute 5.2 changes) but otherwise mostly functional.

    See the current status on the known issues page.  Follow the mod feedback link to test and see how to report bugs/issues.

  • #2054

    Update 4/01/2013:  I still need testing for the listed classes.

    1.) Paladins (all specs)

    2.) Enhancement shaman

    3.) Assassination Rogues

    4.) Resto druids

    5.) Balance druids

    6.) Warriors (all specs)

    7.) Shadow priests (aqCelestyna@wowace has helped some on this)

    8.) DKs (all specs)

    9.) Hunters (all specs)

    Please follow the known issues and mod feedback links on the wowace site.  So far, I haven't had anyone willing to provide this feedback at all (despite indications that folks were interested).  Less feedback means a much longer period of time to get this into a beta/release state.  

     

  • #2053

    WOOOOOT!!!!!!!

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