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  • World of Warcraft
  • 5,702 Monthly Downloads
  • Supports: 6.1.0
  • 1,229,749 Total Downloads
  • Updated 02/27/2015
  • Created 06/22/2008
  • 667 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: DroodFocus v6.2.5

About DroodFocus


DroodFocus 6.1.8 - Merannanon, Insane (Vol'jin - EU)

Droodfocus ready for new extension.
Please report bug or ideas for improvements

Buffs / Debuffs tracker, energy monitor, combo points, and more... for druid feral/guardian

If you have a question or idea to improve DroodFocus, you can post it on the "FluidDruid" forum.
(By the way, I recommend you to read this forum, still very interresting and informative on our class.)

I created a topic for DroodFocus here :

The addon includes the following (all are individually usable and configurable)

  • A power bar: Energy, rage,mana, runique power or shi
  • Player's healthbar
  • Target's healthbar with Time-to-die option
  • Player's manabar
  • Savage defense bar: status of charges (numbers and timer)
  • Threatbar: Threat % on the target
  • A combo bar: Number of combo points for the cat/rogue, lacerate stacks for the bear, runes for DK and holy power for paladins.
  • Visual effects : Visual effects for proc (like Omen of Clarity). And your critical hits can also leave some traces of blood...
  • Warning System: If a spell fails because you're too far or not behind your target, an icon will alert you (a cross if you're too far, a double arrow if you are in front of the target). Also pulse when you gain buff or/and debuff with the texture of debuff and his name.
  • Cooldown: CD Timeleft is visible on bars and icons for each spell. And popup the icon of the ability whenever it becomes usable again.
  • Buff / Debuff : For each buff / debuff scanned , small icon (and / or status bar) show the remaining time on the debuff, the number of stack, the cooldown, timeleft for next tick for Dot, etc... Buffs/Debuffs are filtered to manage your debuffs and / or all sources. All talents and glyphs are handled.
  • Informations: Displaying real-time stats (Power attack, crit, etc...)
  • Cast Bar : Show spell casting/channeling by your actual target.

    Commands line:

/droodfocus <arg>

Args :

  • 'options' to open configuration panel
  • 'configmode to switch configuration mode
  • 'reset' to reset configuration to default
  • 'buff' or 'debuff' to see a list of actuals buff/debuff with spellID in chat

Version 6.2.5

* Mise à jour 6.1.

* 6.1 update.


First Previous Page 26 of 79 Next Last
  • #815

    I understand the original PowerDot, the only [problem is that it doesn't quite give Feral's what we need. We don't care if the Damage is higher, because unless it is 12% or higher, it's worthless to clip early. If there were perhaps a way to code the PowerDot to be: Red (Under 100% of Current Damage), Yellow (100-112% of Current Bleed Damage [IOW, Higher Bleed Damage, but not worth an overwrite]), and Green (Over 112% of Current Bleed Damage).  I'll share with you a few things Leafkiller had to say in the thread on FluidDruid we are currently discussing this matter in.

    Leafkiller (Responding to Konungr):

    This is definitely an limitation with what Droodfocus has done. When you contact Meranannon, the key thing that we need to know is not what buffs were used on the existing Rip/Rake, but rather how much of a DPS increase is it overwrite them at any given time - which is simply a numerical number. In Ovale we are calculating this number as a ratio: expected tick damage/current tick damage.


    I was thinking about what could be done in Droodfocus that is consistent with what is currently done. Getting indicators for Rip and Rake that change colors based on dps increase ranges would be sufficient. For example, if the tick damage from clipping would go down, then use the color red. If the tick damage is between 100% and 112% mark the color yellow. If the tick damage would increase by more than 112% then show green. While the current implementation that shows what buffs were up when the Rip and Rake were previously cast is interesting, it is not answering the question we really want answered and trying to calculate these three ranges from the possible combinations of buffs can be difficult for a player, especially if there are other buffs that are not accounted for.


    Actually Droodfocus does not have the indicator that is needed to properly execute the rotation. This is one of the points I tried to make in my last post. We (the players) don't care about the individual buffs, we care about the aggregate damage level, and more specifically about the ratio between the current damage level and the predicted damage level should we clip at any given moment. If you want to see what I am talking about, grab my Ovale script, enable the check box that shows the Rip/Rake ratios and go to town on a target dummy. You will see numbers that show the percent increase/decrease for clipping Rip and Rake at any given moment. For example, you will often see the Rip ratio up by 20 every time you add a combo point. It is expressed as a percent (multiplied by 100) so a 12% damage increase is 112.

  • #810

    The extra combo points after a critical hit appear immediately.

    I'm really looking forward to this
    This will be an awesome feature

  • #814

    i'm working to it

  • #807

    hi with the new version , the addon got bugged . When u extend your rip with shred it doesnt show the 1-2-3 extendet rip numbers , sometimes it does sometimes it dosent , itworked perfect before

    Last edited by sinestesialol on 11/2/2012 7:01:01 PM
  • #808

    hi ! should work now with 5.1.1b

  • #806

    Is there a way to switch configurations based on spec?

  • #809

    Done in 5.1.1b, in configuration panel "visibility and various"

  • #805

    Somes infos about version 5.1.0 :

    * For the moment, i removed internal combo point counter. After some test, there some problems with absorb, parry, etc...

    * If you use the default configuration, perhaps you are bothered by the 'fart' sound ? It indicates that the buff predatory swiftness is up. You can desactivate the sound in the spell list.

  • #803

    So happy to see this addon is still alive. Been running it for a while and I really like the latest update with the colored dots on rip and rake. Two suggestions / feature requests though:

    - Could the blue dot, currently shown when applied with Dream of Cenarius, be extended to show as well if it's been applied with Nature's Vigil? Since the talents are mutually exclusive only one should be in play at a time anyway.

    - The kick / interrupt text would be awesome if the message could be configured through the UI. Let the user input a string for the kick message with a few variables for things like target name and spell name. If the spell names could be made clickable that would be double awesome. The message is, in my opinion, a tad bit long and I'd like to trim it down a bit, but customizing would be great.

    - Ah, a third small suggestion as well, an option to enable/disable the kick message if you are solo / in a party / in a raid, maybe?

    Cheers and thanks for an awesome addon!

  • #804

    Thx, I'll try to add this stuff in next release.

  • #802

    Hi ! to answer many questions: yes, new version coming soon (5.1.0). Still some testing to do. I think update very soon. here's the changelog :

    * Added an internal combo point counter for graphical and text mode : The extra combo points after a critical hit appear immediately.
    * Visual and/or sound alert when abilitie reach definited time limit.
    * Sounds assigned when a buff/debuff is active no longer play inappropriately.
    * Improved management for debuff power.
    * New condition for spells based on% health target.
    * Various fixes

  • #798

    Can you please change the options command to something else from /df.

    /df is originally the Dungeon Finder



  • #799

    Hum sorry but Droodfocus is prior to dungeon finder !!!

    But I doubt that blizzard changes it, so i do... ;) 

  • #793

    Can you enable sounds to play like when savage roar has 3 second left, rake, and rip etc...?

  • #796

    Hum why not. I'll try to add this function in next release.

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