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  • 1 Like
  • World of Warcraft
  • 36 Monthly Downloads
  • Supports: 4.2
  • 5,114 Total Downloads
  • Updated 10/20/2011
  • Created 12/26/2009
  • 54 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Release

About DungeonMate

DungeonMate was conceived of as a tool to assist the avid dungeoneer in the post-3.3 World of Warcraft. Driven from the author's needs, it sports (or will sport) a hodgepodge of utilities and displays that will make working with your four randomly selected friends much more enjoyable. DungeonMate will:

  • Provide all the basic information of the people in your group, including name, role, class, specialization, and more.
  • Provide a button to ignore a player, rendering gone the days of "Player Not Found" or impossible-to-type names.
  • Remember who you've seen before in a dungeon, even allowing you to leave notes to remind yourself of past interactions.
  • Allow you to mark people as "Favorites", highlighting them if you come across them in a future group. Sort of a cross-realm "Buddy".
  • Track loot picked up during your group, so you can see if anyone's hoarding (for instance).(Implemented, but the loot links are not yet clickable.)
  • Display gear level information for the player as summarized by GearGauge, GearScore, or GearScoreLite, if you have any of those addons. (Currently, GearScore support is sketchy, as the authors of that addon are by all appearances not interested in making their data shareable.)


How do I use DungeonMate?

DungeonMate will do all the work on its own, more or less! The next time you are in a group, DungeonMate will begin to populate its window with player information. If you closed the DungeonMate window, either click the DungeonMate icon in your LibDataBroker-compatible launcher toolbar (such as Bazooka), or type "/dm toggle" (without the quotes), and that will toggle the window open.

A player is no longer in my group, but his/her panel is still showing! How do I get rid of it?

DungeonMate keeps showing player panels even after they (or you) have left the group so that you can still leave notes, mark them as favorite, etc. Once you are done with a player's frame, just click the "X" button to remove it. That button won't show while a player is in your group, because it doesn't make sense to hide the frame of someone you're still interacting with! If you need to just temporarily hide all the frames, simply close the DungeonMate panel in any way you prefer (click the LDB icon, for instance).

Sometimes players' talents aren't showing up very quickly, or at all, or even disappears! What gives?

DungeonMate uses a library called LibGroupTalents to detect players' talents. While LGT generally does a fantastic job, it is slave to the game mechanics. LGT makes a valiant effort to remember everyone's talents and find them swiftly, but you still need to be close enough, and you still need to do something to trigger the detection. So long as you're relatively close to your party member you shouldn't ever really see a problem with this, but if you do, try leaving constructive feedback on LGT's WowAce project page.

I want feature X, or feature Y is broken!

Thanks for helping me make DungeonMate better! I absolutely want to hear your opinions. As DungeonMate gets started, merely leaving comments on the project page is probably enough to get my attention, and I generally respond rather quickly. If you really wanted to be sure that I take care of something, though, try using WowAce's Ticket System to make your suggestion/criticism/bug report.

In particular, any suggestions for additional information you would like to see tracked and displayed by DungeonMate is HIGHLY appreciated. I have set up the API for DungeonMate such that it is very easy to add new lines to the display. All I lack now is information TO display!

Some of the time, your updates break everything!

The short of it is that you are probably downloading Alphas, which is probably not what you want. You should try Betas or even just Releases instead. Please understand something about how the Curse packaging system works (or should work, if the addon Author knows how to use it, which I do.) Every "update" falls into one of three categories: Alphas, Betas (or Release Candidates), and Releases.

  • Alphas are numbered like "r18", "r29", etc. and are automatically generated every time I submit new code. Some times I submit code that I know doesn't work because I needed to go do something else and didn't want to lose my unsaved work! Unless you feel like helping me test some brand new code, never tell Curse to download Alphas. Depending on how much I'm coding, I can release anywhere from one of these a week up to one of these every few minutes!
  • Betas are numbered like "0.3-rc1", "1.2-rc4", etc. and are manually created by me when I think code has reached a presentable stage. These files are PROBABLY working just fine, but they might have unfound bugs or not have every feature I intend to include in a full release. For most people, Betas make sense to use, because they are released much more frequently than Releases and yet are still fairly stable. I try not to put out more than one Beta a day, though a common scenario is that I'll find a bug in a just-released Beta and immediately publish a second one.
  • Releases are numbered like "0.4", "1.0.2", etc. and are manually created by me when I've decided that the code is pristine as-is. While there's no such thing as "Zero Bugs", you may wish to only download these if you need your UI to work error-free and don't care about waiting longer for new features.

Known Issues/Bugs

AS OF 0.5-rc1

  • Currently, DungeonMate doesn't know or care about raids. I'm not sure that will ever change... it's meant for the RDF tool, not for raids. If you want DungeonMate to work with raids, please let me know.
  • Currently, item links in DungeonMate are not clickable. This should be fixed in a later release, probably after 1.0, as it requires a significant rewrite of the way information is added to player frames.
  • The entire panel will shift by 1 pixel the first (and ONLY the first) time you click on a playerframe to expand it. I can't figure out where this shift comes from. The shift won't occur again until you tell the panel to grow up (or stop growing up), in which case the situation is repeated in the opposite direction.
  • Currently, the Set Width option is of questionable use. The buttons on each playerframe, for instance, do not scale. This will be fixed in the 1.0 release, as those buttons will be removed and replaced with a right-click functionality.

Wishlist/To Do's

  • Eventually, DungeonMate should track and help other things with running instances, such as histograms about which dungeons you've been to, average run durations, things of that nature. This will likely be postponed until the 2.0 Modular Rewrite.
  • Create or attempt to crate a pathway to use dungeon mate with other randoms such as Battlegrounds and Raid groups. as they differ from Party, they require special additions to dungeon mate to make this possible.


  • Chosen Alias: Shirika | Realm: n/a | Game names: n/a | Real name: n/a
  • Chosen Alias: Elt | Realm: n/a | Game names: n/a | Real name: Sam
  • Open

r79 | vampirictorch | 2011-10-20 21:39:14 +0000 (Thu, 20 Oct 2011) | 1 line
Changed paths:
   A /tags/Release (from /trunk:78)

Release with updated information for wow's latest version 4.2.x
r78 | vampirictorch | 2011-10-20 21:19:49 +0000 (Thu, 20 Oct 2011) | 1 line
Changed paths:
   A /trunk/tags
   A /trunk/tags/release

updating to attempt a tags/release
r77 | vampirictorch | 2011-10-20 20:10:23 +0000 (Thu, 20 Oct 2011) | 5 lines
Changed paths:
   M /trunk/DungeonMate.toc

updated for the latest wow.

Future changes:
Gui Change, More functions (Unknown right now) so far it is just a simple update and bug fix.



First Previous Page 1 of 7 Next Last
  • #98

    I still use this addon... I really like it.  Any chance for an update or a new iteration?

  • #99

    I agree.  I tried fixing it myself, and although I stopped it from causing errors, it also stopped working correctely >.<  Hopefully, someone will pick this one back up, or come up with an alternative.

  • #97
    Is there an alternative to this (once great and working) addon?
  • #96
    great mod, i have used this since its release, and have yet to have a problem.
  • #95
    Hiya, great mod. I may have found a bug, When I'm in AV (Battleground) my FPS drops to less then 5. I spent about 1hr narrowing down to what the cause was (got like 100+ mods) and it seems to be DungeonMate. Tried AV with only Bartender4, DungeonMate and Addon Control Panel and it still drops to 5 fps after about 5min. Also tried it with only Bartender and ACP and all was good, my FPS was 70+.

    For now I just unload it with Addon Control Panel when I do AV's but its a pain when I forget to load it again for randoms.
    Still loving the mod cant go randomin' without it =D
  • #93
    Could you perhaps add to the panel whether or not an item was won via greed or need? This will help keep track of loot ninjas and whatnot.

    Also, maybe an option to see who won what greens in tandem with this? (or, and I'm less interested in this personally but others might be more interested, the ability to select green/blue/purple as noted or not)

    Loving it so far btw :)
  • #94
    Thanks kenderbard! I like both of those suggestions. 1.1, which will be out sometime in March, will include a complete revamp of the loot tracking system since it is not currently 'good enough' for me. Assuming the next patch hits by then, it will also include a "kick" context menu option, which I am excited about. I'm waiting for the patch since the API for votekicking party members is changing.
  • #91
    I'm finding this to be useful... if for no other reason than being able to ignore the schmuck that acts like a jerk, says nothing, and leaves.

    However, I would like the option to have DM hide or turn off when not in a party, and a separate option to hide or turn off when in a raid. My raid leader likes to rearrange the parties, and I don't really need notes on my guildies.
  • #92
    Hi KingsTears,

    Thanks! Both options will be included in the next release, which should be made sometime during February. School work caught up with me in a big way.
  • #89
    I've just released 0.5-rc4. I'd appreciate it if people would take the time to test this beta and report any errors before I make it official and call it 0.5. Also, once 0.5 comes out, it's time to suggest any features you want before DungeonMate goes 1.0, because just about everything I want is now in!

    (A few small things will still be added, like displaying Guild information and changing how loot gets tracked a little bit.)
  • #87
    I was just in a dungeon and noticed how an addon called autotabard (changes your tabard to a rep tabard from the previous) only works when you are in a dungeon. i checked out the lua files and it uses an api function called GetDungeonDifficulty:
    "if (GetDungeonDifficulty() == 2) then"
    i looked at wowwiki's page for it and it's not very helpful, but i'm pretty sure that when it returns 2 it's a heroic 5 man, and when it returns 1 its a normal 5 man.

    Maybe this can help you to get it to stop trying to work in raid environments?
  • #88
    Thanks! That'll go in before the 1.0 release then.
  • #90
    you could use GetNumRaidMembers() to see if you are in a raid group. it returns 0 if you are not in a raid group
  • #83
    Could it be possible to pull up a list of people I've previously grouped with while using DungeonMate? Sometimes I like to tell guildies things like "Hey, if you see MoronDude from OtherServer, avoid him like the plague," but they're not always on at the same time I am, and I'm not good at remembering names. :) Being able to open up an addon like DM and see who I ran with yesterday or the day before would be very helpful.
  • #85
    I've been asked this a few times. It may yet go in, but if it does, it won't be for a while. I'd consider this a post-1.0 feature. I'm absolutely aware of the need for this ability, though, so stay tuned.
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