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EnergyWatch Reborn

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  • World of Warcraft
  • 1,433 Monthly Downloads
  • Supports: 6.2.3
  • 350,042 Total Downloads
  • Updated 11/25/2015
  • Created 12/20/2006
  • 530 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 6.2.0

About EnergyWatch Reborn

A mobile, configurable Energy/Focus/Mana/Rage/Runic Power bar that also tracks most classes' secondary resources (Combo Points, Holy Power, Soul Shards, Chi, Demonic Fury, Embers, Shadow Orbs)

The default text for each power type is shown below. The text for the bar can be easily changed to suit your preference in the configuration menu.

EnergyWatch Reborn : Usage - /ew <option>
  lock          : Locks Energy Watch bar's position
  unlock        : Locks Energy Watch bar's position
  config    : Open addon config menu (also found in Addon tab in Blizzard's Interface menu)
  reset         : Resets bar scale, alpha and position to defaults

Tired of running out of bag space? Check out my other addon, BagSaver!

Made EnergyWatch hide itself during Pet Battles
Updated TOC for 6.2.0

Added options to enable/disable the new health tracker and secondary resource tracker

Added Death Knight Runes to the bar
Removed deprecated bar scale options
Switched to using Blizzard's IsStealthed() call
Updated TOC for 6.0


First Previous Page 8 of 17 Next Last
  • #146
    No, and I'm not sure that's something I'd want to add.
  • #139
    Is there any simple way to modify the addon to reduce a rogue's energy shown by 40% when Slice and Dice is active? As you are no doubt aware, 4.0.6 introduced a display bug with resources affected by haste/attack speed increase, so I was wondering if there's a way to work around it temporarily.
  • #141
    Actually, I haven't played my rogue lately, so I did not notice this. Can you post a link to some info about the details of this display bug?
  • #142
    The issue is resolved at Blizzard's end some weeks ago, so it's a moot point now. Thanks for the response though.
  • #136
    Well this met the need I had for a simple way to display focus/energy in the middle of my screen, there is only one additional feature I hope for to make this addon abosolutely perfect for my needs.

    Would it be possible to implement a way to place user configurable vertical line markers on the bar? For instance, a hunter could put a line marking the point where one more cobra shot would put him at max focus, and other scenarios like that.
  • #140
    This seems like something that could be done. I'll look into it.
  • #135
    And the bar should only be shown during combat.
  • #137
    This is already possible in the configuration options.
  • #134
    I would like the bar vertically. Any way you could make it this way ? And borderless ;P
  • #133
    tekticles, at, changes all the in-game fonts, like GameFontNormal, to use Calibri. It's a good resource for what fonts the game itself uses, and while integrating all the font options into the config menu would be tedious, you wouldn't have to pull in any other dependencies for it.
  • #132
    For the folks who would like different fonts for the bar: can you give me an example of another addon that uses the fonts that you would like? I'd like to see where the other addon developers are getting their fonts.
  • #131
    For the people who are requesting combo point "dots" on the bar, I am curious: Is the text expression of your combo points on the bar lacking in some way?
    I'm just trying to understand why dots would be better than the text.
  • #138
    As an average user I used to see dots than text for combo point, because Blizzard has taught me to see dots in their unitframe for years. A choice in config to see dots than text would be nice.

    Anyway, I've using your addon and it's great. Thanks for your hard work!
  • #130
    Is it possible to add an option that provides a simple movable and scalable numeric display of quantity or percentage available for your current resource, without the bar?
    It would be also great having an option that lets you choose coloring based on resource availability.

    i.e. a mana user may have a green 100 over his head when he is full mana, that then turns in a yellow 50 when it reaches half pool, and finally red when it goes under 25%.
    A warrior instead may prefer green for low values of rage etc...
    Eventually a DK with 130 Runic Power maybe would prefer quantity number visualization instead of percentage.

    It's just an idea taken from Mechanic addon for Warhammer Online, which i loved for my DoK.

    Thanks for the time spent reading this message, and sorry if I made some English mistakes.

    Good luck for the hard work, and happy new year everybody ^^
  • #128
    Just uploaded 4.1.1 which adds the ability to change the bar's width.
    I've got font changing and combo point dots on my future to-do list!
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