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  • World of Warcraft
  • 8,049 Monthly Downloads
  • Supports: 6.0.3
  • 909,799 Total Downloads
  • Updated 01/30/2015
  • Created 05/06/2008
  • 836 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 6.0.1a

About EventAlert

The addon will notify you in the middle of your screen with an icon, name of the spell that has procced, the time left on the proc and will make a subtle sound. EventAlert is also able to handle more than one proc at a time (this option was not available in previous versions).

I am not fond of addons that have very complicated installation and setups. The mod should work on install without any config, but if you wish to change any options use the following command: /ea options
To see a more detailed list of what options are avaiable to the mod, just check out the screenshot of the options pane.

This mod tracks the following events/procs:

Death Knight

  • Dark Transformation
  • Killing Machine
  • Rime (Freezing Fog)
  • Sudden Doom
  • Crimson Scourge
  • Scent of Blood


  • Combo Points
  • Eclipse
  • Predator's Swiftness
  • Omen of Clarity
  • Shooting Stars


  • Kill Shot
  • Thrill of the Hunt
  • Lock and Load


  • Arcane Charge
  • Arcane Missiles
  • Brain Freeze
  • Fingers of Frost
  • Heating Up
  • Hot Streak


  • Combo Breaker: Tiger Palm
  • Combo Breaker: Blackout Kick
  • Vital Mists
  • Elusive Brew
  • Chi


  • Art of War
  • Daybreak
  • Denounce
  • Grand Crusader
  • Infusion of Light
  • Hammer of Wrath
  • Selfless Healer
  • Glyph of Double Jeopardy (off by default)
  • Holy Power
  • Bastion of Glory


  • Borrowed Time
  • Divine Insight
  • Evangelism
  • Serendipity
  • Surge of Light
  • Surge of Darkness
  • Glyph of Mind Spike
  • Shadow Orb


  • Combo Points
  • Dispatch
  • Blindside


  • Lava Surge
  • Lightning Shield
  • Maelstrom Weapon
  • Tidal Waves


  • Backdraft
  • Havoc
  • Molten Core
  • Nightfall
  • Shadowburn
  • Demonic Rebirth
  • Soul Shards
  • Burning Embers
  • Demonic Fury


  • Bloodsurge
  • Raging Blow
  • Meat Cleaver
  • Execute
  • Ultimatum
  • Incite
  • Revenge
  • Sudden Death
  • Sword and Board
  • Taste for Blood
  • Victory Rush

Quick Backstory: I created this addon as a test for myself as my first "from the ground up" addon. Most of my coding in WoW LUA was taking other addons and just fixing them so they work from minor bugs or whatnot.

Anyhow, I needed a mod that was lightweight and did only what I wanted it to do, and that was warn me when one of my spells or talents procced something I needed. Thus, EventAlert was born. There are likely to be bugs, explosions and not so good things that may come from this mod. I'm sorry in advance! If you find a bug, please let me know so I can fix it.

Also, if anyone finds a spell/talent/etc that they want watched, please let me know and I will add it!

Greetings everyone, my name is Menio and I will be taking over the maintenance of this addon from CurtisTheGreat, the original author!

I'll start with an important note: If you used EventAlert before in your current WoW folder, you will need to delete the EventAlert.lua and EventAlert.lua.bak files located at:
\World of Warcraft\WTF\Account\ACCOUNTNAME\SavedVariables for this addon to work.

Above is CurtisTheGreat's original description, with updated class abilities.

Bugfix: Attempted to fix an issue with alt items staying on screen after they were supposed to go away.


First Previous Page 6 of 91 Next Last
  • #1387

    Hello there,
    Just want to say i love this addon after trying it today. But i have procs and spells that are not showing up. Firstly, when im tanking on my guardian druid, i want to be kept tracked of my Savage defense. But spell ID 62606 does not show up. Secondly, on my Enh shaman, I want to keep track off maelstrom weapon at 4 stacks, not just 5 stacks, is there a way to see my stacks built up? Last, I do not know the proc spell ID for the new tyrannical trinket , anyone knows how I can find the spell ID of such spells so i can track my own spell IDs next time? Thanks to anyone in advance! =)

  • #1388


    For Maelstrom Weapon, there should be a box with a number in it next to the spell from Event Alert's spell setup (Interface -> Addons tab -> Event Alert), just change it to what you want it to start showing up at (1 if you want to see it as soon as you have one stack and all the way to 5).

    For Savage Defense, try spellID 132402. A little trick for this is, if you are using Wowhead to look for a spell to add, try to find a tooltip with "Buff" written over it on the spell's page. If you see that, you found the right spellID!

    For the trinket it's spellID 126683, with trinkets it's a bit trickier, some of them share a spell effect, so try clicking on the "on use" or "On proc" from the tooltip and it should link you to the actual buff!

    Hope this helps!


    Last edited by Menio on 3/31/2013 1:11:54 PM
  • #1381

    Human Warrior L88

    I get this error on load. I'm not getting any lag though.

    Message: Interface\AddOns\EventAlert\frames\options.lua:577: attempt to concatenate global 'EA_name' (a nil value)
    Time: 03/23/13 11:41:23
    Count: 1
    Stack: Interface\AddOns\EventAlert\frames\options.lua:577: in function `EventAlert_CreateAlertsOptionsFrames'
    Interface\AddOns\EventAlert\lua\main.lua:555: in function `EventAlert_CreateOptionsPanels'
    Interface\AddOns\EventAlert\lua\main.lua:23: in function <Interface\AddOns\EventAlert\lua\main.lua:16>

    Locals: frame = EAParentScroll {
    0 = <userdata>
    background = <unnamed> {
    scrollframe = EA_scrollFrame {
    scrollbar = EA_scrollBar {
    texture = <unnamed> {
    0 = <userdata>
    texture = <unnamed> {
    0 = <userdata>
    scrollbg = <unnamed> {
    0 = <userdata>
    content = EAScrollContentFrame {
    0 = <userdata>
    texture = <unnamed> {
    texture = <unnamed> {
    0 = <userdata>
    buttonPositionX = 10
    buttonPositionY = -465
    tempTextCounter = 1
    (for generator) = <function> defined @Interface\AddOns\EventAlert\lua\main.lua:529
    (for state) = nil
    (for control) = 125831
    index = 125831
    value = "false"
    EA_AlertOptions_CheckButton = EA_Button_125831 {
    0 = <userdata>
    EA_StackingAlertChargeBox = 125831ChargeBox {
    0 = <userdata>
    (*temporary) = <function> defined =[C]:-1
    (*temporary) = EA_Button_125831Text {
    0 = <userdata>
    (*temporary) = nil
    (*temporary) = " [125831]"
    (*temporary) = "125831"
    (*temporary) = "]"
    (*temporary) = "125831ChargeBoxMiddle"
    (*temporary) = nil
    (*temporary) = 0
    (*temporary) = "attempt to concatenate global 'EA_name' (a nil value)"

    Last edited by Frosty on 3/23/2013 6:45:39 AM
  • #1382

    Download the beta version if you don't have it already, I think this was caused by the deprecated Taste for Blood.

  • #1380

    I'm also a warrior and I've been using this addon for years with no problem - I love it.  But since 5.2, it has caused cripling lag whenever I am in combat, even when it's the only addon I have active.  The 3/7/13 version didn't change this. Anyone have a solution?

    Here's the error report I get from BugSack:

    75x EventAlert-5.1.6\lua\main.lua:384: attempt to index local "f" (a nil value)
    EventAlert-5.1.6\lua\main.lua:384: in function "EA_removeBuffValue"
    EventAlert-5.1.6\lua\main.lua:58: in function <EventAlert\lua\main.lua:16>

    self = EA_Main_Frame {
     0 = <userdata>
    (for generator) = <func> =[C]:-1
    (for state) = <table> {
     1 = 131116
    (for control) = 1
    i = 1
    v = 131116
    check_name = "Raging Blow!"_ = nil
    v2 = 131116

    Last edited by Uggok on 3/22/2013 9:36:36 PM
  • #1383

    Yikes 75x, I'll definitely have to look into that.

    Thanks for the report!

  • #1379
    Thrill of the Hunt

    Hello there. First of all, thank you very much for this neat addon, I've been wanting something like it for a very long time.

    I do have a problem, though, or maybe I am getting something wrong. I am using it mainly to track Thrill of the Hunt procs. It tracks those procs just fine; however - is it intended that the icon disappears after the first Arcane Shot? I'd rather have it stay onscreen to track the *stacks* of Thrill as well. *Sometimes* it does that (usually if there stacks left after combat, but not always even then), but most of the time it doesn't.

    Can it be configured to behave that way? Thank you.

  • #1386

    Try the fix here, it should work!

  • #1378

    How do i add hunter focus fire to event alert? I have been trying to but it doesnt chime when focus fire is triggered

  • #1384

    If you want to track the time left on the buff, you can add spell ID 82692. If you want to track when the button lights up on the bar, it will be possible when I finish rewriting the AltItem tracking code xD

  • #1376

    for the Monks the new ability -muscle memory is not workinging after 5.2 i try to add and all but still nothing ! plz fix it plz

  • #1385

    Try adding  spellID 139597, if it doesn't work I'll look into it more!

  • #1372

    Warrior help

    Message: Interface\AddOns\EventAlert\lua\main.lua:435: attempt to index local 'eaf' (a nil value) Time: 03/13/13 15:11:38 Count: 1 Stack: Interface\AddOns\EventAlert\lua\main.lua:435: in function `EventAlert_PositionFrames' Interface\AddOns\EventAlert\lua\main.lua:376: in function `EA_addBuffValue' Interface\AddOns\EventAlert\lua\main.lua:173: in function <Interface\AddOns\EventAlert\lua\main.lua:16>

    Locals: event = nil prevFrame = "EA_Main_Frame" (for generator) = <function> defined =[C]:-1 (for state) = <table> {  1 = 46916 } (for control) = 1 k = 1 v = 46916 eaf = nil (*temporary) = "Bloodsurge" (*temporary) = nil (*temporary) = "Interface\Icons\Ability_Warrior_Bloodsurge" (*temporary) = 0 (*temporary) = false (*temporary) = 0 (*temporary) = 0 (*temporary) = 0 (*temporary) = 0 (*temporary) = "attempt to index local 'eaf' (a nil value)"

  • #1373

    It would seem like the proc associated with Bloodsurge is causing the issue, would you happen to know if it changed in any way?

    I don't seem to see any change in spellID or in the way the buff works, so I assume something else is the issue, but if you have any info on changes to the spell (being removed, no longer having stacks, not displaying on the player's buff bar, etc), it would help me out in figuring out the issue!

    At the moment, I can only reccomend downloading the beta version if you aren't already using it, since there was a problem with a different warrior buff, but it seems like this is a different error caused by Bloodsurge so I can't guarantee getting the beta that fixed the deprecated spellID for "Taste for Blood" would help. :S

    Thanks for the report!


    Last edited by Menio on 3/27/2013 6:50:19 AM
  • #1375

    =D UPDATE: I apologize for not being able to help technically, however the Beta fixed the issue. Tyvm for your quick response and help. I love this addon and wouldnt wanna play without it!

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