Excavatinator

Archaeology Login to Add Favorites
  • 1 Like
  • World of Warcraft
  • 410 Monthly Downloads
  • Supports: 4.3
  • 18,764 Total Downloads
  • Updated 12/18/2011 4:38:01 AM
  • Created 4/15/2011 6:23:09 AM
  • 39 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: Excavatinator v1.6.1
or

About Excavatinator

To use:
Type /arch to open the main window. This contains a list which shows each race with a project count, your progress on the current artifact, and how many keystones you have. There are also a few buttons along the bottom of the window:

- The far left button opens the travel frame. This holds a list of the items and spells you have that you can use to instantly travel around the world with (hearthstone, teleport etc). This list may not be complete; if you have something that should be on the list but isn't, give me a comment.

- Near the middle is the Survey button. This button simply casts Survey.

- Next to it is the achievement tracker button. The achievement tracker allows you to see your progress on the archaeology achievements in the game.

- Finally there's the links frame. This is intended as a solution to a problem caused by Blizzard's API; if an archaeology project's name does not match the name of the created item, there is no data linking them. This frame allows you to manually link an unlinked project you have completed to an item you haven't. Some links have been provided in the update, and if you find any further un-linked item/project combinations, go ahead and tell me so I can add them to the default list.

- The little button to the far right collapses the race frame so that it only displays the races available on the continent you're on. Only works in Eastern Kingdoms, Kalimdor, Outland and Northrend.

Click a race to open its artifact list. The artifact list lists all artifacts you can find for that race, and which ones of those you have completed. You can mouse over an artifact to view the item's tooltip, and click one to insert a link into chat.

You can also keybind the Excavatinator window, as well as the Survey skill, under the key bindings menu.

-- Version 1.6.1 --

Fixes:
- The locale file was wiping the metatable responsible for returning the enGB locale by default. For
    whatever reason, this didn't break anything for the languages I could test, but it did break
    everything for the enUS locale.

-- Version 1.6 --

Additions:
- Three artifact bars have been added: total rares, total commons, and overall total. Click each bar to see
    a list of your completed artifacts, or right click it to see the incomplete ones.
- A skill bar has been added. This shows your skill in archaeology, and how much further you can go
    before you reach your current cap. You will also get a warning when you're within 15 points
    of the skill cap.
- Any list of completed common artifact will now list how many times each artifact has been completed.
- You can now set up broadcasts to be sent to players when you find fragments. Listing a player enables
    both sending and receiving broadcasts, so both players must list each other to successfully
    send data. Guild broadcasts work similarly; other guild members must have guild broadcasts enabled
    to get this data.
- You can also transfer your entire node database to another player, or request that they transfer theirs.
    Once the other player confirms, the database will be transferred.
- Exporting added! A checkbox has been added to the Options frame. If this box is checked, any gathered
    data about your completed artifacts will be saved, available for import to websites or other addons.
Changes:
- The achievement and options buttons will now toggle their respective frames. There is now a back button
    in the lower left corner of the achievement frame to return to the overview.
- The achievements "Diggerest" and "It Belongs in a Museum!" no longer have links to your undiscovered
    artifacts once completed. This functionality has been moved to the new artifact bars instead.
Fixes:
- Silly Tutti, there are indeed Nerubian digsites in Eastern Kingdoms.
- Non-keystone currencies should no longer be marked on the minimap.
- Opening a profession frame in combat should no longer cause a Lua error.

-- Version 1.5 --

Additions:
- Options frame added! The options button replaces the links button; the links button is now found in
    the options frame.
- Items frame added! Click the items button (next to the travel button) to open. The items frame is a small
    frame with the on-use items you've completed from archaeology.
- Minimap tracking added! When you find archaeology fragments, the spot will be marked on your minimap
    whenever you're nearby. Tracking and display can be turned on or off in the options frame.
Fixes:
- Excavatinator will no longer try to open or close many of its frames while in combat. This would cause
    taint issues and sometimes UI errors, some requiring a UI reload to resolve. Most, if not all,
    taint issues should no longer occur.
- The position and size of the Excavatinator window will now be saved between sessions. Also, the window
    can no longer be dragged off-screen.
Known problems:
- If one or more keystones are unknown, a find will be marked on the map whenever -any- currency is obtained.

-- Version 1.4 --

Additions:
- Travel frame added! Click the travel button (bottom left corner) to see a frame with any methods of
    teleportation available to you, and click one of your choosing. If I've missed any items or spells
    that should be included, tell me.
- Link frame added! In cases where Excavatinator can not automatically link an archaeology project to
    an item, you can manually link the two here. Certain links are provided with the update. If you
    find any items that aren't linked, please do tell me, and I'll add them to the default list.
Changes:
- The lists of incomplete common or rare artifacts can now always be viewed from the achievements
    "Diggerest" or "It Belongs in a Museum!" respectively, even if you have completed the achievement.
Fixes:
- The Survey button now works for all languages.
- Total artifact count is now accurate for all languages.
- With the introduction of the links frame, the Crawling Claw problem should be fixed.

-- Version 1.3 --

Additions:
- The main window can now be collapsed to only show races available on the current continent.
- There is now a Survey button in the main window.
- Achievement tracker added. Click an achievement for information on incomplete objectives.
Fixes:
- There was a rather embarassing mistake that would prevent item links from working as intended on
    non-English clients. This should now be fixed.
Known problems:
- The Crawling Claw problem still exists, for the same reason as described below.
- Excavatinator can not be opened while in combat.

-- Version 1.2 --

Additions:
- Right clicking a race will now solve its artifact, if possible.
- The main Excavatinator window will now update in real time. The artifact list still won't.
    Note: The standard archaeology window will not work properly with Excavatinator open.
- There are now key bindings available for opening Excavatinator and for casting Survey.
Fixes:
- The artifact list will no longer scroll when there is no need for it to.
- The Lua error on opening a profession window should now be fixed.
Known problems:
- The Crawling Claw will not display correctly. There is no good way to fix this that will not cause
    more problems.

-- Version 1.1 --

Additions:
- The mouseover tooltip for a race will now tell you how many total solves you have done for that race. This
    is different from the number of unique artifacts found, in that several solves of the same artifact
    will be counted.
- Recipe: Vial of the Sands is now listed under the Tol'vir race, under the new heading "Other". You will
    have to open your alchemy tradeskill to see its completion status, or any profession if you don't
    have alchemy.
- A very simple API has been added to fetch information from Excavatinator. These can be used to create
    other addons that present or use said information differently. See Excavatinator.lua for more info.
Fixes:
- The number of existing artifacts for a race should now stay consistent, even if there is a problem with
    an artifact.
Known problems:
- The Crawling Claw still will not display correctly. The project has a different name and icon from the
    item it rewards, and those are the only two possible ways to match a project to the item created.
    If any items are in the same situation in any other language, the same problem will occur with them.
- The first time you open a profession window after starting the client, if you have not opened Excavatinator
    you will get a Lua error.

-- Version 1.0 --

Initial release.
Known problems:
- The Crawling Claw is not listed correctly, and if obtained will be listed as "Mummified Monkey Paw". This
    will also cause the Tol'vir race to display as having one more artifact than it actually does.

Comments

  • #13

    i like the addon, however i would like to see an option (either lua based or ingame) to turn of the border/background.

    this because on a screen 1440x900 with ui scale disabled it tends to take up a bit of screenspace ;)

    otherwise i love the addon.

    It did conflict with another addon i'm using, however i still gotta try wich one the evildoer is, disabled all non-essential addons apart from yours and elvUI ;) because i couldn't really tell from the error wich one it was.

    keep up the excellent work :D

  • #14

    What is the error that you get?

  • #10

    enUS, or any other en* locale without a table, should just default to using enGB rather than failing with errors like:

    attempt to index upvalue 'L' (a nil value)

     

    I ended up just doing a string replace in the localisation file to get it working for me.

  • #12

    That... is odd. It works for other locales, such as deDE, and there is nothing singling enUS out. Do you possibly have any other addons interfering?

    I'd test it myself, but enUS isn't available to me :(

    EDIT: And now, strangely, the enUS locale is available to me, and I get the same error you do. Or got, as it were, as having it myself let me fix it. It was wiping the metatable responsible for returning the enGB locale as default, and for whatever reason that didn't break things on any of the languages I did have available.

    I'll upload the fix ASAP.

    Last edited by alphakroll on 12/18/2011 4:31:39 AM
  • #9
    Fabulous addon!
  • #7
    Hey awesome add on man. One thing though for some reason crawling claw is showing as incomplete for me even though I've completed it. still the overall count is correct, just when you look at the completed list it shows crawling claw as incomplete. Again awesome add on and keep up the good work.
  • #8
    I know - it's listed under known issues, which apparently doesn't show up on the Curse side of things. The problem lies on Blizzard's end - the project is called "Mummified Monkey Paw", while the item it makes isn't. The project/item name is the only reliable way to match a project to the created item, besides hard coding the match, and I see hard coding it as a poor band-aid solution to the problem. Until this problem is fixed, the item won't show up correctly.
  • #5
    Nice plugin, working good so far! One thing that would really be nice would be a simple double-right click to Survey. Archy offers that and its a big reason why I use Archy. Right now I'm running both mods just fine though. I'm using Excavatinator for my 'lists' and Archy for its Surveying functions.
  • #6
    Finished uploading a small clip of Excavatinator at
    http://www.youtube.com/watch?v=pR2BVKm_n_0
  • #3
    would it be possible to add in some options such as removing a race from the list if you completely finish it? or maybe only showing races for a specific continent your working, like showing only outlands races? I know some races are in each or multiple zones, but being able to control how much is showing up in the window would be nice. Otherwise the addon is awesome.
  • #4
    I might consider doing something like this for the next version.
  • #1
    Screen shots would be nice :)
  • #2
    Ha, good point. I took one and forgot to upload it... :P

    Should be up now.
  • To post a comment, please login or register a new account.
Learn how to disable ads
Learn how to disable ads
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Diablo III Giveaway

Enter Now!