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Excavatinator
- 2 Likes
- World of Warcraft
- 229 Monthly Downloads
- Supports: 5.2.0
- 27,022 Total Downloads
- Updated 03/07/2013
- Created 04/15/2011
- 50 Favorites
- Project Site
- Comments
- Release Type: Release
- License: GNU General Public License version 3 (GPLv3)
- Newest File: Excavatinator 2.1
About Excavatinator
To use:
Type /arch to open the main window. This contains a list which shows each race with a project count, your progress on the current artifact, and how many keystones you have. There are also a few buttons along the bottom of the window:
- The far left button opens the travel frame. This holds a list of the items and spells you have that you can use to instantly travel around the world with (hearthstone, teleport etc). This list may not be complete; if you have something that should be on the list but isn't, give me a comment.
- Near the middle is the Survey button. This button simply casts Survey.
- Next to it is the achievement tracker button. The achievement tracker allows you to see your progress on the archaeology achievements in the game.
- Finally there's the links frame. This is intended as a solution to a problem caused by Blizzard's API; if an archaeology project's name does not match the name of the created item, there is no data linking them. This frame allows you to manually link an unlinked project you have completed to an item you haven't. Some links have been provided in the update, and if you find any further un-linked item/project combinations, go ahead and tell me so I can add them to the default list.
- The little button to the far right collapses the race frame so that it only displays the races available on the continent you're on. Only works in Eastern Kingdoms, Kalimdor, Outland and Northrend.
Click a race to open its artifact list. The artifact list lists all artifacts you can find for that race, and which ones of those you have completed. You can mouse over an artifact to view the item's tooltip, and click one to insert a link into chat.
You can also keybind the Excavatinator window, as well as the Survey skill, under the key bindings menu.
-- Version 2.1 --
Additions:
Links can now be undone. There is a button in the bottom right of the
links frame; clicking it will list all existing links. Clicking a link
will remove it immediately.
You can now choose not to show and/or track minimap icons. There's a new
shovel button (identical to the icons) next to the links button that
allows you to toggle both. By default, both are on. Do note that the
change can take up to one second to appear correctly.
Mantid artifacts are listed now. They put them in the previously unused
spot 10, surprisingly.
Changes:
The tooltip for a race's current artifact now shows the completion
status of the corresponding pristine artifact, if there is one. It also
shows the number of times the current artifact has been completed.
Fixes:
Rare Pandaren artifacts were displaying their dummy versions left over
from beta, rather than the actual item you get. This has been fixed, and
the correct items are now listed.
Some division-by-0 errors are fixed.
The yellow keystone bar would be placed incorrectly when you had 0
fragments for the same race. It should no longer do that.
-- Version 2.0.1 --
Changes:
Pristine artifacts will now appear in the crateables frame. You can
start the quest from there.
Fixes:
Reading quest names was failing on some clients. I've changed the
artifact list to use the item ID to display pristine artifacts, and the
achievement list to draw the pristine artifact list straight from the
achievement itself. The latter makes the code slightly more costly, but
it does not seem to cause any problems yet.
Excavatinator is no longer recognised as "out of date". Oops.
-- Version 2.0 --
Excavatinator has been (almost) completely rewritten. The code should now be
far easier to maintain, as well as easier to understand should anyone take over
the project at a later date.
All saved data will carry over from version 1.6.1. All dig nodes on your minimap
will remain, and all links you've created will still be active.
Additions:
Pandaren and mogu artifacts have been added to the artifact list.
There's a separate header for the pristine artifacts in the artifact
list. All the new achievements have also been added to the achievement
tracker.
There's a new frame for crateable artifacts. This frame will show all
artifacts currently in your bags that you can put into crates, saving
you from having to search your bags. Next to the button that opens this
frame is a counter for the number of crated artifacts you are currently
carrying.
Changes:
Some elements of the main frame have been moved around. The skill bar
is now at the top of the frame, and will be invisible if you're at max
skill. The collapse button is next to the close button, and the links
and achievement buttons are in the bottom right corner.
All lists of common artifacts will now sort these by the number of times
they have been completed.
There is now only a single total progress bar. Clicking it will show you
all artifacts you have yet to complete, while right clicking will list
all artifacts.
The links frame has changed considerably. Linking an artifact and a
project is now done in three steps: First, you choose a project, then
you choose the item that best matches the project, and finally you
confirm that you want to link the two. Be careful - there is currently
no way to undo links from within the addon.
The achievements frame is separated into pages now, to accommodate all
the new achievements. Use the arrows at the bottom of the frame to move
between pages. Also, rather than clicking on an achievement to get
information about it, you now simply hover over it, and a tooltip will
appear with information about the achievement.
Removals:
Dig node data can no longer be shared between players. This
functionality will likely be added back to Excavatinator in a later
version. This is because finishing and testing it would have taken much
time, and at the moment I have less time than I'd like.
There is no longer an options frame. The options you would find there
in older versions are either obsolete, or related to functionality I
have decided to postpone for the new Excavatinator.
The Vial of the Sands recipe is no longer tracked. Detection of this
recipe was shoddy, acquiring it is limited to a specific profession
(which is bad for a completionist's checklist), and it's not an actual
artifact in the first place.
There are no default links anymore. If you're installing version 2.0
over an earlier version which had them, they will not be deleted.
Known issues:
Sometimes, all pristine artifacts will show as incomplete, regardless of
their actual status. This is a bug in Blizzard's code, and there's
nothing I can do about it. Logging out and back in will usually fix it.
Reloading your interface will not.
There's a new vendor that gives you crates of fragments from old races
in return for crated Pandaria artifacts. Opening such a crate will mark
the spot as a dig on your minimap. This is because doing so produces the
exact same message as getting fragments from actual digs, which is the
only way Excavatinator can reliably detect digs. To limit this problem,
I recommend opening all crates while standing at the vendor.
Key bindings are currently not implemented. Those, too, will be returned
in a later version.
-- Version 1.6.1 --
Fixes:
The locale file was wiping the metatable responsible for returning the
enGB locale by default. For whatever reason, this didn't break anything
for the languages I could test, but it did break everything for the enUS
locale.
-- Version 1.6 --
Additions:
Three artifact bars have been added: total rares, total commons, and
overall total. Click each bar to see a list of your completed artifacts,
or right click it to see the incomplete ones.
A skill bar has been added. This shows your skill in archaeology, and
how much further you can go before you reach your current cap. You will
also get a warning when you're within 15 points of the skill cap.
Any list of completed common artifact will now list how many times each
artifact has been completed.
You can now set up broadcasts to be sent to players when you find
fragments. Listing a player enables both sending and receiving
broadcasts, so both players must list each other to successfully send
data. Guild broadcasts work similarly; other guild members must have
guild broadcasts enabled to get this data.
You can also transfer your entire node database to another player, or
request that they transfer theirs. Once the other player confirms, the
database will be transferred.
Exporting added! A checkbox has been added to the Options frame. If this
box is checked, any gathered data about your completed artifacts will be
saved, available for import to websites or other addons.
Changes:
The achievement and options buttons will now toggle their respective
frames. There is now a back button in the lower left corner of the
achievement frame to return to the overview.
The achievements "Diggerest" and "It Belongs in a Museum!" no longer
have links to your undiscovered artifacts once completed. This
functionality has been moved to the new artifact bars instead.
Fixes:
Silly Tutti, there are indeed Nerubian digsites in Eastern Kingdoms.
Non-keystone currencies should no longer be marked on the minimap.
Opening a profession frame in combat should no longer cause a Lua error.
-- Version 1.5 --
Additions:
Options frame added! The options button replaces the links button; the
links button is now found in the options frame.
Items frame added! Click the items button (next to the travel button) to
open. The items frame is a small frame with the on-use items you've
completed from archaeology.
Minimap tracking added! When you find archaeology fragments, the spot
will be marked on your minimap whenever you're nearby. Tracking and
display can be turned on or off in the options frame.
Fixes:
Excavatinator will no longer try to open or close many of its frames
while in combat. This would cause taint issues and sometimes UI errors,
some requiring a UI reload to resolve. Most, if not all, taint issues
should no longer occur.
The position and size of the Excavatinator window will now be saved
between sessions. Also, the window can no longer be dragged off-screen.
Known problems:
If one or more keystones are unknown, a find will be marked on the map
whenever -any- currency is obtained.
-- Version 1.4 --
Additions:
Travel frame added! Click the travel button (bottom left corner) to see
a frame with any methods of teleportation available to you, and click
one of your choosing. If I've missed any items or spells that should be
included, tell me.
Link frame added! In cases where Excavatinator can not automatically
link an archaeology project to an item, you can manually link the two
here. Certain links are provided with the update. If you find any items
that aren't linked, please do tell me, and I'll add them to the default
list.
Changes:
The lists of incomplete common or rare artifacts can now always be
viewed from the achievements "Diggerest" or "It Belongs in a Museum!"
respectively, even if you have completed the achievement.
Fixes:
The Survey button now works for all languages.
Total artifact count is now accurate for all languages.
With the introduction of the links frame, the Crawling Claw problem
should be fixed.
-- Version 1.3 --
Additions:
The main window can now be collapsed to only show races available on the
current continent.
There is now a Survey button in the main window.
Achievement tracker added. Click an achievement for information on
incomplete objectives.
Fixes:
There was a rather embarassing mistake that would prevent item links
from working as intended on non-English clients. This should now be
fixed.
Known problems:
The Crawling Claw problem still exists, for the same reason as described
below.
Excavatinator can not be opened while in combat.
-- Version 1.2 --
Additions:
Right clicking a race will now solve its artifact, if possible.
The main Excavatinator window will now update in real time. The artifact
list still won't. Note: The standard archaeology window will not work
properly with Excavatinator open.
There are now key bindings available for opening Excavatinator and for
casting Survey.
Fixes:
The artifact list will no longer scroll when there is no need for it to.
The Lua error on opening a profession window should now be fixed.
Known problems:
The Crawling Claw will not display correctly. There is no good way to
fix this that will not cause more problems.
-- Version 1.1 --
Additions:
The mouseover tooltip for a race will now tell you how many total solves
you have done for that race. This is different from the number of unique
artifacts found, in that several solves of the same artifact will be
counted.
Recipe: Vial of the Sands is now listed under the Tol'vir race, under
the new heading "Other". You will have to open your alchemy tradeskill
to see its completion status, or any profession if you don't have
alchemy.
A very simple API has been added to fetch information from
Excavatinator. These can be used to create other addons that present or
use said information differently. See Excavatinator.lua for more info.
Fixes:
The number of existing artifacts for a race should now stay consistent,
even if there is a problem with an artifact.
Known problems:
The Crawling Claw still will not display correctly. The project has a
different name and icon from the item it rewards, and those are the only
two possible ways to match a project to the item created. If any items
are in the same situation in any other language, the same problem will
occur with them.
The first time you open a profession window after starting the client,
if you have not opened Excavatinator you will get a Lua error.
-- Version 1.0 --
Initial release.
Known problems:
The Crawling Claw is not listed correctly, and if obtained will be
listed as "Mummified Monkey Paw". This will also cause the Tol'vir race
to display as having one more artifact than it actually does.
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| Excavatinator 2.1 | Release | 5.2.0 | 1,828 | 03/07/2013 |
| Excavatinator 2.1 Beta 1 | Beta | 5.1.0 | 107 | 02/28/2013 |
| Excavatinator 2.0.1 | Release | 5.0.5 | 2,507 | 11/18/2012 |
| Excavatinator 2.0 | Release | 5.0.5 | 675 | 11/16/2012 |
| Excavatinator 2.0 BETA 4 | Beta | 5.0.5 | 102 | 11/15/2012 |
| Excavatinator 2.0 BETA 3 | Beta | 5.0.5 | 144 | 11/11/2012 |
| Excavatinator Beta 2.1 | Beta | 5.0.5 | 231 | 09/23/2012 |
| Excavatinator-2.0 BETA 2 | Beta | 4.3.4 | 199 | 06/24/2012 |
| Excavatinator-2.0 BETA 1 | Beta | 4.3.4 | 31 | 06/23/2012 |
| Excavatinator v1.6.1 | Release | 4.3 | 6,761 | 12/18/2011 |
| Excavatinator v1.6 | Release | 4.2 | 6,317 | 08/06/2011 |
| Excavatinator v1.5 | Release | 4.1 | 1,955 | 06/19/2011 |
| Excavatinator v1.5 BETA 3 | Beta | 4.1 | 461 | 06/15/2011 |
| Excavatinator v1.5 BETA 2 | Beta | 4.1 | 172 | 06/13/2011 |
| Excavatinator v1.5 RC1 | Beta | 4.1 | 47 | 06/12/2011 |
| Excavatinator v1.4 | Release | 4.1 | 1,212 | 06/07/2011 |
| Excavatinator v1.3 | Release | 4.1 | 24 | 05/27/2011 |
| Excavatinator v1.2 | Release | 4.1 | 58 | 05/07/2011 |
| Excavatinator v1.1 | Release | 4.1 | 36 | 04/29/2011 |
| Excavatinator v1.0 | Release | 4.0.6 | 150 | 04/15/2011 |
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Comments
I love this addon and I would like to thank you for your work, but there has always been a problem since Mists and unfortunately the latest version still hasn't fixed it. In fact, there are two of them.
Even though I have found all common and rare Pandaren artifacts, and indeed Excavatinator does show that they are completed, in the second window (appearing when one clicks on each race), four common artifacts are shown as not completed. You can see the relevant picture in http://postimage.org/image/4nvx5em5t/
What's more, after the second window appears, I get always disconnected from server. I have quite a few addons, but on this occasion, I have verified it with a clean installation of the latest version of Excavatinator, after I uninstalled my previous version and all its components, and I tried this without any other addons loaded.
I hope you can fix this and once again thanks for your work.
The "incomplete" artifacts appear like that because the names of the artifact and project don't match (e.g. "Empty Keg of Brewfather Xin Wo Yin" vs just "Empty Keg"). These projects are what the link feature is for - click the chain button in the bottom right corner, link the correct project and artifact, and they should show as completed.
Server disconnects are new to me though. Could you try renaming the saved variables file as well (without the game running)? I don't know of anything there that could cause it, but it would help to know that it happens with everything being "clean".
Also, you say that the second window always makes you disconnect, but you did get a screenshot of it - I take it the disconnect does not happen immediately on opening the second window? Is there anything you do within it that triggers the disconnect?
Excavatinator is not intended to be used along with the default archaeology window; the API for archaeology is tied to the default window in such a way that reading artifact data requires manipulating that window (thankfully, it doesn't need to be open). Aside from artwork, I don't know of any features of the original window that aren't also in Excavatinator.
That shouldn't do anything worse than make the default window somewhat inconvenient to use. Disconnecting shouldn't happen. Unfortunately, on my end it doesn't, even following the same steps you provided. Could you try completely removing Excavatinator from your system, including saved variables, and reinstalling it? Do this while the game is not running.
Assuming this doesn't work, could you also see if the same thing happens before you open Excavatinator? A lot of the addon's elements aren't loaded until you open the main window. If this works fine, you have a temporary workaround here - do a /reload before opening the Blizzard archaeology window.
First of all, a clarification: I do not disconnect as soon as I open the second window. After I open the second window, I may continue with the game without any problem. As soon as I open the Blizzard archaeology window, however, with or without the Excavatinator windows open (I have tried both while they are open and after closing them), the game sooner or later will disconnect. By "later" I mean no more than 15 seconds.
I have tried to check everything after I deleted the saved variables Excavatinator files; the same thing happened.
Since this seems like a major bug that should happen to everyone, and since nobody else posted about it, I must be doing something wrong. I cannot imagine what, though.
Would love to be able to disable the shovel icons on minimap.
I've uploaded a new beta version that does precisely that (and also has the mantid artifacts added to it). It should be fine for release, but I will need to test it some more before marking it as such. Give it a few hours, and it should show up on Curse.
I just picked up this addon after uninstalling it some time back due to the shovels on the minimap... whatever they are, they're still an issue.
Really enjoying the addon, it's just what I was looking for - except is there any way to turn off all the little shovels that appear on the minimap? As a Hunter I have more than enough going on up there anyway, and they make it really hard to see things.
Great job on the rest.
i totally agrre with showing less stuff. Like removing achievements, races, artifacts i have completed. Great addon !
Finaly @.@
XD
I cant close the windows. the little X in the corner is not there.....
Really? Most windows should have them, and the ones that don't can be closed with the same button that opened them.
What version are you using, and are you running any other addons?
I've been able to continue working on this for a couple of days now. Version 2.0 beta 3 should be up once it's been approved. With it, mogu and pandaren artifacts are in the list, including their pristine artifacts (they are not counted for the total - I haven't decided if I'm going to do that). More achievements have been added, although some are missing, and several bugs with the minimap tracking have been fixed (including the one mentioned by nomadbr below). Note that many of the artifacts are not linked correctly to the project name - the new link system should make this much easier to deal with, though.
I can't make any promises regarding when the "full" release will be done, but this version -should- contain most of the features such a version will have.
A lot of shovels in my minimap... detonating my memory >.<
XD