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  • World of Warcraft
  • 9,752 Monthly Downloads
  • Supports: 6.2.0
  • 1,494,943 Total Downloads
  • Updated 06/23/2015
  • Created 04/26/2011
  • 399 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 1.4.0
Support development! **

About ExtraCD


  • Display the internal cd or proc rate multiples(for rppm) text on spell icons with special animation overlayed.
  • Add custom cds by yourself (no limit of being an icd)
  • Test proc average interval and estimate items with unknown icds
  • Calculate procs average coverage by giving the duration of the proc and a supposed total combat time.
  • Real-PPM enchants added in 5.1, the addon will display a number of proc rate multiples.

Slash Command and Configuration

  • Type /ecd or /extracd to config, you can move the icons by dragging, hide any icon you don't want by ctrl + right clicking on the icon, and you can show it again in advance option.
  • Add custom cds(no limit of being an icd) by spell ID in the Advance -> Data options.


  • Q: What does the yellow number on RPPM trinkets or enchants means?
  • A: It equals to rppm * multiples, capped by 6 out of combat (means 100% proc rate at the first spell in combat).
  • Q: How to hide other addon's (eg. omnicc or cooldowncount) cooldown text?
  • A: Remove the tick of "Show cooldown"
  • Q: How to show other addon's (eg. omnicc or cooldowncount) cooldown text and hide the original one?
  • A: Keep the tick of "Show cooldown" and remove the tick of "Show text"
  • Q: How to add my custom icon?
  • A: In Advance->Data, add a new icon by spell id, then modify its info(cd, duration and ppm)

r183 | superk521 | 2015-06-23 10:06:47 +0000 (Tue, 23 Jun 2015) | 1 line
Changed paths:
   A /tags/1.4.0 (from /trunk:182)

update for wow6.2
r182 | superk521 | 2015-06-23 10:04:59 +0000 (Tue, 23 Jun 2015) | 1 line
Changed paths:
   M /trunk/ExtraCD.lua
   M /trunk/ExtraCD.toc
   M /trunk/data.lua

update for wow6.2


First Previous Page 24 of 28 Next Last
  • #74

    I belive that this will help you out on the Main hand off hand Problem witht he item enchants I have it working on my DK, Warrior, Shawman. If you dont have the Off Hand Enchants enabled and in the Data.lua file then you will get return Nil 0 error, so you will have to add them into the file in order to see them and keep from getting the error.

    Here are few enchants you can add to the file that are widely used at this point and time:

            [74221] = {4083,16,45,12}, -- Hurricane MH
            [74221] = {4083,17,45,12}, -- Hurricane OH

            [74243] = {4098,16,10,10}, -- Windwalk
            [53365] = {3368,16,15,15}, -- Rune of the Fallen Crusader MH
            [53365] = {3368,17,15,15}, -- Rune of the Fallen Crusader OH



    function mod:ScanPlayerItem()
        local link1 = GetInventoryItemLink("player", 13)
        local link2 = GetInventoryItemLink("player", 14)
        local link3 = GetInventoryItemLink("player", 16)
        local link4 = GetInventoryItemLink("player", 17)
        local trinket1
        local trinket2
        local waepon1
        local waepon2
        if link1 then trinket1 = link1:match("item:(%d+)") end
        if link2 then trinket2 = link2:match("item:(%d+)") end
        if link3 then weapon1 = link3:match("item:(%d+)") end
        if link4 then weapon2 = link4:match("item:(%d+)") end
        for k,v in pairs(items) do
            k = math.floor(k)
            if not ecddb.blacklist[k] then
                if type(v[1]) == "table" then
                    local fg = UnitFactionGroup("player")
                    if fg == "Horde" then v[1] = v[1][1] else v[1] = v[1][2] end
                if tonumber(trinket1 or -1) == v[1] then
                    local icon = GetItemIcon(v[1])
                    tinsert (active, {cd = v[2] or 45, icon = icon, id = k, type = "item", slot = 13, duration = v[3] or 0} )
                elseif tonumber(trinket2 or -1) == v[1]  then
                    local icon = GetItemIcon(v[1])
                    tinsert (active, {cd = v[2] or 45, icon = icon, id = k, type = "item", slot = 14, duration = v[3] or 0} )
                elseif tonumber(weapon1 or -1) == v[1]  then
                    local icon = GetItemIcon(v[1])
                    tinsert (active, {cd = v[2] or 45, icon = icon, id = k, type = "item", slot = 16, duration = v[3] or 0} )
                elseif tonumber(weapon2 or -1) == v[1]  then
                    local icon = GetItemIcon(v[1])
                    tinsert (active, {cd = v[2] or 45, icon = icon, id = k, type = "item", slot = 17, duration = v[3] or 0} )

    Last edited by novicracker on 6/18/2012 3:41:00 PM
  • #73

    Is there any way I can get this addon to work with ?

    Otherwise this addon is great! :)

  • #72

    Just wanted to say LOVE the addon, so simple and yet very useful! but is there any chance you could add the engineer stuff like the Synapse springs, Deflection plates etc or is it because they are "on use" items that they are not included in the addon?

    Np if you cant/wont add them, it just gets rid of another addon for me and maybe other people too i suppose, but cheers for the great addon either way keep up the good work

  • #69

    It doesn't trigger HoT (subty rogue) for me :_(

  • #68

    It doesn't show Deathbringer'Will (trinket from icc) ... :(

    Last edited by Nolorim on 5/5/2012 2:57:49 PM
  • #67

    it doesnt show landslide :( 

  • #70

    Landslide doesn't have an ICD.  It never has.

  • #66

    I spent nearly a week looking everywhere for an addon that does exactly this! I tried at least 5 addons before this one, and then was pleasantly suprised to find this one working exactly as I wanted it to. Thanks for taking the time to make it.

    One suggestion I'd like to make please, is more options for the "glow" used around the icons. Like not having it so bright, maybe a different colour/style if possible. Right now it's either on or off.

  • #65

    When clickin on the reforge guy in SW:

    4x FrameXML\UIDropDownMenu.lua:62: attempt to index local "frame" (a nil value)
    FrameXML\UIDropDownMenu.lua:62: in function "UIDropDownMenu_Initialize"
    RatingBuster\RatingBuster-r348.lua:2436: in function "?"
    Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[2]":4: in function <string>:"safecall Dispatcher[2]":4
    <in C code>
    <string>:"safecall Dispatcher[2]":13: in function "?"
    Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire"
    ExtraCD-0.9.6\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <ExtraCD\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
    <in C code>
    FrameXML\UIParent.lua:274: in function "UIParentLoadAddOn"
    FrameXML\UIParent.lua:364: in function "Reforging_LoadUI"
    FrameXML\UIParent.lua:1118: in function <FrameXML\UIParent.lua:582>
    <in C code>
    <string>:"TURNORACTION":4: in function <string>:"TURNORACTION":1


    Last edited by Resike on 4/19/2012 4:15:38 PM
  • #64

    It has stopped tracking power orrent on all my toons :(


    This makes me sad...any ideas?

  • #63

    can you please add rune of the fallen crusader. thanks.

  • #71

    Doesn't have an ICD buddy.

  • #61

    Hey there! One thing that should be great for me and other heroic strike warriors is if you could please add INCITE to ExtraCD, that would be very nice!

  • #62

    Incite has no hidden CD. It will proc off every single Heroic Strike crit that is not used when Incite is already active. In other words, every other crit unless the buff falls off without being used.

  • #60

    I would love for you to include Die by the Sword:

    There is an icon for it that shows up, but it never shows the CD on it, just remains static on my screen. I know fury warriors don't get a lot of lovin', but this is an incredibly significant cooldown that I would love to be able to predict.

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