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Factionizer

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  • 56 Likes
  • World of Warcraft
  • 9,790 Monthly Downloads
  • Supports: 5.4.7
  • 1,861,079 Total Downloads
  • Updated 05/06/2014
  • Created 09/09/2007
  • 2,324 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Factionizer 5.04.00.7.2 14.5.6
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About Factionizer

Factionizer

Features

  • how many reputation points are missing to the next reputation level in your reputation window
  • extended reputation detail window showing how many points you need for your next reputation level
  • how much reputation you can gain by completing repeatable/daily and gathering quests
  • mobs that give reputation
  • Built in localization for quest, item, and instance names
  • order factions by reputation level
  • faction output controlled by chat general settings

Slash commands

/fz help Show supported slash commands
/fz about Show version info
/fz status Show configuration status
/fz enable | disable | toggle <setting>

  • <setting> Enable/Disable/Toggle showing of
    • missing Missing reputation text in reputation frame
    • details Extended reputation detail frame
    • chat Extended reputation gain chat message
    • suppress Suppress original reputation gain chat message
    • cap Show guild reputation cap in chat
    • all Include all <settings> in enable/disable/toggle
    • reputation aims:
      • mobs
      • items
      • quests
      • instances | dungeons

/fz list Show list of all factions grouped by standing
/fz list <standing> Show list of all factions with wich you have the given standing
/fz cap Show your current guild reputation cap
/fz cap reset Manually reset the guild reputation cap counter

5.04.07 ready

Thanks

A Big THANKS goes to Urbin for this GREAT ADDON
And I will now add a Big Thanks to gOOvER for the hand off. :)
I have not kept up my old mods because of the failure of fubar :(.
thank you Caraxe on curse for the simple fix
thank you to Speedwaystar for the FIZ_Realm fix
thank you to juniorbay1981 for the Emperor Shaohao update
thanks to phanx on curseforge for his help w/ channels

To Do

General

  • fixing options to work in wow interface window

Localisations

  • localisation mobs and general (fiona and group quests)

low priority

  • add item tooltips to show what they can be used for
  • add about, history, todo frames
  • add limit numbers for factions that are capped below the next rep level

If you want to help as a Developer please pm me. Every helping hand is welcome :)

http://wow.curseforge.com/addons/factionizer/pages/daily-translation-count/
http://wow.curseforge.com/addons/factionizer/tickets/
http://wow.curseforge.com/addons/factionizer/pages/

My updates

ver. 5.04.00.7.2 14.5.6

  • fixed error 66

ver. 5.04.00.7.2 14.4.27

  • General cleaning of program

Ver. 5.04.07.36 13.3.8

  • Faction is now controlled by chat general settings

ver 5.04.00 14.02.11

  • added Emperor Shaohao thank you juniorbay1981 (@curse)

ver. 5.04.00.29 2013.11.20

  • i want to apologize to every one i have not been able to work on this
  • fixed errors 61-64 thanks Speedwaystar

ver 5.04.00 13.09.28

  • fixed errors 53-60
  • temp disabled window selection for faction info

ver. 5.04.00.28 13.09.24

  • fixed error 54
  • adding locals

ver 5.04.00 13.09.10

  • Updated TOC

ver 5.03.00 13.09.01

  • adding locals

ver 5.03.00 13.08.09

  • removed debug prints

ver 5.03.00 13.08.03

  • added garbage collection to the startup (7.4 to 3.4)
  • adding locals
  • separating reputation detail frame from the main and OBS to compress differences

ver 5.03.00 13.07.17

  • change tables in OBS as an effort to fix if
  • adding locals

ver 5.03.00 13.07.06

  • change tables to reduce memory usage (hopefully)
    • FIZ_GetReadyReputation(factionIndex)
  • adding locals

ver 5.03.00 13.06.29

  • change tables to reduce memory usage (hopefully)
    • Faction Lists
  • temp disabled OBS till I can fix it
  • adding locals

ver 5.03.00 13.06.20

  • general changes
  • adding locals

ver 5.03.00 13.06.05

  • fixed the about section
  • added italian, korean, and the 2 chinese

ver 5.03.00 13.06.01

  • started Italian
  • fixed section in locals

ver 5.03.00 13.05.30

  • commented all debug statements
  • and commented fragged German section will not affect game play

ver 5.03.00 13.05.29.beta

  • I have got faction localization working
  • all but mobs working now just cleaning
  • reworking local in _09_ Faction gain

ver 5.03.00 13.05.28.beta.1

  • making movement have beleve I have found the way of getting local faction working
  • added local count var in content loads

ver 5.03.00 13.05.26.beta

  • making movement have two debugs active to compare faction names

ver 5.03.00 13.05.24.beta

  • starting to make internal localization in beta till I get it working right :(

ver 5.03.00 13.05.22

  • total reset to ver 5.02.00 13.04.30

ver 5.02.00 13.05.10

  • removed mapping files for individual localization now internal

Comments

First Previous Page 14 of 43 Next Last
  • #521

    Date: 2013-03-10 08:46:53
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Factionizer\Factionizer.lua line 1073:
       attempt to perform arithmetic on global 'FIZ_factor' (a nil value)
    Debug:
       Factionizer\Factionizer.lua:1073: FIZ_AddQuest()
       Factionizer\Content\content.en.lua:5: FIZ_InitEnFactionGains()
       Factionizer\Factionizer.lua:561: FIZ_Init()
       Factionizer\Factionizer.lua:305: FIZ_OnEvent()
       [string "*:OnEvent"]:1:
          [string "*:OnEvent"]:1
    Locals:
    faction = "darnassus"
    from = 4
    to = 8
    name = "City cooking daily quests"
    rep = 50
    itemList = "nil"
    limitType = 15
    arg1 = nil
    arg2 = nil
    arg3 = nil
    arg4 = nil
    arg5 = nil
    arg6 = nil
    (*temporary) = nil
    (*temporary) = true
    (*temporary) = 0
    (*temporary) = 1.1
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = "attempt to perform arithmetic on global 'FIZ_factor' (a nil value)"

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  • #519

    (13.03.09)

    1. Questinfos are missing

    please define global FIZ_factor somewhere

    line 241

    FIZ_factor = nil


    then

    function FIZ_InitFactor(FIZ_IsHuman,FIZ_GuildPerk)
    --- Thanks Gwalkmaur for the heads up
        local factor=1.0
        if FIZ_IsHuman then factor = factor + 0.1 end
        if FIZ_GuildPerk == 1 then
            -- 5% bonus (guild level 4)
            factor = factor + 0.05
        elseif FIZ_GuildPerk == 2 then
            -- 10% bonus (guild level 12)
            factor = factor + 0.1
        end
        FIZ_factor = factor
    end


    2. File deDE.lua contains non-UTF8 chars

    FIZ_TXT.statNoGuildChat    = "Kein Chat f\195\188r Gildenruf"
    FIZ_TXT.statNoGuildSwitch    = "F\195\188r Gildenruf nicht umschalten"
    FIZ_TXT.clearSessionGain    = "Z\195\164hler f\195\188r diesmal zur\195\188cksetzen"
    FIZ_TXT.noGuildGain    = "Keinen Chat f\195\188r Gildenruf"
    FIZ_TXT.noGuildSwitch    = "Fraktions-Balken f\195\188r Gildenruf nicht umschalten"
    FIZ_TXT.weekChanged    = "Wochenwechsel, setze Gildenruf-Limite zur\195\188ck von "
    FIZ_TXT.weeklyCap    = "W\195\182chentliches Limit:"
    FIZ_TXT.configQuestion    = "Einige (neue) Einstellungen wurden gesetzt. Dies wird pro Einstellung nur einmal gemacht. Es ist empfohlen, die Factionizer Optionen zu pr\195\188fen."
    FIZ_TXT.later    = "Sp\195\164ter"
    FIZ_TXT.skillArch    = "Arch\195\164ologie"
    FIZ_TXT.elements.tip.FIZ_SupressNoneFactionButton    = "Auf diesen Knopf klicken, um die Quest f\195\164r diese Fraktion wieder zu aktivieren, die durch rechtsklicken deaktiviert wurden."
    FIZ_TXT.elements.tip.FIZ_SupressNoneGlobalButton    = "Auf diesen Knopf klicken, um die Quest f\195\164r alle Fraktionen wieder zu aktivieren, die durch rechtsklicken deaktiviert wurden."
    FIZ_TXT.elements.tip.FIZ_ClearSessionGainButton    = "Auf diesen Knopf klicken, um den Z\195\164hler f\195\182r den Rufgewinn dieser Session zur\195\188ckzusetzen."
    FIZ_TXT.elements.tip.FIZ_NoGuildGainBox    = "Diese Option aktivieren, um f\195\188r Gildenruf keine Nachricht in den Chat zu schreiben"
    FIZ_TXT.elements.tip.FIZ_SwitchFactionBarBox    = "Diese Option aktivieren, um den Ruf-Balken automatisch auf die Fraktion umzuschalten, f\195\188r welche zuletzte Ruf gewonnen wurde."
    FIZ_TXT.elements.tip.FIZ_GuildCapBox    = "Diese Option aktivieren, um Angaben zur W\195\182chentlichen Gildenruf-Limite im Chat anzuzeigen, wenn Gildenruf erworben wird."
    FIZ_TXT.elements.tip.FIZ_ChatFrameSlider    = "W\195\164hle aus, in welchem Chat Fenster Factionizer seine Nachrichten anzeigt."


  • #525

    I have uploaded a corrected deDE.lua language file on the curseforge ticket system. It has been there already before 5.2, but sadly wan't included so far.

  • #516

    I appreciate all the time addon authors take into their addons after a patch. Thank you.

  • #517

    Agreed! =D If I knew the first thing about coding/addons I would volunteer to help out in a heartbeat, but I'd probably end up breaking things badly...

  • #515

    It still doesn't seem to work quite right. When I first open my reputation window things are off the frame to the left, but when I start to scroll through they all move to the right and squish a little.

    The order is still off too. For example, I have a bar the says "Exalted (1)" but it has a rep bar of its own that reads "Revered (2315)" (which is my rep with Cloud Serpents) and if I click on it, it brings up the pane for whatever other faction I have clicked on last (if I click on Forest Hozen then this bar, it keeps the Hozen info; if I click on Golden Lotus then this bar, it keeps the Lotus info, etc) but the rep bar itself stays the same (Revered 2315). Below that it lists the one rep that alt has at Exalted (the Forest Hozen) and that bar works and looks fine.

    Next is my "Revered -> Exalted (3)" bar, and it is behaving the same as my Exalted bar. It will show the extra info pane for whatever faction I clicked on last, but the bar itself is stuck to show my rep with The Klaxxi (Revered 16678).

    This is all with the "Order by Standing" box checked. If I uncheck that, it seems to look, work, and sort properly. All of the main factions are lined up in the same area, with all of the Tillers sub-factions being indented a little. With the "Order by Standing" box checked, they're all messed up... The Klaxxi is a subfaction of the Tillers, Jogu and Tina are subfactions of the Shado-Pan, etc.

  • #583

    The problem with Order by Standing still isn't fixed. It's kind of sad really cause it's a function I loved and found very useful....

     

     

  • #528

     I use ElvUI together with Factionizer.  When going for a random dungeon group, and I want to select the faction which will get extra rep, I don't get the star next to the faction.  When I disable Factionizer, the stars show up. (I get no LUA errors)  I also have the problem described by Napasyshni:

     

    Quote from Napayshni»

  • #514

    @Jaysea and all:

    After changing the following two lines the missing 5.2 features shows up:

    line 1265:

        local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild, factionID, hasBonusRepGain, canBeLFGBonus = FIZ_Orig_GetFactionInfo(factionIndex)

    line 1277:

        return name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild, factionID, hasBonusRepGain, canBeLFGBonus;

  • #536

    These Changes are in the Factionizer.lua file. The current build of this addon the line numbers are 1263 and 1275.

  • #533

    with the newer build this appears to still not be implemented, the lines have changed to 1263 and 1275 respectively. this gets it working again with stars and all.

    Last edited by Haylel on 3/14/2013 11:52:56 AM
  • #532

    This worked perfectly for me. I'd love to see this added to the next build.

  • #524

    Nice one for this.

    Thanks :D

  • #522

    Seems to work for me too.  Hopefully this change is made in the base code.

  • #518

    Ah, nice one. Works as intended now :)

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