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FarmIt

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  • 23 Likes
  • World of Warcraft
  • 6,440 Monthly Downloads
  • Supports: 6.0.3
  • 199,121 Total Downloads
  • Updated 12/06/2014
  • Created 04/15/2007
  • 548 Favorites
  • Project Site
  • Comments
  • Release Type: Mature
  • License: All Rights Reserved
  • Newest File: v2.3
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About FarmIt

FarmIt helps WoW players to actively monitor how much they have of ANY ITEM. For example: I use FarmIt while mining, so I always know exactly how much ore I have without having to dig through my bags and count them.

General feedback is welcome here: http://www.curse.com/addons/wow/farm-it
Please submit feature requests or bug reports as tickets on CurseForge:  http://wow.curseforge.com/addons/farm-it/

** FarmIt3 is under active development and will be in open beta soon! **

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 Features
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FarmIt offers "set it and forget it" farming objectives.

Current item count is displayed in the bottom-right corner of each slot, and your goal amount in the top-left corner. Optionally, you will be notified each time you loot an item that you are tracking. When you reach your farming objective for a given item, the goal amount turns green and you will receive an "objective completed" notification. You can hide some or all parts of FarmIt and your farming items will still be monitored.

FarmIt is able to include your current bank inventory in real-time, without needing to visit the bank!

Bar orientation can be switched between vertical and horizontal. The direction the bar "grows" (up, down, left, right) can also be changed, and bar length can be adjusted. Bar visibility can be toggled individually, or all at once.

You can save a set of items from any FarmIt bar as a "farming template" for use again later. FarmIt includes some built-in templates for each of the standard gathering professions.

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 User Guide
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For in game help, type:  /farmit
Complete command-line documentation can be found at:  http://wow.curseforge.com/addons/farm-it/pages/commands/

Due to the nature of FarmIt's purpose, most settings are saved on a per-character basis since different characters will have different professions, etc. Statistical data and item related information such as farming templates (saved sets of items) are shared between all characters.

[ Item Buttons ]

Place any item from your inventory into one of FarmIt's bar slots to keep track of how many you have. Click on an occupied slot to select its contents and move them to another slot. If the destination slot has an item in it already, the items will trade places.

Shift+Click the slot to have it include your bank inventory in that item count. You do *not* need to be at the bank for this to work! When 'include bank' is enabled, a four-point gold border will appear around the item button. The "bank included" state is also visible by mousing over the item slot.

Right-Click a slot to "use" the item. (For combining motes into primals, etc.)

Shift+Right-Click a slot to clear it.

Ctrl+Click a slot to set a farming objective for that item. This works similar to WoW quest tracking. FarmIt will notify you each time you progress toward your objective, and upon reaching your goal. The goal number will turn green once it has been reached.

Ctrl+Right-Click any bar slot to manually type in a numeric "Item ID". This works great with addons like iTip which add extra information to all item tooltips.

[ Bars ]

To move a bar, click and drag the anchor (numbered tab) at the end of the bar. To lock it in place, Shift-click the bar anchor. To lock all bars at once, type: "/farmit lock"

Right-Click the bar anchor to open FarmIt's help/configuration panel.

Shift+Right-Click the bar anchor to go directly to the command reference page.

To grow/shrink the number of *visible* slots on a bar, click the 'quick size' buttons (-/+). To permanently add or remove bar slots, see the "group size" documentation on the "Commands" help page.

FarmIt bars can be scaled, made transparent, or hidden completely. See the "Commands" page of FarmIt's in-game help for more information.

[ Templates ]

You can save all the items on a FarmIt bar as a "farming template" to easily track those items again later. Saved farming templates can be loaded onto any FarmIt bar. If there is a difference between the amount of items in the template, and the size of the bar, the bar will automatically adjust to accommodate the template.

For details on how to save/load your own templates, please refer to the "Commands" page of FarmIt's in-game help.

[ Currency Tracking ]

When you use WoW's built-in "Show on Backpack" feature to watch a currency, FarmIt will automatically track the selected currencies and (optionally) display a "Currency HUD" on screen. You can use this currency bar to set farming objectives and monitor your progress. Use the command "/farmit currency hud" to toggle display of the on-screen currency bar, or just "/farmit currency" to turn currency tracking on/off entirely.

To set a farming goal for a currency, simply right-click the currency amount on FarmIt's currency bar (or at the bottom of your backpack). Once a currency objective has been set, the goal amount will appear in the currency bar tooltips, and the currency tooltips at the bottom of your backpack.

Currency objectives follow the same color scheme as regular item objectives, ie: the objective turns green when the goal has been reached.

To move the currency bar, hold the Shift key and then drag the bar where you want it.

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 Credits
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Designed and developed by CHiLLZ (Somnifer of Icecrown). Copyright 2006-2015, ALL RIGHTS RESERVED.
FarmIt has evolved a lot over the years through great feedback from its users. Thanks everyone!  :)

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  FarmIt - Change Log
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v2.3
* TOC update for the Warloards of Draenor expansion. (WoW 60300)
  I haven't had any errors running FarmIt2 in WoD so far, if you encounter any problems please
  submit a ticket on CurseForge:  http://wow.curseforge.com/addons/farm-it/

* Increased max number of bars allowed, from 12 to 24.

* FarmIt3 is under active development and will hopefully be in open beta soon!

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v2.29
* Updated for the 5.1 content patch. (WoW 50100)

* Currency tooltips have been improved. The "Currency" section of FarmIt's in-game help has also
  been updated.

* Cleaned up some of the currency tracking code a bit and fixed a couple minor bugs.

* New Feature: Localization support. FarmIt related information in item tooltips has been translated
  into 9 languages. Please submit translation feedback as a ticket on CurseForge:
  http://wow.curseforge.com/addons/farm-it/

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v2.28
* Fix: Sanity check on the "previous version number" saved variable, added to FI_Init().

* Code cleanup: Generic Lua "helper" functions I've written while developing FarmIt have been moved
  into a separate file 'Libs\LibGLHF.lua'.

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v2.27
* Updated for the 5.0.5 patch: Mists of Pandaria. (WoW 50001)

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v2.26
* Fix: Corrected a bug in the "currency update" event trigger.

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v2.25
* Fix: The missing FI_SV_CONFIG error being caused by FI_DB.rebuild() on first run for new installs
  has been resolved. (Thanks for the error logs!) Sorry I missed actually nailing this one, it only
  occurs if you are running FarmIt for the first time on that machine so it wasn't happening to me.

* Enhancement: If you enter a bogus item id using the manual item entry method (ctrl+right-click),
  that slot's tooltip now indicates the result of the server query more clearly.

* Enhancement: The 'currency' command now has more options, please see the in game "Commands" help.

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v2.24
* New Feature: Manual item input! You can now set an item button to any item, even if you don't
  actually have it. (Yay, we can finally cross this one off the feature request list. hehe)
  Ctrl+Right-Click any slot on an item bar and type any numeric item ID you want. This works great
  with any addon that shows you the numeric "Item ID" of items.
  
  NOTE: I have written an item tooltip addon called "iTip" which adds these Item ID's to all item
  tooltips! iTip is available for download at:  http://www.curse.com/addons/wow/itip

* New: A bunch more built-in item bar templates have been added, thanks to community input on
  CurseForge. (Nice work tednik!) Let me know if you spot anything that needs fixing/updating.

* Removed: The numbers attached to the bottom of the backpack for showing currency goals have been
  replaced by the new Currency Bar, which can be positoned anywhere on the screen.

* Enhancement: Finally wrote a function to handle new/missing config vars properly. From now on, new
  config values will get added to the player's saved variables without affecting other types of data.

* Fix: Corrected the "missing FI_SV_CONFIG" login error people have been reporting. Config variables
  will now be initialized properly (see above) when updating from an older version of FarmIt, or
  during a new install.

* Fix: Loading an item template on a bar with existing items now empties the target bar first,
  instead of partially overwriting it.

* Misc code cleanup.

* Confession: Regrettably, I rushed the last couple builds of FarmIt, and consequently they have not
  been up to my normal standards for quality control. I apologize about the errors people have been
  experiencing, and I want to thank everyone for your patience while I got caught up on testing. This
  build looks good on my end, so hopefully it works well for everyone else now too.  -CHiLLZ

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v2.23
* Enhancement: The Currency HUD has been upgraded to be more of a full-featured FarmIt bar.
  To move the currency bar: Shift-Click anywhere on the Currency HUD and drag it.

* Enhancement: You can now set farming objectives using the currency bar. To set a goal amount:
  Right-Click a currency on the currency HUD, and type an objective amount into the edit box that
  appears below. The objective will then appear at the bottom of the currency tooltips.

* Fix: Reverted the extra "missing config" detection implemented in v2.22 Sorry, it actually caused
  more problems than it solved.

* Fix: Added some missing variables to the function that applies visual style rules to the bars. Also,
  changing the style using the "/farmit style" command now includes a UI reload.

* Fix: Corrected some errors in the "minimal" visual style.

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v2.22
* New Feature: FarmIt now provides a "Currencies HUD", making it more convenient to actively monitor
  the currencies you are tracking on your backpack. This HUD (Heads Up Display) frame lets you see
  how many points you have at a glance, without having to open your backpack and look. To turn this
  frame on/off at any time, just type:  /farmit currency hud

* Fix: Some users were getting Lua errors caused by missing config values. This is usually caused by
  WoW lagging during the loading screen and failing to actually load saved variables. I added a check
  that will do a silent config rebuild if necessary, instead of the user having to.

* Fix: Attempting to load a user created template no longer generates a Lua error.

* Fix: Item counts should now update properly when going from a positive number to zero.

* Fix: Corrected some broken code in the rebuild command.

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v2.21
* Enhancement: Shift-clicking the anchor area of a bar will now lock/unlock it for moving. The current
  state of a bar's lock setting is now shown in it's tooltip.

* Fix: Corrected a bug introduced v2.2, where moving an item to a different slot made a copy of it
  instead of moving it.

* Fix: Individual bars should now stay hidden like they are supposed to.

* Code cleanup.

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v2.2
* Updated for the 4.3 content patch. (WoW 40300)

* New Feature: FarmIt now tracks reward currencies! When you use WoW's built-in "Show on Backpack" feature,
  FarmIt will automatically begin tracking your "watched" currencies. To set a currency farming goal, simply
  right-click on the currency amount shown at the bottom of your backpack. Once a currency goal has been set,
  the objective amount will appear at the bottom of your backpack, right beneath the corresponding currency.
  Currency objective indicators follow the same color scheme as regular item objectives.

* New Feature: All notifications have been standardized and are managed through the new "alerts" command.
  Available options are:  chat, screen, sound. For example, typing "/farmit alerts screen" will toggle
  on-screen notifications on/off. To see the current state of all alerts settings, simply type "/farmit alerts"
  with no option specified.

* Enhancement: Progress messages now include both the running total, and a color coded incremental amount.

* Enhancement: The color of some item icons was making the buttons difficult to read at times, so
  FarmIt's item tooltips now contain all the information displayed on the actual item slot. Also,
  the way some things are displayed on the item buttons has been improved. If you set a button to
  include your bank inventory, the item count no longer turns yellow; instead a
  four-point gold border shows up on the corners of the button to indicate "bank = true".

* Enhancement: While I was implementing the new currency tracking feature, the code related to objective
  progress tracking has undergone significant optimization. Also, the objective amount on item
  buttons starts out gold colored (instead of red) to more closely match the behavior of WoW quest tracking.
  Objective amounts still turn green when the goal has been reached.

* Enchancement: You no longer have to specify a bar number when removing a group. You still can, but
  it is no longer required. If no bar number is specified, FarmIt will remove the last bar that was
  created (the highest number). This allows for easier use of macros to add and remove bars, etc.

* Enhancement: Visual themes are now more useful/integrated than before. If you feel like making your
  own skin for FarmIt, you now have a greater degree of control. Look in "FarmIt2_Style.lua" for
  example "skins". See the "style" command description for more information on how to apply your style.

* Enhancment: To show a list of all available bar ID's, you can now type:  /farmit group list
  This is particularly useful when you have mutiple bars and some of them have been hidden individually.

* Fix: The output of "/farmit tpl list" has been cleaned up, and will no longer cause a lua error if
  there are no user created bar templates.

* Fix: User templates are no longer wiped out when performing a "/farmit reset". (Sorry about that!)

* Fix: Added a check to prevent causing a Lua error by attempting to toggle a bar that doesn't exist.

* Fix: Updated documentation, replacing references to {bar#} with simply {#} to avoid confusion
  regarding proper command syntax. Refer to the in-game documentation itself for further explanation.

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v2.19
* Enhancement: Now checks to see if my item tooltip addon "iTip" is running and lets iTip handle
  adding extra item related information to FarmIt's item tooltips.

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v2.18
* Updated for the 4.2 content patch. (WoW 40200)

* Fix: Corrected a visual glitch caused by swapping places between two items, when one of them has
  an objective. The objective indicator on the button with no objective now gets cleared properly.

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v2.17
* Some minor bug fixes and code optimization/cleanup.

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v2.16
* Fix: Added a check to the objective completion code to make sure anytime the quantity is greater
  than the objective, the objective is always flagged as complete in the database.

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v2.15
* Enhancement: The "objective abandoned" message now responds differently depending on whether the
  objective has been completed.

* Fix: Added a check to prevent FarmIt from incorrectly telling you it is "using" an item if you
  don't currently have that item in your inventory, or if the item has no "use" action.

* Fix: Fixed a bug that was causing item counts to not get updated under some circumstances.

* Fix: Corrected an error in the item count routine regarding the comparison of the old quantity
  and the new quantity. This was preventing other features (such as on-screen notifications) from
  being triggered.

* Fix: Objective success notifications now trigger correctly upon item count being equal to the
  objective amount.

* Fix: Moving an item to a slot that was already occupied was causing both buttons to contain the
  selected item (instead of trading places). The item being moved no longer commandeers both
  buttons.

* Fix: The inclusion of Blizzard's secure button templates (for "use item" functionality) appears
  to be preventing item buttons from being hidden/shown while in combat. Consequently, If you use
  the quick-size buttons during combat, the change will be applied once you are out of combat.

* Fix: FarmIt now remembers custom alpha settings like it should.

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v2.14
* Updated for the 4.1 content patch. (WoW 40100)

* Placed an announcement in the config panel regarding feedback on the v2.13 "missing icons" fix.

* Enhancement: Added a command alias. Now either "/farmit options" or "/farmit config" both work.

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v2.13
* New: Skinning templates added!

* Fix: Missing item icons... still! (What the flux?!)
  
  First of all let me say- the way FarmIt loads the item icons is simple, uses the WoW API as it
  should, and works 100% of the time in my testing. Yes, I know... famous last words, heh.
  But seriously, the problem lies with the Blizzard functions that are supposed to return the image
  path, randomly failing to return *anything*. This seems to happen most during the initial login
  process. As far as I can tell, this is most likely caused by one (or both) of the following
  conditions:
  
    1) The user has a large number of addons enabled, so "player entering world" time (which is
    historically notorious for being painfully laggy anyway) chokes and causes that first pass
    of item icon queries to "time out".
  
    2) As WoW players, we all know some servers are more reliable than others. Client/server issues
    are a part of life in networked gaming, and if condition #1 is present, excessive server lag
    will only make things worse. In fact- due to those kinds of circumstancial factors, I
    purposely test my code on 2 different servers.
  
  Hmm, this is really long for a change log entry, lol. Anyway, here's the bottom line:
  Rather than make sweeping changes to the way FarmIt works just because the WoW API isn't doing its
  job reliably, I added some simple logic to police for missing item icons and attempt to restore
  them while you are playing. This code was inserted into the function that is responsible for
  updating the item counts every time your inventory changes, so this should go a long way toward
  helping those who are experiencing this problem regularly.

* Enhancement: Since the update function had some work added to it, I went back over it and made
  sure it is being smart about only doing what it needs to do each time it runs.

* Some code cleanup and a few minor bug fixes.

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v2.12
* New Feature: Right-Click performs "use" action on actual inventory item.
  
  Since the last update was (imo) the first really stable build of FarmIt2, I finally felt like I
  had time to do some R&D. So I went straight to work on what has easily been the most popular
  outstanding feature request: Right-Click "uses" the actual item. Many people (including myself)
  have wanted this feature for a long time, so I am VERY happy to add it to the list of handy
  things that FarmIt helps us do!
  
* Enhancement: Added "Button ID" to tooltips to correlate with the "bank = true/false" messages.

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v2.11
* Fix: Resolved an issue where adding a new bar was causing the objective numbers on existing bars
  to turn white.

* Enhancement: New command- '/farmit alpha {#} {bar#}'
  Adjusts the opacity of the whole addon, or a single bar if bar number is included.

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v2.1
* This build has looked pretty solid in testing, so I am going to go ahead and graduate FarmIt2
  from beta status so more people will receive the update. Please post any high priority fixes and
  enhancements so I can finish the GUI config panel.
  Post general feedback at:  http://wow.curse.com/downloads/wow-addons/details/farm-it.aspx
  Submit bugs and feature requests on CurseForge:  http://wow.curseforge.com/addons/farm-it/

* Re-factor: Finally sat down and wrote a data abstraction layer. It's not all-inclusive, but it's
  a good start. This greatly enhances the stability of the current feature set, and paves the way
  for data dependent features such as saved item sets, session statistics, etc.

* New Feature: Farming Templates (Saved Item Sets)
  Now you can save all the items on a FarmIt bar as a "farming template" to easily use again later.
  Templates can be loaded onto any FarmIt bar; if there is a difference in size between the amount
  of items in the template, and the size of the bar- the bar slots will automatically adjust to
  accommodate the template. For details on template related commands, please refer to the "Commands"
  page of FarmIt's in-game help (under '/farmit tpl').
  Note: I plan to provide pre-made templates for all relevant professions. This release has built-in
  templates for mining and herbalism. I will add more in future updates.

* New Feature: Button tooltips have been significantly improved. Item buttons now display the
  standard game tooltip for an item, including monetary values inserted by addons like Auctioneer,
  Enchantrix, Auctionator, etc.

* New Feature: The help and configuration windows have been consolidated into one central control
  panel located in the built-in game settings area:  Game Menu > Interface > Addons > FarmIt

* Enhancement: Progress notifications now reflect their associated objective, if set.

* Fix: This update should resolve the "missing item icons" issue. (Thanks Cheezel)

* Fix: Adding and removing bars is now working as intended.

* Fix: Moving an item from one bar to another works properly now.

* Deprecated: The item names that sit out beside the buttons have been removed.

* Lots of code cleanup along the way.

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v2.0 beta
* Updated for the 4.0 content patch, and the Cataclysm expansion. (WoW v4.0.3a

* FarmIt2 is a complete rewrite from the ground up. Things may look pretty similar to the naked eye,
  but many, many hours have been put into laying a new foundation for FarmIt2. Knowing that I would
  be rewriting most of the code from scratch, I made a concerted effort to employ the latest WoW API
  and Lua code standards.

* NOTE: All configuration is done through the command line in this release. Type '/farmit' for help.
  A graphical options panel will follow in a 2.x update. While rewriting the entire mod, trying to
  do a brand new configuration window at the same time would have slowed down development
  drastically and I really wanted to get this 2.0 beta release out there for people to start using
  and get some feedback on it.

* New Feature: Yes folks, it's true... *multiple item bars* has finally arrived! /dance
  Each item bar or "button group" is numbered. Many of FarmIt's features are now per-group settings
  via the bar number. To try out this new functionality, use:
    /farmit group add
  When removing a group, include the bar number:
    /farmit group remove 2

* New Feature: FarmIt now has two visual styles to choose from:
    "default" - Traditional style that matches the stock WoW interface.
    "minimal" - A minimalistic look that goes better with addons like Bartender.
  I've had requests for ButtonFacade compatibility, which I honestly haven't had the time to tackle.
  A choice of skins should be better than nothing for now, and I will probably revisit this later.

* Item count routines are now up to 12 times faster than before.

* Many other internal improvements in the way FarmIt does what it does, too numerous to list.

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v1.7
* Updated for the 3.0 content patch and the Wrath of the Lich King expansion. (WoW v3.0.3)

* New Feature: The options panel now offers the ability to display on-screen progress messages
  which notify you each time you loot an item that is being tracked.

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v1.61
* Fixed bar anchor and tooltip offering an unavailable feature.

* Cleaned up a display issue with having the help window and options panel open at the same time.

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v1.6
* Updated for 2.4.0 WoW patch.

* New Feature: FarmIt now has an options panel for easier customization!

* Due to the new options interface, the text commands have been simplified.
  To see the current list of commands, type: /farmit

* Saved variable data structure and related functions have been significantly improved.

* Minimum number of slots changed to zero.

* New Option: Mod position may now be locked/unlocked to prevent accidentally moving it.

* New Option: You can now adjust the scale of the item slots. (50-150%)

* New Option: Spacing between the slots can now be adjusted.

* New Option: Transparency of item slot elements are now adjustable.

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v1.5
* Updated for 2.3.0 WoW patch.

* New Feature: You can now click on a slot to pickup an item and move it to another slot.
  The entire slot will glow yellow when selected (picked up). Just click the destination slot to move it.
  If the destination slot already has an item in it, they will trade places.

* New Feature: When you reach your farming objective for a given slot, you will now receive an
  on-screen notification just like the Blizzard quest objective notification.

* Moving an item into an already occupied slot will now cause the items to trade places
  instead of overwriting the destination slot.

* Moved help information from chat message to its own popup window.

* Various fixes and optimizations from version 1.4 beta testing.

v1.4 beta
* Improved Feature: FarmIt is now able to include your bank inventory without needing to be at the bank!
  Shift-click an item slot to toggle between local count (bags) and the combined total (bags + bank).
  This feature can be enabled/disabled individually for each item slot.
  The item count will turn yellow to indicate when bank search is enabled for that item slot.

* New Feature: You can now change the bar orientation!
  Ctrl-click the base of the bar to toggle between vertical and horizontal orientation.
  When in horizontal mode, the item text labels are automatically hidden.
  Item text is automatically re-enabled when you switch back to vertical mode.
  The alignment of which direction the slots grow out can be changed via the the same method used to
  set the alignment of the item text labels. (Shift-click the base of the bar)

* New Feature: Set farming objectives for each item you are tracking.
  Ctrl-click an item slot to enter a target quantity for that item.
  Current item counts are displayed in the top-left corner of each slot now, and your objective in the bottom-right corner.
  The objective indicator turns green when your target quantity has been met.

* Optimized item count method via Blizzard API.

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v1.3
* New Feature: FarmIt now searches the keyring.
* New Feature: FarmIt will now search your bank space if you are at the bank.

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v1.2
* Bugfix: Mod was still failing to stay hidden after a player logs off/on.

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v1.1
* New Feature: You can now customize how many item slots there are. (Up to 12)
* Major XML changes-- now uses dynamic frame creation.
* Item slots retain what item they were tracking, regardless of how many slots are visible.
* Many Lua code improvements.

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v1.0
* Fixed a bug where the mod was failing to stay hidden after a player logs off/on.

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v0.9
* New Feature: Slash command interface.
  FarmIt now supports the following slash commands:
    /farmit help   --  Shows a help message.
    /farmit reset  --  Resets the mod to default settings.
    /farmit        --  Hide/Show the entire mod.

* Mouse interactivity has been simplified due to the new slash commands.
* Fixed a bug that was causing the new item slots not to update their counts.
* Improved the mod "reset" function.
* Fixed a minor xml issue.

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v0.8
* Updated for 2.1.0 WoW patch.
* New Feature: Shift-Click now toggles display of item text.
* New Feature: Ctrl-click now toggles item text alignment between the left/right side of the mod.
* Alt-click now resets the mod.
* By popular demand, increased the number of item slots.

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v0.7
* Got rid of the little drag anchor at the bottom and made the mod border draggable instead.

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v0.6
* First official release to the public!

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v0.5 beta
* New Feature: Now saves (per character) what items you were tracking.
* Ctrl-click on the drag anchor area now resets the mod.
* Improved itemID matching.
* Sound feedback on click events.

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v0.4 beta
* Fixed a "partial match" bug in the search/count method.
* Added manual "refresh" function to click-zone at bottom of mod.
* Automatic re-count now triggers correctly when looting.

----------------------------------------------------------------------------------------------------

v0.4 alpha
* First working version.

Comments

First Previous Page 2 of 24 Next Last
  • #348
    Re: Update for 6.0.2 patch

    Hey all,

    I worked on FarmIt 3.0 some earlier in the year, and then when Blizzard started taking pre-orders for the new expansion, I realized it would save a lot of trouble if I waited until the patch came out so I could code and test my update to work on the new WoW version.

    So yes, I am now working on finishing FarmIt 3.

    Cheers!

    Last edited by CHiLLZ on 10/20/2014 11:32:39 PM

    ----==[ Author of the FarmIt inventory tracking addon for WoW ]==----

  • #349

    That's great news! Thank you.

  • #347

    I reallllly hope you plan on doing an update for the latest patch. I love useing this addon and I dont want to worry about messing up my game play by useing an out of date addon.

  • #346

    Just wondering if you will be updating for 6.0.2? I love farmit and am missing it already. :(

  • #343

    Hello..

    Just downloadedfor the first time and i am wondering 2 things..

    First if is possible to add an option to include items on Alts

    Second is fi can count ores and bars..

    That woulb make life easyer for people like me that have one miner and other alts with other professions..

     

    Thank you!

  • #344

    Hey Fregapani, thanks for downloading FarmIt!

    1) Dispayling a combined total count across all your characters is a new feature that will be coming in the FarmIt 3.0 update.

    2) Tracking ore and bars is one of the main reasons FarmIt was created, it can definitely do that for you. :)

    ----==[ Author of the FarmIt inventory tracking addon for WoW ]==----

  • #345

    Thats awesome.. thanks.

    What i mean with ores and bars is if you can make it count toghether.

    cant wait for 3.0 =P

    Last edited by Fregapani on 8/2/2014 2:38:08 PM
  • #341
    Re: FarmIt 3

    Snorkeling in the Bahamas > WoW/Computers/Everything :-)

    So I had planned on having something for everyone to at least beta test last month-- but then through an unexpected and totally awesome series of events, I have been out of the country in the Caribbean with no computer or internet of any kind!!! And to be perfectly honest... unplugging for a nice long period of time has been completely wonderful. So anyhow-- I have returned to civilization now, super behind on everything... but I am excited to get back to hacking away at FarmIt 3 in my spare time.

    Thanks again everyone who enjoys FarmIt and contributes great ideas to making it better! <3

    Last edited by CHiLLZ on 6/3/2014 9:18:59 PM

    ----==[ Author of the FarmIt inventory tracking addon for WoW ]==----

  • #339

    OH OH OH Chillz...another quick thought that alot of the other addons with bars are doing.  Auto hide while in combat.  Either a bg or raid, have an option to make the farmit bars auto hide during that time.  

    I was just checking on the progress of farmit3 and that popped in my head so i figured i would throw it out there.

    Ive also made myself an excel spreadsheet to keep track of the Pandarian cooking leveling.  Mats and all.  Ive actually used the saved variable .lua that farmit makes for the bars you set up in wow.  I have it so my spreadsheet auto imports your .lua and extracts the item count info to auto update my spreadsheet.  I had to have help with the vb script that pulls the info from your file but it works great.  sorry nerd moment

     

  • #338
    Bar size/shape

    Glad to see you are back and still working on farmit.  Not knowing what all you are putting in farmit3 im gonna throw this idea out.  12 buttons per bar is fine, but I'd like to see the flexability to be able to set the bar in rows AND columns.  I prefer my bars to be short.  If I have a bar with 8 items I would rather they be 2 rows of 4 than one looooonnnnnnggggg 8 buttons.  Yes i can do 2 bars with 4, but that brings me to my second idea.  If i want to save my 2 short bars as one template I can't.  I have to save each one with a different name.  Can you add both ideas to farmit3?  Again, keep the 12 buttons but have the ability to configure them how you want with rows AND columns...ie:  2x2, 3x3, 4x3...blah blah, i know you understand.  And second, be able to save multiple bars into one template save...ie: Farming for cooking mats.  I have one bar for all the meat mats.  I have the other bar for all the veggie mats.  I would like to save both under the same template name.  

    I guess you could kind of accomplish both with the first idea.  I could build a bar 2x4 and put meat on top row and veggies on bottom row.  That would work with bars with 12 items or less.  If you have more than 12 items (which I do now with what im farming for, all the mats to complete Way of the *** Pandaria cooking).  Im sure its very rare that anyone has more than 12 items in a bar, but just something to think about.

    I really really really...really would like to see the row/column customization.  *hint hint *poke poke...

     

    Littledude

  • #340

    Thanks for the feedback Littledude, those are some great ideas, and that whole excel sheet thing you've got going on is quite impressive! :)

    Last edited by CHiLLZ on 6/3/2014 9:16:15 PM

    ----==[ Author of the FarmIt inventory tracking addon for WoW ]==----

  • #342

    Hey thanks for kudos on my lack luster excel spread sheet project.  While it does work well its far from the programming skills you have.  I even got help with vb script for part of it.  It is kinda cool though cuz  I dont even have to imput my mats inventory by hand.  I do however have to do /reload in game because farmit doesnt save updated inventory on the fly...gg, make me type /reload. lol jk.  Now im working on an autosave so when info updates I dont have to save...lazy?  lol anyway glad to see your back...NOW GET BUSY!!!!1

  • #337

    HAPPY 7th BIRTHDAY FarmIt!!!

    It was 7 years ago today that I first posted FarmIt to the public here on Curse so a few of my friends could download it, and now thanks to all of you FarmIt is downloaded ~1,400 times a month and is approaching 200k total downloads! It has been a great experience being able to communicate with FarmIt's users, get to know what you enjoy about this project, and hear all your great ideas about how to make it even better!

    Knowing that there are people out there who actually enjoy using something I made makes me really happy and has kept me motivated to keep working on updates, even when I wasn't playing WoW myself the last couple years! But I am pleased to announce that as of yesterday I have returned to Azeroth (on my real account, not just a free one for testing), to acheive level 100 this year for old times sake. So maybe I will see some of you in-game!  ;-)

    Work on the birthday update is coming along well, I will keep you posted on the progress as FarmIt 3.0 nears completion. I am not sure how long it will be yet, it depends on how ambitious I feel as I am working on it. I always want to include as many of your requests as I can, so we'll see what I can get done without pushing the release date back too far. I am hoping to have something for you guys to test by the end of the month here. (fingers crossed)

    Last edited by CHiLLZ on 4/15/2014 6:46:12 PM

    ----==[ Author of the FarmIt inventory tracking addon for WoW ]==----

  • #336

    Hey, I've just downloaded this for a project I'm working on and I love it!  Saw you were planning an update in April and I wondered about some suggestions...

    1) Add a function that will include items in GuildBank as well

    2) Is it possible to add an option that when an item's collection target is reached, that item/slot disappears, or significantly reduces in opacity?  It would be really helpful when you have a long list of things to farm to see more easily which ones you still have to farm.

    Just a couple of thoughts.. otherwise I love it and I can't wait 'til the update in April :)

  • #334

    Is there anyway to offset the mouseover tooltip? I have my bars arranged vertically on the left side of the screen and the item tooltip appears right on top of the bar.

    Awesome add-on, I've  be using it for a while now.

    Thanks

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