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Farmhand
- 17 Likes
- World of Warcraft
- 4,494 Monthly Downloads
- Supports: 5.3.0
- 28,365 Total Downloads
- Updated 05/24/2013
- Created 11/12/2012
- 118 Favorites
- Project Site
- Comments
- Release Type: Release
- License: GNU General Public License version 3 (GPLv3)
- Newest File: v1.6.1
About Farmhand
Description
Farmhand adds dynamic buttons on the screen while you are at Sunsong Ranch.
The buttons allow quick access to the Plow, Shovel, Bug Spray and Watering Can if they are in your inventory. If you do not have a given item, there will be no button for it. Also adds buttons for seeds that are in your inventory. You can even sell unwanted seeds at a vendor without having to open your bags.
When you leave Halfhill, any tools remaining in your inventory will be dropped. You can pick them up again at the farm. (You can disable this feature.)
A special Crop Scanner tool will let you quickly find any plants you've overlooked that need special attention. (Very hand for the hard-to see Smothered and Runty plants.)
To move the buttons, hold SHIFT and drag a button with the left mouse button.
In the Interface Options panel, you can turn on/off tool dropping, turn on/off chat messages and sounds, turn on/off the portal shard buttons and control whether Farmhand automatically hides itself during combat.
I recommend using Masque (optional) to make your buttons pretty.
Localization
The Crop Scanner works by targeting plants by name. Therefore it's dependent upon localization which has not been completed for all languages.
If the Crop Scanner doesn't work in your language, please visit the localization page and provide translations.
I will repackage the addon to include the translations and you will be credited for your contribution.
Current supported locales: enUS, deDE, frFR, itIT, ruRU, zhCN
Translations needed: ptBR, koKR, esMX, esES, zhTW
Credits
Thanks to the translators:
Coccia - itIT
lepaperwan - frFR
DirtyHarryGermany - deDE
elfa - ruRU
xiaomixiong - zhCN
Thanks as well to the Farmhand users who've made great suggestions:
TaraNTino
adore33
Sentinelum
tag v1.6.1
d0f7957754a409839345436ce2c979be1e29a90d
JC Ford <johncford@gmail.com>
2013-05-24 21:15:05 -0400
TOC Update
--------------------
JC Ford:
- TOC Update
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| v1.6.1 | Release | 5.3.0 | 4,310 | 05/24/2013 |
| v1.6 | Release | 5.2.0 | 5,371 | 03/18/2013 |
| v1.6b2 | Beta | 5.2.0 | 43 | 03/14/2013 |
| v1.5 | Release | 5.2.0 | 78 | 03/14/2013 |
| v1.5b4 | Beta | 5.2.0 | 414 | 03/11/2013 |
| v1.5b3 | Beta | 5.2.0 | 407 | 03/09/2013 |
| v1.5b2 | Beta | 5.2.0 | 371 | 03/08/2013 |
| v1.5b1 | Beta | 5.2.0 | 246 | 03/08/2013 |
| v1.4 | Release | 5.1.0 | 4,514 | 02/07/2013 |
| v1.3 | Release | 5.1.0 | 3,569 | 12/12/2012 |
| v1.2.4b3 | Beta | 5.1.0 | 278 | 12/10/2012 |
| v1.2.4b2 | Beta | 5.1.0 | 196 | 12/10/2012 |
| v1.2.4b | Beta | 5.1.0 | 156 | 12/09/2012 |
| v1.2.3 | Release | 5.1.0 | 1,172 | 12/08/2012 |
| v1.2.2 | Release | 5.1.0 | 1,162 | 12/01/2012 |
| v1.2.1 | Release | 5.1.0 | - | 12/01/2012 |
| v1.2 | Release | 5.1.0 | 873 | 11/30/2012 |
| v1.2b3 | Beta | 5.1.0 | 256 | 11/29/2012 |
| v1.2b2 | Beta | 5.1.0 | 10 | 11/29/2012 |
| v1.2b1 | Beta | 5.1.0 | 78 | 11/28/2012 |
| v1.2b | Beta | 5.1.0 | 10 | 11/28/2012 |
| v1.10b2 | Beta | 5.0.5 | 276 | 11/26/2012 |
| v1.10b | Beta | 5.0.5 | 168 | 11/26/2012 |
| v1.06b | Beta | 5.0.5 | 208 | 11/24/2012 |
| v1.05 | Release | 5.0.5 | 1,074 | 11/23/2012 |
| v1.05b1 | Beta | 5.0.5 | 205 | 11/21/2012 |
| v1.05b | Beta | 5.0.5 | 188 | 11/19/2012 |
| v1.04b | Beta | 5.0.5 | 173 | 11/17/2012 |
| v1.03b | Beta | 5.0.5 | 166 | 11/16/2012 |
| v1.02b | Beta | 5.0.5 | 59 | 11/16/2012 |
| v1.01 | Release | 5.0.5 | 408 | 11/16/2012 |
| v1.0 | Release | 5.0.5 | 20 | 11/16/2012 |
| v0.11b | Beta | 5.0.5 | 231 | 11/15/2012 |
| v0.11b-nolib | Beta | 5.0.5 | - | 11/15/2012 |
| v0.10b | Beta | 5.0.5 | 24 | 11/15/2012 |
| v0.10b-nolib | Beta | 5.0.5 | - | 11/15/2012 |
| v0.9b-nolib | Beta | 5.0.5 | - | 11/14/2012 |
| v0.9b | Beta | 5.0.5 | 169 | 11/14/2012 |
| v0.8b-nolib | Beta | 5.0.5 | 1 | 11/14/2012 |
| v0.8b | Beta | 5.0.5 | 111 | 11/14/2012 |
| v0.7b-nolib | Beta | 5.0.5 | - | 11/14/2012 |
| v0.7b | Beta | 5.0.5 | 33 | 11/14/2012 |
| v0.6b-nolib | Beta | 5.0.5 | 4 | 11/14/2012 |
| v0.6b | Beta | 5.0.5 | 112 | 11/14/2012 |
| v0.5b | Beta | 5.0.5 | 2 | 11/14/2012 |
| v0.5b-nolib | Beta | 5.0.5 | - | 11/14/2012 |
| v0.4b | Beta | 5.0.5 | 5 | 11/14/2012 |
| v0.4b-nolib | Beta | 5.0.5 | - | 11/14/2012 |
| v0.2b | Beta | 5.0.5 | 156 | 11/12/2012 |
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Comments
heey i have some bags now for my seeds and there not showing up in your addon can u please add them ^^
See the current beta version!
1.5b4 is working nicely now.
The only niggle I've found is that if I happen to have more than one of a type of seed bag - eg thanks to one having two charges left and the other 10 as it was freshly purchased - then I'm finding that whilst sometimes the bag with lower number of charges is used, most of the time the bag with the higher number of charges is used.
End result is that I end up with two seed bags still - one with 2 charges and the other with 6 - rather than a single seed bag with 8 charges.
Would it be possible to the seed bags to use the charges up on the bag with the fewest number of charges available ?
Eh. Maybe. I'll look into it.
I've published an alpha version that tries to find the seed bag with the fewest remaining charges. It does this via tooltip scanning and does so as conservatively as I can make it. Right now this will only work for the english language because it has to scan localized tooltip text.
I'm not sure this is going to be possible as I can't find a way other than very inefficient tooltip scanning to determine the number of charges remaining on an item. The only thing I have that gives charges at all is GetItemCount which gives the total number of charges for all of a given item in your bags. So if you have one seed bag with 10 charges and one with 5 I can see that you have 15 charges available but I can't tell which of the two has only 5.
Farmhand v1.5b4 works great now!
Thank you very much :)
Error pops on login indeed, but it works just fine afterwards.
I don't know what's going on yet. I'll work on it more today. Sorry for the delay folks.
The root of this, for those of you who know something about the API, is that it's trying to call GetItemInfo() for the Cooking School Bell item ID (86425) but nothing is coming back. I'm not sure why it's behaving that way for some people. I can't seem to reproduce it.
Perhaps I'll take a different approach for the Misc Tools thing. In the mean time I think I'll release v1.5b4 without Misc Tools just to get a working version out there.
Been doing some debugging on this:
Which makes me wonder if its a timing issue - ie items not quite fully loaded. FWIW I'm using a v.recent Mac.
I guess an evil hack along the lines of "ItemID not loadable, try again later" isn't really a good solution here!
It seems GetItemInfo() sometimes randomly just doesn't return anything right away and instead will cause the GET_ITEM_INFO_AVAILABLE event to fire when the data does become available. At that point a new call to GetItemInfo() should work. I'll try to go that route with v1.6 after I get a working v1.5 out the door.
Just trying out FarmHand 1.5b3 and on first entering the world I'm getting the following. This is with a character who happens to be in Stormwind. This error goes away on a UI reload - is the code in Farmhand_CreateMiscToolOptions() being called too early on ?
Date: 2013-03-10 16:14:00ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Farmhand\Frames.lua line 246:
attempt to concatenate a nil value
Debug:
Farmhand\Frames.lua:246: Func()
Farmhand\Farmhand.lua:638: Farmhand_RunAfterCombat()
Farmhand\Frames.lua:93:
Farmhand\Frames.lua:89
Locals:
LastTool = nil
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = 86425
}
(for control) = 1
_ = 1
v = 86425
ToolName = nil
ToolLink = nil
_ = nil
_ = nil
_ = nil
_ = nil
_ = nil
_ = nil
_ = nil
ToolIcon = nil
(*temporary) = ""
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to concatenate a nil value"
FH = <table> {
CropStates = <table> {
}
Seeds = <table> {
}
VeggiesBySeed = <table> {
}
Portals = <table> {
}
PostCombatQueue = <table> {
}
MiscTools = <table> {
}
Tools = <table> {
}
L = <table> {
}
SeedBags = <table> {
}
SeedsBySeedBag = <table> {
}
}
f = FarmhandMiscToolsOption {
0 = <userdata>
}
@JCinDE
I grabbed the Seed Bag data in hopes of seeing it included in a future update. You will notice the IDs between Milly and Merchant are different. I grabbed one of each Magebulb bag to compare them. They are slightly different and as such both sets should be included.
I tested one of the bags by adding 95451 to Data.lua (FH.Seeds section). The item appeared in the Farmhand tool and I was able to successfully use it.
-- These IDs come from Milly Greenfield
95437, --Bag of Jade Squash Seeds
95436, --Bag of Juicycrunch Carrot Seeds
95438, --Bag of Mogu Pumpkin Seeds
95439, --Bag of Pink Turnip Seeds
95440, --Bag of Red Blossom Leek Seeds
95441, --Bag of Scallion Seeds
95442, --Bag of Striped Melon Seeds
95443, --Bag of White Turnip Seeds
95444, --Bag of Witchberry Seeds
95434, --Bag of Green Cabbage Seeds
95446, --Bag of Songbell Seeds
95448, --Bag of Snakeroot Seeds
95450, --Bag of Enigma Seeds
95452, --Bag of Magebulb Seeds
95456, --Bag of Windshear Cactus Seeds
95458, --Bag of Raptorleaf Seeds
-- These IDs come from Merchant Greenfield
89848, --Bag of Jade Squash Seeds
84782, --Bag of Juicycrunch Carrot Seeds
85153, --Bag of Mogu Pumpkin Seeds
85162, --Bag of Pink Turnip Seeds
85158, --Bag of Red Blossom Leek Seeds
84783, --Bag of Scallion Seeds
89849, --Bag of Striped Melon Seeds
85163, --Bag of White Turnip Seeds
89847, --Bag of Witchberry Seeds
80809, --Bag of Green Cabbage Seeds
95445, --Bag of Songbell Seeds
95447, --Bag of Snakeroot Seeds
95449, --Bag of Enigma Seeds
95451, --Bag of Magebulb Seeds
95454, --Bag of Windshear Cactus Seeds
95457, --Bag of Raptorleaf Seeds
I guess I'm a little behind. I see that Beta version v1.5b3 includes Seed Bags.
I'll go back to my corner now.
I have just seen, that it works on my Warlok....what can i do to get it to work on my main?