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  • World of Warcraft
  • 7,707 Monthly Downloads
  • Supports: 6.1.0
  • 446,897 Total Downloads
  • Updated 02/26/2015
  • Created 05/25/2009
  • 354 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v2.4d
Support development! **

About Fatality

What is Fatality?
Fatality is a simple death report addon which announces information about the last hit(s) a person took before they died.

What makes it better than other, similar addons?
It's extremely lightweight and consumes much less CPU and memory than other addons which falsely claim to be better. If you're concerned about your FPS and general performance while raiding and want a simple addon to accurately report deaths without any extra junk or bloat, look no further.

Can I choose where the informaton is announced?
Yes. You can select where reports are sent depending on whether you are in a Raid or Party instance. You can choose to send reports to the following outputs:

Instance Instance chat - party/raid/instance, depending on your group.
Self Just you - no one else will see these announcements.
Guild Guild chat - you must be in a guild.
Officer Officer chat - you must be an officer in a guild.
Party Party chat - you must be in a party with at least one other person.
Raid Raid chat - you must be in a raid with at least one other person.
Raid Warning Raid warning - you must be promoted to Raid Leader/Raid Assistant.
Channel A private channel, e.g. FatalityReports.
Whisper A specific player, e.g. Moop.

Why can't I see any announcements?
By default, announcements will only be sent while inside Raid/Party instances.

What information is included in the reports?
The information included in reports can be configured. The following options are available and can be toggled according to user preference:

Absorbs The amount of damage absorbed; reported as (A: <absorb amount>)
Blocks The amount of damage blocked; reported as (B: <block amount>)
Resists The amount of damage resisted; reported as (R: <resist amount>)
Overkill The amount of excess damage, e.g. if a person has 20000 remaining hitpoints and takes 50000 damage, their overkill would be 30000; reported as (O: <overkill amount>)
School The school of damage the spell belongs to (Fire, Shadow, Physical, etc.)
Source The unit who caused the damage event
Icons The raid icons displayed above a player's head

What other options are available?
Raid Enable inside Raid instances
Party Enable inside Party instances
LFR Enable inside the Raid Finder
Promote Only announce while promoted (Raid Leader/Raid Assistant)
Shorten Display shortened numbers, e.g. 9431 becomes 9.4k

How are Cauterize and Spirit of Redemption "deaths" handled?
• Cauterize does not guarantee death and an announcement is therefore not sent when it procs (unless the Mage actually dies).
• Spirit of Redemption does guarantee death and is reported with an asterisk (*) next to the Priest's name as an indication of their current state.

How are deaths with known/unknown causes handled?
Due to limitations (bugs) within Blizzard's Combat Log, it is sometimes impossible for any addon to conclusively determine how a player died. As a general solution to this problem, Fatality assumes that any damaging hit taken at least 2 seconds before a player died is the cause of their death. Here are some examples of cases where death reports may vary because of these limitations:

Situation: No damage is recorded within the 2-second timeframe. This usually occurs when either (1) The person running Fatality is in another realm and data cannot be recorded (Ultraxion) or (2) A person falls off a platform and there is no recent damage events that can be linked to their death (Warmaster/Spine/Madness).
Output: Fatality: Moop > [Death]

Situation: Damage is recorded within the 2-second timeframe, but no overkill is reported by the combat log.
Output: Fatality: Moop > 45.4k Melee [Warmaster Blackhorn]

Situation: Damage is recorded within the 2-second timeframe, but this time the combat log does report an overkill.
Output: Fatality: Moop > 45.4k Melee (O: 123.4k) [Warmaster Blackhorn]

How do I enable/disable the addon?
Click the small green/red button at the top left of the configuration UI or type /fat on|off.

How are character-specific settings handled?
Configuration settings are saved separately for each character. However, the enabled/disabled status of the addon remains the same for all characters, i.e. if you click the green/red button to turn the addon on/off, it will also affect your other characters' settings.

Fatality still announces when there are other people in my group with it installed. Can you do something about this?
I'm afraid not; Fatality was designed to be an extremely lightweight solution for death reports. In order to implement a "smart disable" option, it would be necessary to make use of the Blizzard AddOn communication channel which can lead to a negative impact on your game's performance and, since I value my FPS, client-to-client communication is currently not something I want to include in any of my addons.

Which locales are supported and how can I help with translations? English (enUS) French (frFR) German (deDE) Spanish (esES) Latin American Spanish (esMX) Italian (itIT) Russian (ruRU) Brazilian Portuguese (ptBR) Korean (koKR) Simplified Chinese (zhCN) Traditional Chinese (zhTW)

If you notice any inaccurate or missing translations, visit the localisation page, leave a comment here, or send me a private message and I'll make sure they're corrected.

v2.4d | natal | Wednesday 25th February, 2015
- Bump TOC to 60100.

v2.4c | natal | Thursday, 23rd October, 2014
- Bump TOC to 60000.

v2.4b | moop | Saturday, 10th May, 2014
- Bump TOC to 50400.

v2.4a | moop | Saturday, 9th March, 2013
- Make sure only player deaths are reported.

v2.4 | moop | Friday, 8th March, 2013
- Removed Life Tap detection.
- Use GetInstanceInfo() instead of GetInstanceDifficulty().
- Bump TOC to 50200.

v2.3c | moop | Sunday, 6th January, 2013
- Make sure to update chat settings when a new output has been selected.

v2.3b | moop | Thursday, 13th December, 2012
- Hopefully fix the 'Instance' option...

v2.3a | moop | Thursday, 6nd December, 2012
- Made the 'Instance' option from the Output dropdown menu smarter. Thanks to Sintacks and rotes!

v2.3 | moop | Sunday, 2nd December, 2012
- Added support for Instance Chat. Thanks to Vandesdelca32!
- Bump TOC to 50100.

v2.2c | moop | Sunday, 4th November, 2012
- Fixed a bug which prevented environmental damage from being reported.

v2.2b | moop | Sunday, 9th September, 2012
- Fixed the 'Self' option from the Output dropdown menus.
- Added a check for UnitIsGroupLeader("player") in addition to UnitIsGroupAssistant("player"). Thanks to ywfn!
- Added localisation support for Italian (itIT). Thanks to Adam77!

v2.2 | moop | Saturday, 8th September, 2012
- Fixed a minor UI bug.
- Localisation updates - deDE/esES/esMX/frFR/ruRU.
- Replaced IsRaidOfficer() with UnitIsGroupAssistant("player"). Thanks to Dracula!
- Bump TOC to 50001.

v2.1a | moop | Friday, 24th February, 2012
- Priest: Report Spirit of Redemption deaths with an asterisk (*) next to the player's name.
- Increase the amount of time for deaths to be displayed as Fatality: Player > [Death] from 1 second to 2 seconds in an effort to reduce erroneous reports.
- Added /fat on and /fat off commands as a convenient way to enable/disable the addon without having to open up the configuration UI.
- Localisation updates - ptBR/ruRU/zhCN.

v2.1 | moop | Thursday, 2nd February, 2012
- Lots of minor optimisations to the way data is stored.
- Several bug fixes related to Unknown deaths.
- Unknown deaths are now reported as: Fatality: Player > [Death]
- Increased the default minimum amount of recorded damage from 0 to 5000.
- Added localisation support for Korean (koKR), Brazilian Portuguese (ptBR), Russian (ruRU), Simplified Chinese (zhCN) and Traditional Chinese (zhTW). Visit if you can help out with missing/inaccurate translations.
- Added a new option - Source: Include who caused the damage.
- Hunter: Better Feign Death detection.
- Priest: Tweak Spirit of Redemption handling.
- Warlock: Implemented Life Tap damage recording.

v2.0 | moop | Sunday, 15th January, 2012
- Fatality now has a brand new user interface! To access it, type /fatality or /fat.
- Added localisation support for German (deDE), French (frFR) and Spanish (esES/esMX) - other locales (koKR/ptBR/ruRU/zhCN/zhTW) will be included in future updates. Visit if you can help out with translations.
- Improved Unknown death detection. For example, when a player jumps off the boat at Warmaster Blackhorn or from Deathwing's back on the Spine encounter, their death now should correctly be reported as Unknown.
- Spirit of Redemption deaths should now be fixed once and for all.
- Added several new options:


• Promote: Only announce if promoted.
• LFR: Enable inside LFR.
• Raid: Enable inside Raid Instances.
• Resists: Include resisted damage in reports.
• Absorbs: Include absorbed damage in reports.
• Blocks: Include blocked damage in reports.
• Whispers: Send announcements via whisper.

- Fix a minor bug introduced in v1.2.6 where if the user entered an instance with Fatality disabled, then enabled it, it wouldn't register correctly.

• • • As always, if you experience any problems or have any suggestions, leave a comment! • • •

v1.2.6 | moop | Tuesday, 3rd January, 2012
- Fatality's enabled/disabled option is now stored globally, meaning that if it's changed on one character, it'll be changed for all characters. Other settings remain character-specific.

v1.2.5 | moop | Wednesday, 30th November, 2011
- Report players as "Player" instead of "Player-Realm" inside Raid instances.

v1.2.4 | moop | Tuesday, 29th November, 2011
- Saved variables are now stored per character, which means you'll have to reconfigure your settings on each character you have Fatality enabled on.
- Fix DAMAGE_SHIELD and DAMAGE_SPLIT events. Damage events like Thorns and Hand of Sacrifice should now be recorded.
- Added an option to announce spell schools. This is enabled by default, type /fat school to disable.
- Added better detection for Spirit of Redemption deaths.
- Bump TOC to 40300.

v1.2.3 | moop | Wednesday, 29th June, 2011
- Updated COMBAT_LOG_EVENT_UNFILTERED arguments for 4.2.
- Removed old code which made use of UNIT_HEALTH to determine deaths.
- Bump TOC to 40200.

v1.2.2 | moop | Wednesday, 27th April, 2011
- Updated COMBAT_LOG_EVENT_UNFILTERED arguments for 4.1.
- Fix SPELL_INSTAKILL announcements.
- Bump TOC to 40100.

v1.2.1c | moop | Friday, 18th February, 2011
- Fix invalid "Report cannot be sent because it exceeds the maximum character limit of 255." errors.

v1.2.1b | moop | Friday, 18th February, 2011
- Fix /fat history command.
- Accept "SELF" as a channel regardless of the case when setting the output.

v1.2.0 | moop | Tuesday, 8th February, 2011
- Fatality is now fully configurable in-game! Type /fatality list for more information. Note that, from now on, you will not need to edit Fatality.lua to set the addon up - it's all done in-game, meaning that settings will be saved between updates and you'll only ever need to set it up once. Please report any bugs you may experience!
- Added an option to set different numbers of reports for 10-man and 25-man raids. By default, 10-man is set to 5 and 25-man is set to 10.
- Added an option to set a minimum threshold for recorded damage. By default, this is set to 0, i.e. all damage will be recorded.

v1.1.8b | moop | Sunday, 26th December, 2010
- Fix reporting players as "Player" instead of "Player-Realm" inside Party instances.

v1.1.8a | moop | Monday, 13th December, 2010
- Added an option for reporting to custom channels inside Party instances.
- While in random dungeons, players from other realms will now be reported as "Player" instead of "Player-Realm" since the realm isn't really relevant information.

v1.1.7a | moop | Sunday, 12th December, 2010
- Make sure to re-check instance type when Fatality has been enabled/disabled while already inside an instance.

v1.1.7 | moop | Sunday, 12th December, 2010
- Added an option for reporting inside Party instances as well as Raid instances. This is enabled by default, set PARTY_REPORTS to false to disable.

v1.1.6 | moop | Monday, 8th November, 2010
- Revert back to using UNIT_HEALTH combined with Overkill to hopefully fix some of the erroneous reports; this technique is only used in instances with other phases, i.e. Sartharion/Halion.

v1.1.5 | moop | Sunday, 16th October, 2010
- Use Blizzard's new and improved Overkill argument to determine deaths.
- Remove old UNIT_HEALTH death-detection code.
- Bump TOC to 40000.

v1.1.4 | moop | Thursday, 2nd September, 2010
- Fix reporting to custom channels sometimes not working.

v1.1.3 | moop | Sunday, 22nd August, 2010
- Refactored a lot of the code to (hopefully) be more efficient.
- Potential fix for reporting deaths as Unknown on "other phase" fights, i.e. Sartharion/Halion. Please report any issues.
- Added an option for short numbers, i.e. 9431 = 9.4k. This is enabled by default, set SHORT_NUMBERS to false to disable.
- Added an option to report to self. Set OUTPUT to "SELF" to enable.
- Added an option to report multiple damaging events. This is set to 1 by default, increase EVENT_HISTORY as you wish. Note: Increasing this number beyond 3 will likely result in messages failing to be sent because they exceed the 255 character limit. If OUTPUT is set to "SELF", there is no limit to the number of characters that can be printed.

v1.1.2 | moop | Thursday, 10th December, 2009
- Added an option to include raid icons. This is enabled by default, set RAID_ICONS to false to disable. This feature is particularly useful for Penetrating Cold deaths in Phase 3 of the Anub'arak encounter.
- Changed the default number of reported players to 10.
- Bump TOC.

v1.1.1 | moop | Tuesday, 6th August, 2009
- Added an option to include Overkill. This is enabled by default, set OVERKILL to false to disable.
- Bump TOC.

v1.1.0 | moop | Saturday, 11th July, 2009
- Increase the time check between the last damage event and the time when UNIT_DIED fires from 0.5 to 2 seconds (before reporting the source of a player's death as Unknown). I've tested this locally over the last few days, and it seems to be working perfectly, please report any issues you may experience.

v1.0.9a | moop | Tuesday, 7th July, 2009
- Attempt to fix reporting Spirit of Redemption deaths twice.
- Switch to using a player's GUID as a table key instead of their name.

v1.0.9 | moop | Monday, 6th July, 2009
- Report the source as "Unknown" when there is no combat log event for a player's death.

v1.0.8 | moop | Wednesday, 24th June, 2009
- Possible fix for erroneous reporting when there is no combat log event for a player's death, for example, falling off the tram on the way to Mimiron.

v1.0.7 | moop | Friday, 19th June, 2009
- Check for ENVIRONMENTAL_DAMAGE, i.e. deaths from Falling, Drowning, Fatigue, etc.

v1.0.6 | moop | Saturday, 13th June, 2009
- Now records every hit players take and outputs the very last one before they died, regardless of whether there was overkill or not. This should eliminate the rare cases where a player dies from exactly as much damage as their remaining hit points.
- Check for SPELL_INSTAKILL. Tank deaths from Meltdown on Iron Council hardmode should now be reported correctly, as well as Paladins who died from Divine Intervention.
- Check if a player is feigning death before reporting them as dead.
- Changed the default number of reported players to 5.

v1.0.5 | moop | Sunday, 7th June, 2009
- Added the option to report to custom channels.
- Reset the counter when we enter an instance, as well as when we enter combat.

v1.0.4a | moop | Monday, 1st June, 2009
- Bump TOC.

v1.0.4 | moop | Monday, 1st June, 2009
- Added a slash command to enable/disable the addon: Type /fatality or /fat in-game. This setting persists between sessions. (default: enabled)
- Not sure why I thought criticals/crushings could be either 0 or 1, updated code to reflect values of nil or 1.

v1.0.3 | moop | Sunday, 31st May, 2009
- Bump TOC.
- Add default values to comments.
- Now only checks if we're inside an instance when required.
- Set default delay between announcements to 0 seconds instead of 1 second.

v1.0.2 | moop | Friday, 29th May, 2009
- Added the ability to toggle/format timestamps. Check lines 4 and 5.

v1.0.1 | moop | Monday, 25th May, 2009
- Initial release.


First Previous Page 5 of 12 Next Last
  • #121

    Thanks for the reports!

    The latest version (v2.2b) should fix the problems you guys have been experiencing.

    Last edited by oomp on 9/9/2012 8:49:38 AM
  • #119

    MOP update?

  • #118

    Any chance of an update for Mists of Pandaria?

  • #115

    Please update for 5.04!

  • #116

    why? whats not working? seems to be fine for me

  • #120

    You should change IsRaidOfficer() to UnitIsGroupAssistant("player")

  • #111

    I am having the same issue as someone else is stating. Ever since I updated it recently, it's just been saying that people have died to {Death}. It has happened in 5 man dungeons, on a variety of different type of deaths. Also happening on 25m DS as well. It has not given me the type of death since I updated it. I havent changed a single thing in the settings even after I updated it.

  • #112

    Thanks for the report!

    I've released a new version (v2.1a) which might fix this problem. Once it's approved by Curse, please update and let me know if the problem persists.

    Last edited by oomp on 2/23/2012 9:14:15 PM
  • #113

    cool, will do. Thanks :)

  • #109

    Only on my paladin, it is saying the it can't report any more deaths, and that it hit the maximum of '225', it says to type /fatality, and to adjust my settings, but nowhere in there is a maximum announce number, or 225 even on there. Whenever it does this I have to uninstall and reinstall to get it to work again...

  • #110

    This error is generally related to the Event History option being set too high and the default Blizzard chat channels not allowing messages greater than 255 letters to be sent. Try lowering your Event History or setting Output (Raid/Party Instances) to Self - there isn't a limit on the number of letters that can be sent when the Output is set to Self.

    If the above doesn't help, please follow these steps to help me figure out the problem:

    1) Navigate to your World of Warcraft\WTF\Account\[ACCOUNT]\[Server]\[Character]\SavedVariables folder.
    2) Find and open Fatality.lua in any text editor, e.g. Notepad.
    3) Copy/paste the contents as a reply to this comment.


    Last edited by oomp on 2/21/2012 10:37:56 PM
  • #106

    There used to be a /fat off command. Is there a substitue slash command to turn it off, or do I need to uncheck the box?

  • #114

    How do I enable/disable the addon?
    Click the small green/red button at the top left of the configuration UI or type /fat on|off.

  • #101
    Deaths not recording properly

    i updated fatality yesterday (feb 5) but during my raid it wasnt recording deaths properly. It would record most deaths as  "Alexavis > [death]" and when mousing over death as if it was a spell it would only say " Death - instant" . Is there some reason this is happening? Until then i'm going back to the previous version.

  • #102

    Firstly, thanks for the bug report!

    Secondly, I must say, it seems very strange to me. I've been testing the latest version myself for several weeks and haven't experienced the problem you're describing. If you could answer the following questions, it might help me to understand why this is happening for you:

    1) What party/raid instance were you in? (10-man/25-man)
    2) What boss did the problem occur on?
    3) What was the real cause of death for people who died?
    4) Do you have a /combatlog or link to a World of Logs report from the raid in question?
    5) What's your average latency in-game?
    6) Could you type /fatality and link me a screenshot of the settings you're using?

    Thanks again!

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