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FloatingFrames
- 0 Likes
- World of Warcraft
- 15,972 Downloads
- Supports: 4.0.3a
- 1 Average Daily Downloads
- Comments
- Created 7/29/2008 4:41:37 AM
- Updated 12/26/2010 7:23:24 PM
- 125 Favorites
- Project Site
- License: All Rights Reserved
- Release Type: Release
- Newest File: (2.5)
About FloatingFrames
FloatingFrames:
Enables you to move windows and bags.
Commands:
/ff - FloatingFrames usage
/ff reset - Reset positions to default.
/ff unitframes - Toggle if Unitframes are moveable.
/ff save - Toggle if positions should be saved.
/ff hide - Toggle if frames should hide on GameMenu.
/ff errors - Toggle if error messages should be shown.
-------------------------------------------------------
Changelog:
* (2.5): 4.0.x Fix!.
* (2.4): Disabled Arena Frames. Fixed LFD LFR and PVP Frames.
* (2.3): Fixed some minor issues.
* (2.2): Disabled PVPFrame movement for now.
* (2.1): Toggle for error messages. Bugfixes and positionfixes.
* (2.0): Fixed some issues with frames not moving etc.
* (1.9): Positions should now only be saved inside the addon variables.
* (1.8): Altered default bagpositions to work with additional actionbars.
* (1.7): Updated to work with 3.0.2
* (1.6): Now saves settings per character. Unitframes moveability toggle.
* (1.5): Bags have better default placement and respond to save toggle. You can now move some unitframes.
* (1.4): Added the ability to toggle if windows are closed on GameMenu.
* (1.3): Added the ability to toggle if window positions are saved. Some bugfixes.
* (1.2): Removed Seahook. Some minor fixes.
* (1.1): Now saves frame positions.
* (1.0): Initial release.
- (2.5): 4.0.x Fix!.
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| (2.5) | Release | 4.0.3a | 3,014 | 12/26/2010 7:23:24 PM |
| (2.4) | Release | 3.3.3 | 2 | 4/4/2010 8:47:30 AM |
| (2.3) | Release | 3.1.0 | - | 6/4/2009 4:02:13 AM |
| (2.2) | Release | 3.1.0 | - | 4/27/2009 6:54:58 PM |
| (2.1) | Release | 3.0.9 | 1 | 2/22/2009 4:26:33 PM |
| (2.0) | Release | 3.0.2 | - | 10/31/2008 9:08:55 AM |
| (1.9) | Release | 3.0.2 | - | 10/21/2008 3:15:19 AM |
| (1.8) | Release | 3.0.2 | - | 10/16/2008 6:30:57 PM |
| (1.7) | Release | 3.0.2 | - | 10/15/2008 6:07:53 PM |
| (1.6) | Release | 2.4.3 | - | 8/4/2008 4:30:03 AM |
| (1.5) | Release | 2.4.3 | - | 8/1/2008 7:53:48 AM |
| (1.4) | Release | 2.4.3 | - | 7/31/2008 6:14:47 AM |
| (1.3) | Release | 2.4.3 | - | 7/30/2008 12:23:09 PM |
| (1.2) | Release | 2.4.3 | - | 7/30/2008 9:08:55 AM |
| (1.1) | Release | 2.4.3 | - | 7/30/2008 7:11:46 AM |
| (1.0) | Release | 2.4.3 | - | 7/29/2008 3:58:41 PM |

Comments
Sorry.
I'll try to get a moment to work on it in the near future =)
Never figured it was an FF bug though.
HAve just been lately getting this error, especially annoying when I use MD on my focus to have an error pop up :-/
Message: Interface\AddOns\FloatingFrames\FloatingFrames.lua:336: attempt to index local 'obj' (a nil value)
Time: 01/14/11 20:05:05
Count: 2
Stack: Interface\AddOns\FloatingFrames\FloatingFrames.lua:336: in function `ff_StorePosition'
Interface\AddOns\FloatingFrames\FloatingFrames.lua:236: in function
Locals: obj = nil
(*temporary) = true
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'obj' (a nil value)"
Ye thanks i know there's a couple of errors.
I'm trying to gather them all into a small fix and at the same time releasing a fix for all the new frames that can't be moved. If i get them all working =)
I know there are still some frames that aren't moving.
I'm working on it when i have the time though =)
I haven't been playing the game for a couple of months now.
Hence me not noticing any bugs etc.
I'll try to get back asap and fix this bug.
Date: 2010-10-17 08:41:48
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\FloatingFrames\FloatingFrames.lua line 504:
attempt to index global 'this' (a nil value)
Debug:
[C]: ?
FloatingFrames\FloatingFrames.lua:504: ff_OnLoad()
[string "*:OnLoad"]:1:
[string "*:OnLoad"]:1